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I like the patch. There, I said it.Follow

#1 Jul 22 2011 at 5:39 AM Rating: Good
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It feel like August 2010 in here with all the complainers.

I like the patch. It's a great step in the right direction. Yes, they killed some of my solo ability with the multishot recast timer and mp cost for cure/sac.

But I'll take that for now, because A) Change happens and B) I shouldn't be able to kill rank 42 dodos as 30 Arc.

I just came on here this morning to see what cool things everyone found in the raids, drops and strategies. What I find is QQs.
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#2 Jul 22 2011 at 5:47 AM Rating: Excellent
Louiscool wrote:
It feel like August 2010 in here with all the complainers.

I like the patch. It's a great step in the right direction. Yes, they killed some of my solo ability with the multishot recast timer and mp cost for cure/sac.

But I'll take that for now, because A) Change happens and B) I shouldn't be able to kill rank 42 dodos as 30 Arc.

I just came on here this morning to see what cool things everyone found in the raids, drops and strategies. What I find is QQs.
I didn't mind the game that much anyways, and I think the patch looks good in concept(I'm about to log in now). But please remember, most people aren't complaining because they just ***** or crazy people. They just want to play a game that they consider good, not just something that is better than it was a week ago. I came to this game with an open mind, and I wasn't disappointed (I probably would be if I were pushing rank 50 without much to do), but in the spirit of having an open mind, I don't have a problem when people say that they aren't satisfied yet.
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#3 Jul 22 2011 at 6:35 AM Rating: Decent
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I can understand that. I just wanted to see one post on here that was positive :D

I guess more than anything, the Grand Company storyline is very interesting, though not very lengthy it seems. The concepts introduced are great, and I definitely like the auto attack when on a melee class. Arc needs work in that department and the patch definitely changed the arc, con and thm the most.

I haven't done raids yet but I will tonight and see. It's just weird to see so many posts about people quitting forever now, that this patch is the nail in their coffin. Hype is a bad thing people.
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#4 Jul 22 2011 at 6:44 AM Rating: Good
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I can only comment on what I read. From what I see, there are a lot of positives added to the game. The raids, grand companies, mob dispersement, etc. all seem to be a step in the right direction. I think they somewhat dropped the ball on magic classes and really nerfed the heck out of them. It's one thing for spells to cost an amount of MP that is reasonable for the return, however to me it seems they went a little over the top. I'm also not at all sold on a lot of the changes they made to certain abilities and adding in way more timers for almost every class.

However, this is going to be a time of "growing pains" for the game I think. Not everyone is going to be satisfied with the changes. Heck, I personally never wanted to get rid of the stamina bar. It was like the last ONE thing that made the battle system even remotely unique in FFXIV. Now, it has been axed for the same system as every other MMO out there. I realize that being different just because you can clearly doesn't make good gameplay, however I am also of the feeling that copying every other game out there just to try and standardize things so it's easier for people isn't the best approach either.

Truthfully, this patch has not made me want to grab my controller and come back. It is a step in the right direction in some areas, but I'd still like to see a lot more tweaks, and also the job system implements, before I'd come back.
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#5 Jul 22 2011 at 6:47 AM Rating: Good
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I was doing leves on Lancer, and definitely noticed the cost increase in cures, lol.

I like the patch so far, it seems to have added a level of difficulty that wasn't there before, plus I can actually use more abilities without having to worry about keeping stamina for attacks.
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#6 Jul 22 2011 at 7:02 AM Rating: Decent
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I like the patch too. Many good things happened. Some changes are maybe not that lucky/at final state but yea.. thats what mmorpg's are like... change... always change.
#7 Jul 22 2011 at 7:40 AM Rating: Decent
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Louiscool wrote:
It feel like August 2010 in here with all the complainers.

I like the patch. It's a great step in the right direction. Yes, they killed some of my solo ability with the multishot recast timer and mp cost for cure/sac.

But I'll take that for now, because A) Change happens and B) I shouldn't be able to kill rank 42 dodos as 30 Arc.

I just came on here this morning to see what cool things everyone found in the raids, drops and strategies. What I find is QQs.


Just like you can be forgiven for overreacting a bit at some of the changes, so can others be forgiven their QQs or even their praise. Initial reactions seldom remain the same. Give it some time, first.

I think it's sufficient to say that the "Golden, Miracle Patch of Awesome Sauce" expectations were misplaced. This isn't going to go from a bad game to a good game overnight, and if anyone is waiting for this magical moment, they're going to be sorely disappointed every time. This is but one of many steps on the journey to making things right.

Edited, Jul 22nd 2011 9:47am by ForceOfMeh
#8 Jul 22 2011 at 7:46 AM Rating: Decent
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ForceOfMeh wrote:
Louiscool wrote:
It feel like August 2010 in here with all the complainers.

I like the patch. It's a great step in the right direction. Yes, they killed some of my solo ability with the multishot recast timer and mp cost for cure/sac.

But I'll take that for now, because A) Change happens and B) I shouldn't be able to kill rank 42 dodos as 30 Arc.

I just came on here this morning to see what cool things everyone found in the raids, drops and strategies. What I find is QQs.


Just like you can be forgiven for overreacting a bit at some of the changes, so can others be forgiven their QQs or even their praise. Initial reactions seldom remain the same. Give it some time, first.

I think it's sufficient to say that the "Golden, Miracle Patch of Awesome Sauce" expectations were misplaced. This isn't going to go from a bad game to a good game overnight, and if you're waiting for this magical moment, you're going to be sorely disappointed every time. This is but one of many steps on the journey to making things right.


Very few people, at least here anyways, truly expected this to be the "Golden Patch". Most of us realized that this would be the first of several large patches that would change the game drastically (hopefully for the better). However, as unimpressed as I am with the massive nerf to mage functionality and the inclusion of FAR too severe timer limitations on many job abilities, this patch was still HUGE. There are a heck of a lot of good things coming out of it and I'm not going to lay judgement on abilities and MP until jobs come out and people have some more experience with all the changes.
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#9 Jul 22 2011 at 7:56 AM Rating: Good
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I dont like the patch so far.
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#10 Jul 22 2011 at 8:41 AM Rating: Good
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I really like the patch so far. It's definitely not a miracle patch by any means but the changes have made the game more challenging and strategic and fun to play. I tried spamming a typical leve yesterday (as THM and ARC) with my gf and got owned because we were used to just going in and spamming abilities until enemies died without really relying much on strategy. Well by doing this she pretty much ran out of mp after the first set of mobs and I died from getting way too much hate. So we asked a tank from ls to come along and retried the leve and the new battle system definitely had a very ffxi-esque feel to it (much more slow paced but strategic)

Not to mention the new grand companies storyline and the addition of sp to quests adds quite a bit of content to the game. Certaintly not game changing, but there's enough out there to keep you busy for awhile.

Oh and the nerfing of NM drops makes camping minis and world NMs a little more satisfying. Unless of course you already got all the drops prior to this patch.

Overall, I think the patch has made this game more like ffxi than any of the previous patches (with lower drop rates on NMs, more party emphasis, and believe it or not but people were actually using the search function yesterday to form parties successfully for dungeons!).

One thing I did notice is that there were a large number of players who "returned" after the patch yesterday. Many of them have quit for weeks if not months. Those individuals seem to have more inflated expectations of this patch than those of us who have been playing on and off, so they were sorely disappointed by what they saw. I can understand why they might feel this way if they've been patiently waiting on the sidelines for months for this game changing patch.

TLDR: patch brought some great changes, bringing the game closer to a ffxi style of game play imo. people who quit and come back expecting a game changing patch however will be disappointed with the game and will likely quit after they see it didn't meet their expectations.
#11 Jul 22 2011 at 10:54 AM Rating: Decent
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I dig the new tunes, I like how the main paths have street names now... little things like this bring a world together. Hopefully with all the planned changes this summer we'll have a decent if not good game ^.^
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#12 Jul 22 2011 at 12:19 PM Rating: Decent
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Other than the growing pangs and resistance to change displayed by some players the patch is a success.

I am especially fond of auto-attack and the removal of the stamina bar.
#13 Jul 22 2011 at 12:37 PM Rating: Excellent
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I agree that there is a bit of adjustment needed to get used to the new style--of course it's going to be awkward at first, since it's not what we've used to level up for the past 11 months or so--but I love the patch overall! The auto-attack is great, I feel much more in control of my TP now that I don't have to worry about putting in basic attacks, and I can focus on where the rest of my group is at for better battle regimens.

They've added a lot of stuff, and already the game feels richer and livelier, with more stuff to do, than it did before. Is it perfect? No. There's still a lot of issues with enmity, and mages specifically seem to be having a lot of difficulty adjusting to the new MP rules. But this is an MMO and nothing is set in stone--especially immediately after a patch. Adjustments and tweaking invariably follow. :)
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#14 Jul 22 2011 at 12:40 PM Rating: Decent
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I'm glad you enjoy it.

:)
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#15 Jul 22 2011 at 2:47 PM Rating: Excellent
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I agree that the biggest adjustment for players at the moment is the mp spike for spells. But this will not only take player adjustment but will require SE to quickly release refresh abilities (in the next patch or so) to give some kinda of mp regeneration during fights like in ffxi. Right now, siphon mp/10min tranquility is not cutting it for big fights or even regular leve runs. And the down time between fights is frustrating.

They've really made mage play similar to ffxi with this patch except the fact that we don't yet have red mages, bards, corsairs, and summoners to replenish that mp during fights and its really hurting the gameplay. Until they have those abilities/support jobs to boost mp regen during fights SE will need to readjust the mp cost of spells to something more reasonable and less punishing.
#16 Jul 22 2011 at 3:01 PM Rating: Decent
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lightacadi wrote:
They've really made mage play similar to ffxi with this patch except the fact that we don't yet have red mages, bards, corsairs, and summoners to replenish that mp during fights and its really hurting the gameplay. Until they have those abilities/support jobs to boost mp regen during fights SE will need to readjust the mp cost of spells to something more reasonable and less punishing.


And what did mages in XI do to compensate? Food and Pots ^.~

Both of which I believe are now cheaper and soon to be more descriptive?
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#17 Jul 22 2011 at 3:12 PM Rating: Good
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I noticed in (grid at least) when in the Adders Den - Which feels like the Signet / Conquest equivalent of XI - you can buy MP restorative potions and they are pretty cheat in terms of the points needed. I have 750 "points" (I think they are called Flame Seals).

The potions were 5 each IIRC. while that's **** cheap for a full-mp item, I'm not sold on the idea of chugging away constantly in a party, but we'll see.
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#18 Jul 22 2011 at 4:00 PM Rating: Default
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I'm glad that instead of making alchemists more useful (lol ethers restore 50 mp) they are putting the items on npcs.

Yep.

Makes me feel warm and squishy inside that my second highest class is getting as much love as my first highest.
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#19 Jul 22 2011 at 7:33 PM Rating: Decent
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I too enjoy the patch. They made a lot of changes, especially slaughtering Thaumaturge apart, but I honestly saw it coming a mile away.

Thaumaturge shouldn't have been a better healer than CON, but I don't agree that they completely nerfed it down. I would have been fine with AoE not lasting as long the more targets it hit or something.

I also don't like the increased MP cost.

I do like the instanced raids, the added lore to the barren zones, the new quests, and the company content. I also like auto attack (though it needs to be a tad quicker), and I love the new attack animations, the new UI icons, and the actions need to be a little more responsive. My Rage of Halone won't even activate at all sometimes.

I would also like a command to actually START the Auto-Attack. FFXI had it, and FFXIV's lack of a button to start makes it kind of awkward to get used to.

_

But I think it was a giant leap forward and a few steps back. Yoshi said he'd be eyeing carefully at our concerns so who knows? We may get our spell costs looked at again.

Edited, Jul 22nd 2011 6:34pm by UltKnightGrover
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#20 Jul 22 2011 at 8:34 PM Rating: Good
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Iron Chef Olorinus wrote:
I'm glad that instead of making alchemists more useful (lol ethers restore 50 mp) they are putting the items on npcs.

Yep.

Makes me feel warm and squishy inside that my second highest class is getting as much love as my first highest.


I could take you a lot more seriously if I didn't see you whining every single time you post something. Yeah yeah, i know... you used to white knight this game. Maybe instead of either being a fanboy or hating on everything you could find some sort of middle ground?
#21 Jul 22 2011 at 8:44 PM Rating: Excellent
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As far as MP limitations are concerned, I don't think anyone CON's should be worried. I ran through Toto-Rak this morning as a dedicated healer and never once fell below 350 mp. The mobs are spaced out just far enough that in passive mode you recover the mp you use, unless you blow it all using curaga. The one time we had some downtime (from wipe), I was back up to full mp in about a minute by /sit to increase mp restored.

Also, there are crafting skill up scrolls that you can buy from company npcs, and my (very rough) guess is that they increase crafting sp by around 50%.

Overall, as a primary Conjurer, I really like the patch, there's so many good new things, and the "bad" things are things that people will probably get used too, although selling potions sucks and really does hurt alchemists and I'm kinda curious how they expect us to level now with leve rewards being much less.
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#22 Jul 23 2011 at 4:23 AM Rating: Decent
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I dabbled in the auto-attack and the new battle system and I do like it alot. I'll check out the rest here soon since its getting late here, but I am excited to see where this game is going now.

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#23 Jul 23 2011 at 4:40 AM Rating: Good
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I enjoy it too! However, im not gonna log in for a few days. Im so getting sick of the whining of some ppl. So I geuss i`ll wait a few days come back and hope the whiners did quit or stopped whining lol.


Anyway, thank you SE for finally giving us a challange!
#24 Jul 23 2011 at 10:03 AM Rating: Good
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I'm enjoying it as well. It feels fresh, runs better, and there's actually stuff to do right now. I don't mind managing my MP, and love the feel that battle has now. It's more ponderous and strategy has to be used, and that's nothing but good in my book. Grand Company activities are great so far, and I love the new music.

I'm very much looking forward to 1.19 now!
#25 Jul 23 2011 at 2:00 PM Rating: Excellent
I like it a lot too! Huge thumbs up from me. Here are two things I would like to see going forward:

- Increase in passive mode MP refresh... I feel they slowed this down just a little too much. Less standing around between battles would be a good thing. I think a good fix to this would be to reduce MP costs during active mode, and then allow casting from passive mode but for a greater MP cost.

- Make Grand Company halls more grand... I'm hoping there's more to these halls that we just haven't seen yet. If these companies have so much history, then they should have expansive halls with giant statues, plaques, monuments, etc. You know, "grand."

Aside from that, I really have enjoyed myself in game over the past few days. I haven't had a chance to try the new dungeons, but I've found enough quests to more than keep myself busy... and for my rank, these quests actually offer decent SP and item rewards. Big, big thumbs up on that.

I am struggling to find a linkshell though, and this is where I wish SE would accelerate the development of social tools (better party search, linkshell management options, etc.). There are a few good "hardcore" linkshells on my server that I'm aware of, but finding a hybrid casual/hardcore linkshell (casual mostly, with some scheduled events throughout the week) seems downright impossible.
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#26 Jul 23 2011 at 3:58 PM Rating: Excellent
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I give it a modest one and a half thumbs up.

One thumb for raid content, which is not just content, but well designed and challenging content. Gives me that Salvage tingle all over again.

Half thumb for the new auto-attack system changing the properties of several abilities. Some are more useful than before, some are less so. I don't know why PGL skills require MP for use. I like how you still auto-attack during BR, and I really like how auto-attack doesn't rob you of ATK/ACC+ buffs.
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#27 Jul 23 2011 at 5:36 PM Rating: Decent
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I agree with most everything said so far.

I'm hoping for more tweaks to the sp rewards of leves. The bonuses for completing one when leve-sharing are terrible. I was getting exactly 10% of the reward my girflriend was when completing her leves. I just feels like they drastically increased the grind to 25, though the sp rewards inside the dungeons are pretty nice.

Also, at first the multi-shot recast seemed like a big nerf, but after using archer for a while, it feels pretty balanced. Archer is still WAY OP though. I was pretty much carrying my party in the R25 dungeon, while they would be able ot get in one attack round before the mobs died.
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#28 Jul 23 2011 at 7:26 PM Rating: Good
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Thayos wrote:
Increase in passive mode MP refresh... I feel they slowed this down just a little too much. Less standing around between battles would be a good thing. I think a good fix to this would be to reduce MP costs during active mode, and then allow casting from passive mode but for a greater MP cost.


I believe the idea is to promote ether use to compensate. For example, when you sign up for the Ul'Dah Grand Company, the agent recommends buying the Onyx Tears first and foremost with your initial 250 Seals. They're only a paltry 5 seals.

When you get right down to it, Archers are expected to shell out gil for ammo. Perhaps mages, who don't have the burden of scroll buying in this game, are going to be expected to shell out for MP instead.
#29 Jul 23 2011 at 11:51 PM Rating: Decent
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The patch is enough to get me to log in for the first time since January and start working on making gil again. My plan from the start has been to mass up on gil so that if/when the game actually gets good I'll have plenty of money. To me it doesn't seem like there's anything else worth doing right now without features designed for getting players together easily for fun activities. A real party search feature would make this game so much more playable. Let's hope it's coming soon.
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#30 Jul 24 2011 at 12:10 AM Rating: Excellent
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I have 1 complaint, and that is the Miqo'te NPC chatting next to the r25 instanced raid is looking at NO ONE! Yoshi, please have her head switch around so it looks like she's having a very important conversation with them. The other's are not paying attention for some reason cause neither are talking. Just her. Maybe drop their jaws and do a gesture or something, anything!

Srry, i'm a sucker for detail.

Other than that, love the patch. Totally in love with it.

Edited, Jul 24th 2011 2:14am by nakuMARMADUKE
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#31 Jul 24 2011 at 5:54 AM Rating: Decent
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Hey if I was getting what I wanted and some other job had been forced into giving me what I wanted against their will I guess I wouldn't have too many complaints either. Well actually I think I would refrain from gloating at the very least but that is just me apparently.

It seems no one complains when it's someone else feeling the pain.

If an odd wave of humanity does randomly strike you, talk to some mid to high level conjurers who have put months of solo time into jobs they can no longer use. Of course we should have been mind readers and KNOWN SE was lying to us all along about the choices we would have IF we were forced to choose at all. For the record, being forced into literal white(mage) slavery was never mentioned or I guarantee most of us would have never chosen that path. It wasn't until into the thirties that we even got party-healing aoe spells!

In a game that tops out at 50, we can be forgiven for not guessing our planned fate...especially given:
1. the promises SE made pre-release and later, and
2. all the NUKING spells we were given and
3. THM having the better debuffs.

Of course no one cares about mages...until they're saving your asses that is. But then they never do it fast enough or often enough or with enough other buffs/debuffs or in the right order...really...they're just a pain in the ****...who needs 'em... Well apparently all you non magic users who are oh so happy with the shiny new patch SE made JUST FOR YOU do, because a really cool, totally unique, innovative, stand alone, truly solo-able magic using job (that would have made up for how they screwed with rdm and sch) was utterly destroyed in a massive bait and switch move by SE so you all could have what you were crying for.

Slaves.

Congratulations. Everyone jump up and down and clap your hands now! Yippppeeeee! "We love the patch! We love the patch!"

I'm thrilled to DEATH (the death of my character) for all of you!

Cheers.

...and yes, I do have a life, which is why I don't have the time to start over...again...after being screwed over by SE....again. BLM, RDM, SCH on FFXI now this. Enough is enough. I find no pleasure in "hit derp hit derp hit derp um... one two three MY TURN ...oops was I supposed to be two or three on that skill chain? Sooooorrrryyyyy...." I do not find it to be very fun or challenging and SE has a soft-on for mages that they just cannot seem to get over. Forgive me if I'm aggrieved. I will take up no more of your time.
#32 Jul 24 2011 at 6:08 AM Rating: Default
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So this was all to make us BUY MORE STUFF? Then what are the crafters all wadded up about? Those of us PLAYERS repairing our own gear are getting screwed with the advent of the dark matter but that is SO minor now in comparison to what they did to MP for conjurers. So now we are expected to use money to buy dark matter AND food. Welll that just effing figures. I was wondering what possible use the food and potions had, even though I was dutifully leveling ALC if not cook (culinarian my ***...a cook is a cook) because I just saw zero need for it. I guess they have CREATED a need now. Of course it always falls on the backs of the mages. SE are a bunch of short sighted sadistic, mage hating bastards. Or are they short sworded ******* hating sadistic mag........ I don't know anymore. I just hate them.
#33 Jul 24 2011 at 6:57 AM Rating: Good
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I cannot believe how many mage tears are flooding these forums. After patch I have no problem with mana management. It requires some intuitiveness and party play now! You use the term "herp" to describe skill chains Chellerose? Well I'll use "herp" to describe how you were playing the game prior to this patch. Suddenly you cannot mash random buttons anymore and now the sky is falling? I am so much happier playing my THM now than I was before 1.18. Sometimes I forget how bad most players are and I would like to thank you for reminding me that if a game isn't face roll then people will complain.
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#34 Jul 24 2011 at 7:14 AM Rating: Decent
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Didnt i read somewhere that they plan on having mages be able to cast while not engaged eventually? Maybe not but i swear i did.
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#35 Jul 24 2011 at 8:56 AM Rating: Excellent
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JarL05 wrote:
I cannot believe how many mage tears are flooding these forums. After patch I have no problem with mana management. It requires some intuitiveness and party play now! You use the term "herp" to describe skill chains Chellerose? Well I'll use "herp" to describe how you were playing the game prior to this patch. Suddenly you cannot mash random buttons anymore and now the sky is falling? I am so much happier playing my THM now than I was before 1.18. Sometimes I forget how bad most players are and I would like to thank you for reminding me that if a game isn't face roll then people will complain.


I'll vouch for the fact that the game feels more like a Final Fantasy than it did before. I still think that Mages tend to get the shaft, but the changes make the game feel more like the abilities mean something as opposed to just something to take up space on the action bar.

Get rid of physical levels, renaming the classes, giving them solid roles, and maybe further tweaking the active\passive fighting system and I think we'll start to see our friends come back out of Abyssea and into the new game. Next two patches will probably be do or die, because around the 1 year mark is when the sites will start to push out new reviews.
#36 Jul 24 2011 at 9:20 AM Rating: Decent
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Chellrose, really??

A tad dramatic huh? If anything this hurts melee soloers WAY more than con and makes con an IN DEMAND job.

As a soloer I NEVER ran out of mp ever. Just spam cure 2 sac 2 back to back until I cure bomb myself to full health when in trouble.

But now you're a slave? You don't have to cure, con is still a great nuker. But 24 MP for AOE cure2 was stupidly broken.

And believe me, I know the pain of being nerfed from FFXI. I was a Ranger, a Dragoon, and a Puppetmaster most recently blindsided when they suddenly nerfed my Buratinos h2h from 10 TP Regain to 1 TP Regain.

In the world of nerfs.... This one should have been seen coming, and it's for the good of the game.

I'll go on record that WHEN they nerf archer, I'll shed a few tears myself here, but I won't be surprised, and I won't get out pitchforks, because it's a game balance issue, and it's for the best.

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#37 Jul 24 2011 at 10:58 AM Rating: Decent
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Torrence wrote:
Next two patches will probably be do or die, because around the 1 year mark is when the sites will start to push out new reviews.


MMORPG.com already stupidly rereviewed this game just days before this patch came out and knowing full well that another patch was right behind it. They did the exact same thing to Star Trek Online, which just days before its rereview overhauled ground combat and various other things. I will obviously never trust an MMORPG.com review, ever, but it's sad that those that do won't have a clue that this game progressed just a couple days later and has a nice looking horizon.

Edited, Jul 24th 2011 12:58pm by runtheplacered
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