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Changes to Ranking/Leveling Up after 1.18, 1.19 by YoshiaFollow

#1 Jul 01 2011 at 5:44 AM Rating: Excellent
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http://forum.square-enix.com/ffxiv/threads/15053-There-will-be-new-main-content-to-rank-up?s=8b529fd284585f88b656fb7e221b815e&p=209336#post209336


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I know that there have been a lot of questions regarding ranking up, and how earning SP will be changing with the shift in guildleves that are coming in 1.18. So we posed your questions to Yoshida to try and get some more details about the future changes.

Quote:
Hi, this is Producer/Director Yoshida.

In regards to the questions cropping up about what will be done to party content now that leves are being made for solo play, we are thinking about the below for the future of FFXIV.
(Keep in mind that these are just examples and we’ll be adding unique new features and upgrading them.)

Casual Party Content
•Behest
•Public dungeons
•Instanced dungeons
•Variety of defense battles/Chocobo escort-related features

We are planning to make adjustments to behest to make it more of a completion-type battle. We plan on improving Behest in stages beyond its current form.

Party Content
•Hunting NMs
•Beast tribe settlement battles
•Instanced raid battles

End-game content
Along with PvP, we are also envisioning a large-scale PvE, but since we are not really at the stage where we can release information, I’d appreciate it if you just take this as "They're gonna do it!!" for now.

For soloing as well, we are planning to increase the amount of content that can be enjoyed constantly while placing emphasis on quests and leves, being mindful to maintain a balance between the two.

In the future, I would like to keep on enhancing the experience point gains through quest completion and exp. parties in public fields. This is because at the very least, I feel this is "normal." However, I think the work will continue up to about 1.20 until the game reaches a point where I think the balance of ranking up methods is normal.

I wanted to mention this in the letter, but from patch 1.18 we will begin reforms to remove the current feeling that players are being bound to specific play styles. Travel-wise anima is a bit hard to touch on right now (as I've referenced in another thread), but we will be making edits to the return costs and surplus system in the same fashion. Especially in regards to the feeling that a loss will be incurred if you don't do leves every day, we are looking into implementing a type of ticket system that will let you store them up, and heading into 1.19 we will be starting the specification edits of this. (I will talk about the details of this in the letter following the release of patch 1.18.)

I deeply apologize for the current lack of content and focus on the core fixes, but we have solidified our plans, so please look forward to the future!


Edited, Jul 1st 2011 11:45am by Hugus
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#2 Jul 01 2011 at 6:16 AM Rating: Decent
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Some sunshine o_O
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#3 Jul 01 2011 at 7:24 AM Rating: Excellent
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Yoshida wrote:

Chocobo escort-related features


*crosses fingers* I do hope that means we get to ride the chocobos while escorting other people on chocobos/wagon transport/
#4 Jul 01 2011 at 7:37 AM Rating: Good
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Magnesium02 wrote:
Yoshida wrote:

Chocobo escort-related features


*crosses fingers* I do hope that means we get to ride the chocobos while escorting other people on chocobos/wagon transport/


I imagine it'd be like the Resistance Ops in XI where you have to escort a Chocobo from point a to be, tell it when to start/stop and kill any mobs before the chocobo "sees" them.

Nonetheless, exciting post!
#5 Jul 01 2011 at 10:01 AM Rating: Decent
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Chocobo pimping?
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#6 Jul 01 2011 at 10:30 AM Rating: Decent
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Quote:
Along with PvP, we are also envisioning a large-scale PvE, but since we are not really at the stage where we can release information, I’d appreciate it if you just take this as "They're gonna do it!!"


Eh? Did I miss PvP being announced some where... or are we talking Ballista type events?
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#7 Jul 01 2011 at 10:59 AM Rating: Good
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Perrin, ****** Superhero wrote:
Did I miss PvP being announced some where... or are we talking Ballista type events?


What's the difference between PvP and ballista-type events? o_O
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#8 Jul 01 2011 at 11:01 AM Rating: Decent
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They said from the very start that pvp was coming. Some abilities were supposed to have been made with pvp in mind.
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#9 Jul 01 2011 at 11:53 AM Rating: Good
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RedGalka wrote:
They said from the very start that pvp was coming. Some abilities were supposed to have been made with pvp in mind.


Like Stone Throw?
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#10 Jul 01 2011 at 12:19 PM Rating: Default
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KaneKitty wrote:
Perrin, ****** Superhero wrote:
Did I miss PvP being announced some where... or are we talking Ballista type events?


What's the difference between PvP and ballista-type events? o_O


One's PvP and the other is a waste of development time?
#11 Jul 01 2011 at 12:23 PM Rating: Good
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Viertel wrote:
One's PvP and the other is a waste of development time?

Aren't both the same?

Edited, Jul 1st 2011 2:23pm by Docent42
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#12 Jul 01 2011 at 4:06 PM Rating: Excellent
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KaneKitty wrote:
What's the difference between PvP and ballista-type events? o_O

I know both are by definition PvP, but I could have sworn they said there would be no PvP in the typical MMO sense. Which Choco racing, Ballista, etc... to me aren't typical... the closest thing I could have seen would have been an arena type system, but I figured even that was too far for SE even if you consider Ul'Dah is already set up perfectly for a PvP arena.

RedGalka wrote:
They said from the very start that pvp was coming. Some abilities were supposed to have been made with pvp in mind.

Really? I don't recall anything like that. I recall statements about how PvP didn't mesh with the vision they have for the FF world. (except Ballista type events)

Viertel wrote:
One's PvP and the other is a waste of development time?

As KK pointed out PvP and Ballista are technically the same. I wouldn't say that the XI "PvP" events were a waste of time, I enjoyed them when populated. I wouldn't mind similar events, however I would dislike straight up open world or even specific zone PvP unless said zone was an arena of some sort.
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#13 Jul 01 2011 at 5:11 PM Rating: Decent
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Quote:
Really? I don't recall anything like that. I recall statements about how PvP didn't mesh with the vision they have for the FF world. (except Ballista type events)


i do remember them talking about actual PVP being planned for the future.
they commented on a few abilities that arent yet implimented, mass fear (or whatever its called) was their official example.
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#14 Jul 01 2011 at 5:44 PM Rating: Decent
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Quote:
•Beast tribe settlement battles
•Instanced raid battles


These seem cool
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#15 Jul 01 2011 at 6:09 PM Rating: Good
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Perrin, ****** Superhero wrote:
KaneKitty wrote:
What's the difference between PvP and ballista-type events? o_O

I know both are by definition PvP, but I could have sworn they said there would be no PvP in the typical MMO sense. Which Choco racing, Ballista, etc... to me aren't typical...


Oh, alright, I see what you mean, then.

I'm fine with "atypical" PvP: it's nice to be able to play against living opponents sometimes, and I understand that it adds some more stuff for people to do, as well. In-game sporting events, such as Ballista, a Colosseum, tamed monster-fighting, &c. feel very "at home" in RPGs like Final Fantasy.

I hate "typical" PvP, however, which really just translates to complete and utter boredom with carbon copies of "capture the flag" and "king of the hill" tacked on to almost every MMORPG, multiplayer FPS, and action game that has been released since 2004. >_<
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#16 Jul 02 2011 at 12:59 AM Rating: Good
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It wouldn't surprise me if "capture the flag" is the first thing they introduce. YoshiP seems to have his eyes way too much on WoW when he has been making decisions lately.
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#17 Jul 02 2011 at 5:04 AM Rating: Good
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That sounds very interesting and I'm looking forward in seeing it in person. But I hope they give DoM some Dev love soon.
#18 Jul 02 2011 at 5:21 AM Rating: Good
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Mentioning PvP right off the bat for end-game content just isn't smart.. They've noted that most of their audience is from XI, and that if PvP would be in XIV it would not be very significant part of the game.

No one would think of PvP when it comes to XI endgame; I don't see why they would push that here, unless they truly do strive to make a game that appeals to no one.

Edited, Jul 2nd 2011 7:23am by Coyohma
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#19 Jul 02 2011 at 12:37 PM Rating: Good
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Coyohma wrote:
No one would think of PvP when it comes to XI endgame; I don't see why they would push that here, unless they truly do strive to make a game that appeals to no one.
WoW-clone.
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#20 Jul 02 2011 at 1:30 PM Rating: Default
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Coyohma wrote:
Mentioning PvP right off the bat for end-game content just isn't smart.. They've noted that most of their audience is from XI, and that if PvP would be in XIV it would not be very significant part of the game.


Ballista was pretty popular when it first came out. They even held official Ballista tournaments for a couple of years. But, like all things in FFXI, these special events wear out their welcome, people get bored, and they move on to new content.

Beseiged was like that, Chocobo Raising was like that, Pankration was like that, Campaign was like that. Heck, even town quests were like that when everyone was just starting up. You could argue since it doesn't "last forever" they shouldn't bother, but does that really leave anything of interest in FFXI's history?
#21 Jul 02 2011 at 3:13 PM Rating: Good
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ForceOfMeh wrote:
Ballista was pretty popular when it first came out. They even held official Ballista tournaments for a couple of years. But, like all things in FFXI, these special events wear out their welcome


The biggest problems with Ballista was the fact that it was extremely restrictive with regard to who could play and when a match could take place. Having to do a lengthy quest just to get a licence to take part in it didn't help, either.

I have a feeling Ballista would have lasted longer if it wasn't for the towering number of restrictions surrounding participation.
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#22 Jul 03 2011 at 10:32 PM Rating: Good
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rubina wrote:
That sounds very interesting and I'm looking forward in seeing it in person. But I hope they give DoM some Dev love soon.


Pppsssh if any disciplines deserve developer love it is the DoL classes - I know there are people who still get their knickers in a knot over DoL and DoH being "real" classes but if SE didn't half **** them so bad they would have a lot of potential. DoL only gets two leves of its level in each city each reset AND can get double fatigued. It is pretty lame to promise something is a full class and then bork it in every way imaginable.

I understand battling is the heart of MMOs but as someone who actually really likes the idea of being a botanist-fisher-cook-alchemist more than a generic killing stuff person, I would really like to see SE actually deliver on what they promised for these classes.
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#23 Jul 03 2011 at 11:03 PM Rating: Decent
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The One and Only Olorinus wrote:
rubina wrote:
That sounds very interesting and I'm looking forward in seeing it in person. But I hope they give DoM some Dev love soon.


Pppsssh if any disciplines deserve developer love it is the DoL classes - I know there are people who still get their knickers in a knot over DoL and DoH being "real" classes but if SE didn't half **** them so bad they would have a lot of potential. DoL only gets two leves of its level in each city each reset AND can get double fatigued. It is pretty lame to promise something is a full class and then bork it in every way imaginable.

I understand battling is the heart of MMOs but as someone who actually really likes the idea of being a botanist-fisher-cook-alchemist more than a generic killing stuff person, I would really like to see SE actually deliver on what they promised for these classes.


It would have been nice, but SE has proven that they do not have the ability to do so.

The game is built like a traditional MMO; there is no infrastructure that accommodates anything but fighters; and, on top of that, all crafting classes are the same aside from their tool! At this point, it'd be best if SE dropped the "they're real classes" facade and just tried to balance the game for DoW and DoM - those are the only classes SE ever cared about, evidently, and I'm not sure why they ever described FFXIV's crafting and gathering as they did. Anyone who played them for five minutes knew that they were the same gatherers and crafters as usual MMOs, just with additional return-key-spamming required.

At this point, I think it's too late to accomplish anything with DoL/DoH and that SE would be better off not bothering; I actually think that they'd only make it worse if they tried to move the game in that direction. >_<
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#24 Jul 03 2011 at 11:21 PM Rating: Decent
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KaneKitty wrote:
...and I'm not sure why they ever described FFXIV's crafting and gathering as they did. Anyone who played them for five minutes knew that they were the same gatherers and crafters as usual MMOs, just with additional return-key-spamming required.

If I were being cynical I'd think just to make the game appear like it has more than it really does (and of course, to be different!) - if people think the game is a shell of what it should be now, imagine if there were just the 7 DoW/M classes.
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