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Any Way To Change Home Nation/Questions about nations.Follow

#1 Jul 24 2011 at 2:38 AM Rating: Default
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Hello I have a few questions for you guys about nations in general.

1)Can you change nations like FFXI? I started in gridania and I can't stand the story line which involves dancing to some trees and some kind of curse, and the horrible Australian/random slang the npc use here, its seriously so bad i have to re-read a few times to understand what the heck they are talking about. Reminds me of reading old literature >.<

Any town not have the "slang" like gridania ? how is ul'dah and the other one with the long name which sounds like limsa lominsa or whatever its called?

2) Is there really any advantage to becoming part of the nation/ or starting area for your character? I mean its on your personal info forever so it has to play some kind of a important role? backin FF11 and sorry for comparison startin nation gave you rings/npc items for specific jobs also spells would be sold/etc.

So far all i can see is having your guild for the class you like close to you, but can't you just teleport to towns and do the same exact leve a person who started in that nation can do? Or are there starting nation only leve's?

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#2 Jul 24 2011 at 2:48 AM Rating: Good
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1) You can't change your starting "nation".

2) The only effect it has, is that your main storyline from 1-15 is different, and your main story NPC lead (he/she/they will only talk to you a few times from r20-46 quests) will be different. Other than that, the bulk of the main story from r20-46 are shared between all three starting cities and you get a side-kick NPC of your choice.
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#3 Jul 24 2011 at 3:02 AM Rating: Excellent
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KingAlkaiser wrote:
Any town not have the "slang" like gridania ? how is ul'dah and the other one with the long name which sounds like limsa lominsa or whatever its called?

Ul'dah normally has no noticeable accent.
If you think Gridania is bad, consider yourself lucky you're not in Limsa, because it's about ten times worse over there.

You can't change nation, but you could always start a new character. More info after your next question
KingAlkaiser wrote:
2) Is there really any advantage to becoming part of the nation/ or starting area for your character?

There's no advantage or reason to be of any specific nation except the starting story and characters you meet.
Ul'dah is all about secret societies, manipulation, money and warfare.
Gridania seem to have the most FF feel to it, with things like moogles, elementals, greenwrath, etc. From what I could see in recorded videos, it has the most interesting cutscenes and story. (It also has that horrible lalafell and pugilist comic relief characters, that I couldn't stand)
Limsa has Leviathan in it, and that's about the extent of my knowledge of that city's story.

This is true up to rank20, when everyone starts doing the same story. Essentially, you could play a different character up to 20 to see all 3 stories, then play one to 50 to see everything.

Now that they have added grand companies, those have real benefits, but you can choose to join whichever you like - actually, until next patch, you can join all 3 and see what kind of gear they offer, etc.

Edited, Jul 24th 2011 5:03am by Docent42
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#4 Jul 24 2011 at 10:49 AM Rating: Decent
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Thank you very much guys for the information you have provided with I appreciate all the help im getting in zam just like the old days when i started ff11 ^^.

Anyways What about the guilds for jobs and crafting in every town? Do you get the same guild leve's if you started at another town like if you make a conjurer in ul'dah and go to gridania for the quests will you receive the same as a gridania one?

I wonder if the ending cut seen will be different like in FF11 also.

Anyways Ill bear with it for a while longer and see it through or else i might just make one in ul'dah which was the town i wanted to start originally because it reminded me of bastok, but I though you could only get/acquire special leve's for starting in gridania. I have only gotten level 8 and 11 conjurer which would be easy to get, i spend more time exploring/talking to npc/re-adjusting myself to the game after 10+ months from beta days.
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#5 Jul 24 2011 at 11:05 AM Rating: Good
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KingAlkaiser wrote:
the horrible Australian/random slang the npc use here, its seriously so bad i have to re-read a few times to understand what the heck they are talking about. Reminds me of reading old literature >.<


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#6 Jul 24 2011 at 12:24 PM Rating: Decent
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lol kane kitty i didn't mean anything offensive to australians or anything It just sounded like that to me: XD

http://www.youtube.com/watch?v=RoBKq_RRoCM&feature=related

the npc's have terrible slang which makes it super hard to know wtf they are saying most of the times. I saw some videos for another town and the pirate place is even worst XD, but at least they have the corsairs in there.

can someone summarize the 3 towns story?
i tried finding them on youtube and only found ul'dah which involves some elvaan guy trying to pimp out some taru taru, some salty galka guy that is "leet"( or supposedly bad *** int hat town ), and something to do with people ripping off the citizens lol.

The Pirate place has a lot of Oy/maties/boyo/etc i can barely understand and a lot of corsairs roaming around shooting things up for no reason lol.

Edited, Jul 24th 2011 2:27pm by KingAlkaiser
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#7 Jul 24 2011 at 7:14 PM Rating: Excellent
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KingAlkaiser wrote:
can someone summarize the 3 towns story?



Tried to make it vague, but it may contain spoilers.

Limsa Lominsa

Very much a piratey feel to the town. People tend to leave out 20% of the letters in the words they speak an' end up put'n apos'rfies lik' ev'ry wher' thems talkin'. In the storyquest you arrive in Limsa on a boat that goes through an interesting storm. The storyline revolves aroun the fish-people Sahagin and the endless fight between them and the 2 main military forces of Limsa Lominsa - the musketeers (aristocratic posh fighters in charge of law and order in general) and the marauders (less reputable and sometimes dodgy in their business practices). You will be called "Scrag" a lot.

Ul'Dah

There are 2 sides to Uldah. It has a overlayer of wealth and prosperity with an underlayer of deceit and greed. Money and profit rules here along with nobility. The two DoW guilds hold a casino and a colloseum where you bet on the outcome. The DoM guild is aimed at getting money out of you when you are alive and the rest you have when you are dead. In the storyline you are a spectator at a parade gone horribly wrong. You then follow leads as to who was behind it and will encounter muliple twists and turns to find out who the bad guy really is.

Gridania

Very hippy. The main focus of people in Gridania is to live in harmony with nature. They only kill when they have to and beleive that in every object, living and inanimate there is a spirit of the elements. If you do something that disrupts the balance you are said to have incurred the 'greenwrath' and the forest will somehow conspire to kill you or turn you into a wildling. In the storyline when you enter the forest you have incurred the greenwrath and must then learn how to take part in the cleansing ceremony (dancing to trees and whatnot). You then learn that relatives of one of the children have been turned into wildlings. Another child has a crisis of faith in the elementals and you try to help both of them.

In each one you will discover that you have the power of the Echo and will learn what it means and what you can do with it.
#8 Jul 24 2011 at 7:43 PM Rating: Default
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lol thank you for the summary, I decided to re-start in ul'dah I couldn't stand the story/area anymore, the only thing nice about this place was the random moggles that show up from time to time.
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#9 Jul 24 2011 at 8:44 PM Rating: Good
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You will still get random Moogles from Guild quests (Personally found them in GLD aka GOLDSMITH and LNC), as well as the Grand Company/Imperial Devices/R25 Dungeon. Apparently Moogles fetch a good price in Ul'dah black market, Muahaha (Rognan Kognan style).
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