I mean that things are being overly simplified, because a large group of people don't want to put any effort into playing a game. They want results without playing a lot, because they don't seem to have time. They have a "real life".
I was unaware that not sitting on your *** in front of a computer for hours on end was a bad
This repair system does not help people who like to craft. Instead of having several crafters running around, aiding people with repairs, one crafter is now enough. One can skill up cooking and as a result repair anything like for example Iron Haubergeons. That's just stupid. Oh wait that's not even true: it's zero crafters, because the cost of the repair npc is being severly reduced.
Umm... That's kind of a grand assumption to make with no evidence to back it up. They are creating one repair mat
. This does not mean that someone investing in Cooking can repair an Iron Hauby... this is jumping-the-gun-trolling at it's finest. Get info before you make accusations about a system you clearly have no idea about. Crafters
will have their place. Crafting.
Another example of dumbing down is the job system. The class system was created to allow people to rank up several different classes for their abilities. The job system however will restrict the abilities that you get to use from other classes. No need to rank up anything else anymore.
The class system is also broken, the ability to be a rank 1 ARC with Cure III is completely, and utterly ridiculous. There will still be available options, and the job system is designed as a party-based mechanic, not a soloing mechanic. It's to give people roles, so that there isn't 50 million **** THMs running around owning ****.
The weapon-skillup-system that they had at the start was actually pretty interesting. Being rewarded more for using more complex abilities besides the default attack ( Which btw is becoming auto attack. Making the pace of battle even slower). It wasn't balanced enough yet though, some classes got better skillups then other classes depending on certain conditions, making it difficult to keep everyone happy. But instead of rebalancing, they just lazily removed it and added the skill points at the end of battle.
Balanced? The system wasn't even finished. Though I do agree it would have been interesting to keep this feature alive, it was also far too broken to fix. Even if you did use the wealth of abilities at your disposal, there was no guarantee of skill point rewards.
And then there are the guild leves and behests. The amount of skillpoints got increased so high that no one is doing regular grind parties or soloing anymore. Entire zones that were overcamped at the start, had their monsters repositioned and their population increased, are not used anymore. They're now wondering why God created them, what their reason for existence is, it has to be something more then just standing there right?!
Take some initiative and make a **** party then. I finish leves quickly, and very rarely partake in Behest post-30. There are plenty of mob grinding parties I've started to gain additional experience. However, and I don't understand why... but WHY
in the **** do you find grinding the same mob continuously for hours-on-end fun? I'd much rather have a larger limit set for leves, and additional quests/hubs/instances to partake in... oh wait... that's next Thursday.
I could go on, but don't want to.
It's probably best you don't...