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#1 Jul 21 2011 at 5:38 PM Rating: Decent
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Unless SE reverses the total and utter nerf of mages in this game (especially since they have failed to say they were improving DoL and DoH) I don't see myself ever coming back.

After Abyssea I am not, repeat NOT, going to suffer through MP micro-management fantasy ever again. It just isn't fun, and I don't buy that it is the only way to create challenging encounters.

If SE thinks micro-managing MP = strategy they should make DoW classes suffer the same way by making all cures self target only so that DDs have to learn to manage their HP. Cause, that would be fun, right?

Anyway, I am severely disssapointed, especially with the THM nerf and I am not even sure I will download the patch. It is too bad, things seemed to be looking up, but SE clearly missed the boat again.

/cheers folks. Hope you have fun.
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#2 Jul 21 2011 at 5:42 PM Rating: Good
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What they should do is make it so you sacrifice X number of HP * number of cured targets. Maybe You'll heal 500 each person but you'd die? :D
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#3 Jul 21 2011 at 5:45 PM Rating: Decent
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Iron Chef Olorinus wrote:
Unless SE reverses the total and utter nerf of mages in this game (especially since they have failed to say they were improving DoL and DoH) I don't see myself ever coming back.

After Abyssea I am not, repeat NOT, going to suffer through MP micro-management fantasy ever again. It just isn't fun, and I don't buy that it is the only way to create challenging encounters.

If SE thinks micro-managing MP = strategy they should make DoW classes suffer the same way by making all cures self target only so that DDs have to learn to manage their HP. Cause, that would be fun, right?

Anyway, I am severely disssapointed, especially with the THM nerf and I am not even sure I will download the patch. It is too bad, things seemed to be looking up, but SE clearly missed the boat again.

/cheers folks. Hope you have fun.


Bye.
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#4 Jul 21 2011 at 5:46 PM Rating: Default
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Giving up sounds like your best option. This game has too much potential to quit so easily. I'm still playing.
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#5 Jul 21 2011 at 5:47 PM Rating: Excellent
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#6 Jul 21 2011 at 5:48 PM Rating: Default
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Iron Chef Olorinus wrote:
Unless SE reverses the total and utter nerf of mages in this game (especially since they have failed to say they were improving DoL and DoH) I don't see myself ever coming back.

After Abyssea I am not, repeat NOT, going to suffer through MP micro-management fantasy ever again. It just isn't fun, and I don't buy that it is the only way to create challenging encounters.

If SE thinks micro-managing MP = strategy they should make DoW classes suffer the same way by making all cures self target only so that DDs have to learn to manage their HP. Cause, that would be fun, right?

Anyway, I am severely disssapointed, especially with the THM nerf and I am not even sure I will download the patch. It is too bad, things seemed to be looking up, but SE clearly missed the boat again.

/cheers folks. Hope you have fun.


Obvious troll is obvious... or just stupid, one or the other.
#7 Jul 21 2011 at 5:48 PM Rating: Default
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This is worst complaint thread I have read.
#8 Jul 21 2011 at 5:49 PM Rating: Excellent
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All I want to say is to at least try it before you completely hate it. Not that I'm arguing your point, but I at least want to see how it all feels before I jump to any conclusions. As a full-time mage on XI I know what you mean, pre-abyssea, it was always a hassle. I have a hard time doing anything without my MM now, I feel it actually sorta spoiled me.

I'm excited on other merits. Unfortunately I'm the glutton for being the one busting my *** all day to keep the party alive, watching mp counters, mas panic and worry about survival, etc. I find it as thrilling as I do nauseating.
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#9 Jul 21 2011 at 6:00 PM Rating: Good
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DeadKings wrote:

Obvious troll is obvious... or just stupid, one or the other.


I used to whiteknight this game to the end of the earth and back.

So, you can call me a troll all you want, but anyone who has been in this forum since the beginning knows that I gave this game more than a fair shake, and I defended it quite voraciously for a long time.

As for being stupid, that is such a juvenile and ridiculous insult that it is painfully obvious who has the shortage of brains around here.

If you think that being disappointed that the best "strategy and challenging gameplay" Yoshi can come up with is hamstringing mages and making them a chore to play is being a troll, well this game has no hope because brainless chearleaders like you will lead the dev team off a cliff.

For the record - tedious does NOT equal challenging. I wish someone would give Yoshi the memo.
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#10 Jul 21 2011 at 6:02 PM Rating: Decent
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Darkm0d wrote:
All I want to say is to at least try it before you completely hate it. Not that I'm arguing your point, but I at least want to see how it all feels before I jump to any conclusions. As a full-time mage on XI I know what you mean, pre-abyssea, it was always a hassle. I have a hard time doing anything without my MM now, I feel it actually sorta spoiled me.


Yeah, my curiousity will get the better of me and I will load er up, but I am not expecting to be pleasantly surprised. Uber expensive single-target only cures on a long recast sounds like a recipe for spending days doing nothing but "cure cure cure cure cure cure" disengage and stand around doing nothing "cure cure cure cure cure cure" - sorry that just doesn't scream "fun" to me.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#11 Jul 21 2011 at 6:03 PM Rating: Default
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Iron Chef Olorinus wrote:
DeadKings wrote:

Obvious troll is obvious... or just stupid, one or the other.


I used to whiteknight this game to the end of the earth and back.

So, you can call me a troll all you want, but anyone who has been in this forum since the beginning knows that I gave this game more than a fair shake, and I defended it quite voraciously for a long time.

As for being stupid, that is such a juvenile and ridiculous insult that it is painfully obvious who has the shortage of brains around here.

If you think that being disappointed that the best "strategy and challenging gameplay" Yoshi can come up with is hamstringing mages and making them a chore to play is being a troll, well this game has no hope because brainless chearleaders like you will lead the dev team off a cliff.

For the record - tedious does NOT equal challenging. I wish someone would give Yoshi the memo.


It's funny that you mention how you "White knighted" this game (no one asked you to) and yet you're stomping on it before you even try the new patch. I have to agree with the timeless saying "you can't please everyone." There's always someone with a stupid problem with whatever they're looking at. As a Con main, I don't really care. Why? Cuz I had to work really REALLY hard to even come close to the 50% mp mark. I was throwing away MP for the sake of throwing it away and it was moronic.
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#12 Jul 21 2011 at 6:05 PM Rating: Decent
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Yes, because as a gladiator I never had to manage Stamina. Or emnity.

Enjoy your future endeavors.
#13 Jul 21 2011 at 6:06 PM Rating: Good
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Iron Chef Olorinus wrote:

Yeah, my curiousity will get the better of me and I will load er up, but I am not expecting to be pleasantly surprised. Uber expensive single-target only cures on a long recast sounds like a recipe for spending days doing nothing but "cure cure cure cure cure cure" disengage and stand around doing nothing "cure cure cure cure cure cure" - sorry that just doesn't scream "fun" to me.


I got the same vibe from those patch notes also. Like I said, I'm not excited about it at all, but unfortunately I'm excited. I remember the feeling when your party was a well-oiled machine. everything just fit together, everyone did their **** as expected. It made it easier for mages, we still had to maintain MP and whatnot, but that IS something to do while you're doing nothing but "cure cure cure cure cure". I don't see it any different post-abyssea. It's just "cure cure" instead of "cure cure rest cure rest cure cure rest rest rest raise raise raise".

Maybe if it is as horrible as you predict, perhaps go with a DoW?
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#14 Jul 21 2011 at 6:06 PM Rating: Good
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LOL, your calling Olorinus a troll? Good god. I can agree agree with Olorinus over this nerf to some extent, but I can see why that managing your MP is important. I don't really want to get into it though. Olorinus just give the patch a try. What can you lose out on by trying? You have been a great member of this community and I hate to see you go out like this.
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#15 Jul 21 2011 at 6:07 PM Rating: Good
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I understand your deal, Olorinus. The white knights can't handle the mere possibility someone wouldn't like the game or changes that are made, regardless of how good or bad they might be personally to a specific person/playstyle/character/job.

F'em. I know you wanted to like the game.
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#16 Jul 21 2011 at 6:11 PM Rating: Good
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Zalim the Charming wrote:
LOL, your calling Olorinus a troll? Good god. I can agree agree with Olorinus over this nerf to some extent, but I can see why that managing your MP is important. I don't really want to get into it though. Olorinus just give the patch a try. What can you lose out on by trying? You have been a great member of this community and I hate to see you go out like this.


Yeah, I will give it a try, and thanks for backing me up on the troll part... it is just sooo ironic to me.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#17 Jul 21 2011 at 6:13 PM Rating: Good
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Darkm0d wrote:


Maybe if it is as horrible as you predict, perhaps go with a DoW?


If it is as bad as I expect I will probably only ever log in to fish a bit and do some alchemy and cooking.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#18 Jul 21 2011 at 6:16 PM Rating: Decent
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I couldn't agree more with the OP.
#19 Jul 21 2011 at 6:19 PM Rating: Decent
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I hear warlocks can Life Tap back to full mana in just a few seconds. You should roll a lock.
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#20 Jul 21 2011 at 6:20 PM Rating: Default
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LMAO @ BSPHIL!!!
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#21 Jul 21 2011 at 6:20 PM Rating: Good
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garethrogue wrote:
I hear warlocks can Life Tap back to full mana in just a few seconds. You should roll a lock.


Just make sure you have enough soul shards for your other abilities.
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#22 Jul 21 2011 at 6:20 PM Rating: Default
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Iron Chef Olorinus wrote:
/slashwrist

I completely agree with you. This game should not be challenging in the least and everything should be designed so I need to give it the least amount of thought, effort or attention to participate.
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#23 Jul 21 2011 at 6:22 PM Rating: Excellent
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FilthMcNasty wrote:
Iron Chef Olorinus wrote:
/slashwrist

I completely agree with you. This game should not be challenging in the least and everything should be designed so I need to give it the least amount of thought, effort or attention to participate.


I don't think that's what she's saying at all. I think she's saying that there should be more innovative ways of making things challenging for all classes, not just gimping mages and putting all of the party burden on them.
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#24 Jul 21 2011 at 6:27 PM Rating: Excellent
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Iron Chef Olorinus wrote:
DeadKings wrote:

Obvious troll is obvious... or just stupid, one or the other.


I used to whiteknight this game to the end of the earth and back.

So, you can call me a troll all you want, but anyone who has been in this forum since the beginning knows that I gave this game more than a fair shake, and I defended it quite voraciously for a long time.

As for being stupid, that is such a juvenile and ridiculous insult that it is painfully obvious who has the shortage of brains around here.

If you think that being disappointed that the best "strategy and challenging gameplay" Yoshi can come up with is hamstringing mages and making them a chore to play is being a troll, well this game has no hope because brainless chearleaders like you will lead the dev team off a cliff.

For the record - tedious does NOT equal challenging. I wish someone would give Yoshi the memo.


Fair enough on the stupid comment, however I disagree with you on the main issue. THM needed a nerf. It need to be brought down to par with other classes. Complaining about it, I believe, is ridiculous and close-minded. Look at MRD, for example. That class has been hit hard with the ugly stick, repeatedly. You're not taking into account every other classes opinion on this, and I believe most people will agree with me. It can still be a viable class. And it still may need work. That's coming... as are jobs. You may not be trolling, but I believe you're over-reacting.

I understand having concerns with the new system, and I hope voices are heard if there are problems. But, firstly, you haven't taken that chance. And you haven't taken into account that this game will be an evolving mass of **** for a pretty long time. No miracle patches, sir.

I'm prone to having complaints too. But it's gonna take time to sift through and re-work. Yea, I posted a smartass remark, you called me on it, but I'm not dumb either, nor a cheerleader. I think we can call it at that.
#25 Jul 21 2011 at 6:30 PM Rating: Decent
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DeadKings wrote:
Iron Chef Olorinus wrote:
DeadKings wrote:

Obvious troll is obvious... or just stupid, one or the other.


I used to whiteknight this game to the end of the earth and back.

So, you can call me a troll all you want, but anyone who has been in this forum since the beginning knows that I gave this game more than a fair shake, and I defended it quite voraciously for a long time.

As for being stupid, that is such a juvenile and ridiculous insult that it is painfully obvious who has the shortage of brains around here.

If you think that being disappointed that the best "strategy and challenging gameplay" Yoshi can come up with is hamstringing mages and making them a chore to play is being a troll, well this game has no hope because brainless chearleaders like you will lead the dev team off a cliff.

For the record - tedious does NOT equal challenging. I wish someone would give Yoshi the memo.


Fair enough on the stupid comment, however I disagree with you on the main issue. THM needed a nerf. It need to be brought down to par with other classes. Complaining about it, I believe, is ridiculous and close-minded. Look at MRD, for example. That class has been hit hard with the ugly stick, repeatedly. You're not taking into account every other classes opinion on this, and I believe most people will agree with me. It can still be a viable class. And it still may need work. That's coming... as are jobs. You may not be trolling, but I believe you're over-reacting.

I understand having concerns with the new system, and I hope voices are heard if there are problems. But, firstly, you haven't taken that chance. And you haven't taken into account that this game will be an evolving mass of sh*t for a pretty long time. No miracle patches, sir.

I'm prone to having complaints too. But it's gonna take time to sift through and re-work. Yea, I posted a smartass remark, you called me on it, but I'm not dumb either, nor a cheerleader. I think we can call it at that.


This. I agree with his assessment of your overreaction and I invite you and everyone else who has a problem with it to log in, try everything out, then voice all concerns on the forums. Or it'll stay this way. I'm giving it a shot, as I don't think it'll break me. But assuming it does or I just don't like it, I'm using the forums for their intended purposes. It seems like they're really listening. I don't know what their reasoning behind this is, but I don't think it'll stay this way. This is the first in a long line of patches meant to fix the battle system.
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#26 Jul 21 2011 at 6:31 PM Rating: Decent
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I'll just say that the game does need some higher element of difficulty and that yes, the mage classes did need some rebalancing so that they couldn't just spam all day without worries of running out of MP. We'll see how good/bad it is in just a bit. But I do sympathize with you, Olorinus. There should be a non-tedious challenge for every class. It just so happens that I personally enjoy micro-managing my MP. XD So I guess healing is the job for me. But if it's enough to be a dealbreaker for you, no judging from me. I'm sure the game would miss you, though. I'm failing to see how you're trolling, though.
#27 Jul 21 2011 at 6:33 PM Rating: Default
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Name one challenge as a mage in abyssea. One. Absyea refresh made brd and cor OBSOLETE.

That is called broken. Stay there, please
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#28 Jul 21 2011 at 6:37 PM Rating: Good
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Iron Chef Olorinus wrote:


Yeah, my curiousity will get the better of me and I will load er up


Of course you will. So why not save the whining until you've at least had your hands on it? You're so close.
#29 Jul 21 2011 at 6:38 PM Rating: Good
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Louiscool wrote:
Name one challenge as a mage in abyssea. One. Absyea refresh made brd and cor OBSOLETE.

That is called broken. Stay there, please


My HP :D

Anyways, sorry if I don't feel sympathetic for you complaining about brd/cor being obsolete. Sounds like karma to me. A big ***** slap in the face to those ***** who ran around with seacoms demanding hourly pay to grace you with their glory presence.
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#30 Jul 21 2011 at 6:38 PM Rating: Decent
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http://www.swtor.com/preorder

This will make it all better :)
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#31 Jul 21 2011 at 6:40 PM Rating: Good
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hexaemeron wrote:
FilthMcNasty wrote:
Iron Chef Olorinus wrote:
/slashwrist

I completely agree with you. This game should not be challenging in the least and everything should be designed so I need to give it the least amount of thought, effort or attention to participate.


I don't think that's what she's saying at all. I think she's saying that there should be more innovative ways of making things challenging for all classes, not just gimping mages and putting all of the party burden on them.


This is exactly what I am saying. Sorry, but I don't find being forced to sit/stand around and wait for mp to be challenging. I don't find not casting most any spell except healing spells because I need to save ALL of my MP for healing "challenging".

I find it boring, and the end result of this kind of design is mages being invited for a very narrow purpose (see: haste/refresh ***** or heal *****) and being forced to cast one to three useful spells (and those spells only) over and over and over again with no room for going all out or actually having fun.



Edited, Jul 21st 2011 5:40pm by Olorinus
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#32 Jul 21 2011 at 6:43 PM Rating: Decent
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Darkm0d wrote:
Louiscool wrote:
Name one challenge as a mage in abyssea. One. Absyea refresh made brd and cor OBSOLETE.

That is called broken. Stay there, please


My HP :D

Anyways, sorry if I don't feel sympathetic for you complaining about brd/cor being obsolete. Sounds like karma to me. A big ***** slap in the face to those @#%^s who ran around with seacoms demanding hourly pay to grace you with their glory presence.


Yeah I was going to say, not getting my face eaten by a bluffalo has been my greatest challenge... lol. I also enjoy low manning NMs and just playing around and, you know, having fun.

As someone who was main healing abyssea alliances at WHM 66 - I would have to say the nearly infinite MP in abyssea is actually WAY more taxing than the old days. I still hit the bottom sometimes but at least it is always refreshing - and it is pretty intense healing 18 people with very little backup - especially when they pull 20 birds at a time and AOE them to death... gotta be really quick with the cure trigger
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#33 Jul 21 2011 at 6:50 PM Rating: Excellent
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OT, but am I the only one who now has the "One Day at a Time" theme song stuck in his head?
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#34 Jul 21 2011 at 6:54 PM Rating: Excellent
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Just by looking at some of the changes to the MP costs of healing AND restorative actions (I'm looking at you Siphon/Drain), I'm going to have to shake my head at this decision by the devs. While I still haven't tested it, and will be shortly, it's slightly bassackwards of them to increase MP costs by 200-300% across the board, and then limit AoE healing to one class only. I guess it might work out if potency has been increased significantly, but now all DoM can do is cast spells and hope that our auto-attacks don't whiff, since the Darts now have 10 second recasts. Maybe this was the intention, maybe not.

Pretty much, it sounds like if you're a soloist, it's back to the days post-launch, where an aetheryte will need to be handy! Guess we're going to find out soon enough.
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#35 Jul 21 2011 at 7:31 PM Rating: Excellent
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Kitprower wrote:
As a Con main, I don't really care. Why? Cuz I had to work really REALLY hard to even come close to the 50% mp mark. I was throwing away MP for the sake of throwing it away and it was moronic.

Kitprower, I'm not saying that you don't know anything about the game, or that your opinion isn't valid because you haven't put in enough time. But I am suggesting that maybe -- just maybe -- there are some parts of the game that you haven't experienced yet. And maybe -- just maybe -- some parts of the game will take longer than the 30 second zerg-fests that are r30 leves.

Believe it or not, in some of the fights that you'll experience later in the game, the mobs will last much longer. In those fights, mages always ran out of MP. Even under the old system.

I admit that I'm concerned about the changes. But fortunately, the mages with whom I usually play are much smarter and better than me. Regardless, I'm going to try it out first. And I'm going to try to get better at MP management. And patches 1.19 and 1.20 are specifically designed to "further refine" the battle system adjustments. So if it's too much, I feel confident that SE will make further changes, rather than make mages a rare class.

I think maybe the OP's knee jerked a little bit with his/her post. I hope that he/she will try it out before quitting. And if you don't have fun with mage classes after the new MP costs are imposed, there are several other classes that won't be so reliant on MP management. Maybe one of those will be more to your liking?
#36 Jul 21 2011 at 7:33 PM Rating: Decent
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I might be a new player to this game but your whining about raising the difficulty or balancing the mage class in this game is hilarious. I mean according to this:
http://ffxiv.zam.com/en/ability.html?ffxivability=29009

cure used to have a 5 second recast and only cost 12 mp...thats right 12 mp so people would be able to spam it all day long this is a bit too much. I agree they raised it a bit too high but it needed to be this way, mages in any game where never classes that stand and tank stuff, its always nuke/heal and then rest but have abilities and magic to compensate for the downtime or high damage.

if you are going to cry about SE just raising mp cost for cures then you are probably better off without playing. I mean you can simply not play a mage and do something else or at least try it out and see what you think about it. Like i said again if you find healing people or nuking and resting boring then simply change class to something else, newsflash mmorpg work this way like a tank well....tanks and will be invited to tank, etc for dd/healer/buffer.

my opinion no offense to you in any way, this game its a bit too easy as it is it needs to have more stuff to encourage party play and not just steam roll through everything and spam cure all day with almost no downtime. I see in the original days why 12 mp for 5 sec recast was fair due to the way getting mp back worked but now you can in a way rest for it or use skills for them, etc.

Edited, Jul 21st 2011 9:38pm by KingAlkaiser
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#37 Jul 21 2011 at 7:36 PM Rating: Excellent
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I disagree fundamentally that this will necessarily be a change for the worst, but I respect your right to have a differing opinion on the matter. As such, I will only say it will be a shame to loose your input to the community, as I have always found it to be moderate and one of the more level-headed. Furthermore on that subject, slander calling you a troll is just silly.

Edited, Jul 21st 2011 9:37pm by Hulan
#38 Jul 21 2011 at 7:37 PM Rating: Decent
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Iron Chef Olorinus wrote:
hexaemeron wrote:

I don't think that's what she's saying at all. I think she's saying that there should be more innovative ways of making things challenging for all classes, not just gimping mages and putting all of the party burden on them.


This is exactly what I am saying. Sorry, but I don't find being forced to sit/stand around and wait for mp to be challenging. I don't find not casting most any spell except healing spells because I need to save ALL of my MP for healing "challenging".

I find it boring, and the end result of this kind of design is mages being invited for a very narrow purpose (see: haste/refresh ***** or heal *****) and being forced to cast one to three useful spells (and those spells only) over and over and over again with no room for going all out or actually having fun.

The burden should be shared and is in most cases. Tanks gear to mitigate damage. DD now have a nifty color coded aggro bar to avoid taking damage. I'm sure these changes coincide.

I wasn't speaking about resting/eating for health and mp. Managing your spells and abilities should be a major part of being a caster. You have mp... congrats, with it comes responsibility. If you don't want to heal, don't heal. If you enjoyed being able to spam cure/sac endlessly... well I don't really know what to say. Re-l2p?
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#39 Jul 21 2011 at 7:38 PM Rating: Good
Edited by bsphil
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KingAlkaiser wrote:
I might be a new player to this game but your whining about raising the difficulty or balancing the mage class in this game is hilarious. I mean according to this:
http://ffxiv.zam.com/en/ability.html?ffxivability=29009

cure used to have a 5 second recast and only cost 12 mp...thats right 12 mp so people would be able to spam it all day long this is a bit too much. I agree they raised it a bit too high but it needed to be this way, mages in any game where never classes that stand and tank stuff, its always nuke/heal and then rest but have abilities and magic to compensate for the downtime or high damage.

if you are going to cry about SE just raising mp cost for cures then you are probably better off without playing. I mean you can simply not play a mage and do something else or at least try it out and see what you think about it.
Cure is also no longer AoE (there's Curega instead).
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#40 Jul 21 2011 at 7:56 PM Rating: Excellent
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But.. but..
Screenshot


Anyway, I doubt this is where they're going to leave mages. There will be follow up adjustments if the MP hikes turn out to be too much.
I do think they seem kinda outrageous, but I haven't been able to log in to see it in action yet.

I'll keep you up to date if I think you might enjoy it, Olo.
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#41 Jul 21 2011 at 8:04 PM Rating: Decent
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TL:DR but can I have your stuff?

I'm melee, they will nerf me later I am sure.
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#42 Jul 21 2011 at 8:15 PM Rating: Default
brb 1.19
#43 Jul 21 2011 at 8:22 PM Rating: Good
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Bye Olorinus. I respect your opinion, but I don't agree with it.

THM was way overpowered as it is, and a nerf was inevitable. As it was, it could solo many high level notorious monsters by itself.
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#44 Jul 21 2011 at 8:31 PM Rating: Good
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KingAlkaiser wrote:
I might be a new player to this game but your whining about raising the difficulty or balancing the mage class in this game is hilarious. I mean according to this:
http://ffxiv.zam.com/en/ability.html?ffxivability=29009

cure used to have a 5 second recast and only cost 12 mp...thats right 12 mp so people would be able to spam it all day long this is a bit too much. I agree they raised it a bit too high but it needed to be this way

You agree that it was raised to high, but in the same sentence say that this is the way it needs to be? You agree or you don't.
The change just didn't need to happen. There was no reason for it, and no previous mention of this even being a possibility(That I ever saw). There might be a bit less rage if someone had told everyone about this before the patch, or even hinted at changing the costs. This could have easily been mentioned in the same note that told us about the change to raise and stuff. But, I don't remember seeing that at all...

I'm not going to quit over this or anything, but no longer having an effective way to cure myself on DoW(Second Wind isn't enough, same for Bloodbath) kind of kills my will to play a bit.

Nothing I've experienced(Archer auto-attack damage is really weak) with this patch so far has been good or enjoyable.

And really, to all those saying "Try it out and see before you pass judgment!"
You're retarded. Why would you even need to try this out? You know exactly how it is going to freaking work. All of the details are mentioned right in the patch notes, there is no need for first hand experience on any of this crap to make a clear judgment about it being good.
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#45 Jul 21 2011 at 8:40 PM Rating: Decent
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Why don't you chill the **** out. They can retweak the numbers in another patch if they find that they are too high. Until then, stop acting like a teenage girl that had her candy taken away. I main THM and am overjoyed by the changes. Mindlessly cycling 2 heals to infinitely keep up an entire party was boring and stupid.

Any step towards coop party play is a positive one. Before today the game was as straightforward and mindless as it could get.
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#46 Jul 21 2011 at 9:20 PM Rating: Good
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Not to mention if you dont want to manage MP, just go solo with guildleves now.
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#47 Jul 21 2011 at 9:58 PM Rating: Decent
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Rusty trombone.
The game allows you to have a bunch of sub job skills and you're worried about having to spam cure.

Perhaps you should start thinking outside the box and not about how you can exploit overpowered crap.
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#48 Jul 21 2011 at 10:00 PM Rating: Decent
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You forum noobs that call Olo a troll need to gtfo. He was there day one just like a lot of us and used to argue with me about the games potential all the time. I always thought it was **** and he still defended it. People still aren't enjoying this game and it will not survive unless SE sees people's issues with it.

Quote:
Obvious troll is obvious

Cliche overused phrase is cliche. Seriously nerds, get some new lingo. No one respects each other in this community anymore. It's ******* sad.


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#49 Jul 21 2011 at 10:11 PM Rating: Decent
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Iron Chef Olorinus wrote:
Darkm0d wrote:
Louiscool wrote:
Name one challenge as a mage in abyssea. One. Absyea refresh made brd and cor OBSOLETE.

That is called broken. Stay there, please


My HP :D

Anyways, sorry if I don't feel sympathetic for you complaining about brd/cor being obsolete. Sounds like karma to me. A big ***** slap in the face to those @#%^s who ran around with seacoms demanding hourly pay to grace you with their glory presence.


Yeah I was going to say, not getting my face eaten by a bluffalo has been my greatest challenge... lol. I also enjoy low manning NMs and just playing around and, you know, having fun.

As someone who was main healing abyssea alliances at WHM 66 - I would have to say the nearly infinite MP in abyssea is actually WAY more taxing than the old days. I still hit the bottom sometimes but at least it is always refreshing - and it is pretty intense healing 18 people with very little backup - especially when they pull 20 birds at a time and AOE them to death... gotta be really quick with the cure trigger


You don't see any fallacy in what you just wrote?

You, a 66 whm, main healing a full alliance, ALONE, and you sometimes ran out of mp? HOLY **** they should boost the refresh animas so that doesn't happen!



Olin, I joined you when you left for your FFXI hiatus. I can't agree with you now. Even though I SO BADLY want my cheap *** cures back so I can continu to solo rank 42 mobs on my 30 archer...

But it's for the good of the game.



And don't feed me this "this is revenge for all the princess bards!" nonsense. you loved them when you needed them, now it's "**** them bards and cors"

The game is a fickle mistress and the community is swift in shunning any job that isn't the ABSOLUTE optimum for the current environment. Where were the monks and whms when everyone was meripo craszy? lfg for hours.

Now they are the princesses.
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#50 Jul 21 2011 at 10:13 PM Rating: Excellent
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Of course calling him a troll would incorrect. But the initial post was kinda "Trollish". Basically taking one small part of a fairly large patch and throwing a "I'm going to take all my army figures and go home" type hissy fit. And now everyone going back and forth on something that of course is not a finished product.

They had to start somewhere.

Did anyone truly believe everything SE did was going to be perfect the first time around?
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#51 Jul 21 2011 at 10:18 PM Rating: Excellent
Edited by bsphil
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>implying Olorinus is male
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