Forum Settings
       
This Forum is Read Only

The Community Teams interview Yoshida in Japan!Follow

#1 Jul 12 2011 at 8:04 PM Rating: Excellent
**
924 posts
http://forum.square-enix.com/ffxiv/threads/16129-The-Community-Teams-interview-Yoshida-in-Japan!?p=225712&viewfull=1#post225712

Quote:
The Community Teams interview Yoshida in Japan!

Hey everyone! As some of you may have seen from the French and German forums, a few members of the community team were sent to do some planning and discussion on upcoming things related to FFXIV. While we were there, we were also able to sit down and speak with Yoshida, in the middle of one his busiest days this year apparently, about a few questions gathered from the forums and some of the topics we've seen pop up here and there.

Going to start off with the English interview, and add the French and German questions and answers tomorrow.

Click image for larger version Name: grouphoto.jpg Views: 310 Size: 74.4 KB ID: 75
Youmukon, Yoshida, and Rukkirii strike a pose!

Without further ado...

What role do you enjoy playing the most in a party, tanking, healing, melee damage dealer, or ranged damage dealer and why?
Yoshida: I prefer damage dealers and tanks. The former gives me a sense of watching over the battle and 'wearing down' the enemies, which I enjoy. A damage dealer on the verge of death appeals to me when playing PvP, too. Tanks on the other hand are aware of hate levels and their surroundings which allows them to be strategic and adapt their play style. I tend to play as all the classes though! (laughs)

If you were taking a stroll through the deserts of Thanalan and a trio of NM Goblins flying on Bomb Balloons attacked you from above, what would you do?
Yoshida: I'd probably burst the balloons and bring it down to the ground! (laughs) I'd like to gradually make these things on my mind possible in the future.

What is your favorite Final Fantasy monster and why do you like it the most?
Yoshida: The term 'monster' can cover quite a wide range of things, but if I had to choose I'd say the great Malboro. They just create so much impact when you see them. My second choice would probably be chocobos!

What is your favorite zone in FFXIV?
Yoshida: Central Mor Dhona, where the remains of the fallen airship can be seen. The place oozes with a sense of adventure. I'm hoping to create more places like this when we revise the map - and make sure there's plenty of content to compliment them!

If you could be any of the races in FFXIV, what race would you choose and why?
Yoshida: If I could be any race but stay as myself in the real world, it would have to be Hyur. I just like the idea of doing my best as an ordinary citizen, although as a player using a character...I would pick Lalafell. (laughs) They're hard to target in PvP and have tons of charm, too. (laughs)

Upcoming content that you're working on that you're most excited for players to see/play?
Yoshida: At the moment? Instanced Raids. After 1.19 comes out, I'd have to say Materia crafting and the Ifrit battle!

What's the hottest debate going on amongst the development team right now? (that you can tell us about!)
Yoshida: That would be our new 'conductor' plan. The point of our discussions is to consider fundamental revisions such as how characters access each part of the game content and how they develop after they're created, the level they need to reach to obtain mounts, etc. We're also planning the mount system based on this idea so I suppose this 'conductor' approach is our current hottest topic.

Jump. We've pretty much confirmed it is coming. What further details can we wrestle out of you about it?
Yoshida: All I can say is that we are not emphasising jumping with the jump key as a means to cover vast distances on the map or an element that must be used during battle strategies... I suppose the jump you'd find in general MMOs has a simpler design.

Can you run us through the typical creation of a new piece of armor/weapon, etc.? Where does it start, then who does it go to, and where does it end up. Basically from start to finish.
Yoshida: The process of commissioning new equipment/weapons is largely split in two. The first is 'what's required from a game design point of view', e.g. it goes without saying an ultimate weapon players can only get when reaching the maximum level for a certain job should look unique. The other side entails 'equipment in the form of a reward' for 'content' that players must aim to clear. For both cases, a full time Item Team was established and they are accepting offers from the whole project. As there are so many unique designs that are essential to game planning, the production costs really add up. We then proceed with commissioning reward-based equipment after we decide whether it should be made with existing adjustments + parameters built-in or by redesigning the look. The character design team are the ones who get the actual request. Akihiko Yoshida's team creates the artwork used for character modelling and then modelling work starts based on this. Work proceeds to sculpting and when it's ready, it takes about 6 months to create one full set of equipment that maintains FFXIV's high standards of graphics. We can't get a good supply of these items ready if we don't establish a long-term plan for creating them. This is the most important part. Finally, the staff responsible for each content adds the items to the in-game item database and we're done!

How about the same as the above, but for quests/missions?
Yoshida: Just like creating items, there are also two processes for quests and scenarios. The flow is different for quests that form the basis of the game. The series of scenarios and quests that we call main quests are designed to be directly related to the plot. The person in charge of the scenario scripts the plot, and after I check and make further adjustment requests, this step repeats itself. The content staff then commission what quests are needed for the patch update and the World Settings Team also provide their ideas. Everything is mapped out and work on the script begins once I decide what order to prioritize the work. In the meantime, the Scenario/World Settings Teams get the text ready for what will become the actual script and the Quest Team continues to implement it. Once the text is done, the Localization teams handle the translation in tandem with the work flow and the content is released after tests and debugging on actual equipment. The workload progresses mainly as 'per-diem management'. Incidentally, we're currently getting planning and plot details organized for patch 1.19!

Have we decided on "Materia" being the final name for the upcoming system?
Yoshida: While not 100% definite, we're probably going to go with Materia crafting.

What in-game related feature/item do you wish you could use in the real world?
Yoshida: Definitely teleportation. Commuting to work is such a waste of time...

What's the latest longest stretch you've been in the office while finishing a deadline, or before a major milestone?
Yoshida: If we're talking about FFXIV, then 22 hours straight. I can get by on 2 hours sleep, but if I don't sleep in a bed I'm exhausted the next day. By the way, I sleep 2-3.5 hours on average - it's been like that since taking this job. (laughs) If we're talking about since I started working in the games industry, then I once had a 96 hour marathon. At that time, I didn't sleep a wink for 96 hours. (loud laugh)

That's it for now, check back tomorrow for the French and German questions!


Revise the map he says?! Yes! :D Looks like jump will be standard MMO variety, but who knows :)

Edited, Jul 12th 2011 7:07pm by Elionara
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#2 Jul 12 2011 at 10:26 PM Rating: Good
*
75 posts
I have a tremendous amount of respect and admiration for the development team. They have been given an impossible job and have inadequate resources with which to accomplish it. I simply wish SE would put the effort into this game that Yoshida, Matsui, and the rest of the development team presumably is.
#3 Jul 12 2011 at 10:58 PM Rating: Decent
*
215 posts
I see PVP mentioned quite a bit in this interview...I can't wait to hear about his PVP Plans.
#4 Jul 12 2011 at 11:00 PM Rating: Excellent
***
3,530 posts
Elionara wrote:
I once had a 96 hour marathon. At that time, I didn't sleep a wink for 96 hours. (loud laugh)


And one is left to wonder whether it was a laugh of existential madness.

吉田さん頑張って!
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#5 Jul 13 2011 at 12:23 AM Rating: Good
**
952 posts
Quote:
By the way, I sleep 2-3.5 hours on average


Holy crap man, I get grumpy when I don't get 8 hours of sleep. What's funny is I clicked on the first image and the first thing I noticed was how hot Rukkirii is but then I noticed how tired Yoshida looks.
#6 Jul 13 2011 at 12:45 AM Rating: Good
***
1,313 posts
zuogehaomeng wrote:
I see PVP mentioned quite a bit in this interview...I can't wait to hear about his PVP Plans.


Yoshi used to play DoaC, a game almost entirely built around PvP. I just hope that if it's added, there are enough players around to make it worthwhile.
____________________________
Eithne Draocht
My IG: archaicmachinery - Friend me!
#7 Jul 13 2011 at 9:09 AM Rating: Excellent
Avatar
*****
12,703 posts
I just hope he doesn't make the mistake of making it central to anything.
____________________________

#8 Jul 13 2011 at 9:52 AM Rating: Good
***
1,636 posts
I don't think you can make FFXIV a really pvp centric game. Its not like DCAU, WOW, or RIFT in there are battling factions, Uldah and Gridania aren't going to war any time soon. They'd either have double the world and let people play from garlean (not plausible), or keep PvP as some form of friendly competition event. What I'm expecting to see is battleground-like events either for your company or grand company or country.
____________________________


#9 Jul 13 2011 at 9:55 AM Rating: Excellent
***
3,530 posts
CupDeNoodles wrote:
Quote:
By the way, I sleep 2-3.5 hours on average


Holy crap man, I get grumpy when I don't get 8 hours of sleep. What's funny is I clicked on the first image and the first thing I noticed was how hot Rukkirii is


Is it sad the first thing I noticed was Youmukon's Monster Hunter shirt? >_>
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#10 Jul 13 2011 at 10:57 AM Rating: Excellent
Scholar
***
1,523 posts
I was kind of surprised that he went meet his big boss in a Tshirt. I wasn't expecting a suit or anything but...
____________________________
____(>°°)D_->__(O°°)>-_<(;,,;)>_C-(°°Q)__O~~_t(°°<)_(;o0)___<(;,,;)>_<(;,,;)>_<(;,,;)>_<(;,,;)>_<(;,,;)>_____

#11 Jul 13 2011 at 11:14 AM Rating: Good
Scholar
Avatar
**
560 posts
I wish someone would ask tough questions.
____________________________


#12 Jul 13 2011 at 11:18 AM Rating: Decent
Avatar
**
852 posts
tpgsoldier wrote:
I wish someone would ask tough questions.


They're not allowed. Questions are all screened/approved beforehand and if you try to ask a real question, you're simply not invited back and your access to exclusive information is restricted/cut off.
____________________________
#13 Jul 13 2011 at 12:25 PM Rating: Good
Scholar
Avatar
**
560 posts
hexaemeron wrote:
tpgsoldier wrote:
I wish someone would ask tough questions.


They're not allowed. Questions are all screened/approved beforehand and if you try to ask a real question, you're simply not invited back and your access to exclusive information is restricted/cut off.



Wow so thats why the questions are always fluff.
____________________________


#14 Jul 13 2011 at 12:44 PM Rating: Good
Avatar
**
852 posts
tpgsoldier wrote:
hexaemeron wrote:
tpgsoldier wrote:
I wish someone would ask tough questions.


They're not allowed. Questions are all screened/approved beforehand and if you try to ask a real question, you're simply not invited back and your access to exclusive information is restricted/cut off.



Wow so thats why the questions are always fluff.


Ayup. It's industry-standard policy, more or less. I hate it too.
____________________________
#15 Jul 13 2011 at 2:28 PM Rating: Decent
Scholar
*
136 posts
I'll never trust a man that wears a scarf to the office...
#16 Jul 13 2011 at 2:40 PM Rating: Decent
Edited by bsphil
******
21,739 posts
tpgsoldier wrote:
I wish someone would ask tough questions.
Yeah, ended up skipping through most of the interview. Instanced raids in 1.18, materia in 1.19, and jumping won't be important/useful. The rest is fluff.
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#17 Jul 13 2011 at 6:48 PM Rating: Excellent
**
924 posts
More~!

Quote:
Hey gang! Here are the questions and answers that were gathered and discussed by our French and German community reps!

Can you explain a typical day for the FFXIV dev. team?
Yoshida: The dev. team is made up of various teams such as Core Members, Scenario, Quest, World Settings, In-game Economy, Battle, Grand Companies, The Lodestone, User Interface, Tool, Character, Backgrounds, Art, Animation and so on. The day varies depending on the person.

As an example, I come in to work at 10:00 a.m. The day starts off with morning meetings regarding operation and new tasks. From there on, various meetings are scheduled all the way up until 9:00 p.m. I check the game specifications, plot, design, etc. Then I reply to emails (around 230 per day) and then, get back to working on game specification if necessary. During work, I check forums and post various comments, so I usually leave office at around 2:00 to 3:00 a.m. This has been going on for past 6 months... (laughs)

What type of games do you like?
Yoshida: I like various kinds of games including RPGs, action, FPS and fighting games. I like the Fallout series, Red Dead Redemption and the Assassin's Creed series, as well. I often play Street Fighter IV during my break. I really love MMOs and some of the online games that I still regularly play are Diablo, Diablo II, Ultima Online, Dark Age of Camelot and World of Warcraft. I believe DAoC is what I played the longest, playing it for nearly 6 years. Right now, I am interested in checking out Rift.

What is your favorite MMO?
Yoshida: Oops! I accidentally just answered this! I still cannot forget the excitement of realm vs. realm in Dark Age of Camelot. In Ultima Online, I was a major PK (player killer) player. And for now, I am quite interested in Rift!

Do you prefer console or PC gaming?
Yoshida: I spend quite a time in online games, so I believe the total hours I have spent on each are about equal. If it's entertaining, it doesn't matter whether it's on a console or PC.

Do you play FFXIV as a personal player or only for testing/work purposes?
Yoshida: Since my private hours are close to null, I can only play it while I'm in the office. But on my free time, I wander around Eorzea so some players may have walked right passed my character. (laughs) If things calm down a bit more, I'm thinking about playing from home. Of course, my identity will have to remain hush-hush!

If yes, what race is your character?
Yoshida: Oh, I do have my own character! A Lalafell!

Tell us, just how much do you like Lalafells?
Yoshida: I really love them! They are so adorable, and surely anyone would simply die being around that much cuteness! Also what I like about them is that once the PvP is implemented, they are hard to target and can easily hide from others! (laughs maniacally)

Due to all of the conferences and meetings abroad, are you less afraid of taking the plane now?
Yoshida: Actually, things haven't changed at all... I have been a frequent flyer way before I became the Producer/Director of FFXIV and flew around 30 times a year. However, I still can't overcome my fear of flying. I usually wear shades while I'm on board but even with that the cabin attendant will often ask me "Sir, are you alright?" so guess I'm still not used to it...

Any plans for Mog Houses?
Yoshida: Not sure if it will be a Mog House, but a private space and housing are in our plans for the future. We are planning to work on it along with a major revamp of the map.

Will male Miqo’te and female Roegadyn be available with the PS3 release?
Yoshida: That’s the plan!

When will more means of transportation made available?
Yoshida: We are planning to implement both airships and chocobos in patch 1.19. I believe I'll be able to provide more details in August!

Do you still manage to get enough rest despite all the long hours you put in?
Yoshida: Well, not really… Though I'm a light sleeper, I’m able to get rest when I can, so I'm doing fine.
Thank you for your concern! ^^

Tea/Coffee/Hot Chocolate, what does the dev. team prefer?
Yoshida: Everyone has their own favorite so it's hard to say but I believe the favorite would be coffee. Personally, I sometimes feel that 1/3 of my blood is made out of caffeine… (laughs)

How many sugars do you put in your coffee?
Yoshida: No sugar for me, as I like my coffee black. But around 7:00pm, I start to get a sugar craving. At times like that, I add about two spoonfuls of sugar.

Are you planning to make cities more “lively”?
Yoshida: Yes, we are planning to work on this as part of the revamping of the map!

Here comes part two...!


Quote:
Here is the third and final set of Q&A from the community reps and Yoshida!

What are your work hours? Do you usually get to go home on time?
Yoshida: Generally, everyone starts their shift at 10am. However, in my case, I have a fairly chaotic schedule. There may be days where I would to attend a meeting at 9 am, skip lunch and continue to attend meetings, while also performing various checks. Due to my chaotic schedule, I'm rarely at my desk. From 9pm to 11pm, I read and reply to emails (around 230 emails per day). From 11pm, I create documents and hammer out designs while checking the forums. I leave the office at about 2-3am. I do some stretches, read a book and watch some videos at home. So, it will be after 4am when I go to bed. Then I wake up around 7-8am.

Tell us more about your daily life. For example, what is the work environment like? Is it more of a relaxed environment or a serious environment?
Yoshida: The office is much more lively and relaxed compared to what it was before. Since I am a heavy smoker, I do make frequent appearances at the designated smoking area. Everyone at the office gets along with each other.

What's the most exciting thing you have experienced while developing FFXIV?
Yoshida: Hmm, that's a tough question to answer. I think it may be chocobos as we are currently working on the specifications. (laughs) Since a lot of effort has been made for their implementation, I feel a major sense of accomplishment regarding it. Although it's been taking quite a long time, please be patient and look forward to it!

What's the worst thing you have experienced while developing FFXIV?
Yoshida: Hmm, I would have to say when players get angry at me in the forums… Pointing out mistakes and lack of information is one thing. However, it gets to me (along with the rest of the team) when the players start bashing my personality ^^; Please don't be too hard on us!

What do you do in your spare time?
Yoshida: I play FFXIV, watch movies or play basketball. Sadly… stress does build up as I hardly ever have any spare time these days! (laughs)

Do you play FFXIV on your spare time?
Yoshida: Even when I don't necessarily have the time, I play FFXIV.

How many hours do you work a day?
Yoshida: I would prefer not to disclose this to the public, but I generally work 14 to 16 hours a day.
As commuting takes one and a half hours for both ways, I don't have much time to sleep. (laughs)

Will you continue to monitor the Q&A threads on the forums?
Yoshida: I will continue to check the forums and the reports from community reps each and every day. So, please keep posting your comments!

Are there any plans to implement a housing system for players and linkshells?
Yoshida: Yes, as it's on the plan, it will surely be implemented even if it takes time. It will be implemented gradually with several phases. Please be patient until it's unveiled!

Are there any plans to implement chocobos and/or airships?
Yoshida: Both of them are planned to be implemented in patch 1.19. Cheer the dev. team on so that it will be ready by 1.19! ^^

If there are plans to implement chocobos and/or airships, will players be required to complete a quest? For example, completing a quest to obtain an airship pass.
Yoshida: Yes, that's the plan! Airships will also require a fee after the completion of the quest.

Are there any plans to implement a system where players are able to inscribe their names into the crafted items?
Yoshida: This is currently being discussed; however, we must wait for the server-related adjustments before we can get our hands on it. I'm very sorry for the time it's taking for us to address these types of requests.

You previously mentioned that you guys are working on redesigning the areas. Are you more focused on changing the geography or the design?
Yoshida: Changes will be made to both the geography and the design of the areas. Some areas will be changed rather drastically, so I'd love if you all could discuss how you think the changes will be made while you're all looking forward to it.

Currently, there are only 3 class quests per class. Are there any plans to add more?
Yoshida: There is a plan to add more but there are many other things to take care of first, so I assume it will be after the job system is implemented.

Are there any plans to implement new monsters?
Yoshida: Yes, new monsters will be added along with the implementation of the beastmen strongholds. Other than that, we are considering adding more monsters that are FINAL FANTASY-like. Due to the high quality nature that we strive for in FINAL FANTASY XIV, it's going to take some time until they are implemented but I can't wait 'til you're all able to tackle them!
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#18 Jul 13 2011 at 7:23 PM Rating: Good
***
3,530 posts
Elionara wrote:
I usually wear shades while I'm on board but even with that the cabin attendant will often ask me "Sir, are you alright?" .... I sometimes feel that 1/3 of my blood is made out of caffeine... it will be after 4am when I go to bed. Then I wake up around 7-8am.... I am a heavy smoker... Sadly… stress does build up as I hardly ever have any spare time these days!


You guys are killing Yoshida! D:
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#19 Jul 13 2011 at 7:48 PM Rating: Good
4 posts
I think its cool that he show that he has feelings. Saying that him and the dev team are really effected by what people say about the on the forums it shows that he cares about his customers. Maybe some of the trolls, and justifiably up set players, will sit back and give this guy a chance to bring us something of substance instead of the standard mmo clones we have been seeing over the last few years. Now if he blows it like the last guy then pshhh lol, but everyone deserves a chance.
#20 Jul 13 2011 at 8:22 PM Rating: Excellent
**
465 posts
That's ridiculous, averaging 15 hours of work and 3 hours of sleep.. Someone needs to cut the guy off, kick him out of the building at midnight. Though I suppose he might be the only one left at that time. I think we're seeing part of the reason he's now director & producer..

Aside from Yoshida's crazy lifestyle, I hope they allow us to change to male Miqo'te or female Roegadyn while keeping our progress, but I doubt it.
____________________________
Lodestone
#21 Jul 13 2011 at 8:59 PM Rating: Good
Scholar
***
2,998 posts
Coyohma wrote:
That's ridiculous, averaging 15 hours of work and 3 hours of sleep.. Someone needs to cut the guy off, kick him out of the building at midnight. Though I suppose he might be the only one left at that time. I think we're seeing part of the reason he's now director & producer..

Aside from Yoshida's crazy lifestyle, I hope they allow us to change to male Miqo'te or female Roegadyn while keeping our progress, but I doubt it.

I was a bit amazed at his work hours as well. He's clearly devoted to his job, which actually means quite a bit to me. It's nice to see that he is plain human, but he seems to be pushing himself way to far. I can only imagine the amount of pressure he has to deal with to turn this game in to a success. He really could die from all this work...

The question's weren't all that important I guess, for the game itself. It did show me that he actually cares about the state of the game and the players opinion. That's something that just didn't happen with XI for the most part(Besides that god **** Cheese Sandwhich). He's an experienced MMO player, so he can clearly see what is working and what isn't, and what should be in the game, and what shouldn't. Interview did give me a lot more faith in him, and I imagine that was the whole point of it all.
____________________________
This used to be pretty fun.
#22 Jul 13 2011 at 11:49 PM Rating: Decent
Scholar
***
1,523 posts
bsphil wrote:
tpgsoldier wrote:
I wish someone would ask tough questions.
Yeah, ended up skipping through most of the interview. Instanced raids in 1.18, materia in 1.19, and jumping won't be important/useful. The rest is fluff.


I found it interesting that for item design there doesn't really seem to be a phase for stat allocation, giving armor/weapons abilities, matching stats for sets, etc.
____________________________
____(>°°)D_->__(O°°)>-_<(;,,;)>_C-(°°Q)__O~~_t(°°<)_(;o0)___<(;,,;)>_<(;,,;)>_<(;,,;)>_<(;,,;)>_<(;,,;)>_____

#23 Jul 14 2011 at 12:12 AM Rating: Excellent
Quote:
That's ridiculous, averaging 15 hours of work and 3 hours of sleep.. Someone needs to cut the guy off, kick him out of the building at midnight. Though I suppose he might be the only one left at that time. I think we're seeing part of the reason he's now director & producer..



Now it's obvious why Yoshi-P isn't a fan of the SP fatigue system!
____________________________
Thayos Redblade
Jormungandr
Hyperion
#24 Jul 14 2011 at 2:06 AM Rating: Excellent
Guru
**
691 posts
Thayos wrote:
Quote:
That's ridiculous, averaging 15 hours of work and 3 hours of sleep.. Someone needs to cut the guy off, kick him out of the building at midnight. Though I suppose he might be the only one left at that time. I think we're seeing part of the reason he's now director & producer..



Now it's obvious why Yoshi-P isn't a fan of the SP fatigue system!

Ouch, that physically hurt.
#25 Jul 14 2011 at 7:15 AM Rating: Good
****
6,898 posts
Y'know one thing I've noticed about Yoshi-P (and probably the reason that people haven't outright mutinied against him yet after so little actual content in the past 6 months)... the man has charisma. His answers just strike so true to me, like something that I would answer with as a gamer. It makes you feel like he really and truly plays the game and wants to make it better. Now, whether or not he can actually come through on that is a different matter altogether, but I'm at least optimistic that he will give it his all.

He's almost like the JFK of Game Development. Almost.
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#26 Jul 14 2011 at 7:23 AM Rating: Good
***
2,202 posts
BartelX wrote:
Y'know one thing I've noticed about Yoshi-P (and probably the reason that people haven't outright mutinied against him yet after so little actual content in the past 6 months)... the man has charisma. His answers just strike so true to me, like something that I would answer with as a gamer. It makes you feel like he really and truly plays the game and wants to make it better. Now, whether or not he can actually come through on that is a different matter altogether, but I'm at least optimistic that he will give it his all.

He's almost like the JFK of Game Development. Almost.


Are you serious ? His answers seem like anything any developer say's when asked those same generic basic questions.

I dont think that the issue is that he has charisma, wish he has in some degree, is more of that he is the first person from SE to actually give a **** about the community and what they think
____________________________
MUTED
#27 Jul 14 2011 at 7:27 AM Rating: Decent
Scholar
***
1,523 posts
I don't know what to think of this man. Yes he sounds really nice, but some of it doesn't make sense. How can you play 5 MMORPGs regulary (on top of the other games he mentioned) and work from 10am to 2/3am.
____________________________
____(>°°)D_->__(O°°)>-_<(;,,;)>_C-(°°Q)__O~~_t(°°<)_(;o0)___<(;,,;)>_<(;,,;)>_<(;,,;)>_<(;,,;)>_<(;,,;)>_____

#28 Jul 14 2011 at 7:37 AM Rating: Good
****
6,898 posts
Ostia wrote:
BartelX wrote:
Y'know one thing I've noticed about Yoshi-P (and probably the reason that people haven't outright mutinied against him yet after so little actual content in the past 6 months)... the man has charisma. His answers just strike so true to me, like something that I would answer with as a gamer. It makes you feel like he really and truly plays the game and wants to make it better. Now, whether or not he can actually come through on that is a different matter altogether, but I'm at least optimistic that he will give it his all.

He's almost like the JFK of Game Development. Almost.


Are you serious ? His answers seem like anything any developer say's when asked those same generic basic questions.

I dont think that the issue is that he has charisma, wish he has in some degree, is more of that he is the first person from SE to actually give a @#%^ about the community and what they think


Yes, I am serious. And I disagree with every developer giving those answers. If you want proof, look at ALL the other answers the dev team gives in the responses to questions. "We'll look into it" seems to be the mantra of them all. Perhaps other companies are different, but I even seem to remember devs from WoW and lotro and other such games that just give the business-like answers without any personality. In general, I see devs as these people completely devoid of any individuality, and Yoshi-P certainly breaks that mold.

As to your second paragraph... um, that's exactly what I'm talking about. He cares and he talks with passion (ie, charisma).

And before anyone starts calling me a white knight, please realize that my views on Yoshi-P have not blinded me to the fact that this game is still in serious jeopardy of failing. I just happen to think that IF the game can be fixed, Yoshi-P is the guy to get it done. If he really does put in those long hours, I can't imagine wanting someone else for the job. That's got to motivate the team to work their asses off, something they didn't do for 5+ years.

Edited, Jul 14th 2011 9:43am by BartelX
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
This forum is read only
This Forum is Read Only!
Recent Visitors: 12 All times are in CST
Anonymous Guests (12)