Forum Settings
       
« Previous 1 2
This Forum is Read Only

Jump has been confirmed to deffinitely be implimented.Follow

#1 Jun 30 2011 at 5:30 PM Rating: Decent
Scholar
**
626 posts
YES!
THE GAME I WANT IS COMING INTO FRUITION MUAHAHAHAHA!!
jump is being implimented and the JUMP KEY can also be used to cancel a spell that is currently being casted

"Bayohne
Community Rep Bayohne's Avatar

Join Date
Mar 2011
Posts
227

Wanted to let you all know that we will be making it possible to cancel spells while casting by using the jump key or the ESC key. Have no fear that we do have plans for it! (The jump key method would of course be once it is implemented…)"

people didnt believe him on the forums, so he posted back saying that he wasnt joking, its is being worked on and going to be implimented
"Bayohne
Community Rep Bayohne's Avatar

Join Date
Mar 2011
Posts
227

Just to clarify, I wasn't joking in my post, sorry if I made the wrong impression (based on my usual hilarious anecdotes...) Sorry if I made anyone jump to that conclusion!"

http://forum.square-enix.com/ffxiv/threads/14698-dev1032-A-Better-Way-to-Cancel-Spells-Please/page2
____________________________

#2 Jun 30 2011 at 5:41 PM Rating: Good
Guru
**
691 posts
I was originally pretty anti-jump, but at this point I'm pretty much completely agnostic towards it. I don't think it's going to necessarily add or take anything away from the game, so I don't see the point in worrying about it one way or the other. On the other hand, I do find it funny how hard people are finding it in the thread that that post is in to figure out that he isn't joking about the Jump thing. Yoshi-P clearly stated that Jump was one of the things he was considering and was likely to implement in the future, but people are treating it like it's some massive surprise coming out of left field.
#3 Jun 30 2011 at 5:41 PM Rating: Default
****
4,151 posts
I owe everyone on these forums an apology. I am very sorry for losing faith and being doubtful.

The golden patch does indeed exist.
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#4 Jun 30 2011 at 5:41 PM Rating: Decent
Scholar
**
626 posts
oh yeah and they confirmed a WoW/Aion style bonus exp system while logged off.
meh i dont really care much about that, as long as its not as much as WoWs
____________________________

#5 Jun 30 2011 at 5:53 PM Rating: Decent
Scholar
**
626 posts
Hulan wrote:
I was originally pretty anti-jump, but at this point I'm pretty much completely agnostic towards it. I don't think it's going to necessarily add or take anything away from the game, so I don't see the point in worrying about it one way or the other. On the other hand, I do find it funny how hard people are finding it in the thread that that post is in to figure out that he isn't joking about the Jump thing. Yoshi-P clearly stated that Jump was one of the things he was considering and was likely to implement in the future, but people are treating it like it's some massive surprise coming out of left field.


well i think the reason why some people are treating it like its new info is because it became such a low priority (agreed it should be) that, from ive read, it almost seemed like there is a great possibility it wouldnt ever be implimented. for some reason i remember talk of a developer saying that they have no plans on even working on it atm.
but the post today clears that all up and it seems they are currently working on it one way or another and is basically there to shut those up who dont want it.

i do feel it would add slightly to the game because even the terrains after the odd invis wall adjustment, things still feel too confined and grounded. i still cant walk over ledges or rocks that i very well should be able to.

one frustrating example is when doing leves in ulda near a river and some raised river bed rock, i should be able to jump to the other ledge, its like 2 feet from eachother. i cant walk over the non raised ledge either, i have to walk all the way around and then through the water.
to me that just doesnt work well.
____________________________

#6 Jun 30 2011 at 5:55 PM Rating: Decent
Scholar
*
241 posts
I am glad he says they have 'plans' for it, and hope it is ability/trait based with a recast timer. I am not anti-jump, but I am anti-SPAM-jump. I am also pro-climb, pro-teleport, and pro-roll.

It makes sense that a mage might not be able to jump, but could cancel the spell.

Edited, Jun 30th 2011 7:59pm by WolfOak
____________________________


#7 Jun 30 2011 at 7:01 PM Rating: Decent
*
124 posts
I hope this doesn't make the game too floaty like most other jump-friendly MMOs. I really hate that. Character movement was one of the most polished aspects of FFXI.
____________________________
Blynk [Gilgamesh] Blynk [Bodhum]
#8 Jun 30 2011 at 8:07 PM Rating: Good
Scholar
***
3,226 posts
List practical things that Jump adds to an MMO:

  • 1. Overcoming tiny barriers in the world geometry that should be edited out rather than leaped over
  • 2.

____________________________
w(°o°)w
#9 Jun 30 2011 at 8:35 PM Rating: Good
Sage
**
464 posts
BlynkTheSneak wrote:
I hope this doesn't make the game too floaty like most other jump-friendly MMOs. I really hate that. Character movement was one of the most polished aspects of FFXI.
While I agree that being able to jump would literally change the way the game is viewed by a lot of people, I think SE made a smart move here. Aside from people jumping everywhere they go like kangaroos just ******** around, it could be used for other purposes as well. As many people already mentioned, not being able to jump two feet across a gap of a bridge is silly. SE could take it to a different level and incorporate it into some battles as well. If a mob as a devastating TP move that could disrupt the earth in a AOE fashion (eg: earthquake, tremors, etc), a player could jump to avoid taking damage. I don't think it would become common practice for people to jump in battle just for the sake of jumping.
____________________________
Bleam FFXI (Retired) 75MNK/SAM/NIN/SMN/THF  
Bleam WoW (Retired) 80 Druid 
Golf WoW (Retired) 80 Death Knight 
Tewksberry WoW (Retired) 80 Hunter 
Rahana WoW (Retired) 80 Priest


TwiddleDee wrote:
Purchase and instal a bigger hard drive, at the moment my PS3 has 500GB memory which is plenty.
#10 Jun 30 2011 at 8:47 PM Rating: Good
Sage
Avatar
*
111 posts
Actually I think SE can do it some other games' way of causing a momentary delay in movement after jump. Imagine running about, then attempt to jump over something knee-high. When you land on both your feet, there will be a delay before you can move again.

My point is, I hope they make it so jumping can be used to overcome low obstacles, but make sure a person spamming jump travels at less speed than one running on the ground all the way.

I have played some games, Baldur's gate I think, that players travel faster while spamming jumping than just running. It's pretty horrible.
#11 Jun 30 2011 at 9:04 PM Rating: Decent
Scholar
***
1,522 posts
Personally, I hope it doesn't become like LoTRO where players jump up on ledges to avoid getting hit by mobs or taking AOE damage.
#12 Jun 30 2011 at 10:18 PM Rating: Good
**
924 posts
BJordan wrote:
Personally, I hope it doesn't become like LoTRO where players jump up on ledges to avoid getting hit by mobs or taking AOE damage.


lol... people want "immersion". How much more immersed do you get than jumping off a short ledge that's tall enough for your head to be below a enemies blast? That's a GREAT example of immersion.

Of course I would use it to jump on the heads of dead lalafell... but that's just me.
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#13 Jun 30 2011 at 10:49 PM Rating: Excellent
I think SE should make jumping something you have to skill up. And the heavier your armor, the less you can jump. Or maybe you could wear heavier armor to strengthen your legs and increase your jumping skill faster. And perhaps with this jumping skill, then can put basketball hoops at different NM camps.

What? I can dream, can't I?
____________________________
Thayos Redblade
Jormungandr
Hyperion
#14 Jun 30 2011 at 11:17 PM Rating: Decent
Scholar
***
1,523 posts
First I thought you made a happy friday thread. Then I noticed you were serious. I kinda thought jump was coming already, because it was released in FFXIII-2, but didn't expect it to come like this.

Quote:
List practical things that Jump adds to an MMO:

•1. Overcoming tiny barriers in the world geometry that should be edited out rather than leaped over
•2.


It's actually an important step for immersion into a virtual world. Even if it doesn't affect gameplay like it did in Super Mario.

Next challenge: swimming & flying.
____________________________
____(>°°)D_->__(O°°)>-_<(;,,;)>_C-(°°Q)__O~~_t(°°<)_(;o0)___<(;,,;)>_<(;,,;)>_<(;,,;)>_<(;,,;)>_<(;,,;)>_____

#15 Jun 30 2011 at 11:20 PM Rating: Decent
***
3,530 posts
Please be location-specific jumping and now WoW-style. *crosses fingers* >_<
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#16 Jun 30 2011 at 11:25 PM Rating: Good
***
1,949 posts
I have so little faith in SE that it wouldn't surprise me if jumping is essentially just a visual thing that doesn't actually allow people to jump down cliffs or over invisible walls/collisions.

This (jumping) is another topic of people asking for something (jumping) when what they want is another (ways to deal with annoying geometry).

Edited, Jul 1st 2011 1:25am by Docent42
____________________________
FFXIV: Cloe Delisle Scholar, officer of the SWAGGER Free company, Sargatanas server.
#17Caia, Posted: Jun 30 2011 at 11:35 PM, Rating: Sub-Default, (Expand Post) W00t! 2004 here we come!
#18 Jun 30 2011 at 11:38 PM Rating: Good
Sage
**
464 posts
Docent42 wrote:
I have so little faith in SE that it wouldn't surprise me if jumping is essentially just a visual thing that doesn't actually allow people to jump down cliffs or over invisible walls/collisions.

This (jumping) is another topic of people asking for something (jumping) when what they want is another (ways to deal with annoying geometry).

Edited, Jul 1st 2011 1:25am by Docent42
I hadn't thought of that...and the more I think about it, the more you tickle that "what if" nerve... **** you!
____________________________
Bleam FFXI (Retired) 75MNK/SAM/NIN/SMN/THF  
Bleam WoW (Retired) 80 Druid 
Golf WoW (Retired) 80 Death Knight 
Tewksberry WoW (Retired) 80 Hunter 
Rahana WoW (Retired) 80 Priest


TwiddleDee wrote:
Purchase and instal a bigger hard drive, at the moment my PS3 has 500GB memory which is plenty.
#19 Jun 30 2011 at 11:58 PM Rating: Good
***
3,530 posts
Docent42 wrote:
This (jumping) is another topic of people asking for something (jumping) when what they want is another (ways to deal with annoying geometry).


Very good point. Everyone wants to be able to scale ledges, rocks, and the like, but not everybody cares for jumping around. And if there were no terrain problems, then jumping would necessarily be purely aesthetic - it would serve no purpose, after all.
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#20 Jun 30 2011 at 11:59 PM Rating: Good
Scholar
**
626 posts
KaneKitty wrote:
Please be location-specific jumping and now WoW-style. *crosses fingers* >_<

i agree, i dont know how it works but im hoping more for the ability to only be able to jump over small obstacles and ledges.
my river cliff in uldah is a good example i think for this.
____________________________

#21 Jul 01 2011 at 12:14 AM Rating: Decent
Scholar
***
2,153 posts
You don't really believe this, do you? (Hint: After Thursday...)

Anyway, about:
Quote:
List practical things that Jump adds to an MMO:

•1. Overcoming tiny barriers in the world geometry that should be edited out rather than leaped over
•2.


2.: A third Dimension. Welcome to 2011.
#22 Jul 01 2011 at 12:18 AM Rating: Good
Guru
**
691 posts
For some reason while reading this thread (even though generally I don't feel the need to jump in FFXIV) I have had the overwhelming urge to be able to do fantastical, ridiculously awesome jumps i.e. from FFIX and making a return appearance in FFXIII. To summon a specific example, the time Zidane "climbs" the Burmician castle wall by jumping up the face of a statue that's a good three stories tall.

Daydreaming aside, there is one thing that worries me about the implementation of jumping in FFXIV. From observations, the "invisible walls" in the general world map do not appear to be tied to a specific change in elevation, but rather arbitrarily designated for various areas. That is to say, they appear to have used either designated areas that players cannot go, in which case jumping would not help, since players would still be unable to pass into these areas, or they are using non-mesh conforming colliders to prevent players from running up cliffs which would still have the same result. Since it's difficult to see the change in elevation, it may be that I have incorrectly analyzed the situation; in which case simply implementing jump will fix all of the collision problems (minus any that appear from being able to jump), but from what I have seen, where you can and cannot move is fairly arbitrary, which does not bode well for jumping being the miracle cure.
#23Rinsui, Posted: Jul 01 2011 at 12:19 AM, Rating: Sub-Default, (Expand Post) OH MY GOD!
#24 Jul 01 2011 at 1:37 AM Rating: Decent
Scholar
**
626 posts
Hulan wrote:
For some reason while reading this thread (even though generally I don't feel the need to jump in FFXIV) I have had the overwhelming urge to be able to do fantastical, ridiculously awesome jumps i.e. from FFIX and making a return appearance in FFXIII. To summon a specific example, the time Zidane "climbs" the Burmician castle wall by jumping up the face of a statue that's a good three stories tall.

Daydreaming aside, there is one thing that worries me about the implementation of jumping in FFXIV. From observations, the "invisible walls" in the general world map do not appear to be tied to a specific change in elevation, but rather arbitrarily designated for various areas. That is to say, they appear to have used either designated areas that players cannot go, in which case jumping would not help, since players would still be unable to pass into these areas, or they are using non-mesh conforming colliders to prevent players from running up cliffs which would still have the same result. Since it's difficult to see the change in elevation, it may be that I have incorrectly analyzed the situation; in which case simply implementing jump will fix all of the collision problems (minus any that appear from being able to jump), but from what I have seen, where you can and cannot move is fairly arbitrary, which does not bode well for jumping being the miracle cure.


thats one thing i considered actually, i just wonder if theyd naturally just alter the invisible wall mechanic along with the implimentation of jump. itd totally be pointless to add jump if you still cant jump over anything.
heres hoping the jump feature we get is streamlined and makes sense.
____________________________

#25 Jul 01 2011 at 1:48 AM Rating: Decent
Scholar
Avatar
***
1,449 posts
Personally I'm just disapointed with this, it feel more like peer presure than anything else. Another example of town cryers stating that there's a mob coming and then people just stampeede away and so creating the mob themselves.

As other people have mentioned if people get annoyed at not being able to drop a foot or 2 on a ledge I can understand but that wouln't require a jump ability, just a review of the mapping. On the other hand I can see a lot of people who are just asking for jump because it's fun, cool or just because they had it in previous games they played.
____________________________


My FFXIV Blog



#26 Jul 01 2011 at 1:59 AM Rating: Good
**
621 posts
I hope they implement auto-jump, hate having to spam the jump button all the time.
____________________________
Kweh?!

...prophesizing the golden patch since october 2010.
#27 Jul 01 2011 at 2:38 AM Rating: Default
Scholar
***
2,153 posts
Quote:
On the other hand I can see a lot of people who are just asking for jump because it's fun, cool

What would be wrong with that?
#28 Jul 01 2011 at 3:13 AM Rating: Decent
*
124 posts
Rinsui wrote:
What would be wrong with that?


I don't think he meant that there was anything wrong with that. It sounded to me like he was using it as a positive.
____________________________
Blynk [Gilgamesh] Blynk [Bodhum]
#29 Jul 01 2011 at 3:16 AM Rating: Decent
Avatar
*
92 posts
if they implement jump , they prob will implement mount... and flying mount lol

hmmm hmmm the connection? u ask me... I just feel like it

I don't know why
#30 Jul 01 2011 at 5:14 AM Rating: Decent
Scholar
Avatar
***
1,339 posts
Enfid wrote:
Actually I think SE can do it some other games' way of causing a momentary delay in movement after jump. Imagine running about, then attempt to jump over something knee-high. When you land on both your feet, there will be a delay before you can move again.

My point is, I hope they make it so jumping can be used to overcome low obstacles, but make sure a person spamming jump travels at less speed than one running on the ground all the way.

I have played some games, Baldur's gate I think, that players travel faster while spamming jumping than just running. It's pretty horrible.


NO.

Seriously, we *JUST* got them to apparently finally make so that there's no delays when drawing/putting away your weapon (even if you do slide). WHY do you want them to add in more arbitrary ******** delays?

People need to get back into reality, I swear.
#31 Jul 01 2011 at 6:44 AM Rating: Excellent
**
660 posts
Well at least my character will be able to move over small rocks, bushes, and logs.

I'm hoping there's more of a stategic use of jumping than just to scale small ledges and such. Maybe a boss that floods the battle arena and you have to jump to a higher ledge to safety else you take continual damage or something. I dunno. It'll probably be purely for looks at first though with no real function.

Here's hoping.
____________________________


#32 Jul 01 2011 at 7:07 AM Rating: Decent
Scholar
***
2,153 posts
Quote:
I'm hoping there's more of a stategic use of jumping than just to scale small ledges and such. Maybe a boss that floods the battle arena and you have to jump to a higher ledge to safety else you take continual damage or something.

Secretly, I'm hoping for right that, too.
But take care: people on the forums will tell you to "go play Super Mario!" if you voice your opinion in the open.
#33 Jul 01 2011 at 7:12 AM Rating: Decent
Scholar
***
1,523 posts
platforming gaming in a mmorpg seems like fun.
____________________________
____(>°°)D_->__(O°°)>-_<(;,,;)>_C-(°°Q)__O~~_t(°°<)_(;o0)___<(;,,;)>_<(;,,;)>_<(;,,;)>_<(;,,;)>_<(;,,;)>_____

#34 Jul 01 2011 at 7:24 AM Rating: Good
Sage
Avatar
*
111 posts
Viertel wrote:
Enfid wrote:
Actually I think SE can do it some other games' way of causing a momentary delay in movement after jump. Imagine running about, then attempt to jump over something knee-high. When you land on both your feet, there will be a delay before you can move again.

My point is, I hope they make it so jumping can be used to overcome low obstacles, but make sure a person spamming jump travels at less speed than one running on the ground all the way.

I have played some games, Baldur's gate I think, that players travel faster while spamming jumping than just running. It's pretty horrible.


NO.

Seriously, we *JUST* got them to apparently finally make so that there's no delays when drawing/putting away your weapon (even if you do slide). WHY do you want them to add in more arbitrary bullsh*t delays?

People need to get back into reality, I swear.


Switching between active/passive I understand. I just don't think making jump spamming the same speed as normal walking (or worse, FASTER than normal walk eg. my example) is a good idea aesthetics wise. You are free to disagree with me, but I wish you would do so without so much emotion and condescending attitude.

EDIT: Also, I never said I'm DISGUSTED if the jump mechanic is just like any other game. If they implement it, I'll accept it and won't complain. I'm just voicing my opinion. Which is also probably the last time I'm going to, seeing how the forum can be so hostile sometimes.

People need to be nicer, I swear.

Edited, Jul 1st 2011 9:25am by Enfid

Edited, Jul 1st 2011 9:28am by Enfid
#35 Jul 01 2011 at 7:41 AM Rating: Decent
Scholar
***
2,153 posts
Quote:
platforming gaming in a mmorpg seems like fun.

Definitely, yes ^.^/
I hope they manage to implement it in the right way this time!
The way it was done in the Diabolos Battle was *not* fun.

Edit: I imagine it to be done in a way like in Vagrant Story (an old PS1 Squaresoft game):
Not needed for the most part, but interesting as a nice diversion sometimes.

Edited, Jul 1st 2011 9:44am by Rinsui
#36 Jul 01 2011 at 8:25 AM Rating: Good
**
660 posts
Rinsui wrote:
Quote:
I'm hoping there's more of a stategic use of jumping than just to scale small ledges and such. Maybe a boss that floods the battle arena and you have to jump to a higher ledge to safety else you take continual damage or something.

Secretly, I'm hoping for right that, too.
But take care: people on the forums will tell you to "go play Super Mario!" if you voice your opinion in the open.


As much as I like Super Mario Bros, it's still a major stretch to equate jumping in FFXIV to it.
I recognize Monster Hunter didn't have a jump either and was/is still hella fun, but depending on the battles they plan for FFXIV I can see it adding an interesting element.
____________________________


#37 Jul 01 2011 at 8:27 AM Rating: Decent
Scholar
*
241 posts
Rinsui wrote:
You don't really believe this, do you? (Hint: After Thursday...)

Anyway, about:
Quote:
List practical things that Jump adds to an MMO:

•1. Overcoming tiny barriers in the world geometry that should be edited out rather than leaped over
•2.


2.: A third Dimension. Welcome to 2011.


3. Battle relevant implimentation (attack/nova evade, float-varient (for mages,) jump from in front of mob to behind.) I wan't to see lots of variation for the jump ability, with none of them being SPAM.
____________________________


#38 Jul 01 2011 at 8:57 AM Rating: Good
Sage
*
116 posts
I suppose the ultimate question is... If a Roegadyn jumps in Gridania, does it make a sound?
#39 Jul 01 2011 at 9:01 AM Rating: Decent
Scholar
*
241 posts
M0RZA wrote:
I suppose the ultimate question is... If a Roegadyn jumps in Gridania, does it make a sound?


Hmmm... has Bentbranch been cleared properly?
____________________________


#40 Jul 01 2011 at 9:57 AM Rating: Good
**
557 posts
Docent42 wrote:
This (jumping) is another topic of people asking for something (jumping) when what they want is another (ways to deal with annoying geometry).

And when people ask for food, what they're really asking for is a way to deal with annoying hunger.

C'mon, the annoying geography is the only realistic thing about this game. And you deal with annoying geography via vertical movement methods. Jump is one of those, and it's the easiest to implement and easiest to use.

You spend so much time running around in FFXIV that it should be more interesting. Leaping over rocks is more fun than running around them. Video games are supposed to be fun.

The problem is that they clearly have a lot of areas they don't want you walking into, and those are only separated from the areas you can walk into via very short railings or curbs. Those will presumably just turn into invisible walls, which honestly is just as realistic as a 6" curb preventing an epic warrior from stepping off the main path in Gridania and smelling some flowers.
____________________________


#41 Jul 01 2011 at 11:01 AM Rating: Decent
Edited by bsphil
******
21,739 posts
WolfOak wrote:
I wan't to see lots of variation for the jump ability, with none of them being SPAM.
Except I see by far the most common usage being every other character bunny hopping around Ul'dah.
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#42 Jul 01 2011 at 11:23 AM Rating: Decent
Scholar
***
1,523 posts
M0RZA wrote:
I suppose the ultimate question is... If a Roegadyn jumps in Gridania, does it make a sound?


Just hope the ground shakes when he lands.
____________________________
____(>°°)D_->__(O°°)>-_<(;,,;)>_C-(°°Q)__O~~_t(°°<)_(;o0)___<(;,,;)>_<(;,,;)>_<(;,,;)>_<(;,,;)>_<(;,,;)>_____

#43 Jul 01 2011 at 11:35 AM Rating: Good
***
1,949 posts
yfaithfully wrote:
And when people ask for food, what they're really asking for is a way to deal with annoying hunger.

C'mon, the annoying geography is the only realistic thing about this game. And you deal with annoying geography via vertical movement methods. Jump is one of those, and it's the easiest to implement and easiest to use.

I had a bigger post, but I decided to change it to this:

I just hope you're right and that it's that easy. Then everybody will be happy.

Don't blame me for expecting less of SE. I wouldn't celebrate victory until I see it in game, because there's still a risk the jumping we'll get it far from the jumping people expect.
____________________________
FFXIV: Cloe Delisle Scholar, officer of the SWAGGER Free company, Sargatanas server.
#44 Jul 01 2011 at 12:43 PM Rating: Excellent
****
9,043 posts
As long as it makes you move forward slower than walk/run, then it's fine.

People repeatedly hitting jump because there's nothing else to do while running... frustrating.

Apart from that, I can't see why it's not a good addition.
____________________________
Likibiki ~ 75 WHM ~ 75 SAM ~ 75 THF ~ 75 SMN ~ 74 NIN
Pandemonium Server, FFXI. Retired. Gone but not forgotten.
Cailey ~ 90 DNC ~ 90 RDM ~ 90 BLM
Asura Server, FFXI. Adventurer Extraordinaire.
#45 Jul 01 2011 at 1:07 PM Rating: Decent
***
3,530 posts
Rinsui wrote:
Welcome to 2011.


The only good things are things that happen during [current year]!
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#46 Jul 01 2011 at 1:15 PM Rating: Decent
Scholar
**
626 posts
Just now thought about it...
One thing I don't want, really don't want, are mounts that can jump.
____________________________

#47 Jul 01 2011 at 1:51 PM Rating: Default
Edited by bsphil
******
21,739 posts
Docent42 wrote:
yfaithfully wrote:
And when people ask for food, what they're really asking for is a way to deal with annoying hunger.

C'mon, the annoying geography is the only realistic thing about this game. And you deal with annoying geography via vertical movement methods. Jump is one of those, and it's the easiest to implement and easiest to use.
I had a bigger post, but I decided to change it to this:

I just hope you're right and that it's that easy. Then everybody will be happy.

Don't blame me for expecting less of SE. I wouldn't celebrate victory until I see it in game, because there's still a risk the jumping we'll get it far from the jumping people expect.
A good game developer would be able to implement an auto-jump. It's not exactly a new concept. I can definitely see how you could create an algorithm that would evaluate your current position, the break in continuity of the map in front of you, and whether or not it should be feasible to jump onto the subsequent land. If it's possible, then your character should be able to automatically jump up the ledge with little to no impact on your travel speed.

However, since this is SE's crack team of geniuses at work, that's not what they'll do. Instead, they'll spend 99% of their time making the animations and then assign a random key to jump with no qualifiers whatsoever, and have it run cancelCast(). In classic SE fashion, they'll be lazy with their programming so that you can do the work, instead of the proper way, programmers doing the hard work so that end users have it easy.



Edited, Jul 1st 2011 3:01pm by bsphil
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#48 Jul 01 2011 at 3:34 PM Rating: Good
***
1,313 posts
BlynkTheSneak wrote:
I hope this doesn't make the game too floaty like most other jump-friendly MMOs. I really hate that. Character movement was one of the most polished aspects of FFXI.


Yeah I loved the animation for going down a cliff.

/sarcasm off
____________________________
Eithne Draocht
My IG: archaicmachinery - Friend me!
#49 Jul 01 2011 at 5:04 PM Rating: Decent
Scholar
***
2,153 posts
Now people, join hands,
and enjoy your angsty feelings,
because people will be able to jump...

And you, you will have to WATCH IT.

The horror.
The horror.

Edited, Jul 1st 2011 7:04pm by Rinsui
#50 Jul 01 2011 at 6:22 PM Rating: Excellent
*
91 posts
If this game requires a jump button, well, then I guess I'm glad it's getting a jump button. I've never felt the need to jump in an MMO, though. Couple times I tried it in games that did have it, it got me stuck or killed. Only MMO I played where it had any use was City of Heroes. Even then, I wouldn't say it necessites it, not for my character anyway.

Why do people cream their pants over a jump button? I don't care if it's in the game or not. If it's merely an aesthetic, it's not like I'm forced to use it, but what struggle do people think is being advanced by having a jump button in this game?

#51 Jul 01 2011 at 6:47 PM Rating: Excellent
**
660 posts
Rinsui wrote:
Now people, join hands,
and enjoy your angsty feelings,
because people will be able to jump...

And you, you will have to WATCH IT.

The horror.
The horror.

Edited, Jul 1st 2011 7:04pm by Rinsui


"Back in my day, we couldn't jump over a 4" log in the road...and we LIKED it! Parradamo Tor was our mecca, and we proved to the world we didn't need a 'jump' button. Why, we would scale that cliff over and over again just to prove to the world just how lousy jumping was in a game. This was a true man's game...the kind of game that boys played to become an adult. Jumping is for pussies. If you can't walk straight to it, without any obstacles in the way, you ain't meant to get to it. That's how it was and that's the way it should always be! Now get off my lawn!"

____________________________


« Previous 1 2
This forum is read only
This Forum is Read Only!
Recent Visitors: 18 All times are in CST
Anonymous Guests (18)