Iron Chef Olorinus wrote:
Why not say "hey we were thinking of making spells costs 3 times as much with reduced potency, that's our entire cure for 'challenge' in the game, what do you think?"
First, I don't think that's intended to be the entire
"cure" to the problem.
To make the game seem more challenging, and battles last a little longer than 5 seconds per mob whenever you party up, I can see how scaling back the potency of some abilities can contribute.
Second, did it really make sense that Thaumaturges were the best healers in the game? And why even have MP at all if you can't ever run out of it? A THM just spamming their best cure spells, without a care, as fast as their recast timer will let them doesn't seem like much of a challenge if you ask me.
1... 1... oh i think i'll press 2 now!... 1... 1...
It's about as exciting as... well... waiting for your MP to recharge -_-
Clearly this is only the first step in solving the issue, but pacing MP use is a reasonable start (it gives MP a reason to exist at least). Maybe cheap ethers, class abilities, or special equipment (something worth fighting for) will come along to help.