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HA! I knew it! CON will be the new WHM!Follow

#1 Jul 14 2011 at 3:48 AM Rating: Good
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Just look at the pattern of the new "raise" line of spells. All the higher level ones are CON-specific, so it's sensible to assume CON will be the base template the WHM job is based on!

http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=730ec68ad62815ddcfa5233e1fd5def0f413858d
#2 Jul 14 2011 at 4:00 AM Rating: Good
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I still wouldn't bet on it, just on account of elemental spells which traditionally belong to BLM.... Although, I am concerned a bit since, along with Cure spells now we're getting multiple Raise spells. Depends how they revise THM skills Smiley: dubious

Whatever happens I'm happy since I play both classes respectively (leaning to CON mostly though). Love them both just cause they get (or eventually will) to wear pretty cloth robes >_> ahem.... among other things Smiley: tongue
#3 Jul 14 2011 at 6:07 AM Rating: Excellent
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My money is on the elemental skills going to thm, and banish/scourge/etc going to con in the 'adjustments' they talked about.
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#4 Jul 14 2011 at 6:12 AM Rating: Good
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Anakte wrote:
My money is on the elemental skills going to thm, and banish/scourge/etc going to con in the 'adjustments' they talked about.


Not sure about that, since the CON elemental skills seem to be fitting well within the 'lore', Gridania, nature oriented guild and all that, but who knows.... Maybe they just use the lore to make them healers instead *shrug*
#5 Jul 14 2011 at 6:24 AM Rating: Good
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I dun think they would go about moving spells from one class to another. People who played CON to get elemental spells would be upset, and vice versa for scourge/banish. Like someone else said, the lore also fits in with CON as is.

Who said both BLM and WHM can't be jobs for CON at the same time? The said there will be BLM and WHM jobs, but they never promised both would be in the first batch of jobs to be implemented, iirc. Maybe CON will naturally get 2 jobs at start cos it's just so hard to have one without the other. Who knows?
#6 Jul 14 2011 at 6:45 AM Rating: Decent
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I dun think they would go about moving spells from one class to another. People who played CON to get elemental spells would be upset, and vice versa for scourge/banish. Like someone else said, the lore also fits in with CON as is.

Oh well, I hink I remember they would move some skills around or change them to b more unique to a class. However, it would be far harder to change the existing lore, so switching all the elemental spells to THM to get a BLM would be hard.

Possibly, we think of "jobs" too much as an extension of what we have, like some sort of "advanced stage of the same class" (Gladiator -> Paladin). Who says, however, that there can't be a "Marauder-based Paladin"? A PLD with a great axe, but some skills that enhance his "Paladinnness" (like special armor)? Or a set of BRD traits and skills that you could attach to an archer just as well as to a Pugilist?

So perhaps it's not really Class -> Job, but rather Classes -> Jobs... Although what the Devs did tell us seems to contradict this...

Sometimes it pays to play an open beta like FF XIV - you never know what's around the next corner ^.^/
#7 Jul 14 2011 at 6:47 AM Rating: Good
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hiyohiyo wrote:
I dun think they would go about moving spells from one class to another. People who played CON to get elemental spells would be upset, and vice versa for scourge/banish. Like someone else said, the lore also fits in with CON as is.

Who said both BLM and WHM can't be jobs for CON at the same time? The said there will be BLM and WHM jobs, but they never promised both would be in the first batch of jobs to be implemented, iirc. Maybe CON will naturally get 2 jobs at start cos it's just so hard to have one without the other. Who knows?


I think they said one job per existing class at first, and that they announced a WHM and a BLM in the first batch, that's why. It's been a long time since I've read a thread on the official forums listing what jobs have been to appear first in XIV, so take this with a little reserve. I also thought that CON could evolve into both BLM/WHM, and I'd actually like that.

Someone else on the official forums mentioned that BRD is coming in the first batch of jobs, and that the info about BRD has been posted by devs. Maybe, by some weird means, the THM could get it? Or maybe the CON with both healing/buffs/offensive spells will become BRD.
#8 Jul 14 2011 at 7:04 AM Rating: Good
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they did say one job per class in one of their interviews. But I never recalled they said all the listed jobs (PLD, MNK, WHM, BLM, BRD, DRG) were to be in the first batch.
#9 Jul 14 2011 at 7:09 AM Rating: Excellent
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Briker wrote:
hiyohiyo wrote:
I dun think they would go about moving spells from one class to another. People who played CON to get elemental spells would be upset, and vice versa for scourge/banish. Like someone else said, the lore also fits in with CON as is.

Who said both BLM and WHM can't be jobs for CON at the same time? The said there will be BLM and WHM jobs, but they never promised both would be in the first batch of jobs to be implemented, iirc. Maybe CON will naturally get 2 jobs at start cos it's just so hard to have one without the other. Who knows?


I think they said one job per existing class at first, and that they announced a WHM and a BLM in the first batch, that's why. It's been a long time since I've read a thread on the official forums listing what jobs have been to appear first in XIV, so take this with a little reserve. I also thought that CON could evolve into both BLM/WHM, and I'd actually like that.

Someone else on the official forums mentioned that BRD is coming in the first batch of jobs, and that the info about BRD has been posted by devs. Maybe, by some weird means, the THM could get it? Or maybe the CON with both healing/buffs/offensive spells will become BRD.


I'm actually very intrigued by the notion of CON as BRD, and in a weird way it makes sense. The only issue then though, is what jobs become BLM and WHM? I can easily see thm as the WHM also, since it is technically a better group healer right now based on the line healing as opposed to AoE. Of course, they could easily modify that also and give CON a bigger AoE range and WHM.

Honestly, if there are all 3: WHM, BLM, BRD in this first batch, I'm really wondering where the 3rd DoM class is... or if they are just planning to make BRD into some hybrid fighter completely different from it's role in FFXI (Yes please!).

On a different note, I must have the golden touch or something this week, because you are the third person I have made Sage in like 4 days! =D
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#10 Jul 14 2011 at 7:23 AM Rating: Good
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hiyohiyo wrote:
they did say one job per class in one of their interviews. But I never recalled they said all the listed jobs (PLD, MNK, WHM, BLM, BRD, DRG) were to be in the first batch.


Ah, so maybe that's what's been confusing me, if indeed we are not getting WHM/BLM/BRD all at once.
Perhaps the next mage class (Arcanist?) could take one of those spots.... I would LOVE to play a BRD, if it's a progression from a mage class. I have this condition where I don't allow myself to touch any DoW classes. At all. >_>
As BartelX mentioned, they could fit nicely within the boundaries of CON lore.

Offtopic: Everyone should make BartleX touch them! :D lol

Edited, Jul 14th 2011 9:25am by Briker
#11 Jul 14 2011 at 7:26 AM Rating: Good
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I wouldn't think about it too much, to be honest. Those are the names of jobs they've decided for definite, not jobs that are definitely coming in the first wave.

I think really, CON should get BLM and WHM and thaum should get something else entirely, but that's pretty unlikely.
#12 Jul 14 2011 at 7:30 AM Rating: Excellent
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Briker wrote:
Offtopic: Everyone should make BartleX touch them! :D lol


Smiley: eek

...

...

...

Smiley: sly
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#13 Jul 14 2011 at 9:08 AM Rating: Good
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hiyohiyo wrote:
I dun think they would go about moving spells from one class to another. People who played CON to get elemental spells would be upset


When SE asked "Will you welcome drastic changes for the greater good of the game?" a majority answered "yes."

SE cannot perpetuate a broken system simply because some people might be upset to lose abilities. We're in a period where massive change is necessary; where classes and indeed even battles themselves are being redefined; players now are essentially testers for a developing game. Things have to change, and if that means moving some abilities around between highly indistinct classes then it should, without a doubt, be done.
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#14 Jul 14 2011 at 10:04 AM Rating: Good
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KaneKitty wrote:
hiyohiyo wrote:
I dun think they would go about moving spells from one class to another. People who played CON to get elemental spells would be upset


When SE asked "Will you welcome drastic changes for the greater good of the game?" a majority answered "yes."


It's like asking an American if they believe in freedom. Most will say yes.

Then ask them which political party best exemplifies that freedom... eh... not so much agreement anymore...

I really don't know which way this could go.

BLM to CON - If you follow the Gridania storyline, home of the Conjurer's guild, you know they're all about communing with the Elementals that dwell in their forest. It's a big, big deal and central to the whole **** plot. As the role of BLM is traditionally one of dealing damage with elemental magic as far as Final Fantasy goes back, it seems like a logical choice. However...

BLM to THM - Thaumaturge is a dark job. Sure it can help others, but only if you inflict wounds upon yourself to get it done. BLM would forgo its traditional elemental role, but it would do so in exchange for an even darker existence.

WHM to CON - Conjurer has spells traditionally reserved for WHM. You'll find all the classics. Cure. Raise. Protect. Shell. White mage would seem perfectly at home here.

WHM to THM - Thaumaturge may be a dark, emo class, but WHM is no stranger to self-sacrifice. Even in more recent changes to FFXI, WHM can be empowered by the pain that's inflicted to it or even by taking on the pain of others. The Thaumaturge guild in Ul'Dah also has "forbidden magics" that could possibly even raise the dead... Sounds a little familiar, does it not?
#15 Jul 14 2011 at 11:51 AM Rating: Good
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KaneKitty wrote:
hiyohiyo wrote:
I dun think they would go about moving spells from one class to another. People who played CON to get elemental spells would be upset


When SE asked "Will you welcome drastic changes for the greater good of the game?" a majority answered "yes."

SE cannot perpetuate a broken system simply because some people might be upset to lose abilities. We're in a period where massive change is necessary; where classes and indeed even battles themselves are being redefined; players now are essentially testers for a developing game. Things have to change, and if that means moving some abilities around between highly indistinct classes then it should, without a doubt, be done.


when people said "yes", I would believe they do not mind major changes to the gameplay, mechanics,system, story, etc., but not so as to "losing progress". When i mean "losing progress", i mean like "oh I started off playing a DRK, but I suddenly became a PLD cos my abilities had to be switched over to 'make the game better'....". It totally defeats that person's goal of playing that particular class in the first place....which puts them off (potentially).....and you just futher ruin some players' experience. UNLESS they would let us reroll our character's class experience points, otherwise I doubt they would go about moving abilities (adjusting abilities, yes, but definitely not moving across classes).

Edited, Jul 14th 2011 1:56pm by hiyohiyo
#16 Jul 14 2011 at 12:41 PM Rating: Good
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hiyohiyo wrote:
[quote=KaneKitty][quote=hiyohiyo]when people said "yes", I would believe they do not mind major changes to the gameplay, mechanics,system, story, etc., but not so as to "losing progress". When i mean "losing progress", i mean like "oh I started off playing a DRK, but I suddenly became a PLD cos my abilities had to be switched over to 'make the game better'....". It totally defeats that person's goal of playing that particular class in the first place....which puts them off (potentially).....and you just futher ruin some players' experience. UNLESS they would let us reroll our character's class experience points, otherwise I doubt they would go about moving abilities (adjusting abilities, yes, but definitely not moving across classes).

Edited, Jul 14th 2011 1:56pm by hiyohiyo


They are making drastic changes to certain classes, this has been stated.
And you're not losing any progress... SE left the servers online... for free... there's no "loss" of anything except time, which is up to the user to decide how much they want to dedicate to the game. The player poll showed an over-whelming majority agreed to drastic changes to the game as a whole, which includes class mechanics/structure. I highly doubt SE is very concerned with losing the few thousand players it has, and is more concerned with winning back the tens of thousands it lost.
#17 Jul 14 2011 at 1:33 PM Rating: Good
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At some point there was a comment about rearranging class abilities to fit their new system better, and with the raise line going to con that's what makes me think thm will get the elemental skills. I believe blm and whm were on the list of first jobs, and they did say one job per class at first, but then again, things could be changing internally faster than the information coming out so really it's anyone's guess. There was also a comment about rdm eventually being implemented as an example of two classes unlocking one job, (con & thm) so it would make sense that it's still the plan.

I just wish we'd get more info, even if it's "this is where we think we want to go, but it might change".

Edited, Jul 14th 2011 3:34pm by Anakte
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#18 Jul 14 2011 at 1:41 PM Rating: Excellent
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ForceOfMeh wrote:
KaneKitty wrote:
hiyohiyo wrote:
I dun think they would go about moving spells from one class to another. People who played CON to get elemental spells would be upset


When SE asked "Will you welcome drastic changes for the greater good of the game?" a majority answered "yes."


It's like asking an American if they believe in freedom. Most will say yes.

Then ask them which political party best exemplifies that freedom... eh... not so much agreement anymore...

I really don't know which way this could go.

BLM to CON - If you follow the Gridania storyline, home of the Conjurer's guild, you know they're all about communing with the Elementals that dwell in their forest. It's a big, big deal and central to the whole **** plot. As the role of BLM is traditionally one of dealing damage with elemental magic as far as Final Fantasy goes back, it seems like a logical choice. However...

BLM to THM - Thaumaturge is a dark job. Sure it can help others, but only if you inflict wounds upon yourself to get it done. BLM would forgo its traditional elemental role, but it would do so in exchange for an even darker existence.

WHM to CON - Conjurer has spells traditionally reserved for WHM. You'll find all the classics. Cure. Raise. Protect. Shell. White mage would seem perfectly at home here.

WHM to THM - Thaumaturge may be a dark, emo class, but WHM is no stranger to self-sacrifice. Even in more recent changes to FFXI, WHM can be empowered by the pain that's inflicted to it or even by taking on the pain of others. The Thaumaturge guild in Ul'Dah also has "forbidden magics" that could possibly even raise the dead... Sounds a little familiar, does it not?





I like your analysis! I think that both CON and THM are so diverse that any upper class they have would be like a primary job and a subjob. So...

CON to WHM/BLM

THM to SMN/BLM

These new patches and possibilities are so exciting!!!
#19 Jul 14 2011 at 2:19 PM Rating: Good
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If indeed we're not getting both the WHM & BLM jobs in the first round, then THM could easily get a whole different one, like Sage for example, or Scholar? CON really seems to be catering well to both WHM & BLM and both are the colour-type mages (still want BLU or the ever elusive Green mage grrr), while THM could cater to other type of mages.

I dunno, I think I'm over-obsessing about this >_> Guess I'm just excited to see changes happening and more attention being paid to mage classes at long last....

edit for excitement induced typos ._.

Edited, Jul 14th 2011 4:21pm by Briker
#20 Jul 14 2011 at 2:26 PM Rating: Excellent
dmdees wrote:

THM to SMN/BLM


SMN DroolSmiley: nod

I was thinking something similar (of course this is total speculation) along the lines of SCH but I doubt whether BLU will come from THM (Even though that would make me double drool!)

I would be quite happy in having my CON get WHM and BLM and save something special for the THM's at a later date.


Edited, Jul 14th 2011 8:26pm by EdyNOTB
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#21 Jul 14 2011 at 2:49 PM Rating: Default
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CON -> WHM
THM -> BLM
GLA -> PLD
LNC -> DRG
ARC -> BRD
MRD -> Undisclosed

Those are my assumptions based on what's been given. And before the whole BRD thing comes into question, I don't believe BRD will be the same kind of class as per FFXI. I believe that it will turn into a DD/buffer, with bow still equipped and a musical instrument placed into the off-hand slot for Buffs... but again, speculation... who knows, right?
#22 Jul 14 2011 at 3:15 PM Rating: Decent
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As long as the buffer can do something other than buff i'm okay... Sure the bard was better then a corsair, but the corsair was so much more fun to play as. Also if the classes end up with 2 rolls each at some point it'll be nice knowing that at least one of my 2 jobs will fit my play style, while at the same time allowing me to do certain events in my flexible yet hopefully identifiable father class.
#23 Jul 14 2011 at 11:22 PM Rating: Good
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DeadKings wrote:
CON -> WHM
THM -> BLM
GLA -> PLD
LNC -> DRG
ARC -> BRD
MRD -> Undisclosed


MRD -> DRK?

Aside from the two-handed weapon fitting the look, Marauder also employs abilities that damage the user for increased power. Also, that class-specific armour has to go to somebody, and it doesn't look very fitting for a Bard. :P
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#24 Jul 15 2011 at 1:13 AM Rating: Decent
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Why do people keep saying they're making drastic changes to classes? They're not doing that at all. They're adding a job system on top of the class system to go in another direction.

Quote:
Arc -> Brd


People who say this probably used a hammer to play this game
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#25 Jul 15 2011 at 1:22 AM Rating: Good
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I thought Archer and Marauder had jobs, but they didn't have names figured out for them?

They did say that Archer wasn't going to become Bard.
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#26 Jul 15 2011 at 5:32 AM Rating: Good
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So, here's the link about the new Jobs:

http://forum.square-enix.com/ffxiv/threads/14815-New-interview-from-Famitsu-Connect-On-Magazine-Aug.2011


Or you can look here:
Quote:
ジョブシステムで実装予定しているジョブは、決定しているものが、ナイト、モンク、白魔導士、黒魔導士、竜騎士、吟遊詩人(ジョブ名はすべて仮称)※たぶん、戦士を言い忘れたと思われ

Currently the "Job" names that finalized are: Paladin, Monk, White Mage, Black Mage, Dragon Knight, Bard.
** Maybe the axe and bow class are just not finalized, don't be afraid!
** There is no any evidence that bow class will get a job as Bard.


Just in case anyone wanted the "official" word Smiley: smile

Also points of interest:

Quote:
時期については明言できないが、特定の二つのクラスを一定ランクまであげると取得できる、複合ジョブも用意する。たとえば、幻術士と呪術士を両方育てると赤魔導士といった展開もあり得る。
Although the time is unknown, they are planning to have "combined job" which is obtained by two specified class over specified rank. For example, CON + THM = Red Mage.

将来的にジョブだけなく、"クラス"自体も増やす予定でいる。
In the future, not only jobs but also classes will be expanded.
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#27 Jul 15 2011 at 8:24 AM Rating: Good
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RedGalka wrote:
Why do people keep saying they're making drastic changes to classes? They're not doing that at all. They're adding a job system on top of the class system to go in another direction.


Battle Reform Blueprint
Quote:
Actions will undergo major revisions, along with both the underlying mechanics and conditions.

By major revisions, not only do we mean the tweaking of effects and potency of existing actions - we will work from the ground up to redesign and reassign actions based on clearly identified class roles.


Reading = hard mode.

Edited, Jul 15th 2011 10:24am by DeadKings
#28 Jul 15 2011 at 9:38 AM Rating: Excellent
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DeadKings wrote:
RedGalka wrote:
Why do people keep saying they're making drastic changes to classes? They're not doing that at all. They're adding a job system on top of the class system to go in another direction.


Battle Reform Blueprint
Quote:
Actions will undergo major revisions, along with both the underlying mechanics and conditions.

By major revisions, not only do we mean the tweaking of effects and potency of existing actions - we will work from the ground up to redesign and reassign actions based on clearly identified class roles.


Reading = hard mode.

Edited, Jul 15th 2011 10:24am by DeadKings

Thank you, it was bugging me where I read that.
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#29 Jul 15 2011 at 1:05 PM Rating: Decent
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UltKnightGrover wrote:
They did say that Archer wasn't going to become Bard.


No, no they didn't.
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#30 Jul 15 2011 at 1:23 PM Rating: Good
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KaneKitty wrote:
DeadKings wrote:
CON -> WHM
THM -> BLM
GLA -> PLD
LNC -> DRG
ARC -> BRD
MRD -> Undisclosed


MRD -> DRK?

Aside from the two-handed weapon fitting the look, Marauder also employs abilities that damage the user for increased power. Also, that class-specific armour has to go to somebody, and it doesn't look very fitting for a Bard. :P


To be honest, Thaumaturge always seemed more like a "Dark Knight" than anything else. Hand that guy a scythe, add a few weapon-based drain-my-life-to-take-yours abilities, and presto!

Alas, it seems fated to be an element-less nuker or a dark, brooding white mage.

Unless, of course... they are secretly (and finally) adding Arcanists as a class and that will end up as one of the known mage jobs. Think they're sly enough to pull that one off?
#31 Jul 15 2011 at 3:43 PM Rating: Default
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KaneKitty wrote:
UltKnightGrover wrote:
They did say that Archer wasn't going to become Bard.


No, no they didn't.



Quote:
** There is no any evidence that bow class will get a job as Bard.



Yes, yes they did.
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#32 Jul 15 2011 at 4:30 PM Rating: Decent
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UltKnightGrover wrote:
KaneKitty wrote:
UltKnightGrover wrote:
They did say that Archer wasn't going to become Bard.


No, no they didn't.



Quote:
** There is no any evidence that bow class will get a job as Bard.



Yes, yes they did.


There's also no evidence that they won't. It's a vague (and poorly translated, mind you) magazine quote. If it's not a lodestone link or official forum post, I wouldn't take it as gold as you seem to be inclined to do.
#33 Jul 15 2011 at 10:51 PM Rating: Decent
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UltKnightGrover wrote:
KaneKitty wrote:
UltKnightGrover wrote:
They did say that Archer wasn't going to become Bard.


No, no they didn't.



Quote:
** There is no any evidence that bow class will get a job as Bard.


Yes, yes they did.


A reporter for Famitsu saying there's no evidence that Archer will get Bard is not SE saying that Archer will not get Bard. In fact, there's no official correlation between classes and jobs at this time whatsoever. Gladiators could end up Bards for all we know. It's all educated speculation at this point.

So no, no they didn't.
#34 Jul 16 2011 at 5:43 AM Rating: Default
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Nevermind that Yoshi made an official post stating that the whole "connect-on" enterview was false and no such enterview took place with an oficial SE representative.
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