It's tough to compare FFXI now to FFXIV now becausse FFXI has such a running start, but I can try to compare it to FFXI in 2002-2004.
-The ability to seek a party with a flag, or search for members (which they took away from us)
-A slower combat pace which allowed for a more organized flow of battle (IMO)
-Diverse weapon skill animations
-Storyline quests (city) weren't linked to leveling and required teamwork.
-Fame system which gave a reason for doing mindless quests in town.
-Sneak and invisible to get around aggroing mobs.
i know what your trying to do, but you SHOULD be comparing ffxi now to ffxiv now. you shouldn't be comparing the amount of content, obviously, but you should be comparing the quality of both games. what you should be seeing is the knowledge they gained from making ffxi put into ffxiv but that is clearly not the case.
when making a game you have 2 roads to follow. if your making a new stand alone title trying something new to see if you can go somewhere with it is a good idea so your games don't become stale.
if your making a sequal to a game, it's best to keep most of the elements in tact while improving on those things AND adding new things that goes with it.
all in all the game so far was a pretty big failure. perhaps one of the worst in history, if not the worst (financially speaking). however, this could very well be a good thing for SE in the future because they have been taught a serious lesson in buisiness. hopefully this will never happen again, with any game they make, and that more care and thought is taken when creating every aspect of their games. Edited, Jul 4th 2011 12:48pm by Keysofgaruda