I can't say to like the patch right now, what I noticed yesterday, was a lower frame rate on my game's performance.
Anyway, back in topic.
They removed fatigue, which is good; however they have included timers and forced job changes.
I really like behests, mostly because I can join players without being part of a Linkshell. I could log in the game at 11 sharp and play with strangers, on the fly. Now I will have to wait the next hour to play again, there is the 45 minutes timer :/
I haven't really understood, where the new instanced raids, are activated. Can anyone clarify it for me?
The new repair materials feel a little better. No more wondering where the "velveteen fent" is, but now, how am I supposed to make a 4th grade Black Matter? It's crazy they patch stuff without explaining the new fixes or provide manuals about it. Still, again, I might have missed something, I play this game very few time.
I was expecting Auto Attack to work with THM/CON's spells too, but no can do. I was thinking of it like a spell queue you could change for a specific monster. I guess I still will use attack macros.
I read that every quest require you to be a specific class to obtain skill points. This may actually make job changes, frustrating. ****! We need a better macro listing... or a feature that automatize it. We all need more inventory space too, carrying all the weapons and special affinity clothes.
I don't like that physical leveling is useless (is it?) now and won't give any attributes points. What is the point of leaving the physical level bar?
Finally, I would have liked some fixes in the crafting: make the synthesis funnier or something.
The patch will just make the whole leveling / grinding process harder and longer. Which I think makes the game fair, somehow. Yes, for those who play the game in the weekend.
Ffxiv name : Suzy Betlitt