Why is it exactly that people don't like physical levels? I never got that... I like having the high stats capped when I roll a new toon and like allocating my points.
Is it because of ppl who are disciples or war and have a caster toon or vice versa?
1.) It is completely antithetical to the armoury system. It makes changing classes a chore, especially when changing from Tank > Damage; Damage > Magic; Anything > Crafting; etc.
2.) It isn't really used for anything; advancing in quests or missions is always determined by rank, not level.
3.) There is no way not
to raise physical level, so anybody with a single class nearing rank 50 has their physical level capped necessarily. Why implement a part of character growth that's going to just be wholly stagnant and capped at 50 for more than 90% of one's playtime?
In sum, it was just a badly designed and implemented system. There was no reason for physical levels considering that their sole benefit was to allow one to have capped stats (which barely did a thing at all anyway) when changing to significantly lower-ranked classes. The costs far outweighed this, as hopefully illustrated above.