Iron Chef Olorinus wrote:
Unless SE reverses the total and utter nerf of mages in this game (especially since they have failed to say they were improving DoL and DoH) I don't see myself ever coming back.
After Abyssea I am not, repeat NOT, going to suffer through MP micro-management fantasy ever again. It just isn't fun, and I don't buy that it is the only way to create challenging encounters.
If SE thinks micro-managing MP = strategy they should make DoW classes suffer the same way by making all cures self target only so that DDs have to learn to manage their HP. Cause, that would be fun, right?
Anyway, I am severely disssapointed, especially with the THM nerf and I am not even sure I will download the patch. It is too bad, things seemed to be looking up, but SE clearly missed the boat again.
/cheers folks. Hope you have fun.
I just read through the patch notes. Unfortunately, I didn't have the time to check the changes ingame yet, but most of the stuff they changed seems reasonable.
It was clearly stated that there would be fundamental changes to spells and abilities numerous times in the past.
They told us about the improvements of DoL and DoH too on Lodestone.
In fact, we already knew most of the stuff written in the patch notes except for some details, smaller changes and the changes to the abilities/spells.
I agree that the increased MP cost of the spells, in addition to making many of them single target only, seems disappointing. But I won't comment on this before trying it myself.
Maybe it's not as bad as we think, maybe they overdid it,... whatever. They can lower the MP cost of the spells anytime. Don't forget that this is only the first step of the game revamp.
The fact that they would "ballance" (I'm not calling this a nerf yet) DoM and/or MP management sooner or later was pretty obvious. It was too good to stay that way. MP regen while in passive mode, Siphon MP (even AoE), an ability to refill all MP, weaponskills with a small drain MP effect?
There was almost no need to watch your MP as a DoM.
Managing your MP is strategy. It's the same as managing your HP, enmity, recast timers and TP.
And it's not only DoM that get hit by these changes. If you play solo you will have a harder time now, no matter if you play DoW or DoM.
Also, the increased MP consumption seems to affect mainly curative spells (please correct me if I'm wrong). That means all other spells still have the same MP cost. So, this makes healing harder, especially groups of players. That fact increases the need of dedicated tanks to mitigate damage.
Then you need damage dealers and support jobs for the whole party.
It's the start of giving classes/jobs a more defined role in a party.
Oh, and regarding Summoner, Beastmaster and Red Mage. These are not FFXI exclusive jobs and the devs already stated that there will be pet job(s) but they didn't decide on their roles and mechanics yet.
So, it might take some time but it's pretty sure we'll get some of them.
I, for my part, am excited about this patch. After taking a break from the game for a few weeks I can't wait to log on after work to check out the new stuff.