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1.18 a flop?Follow

#1 Jul 25 2011 at 1:24 AM Rating: Good
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Still haven't played FFXV14 yet but I follow along closely. I was expecting the forums to be become a little more invigorated after 1.18 release. There is still very little talk about in game stuff. Whats up with that?
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#2 Jul 25 2011 at 1:29 AM Rating: Good
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This really seems to depend on who you ask. I can only speak for myself when I say that I think the game has tremendously improved with this addition. Others, however, will disagree. It seems to have been somewhat of a polarizing patch. It should be noted, however, that you may have better luck finding an active English forum at some time other than 3:30 AM EST.
#3 Jul 25 2011 at 1:49 AM Rating: Excellent
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It might well be that people are just going through the content ingame and as such don't have the time/will to look into the forums, this was what happened to me and now that I'm back at work I have the time to come back to the forums.
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#4 Jul 25 2011 at 2:11 AM Rating: Excellent
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I think a few people came back and plan on staying a bit longer because of the patch, more than the few that the patch may have chased away anyway.

But yeah the only think they added to do was the 2 dungeons and all the mechanics are in such a transition phase that the rewards aren't that enticing.

I think the real strength of 1.18 isn't the content itself but in that it gave everyone confidence that future patches can leave an impact instead of the softer patches we've been getting for the past 8 months.
#5 Jul 25 2011 at 2:20 AM Rating: Excellent
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onineko wrote:
Still haven't played FFXV14 yet but I follow along closely. I was expecting the forums to be become a little more invigorated after 1.18 release. There is still very little talk about in game stuff. Whats up with that?


If it sucks you talk about it on forum, if it doesn't you just play the game.
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#6 Jul 25 2011 at 2:27 AM Rating: Good
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You're still going to be doing the same things that get extremely repetitive....
Dungeons were added, just two, which might add to the to-do list but you're still walking around this unpopulated land.
I still want to see more...you really feel like you've experienced everything FF14 has by simply walking around.
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#7 Jul 25 2011 at 2:36 AM Rating: Excellent
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I suspect a week or two from now the consensus will be, "Its the same game, but slightly better." If you didn't like the game before the patch, you're unlikely to like it now. Things are improving, but in small steps -- Not the leaps and bounds that some people are expecting.
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#8 Jul 25 2011 at 3:29 AM Rating: Good
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My 2 cents:
Dungeons are awesome! Decent sp gains, good challenge, and smart boss battles.

Auto-attack / mp changes are good things. Auto attack is a bit slow for my taste (I primarily play conjurer and marauder though), but its a simple change that allows you to focus exclusively on abilities rather than plain attacks.

MP changes are good; if you hear anyone talk about losing a lot of mp because of curing, then they aren't playing the class properly. It's simple, cure the tank, allow others to use their HP restorative abilities if they have them for splash damage (Second Wind, Life surge, bloodbath, etc) and go to passive mode to restore mp between fights. Boss battles can be a bit tricky, but that's what Tranquility is for if you're in trouble.

Also, Grand companies are cool and sell some useful stuff, including scrolls that increase crafting sp gain and repair materials.
Bad:
SP gains were nerfed pretty bad. Other than dungeons, which still don't give the best per mob, I feel like the game has become extremely grindy (at least at level 33). 8 Leves @ 3 stars, 2 dungeon runs, and about 7-10 xp rewarding quests to gain one level is a bit much.
Settlements are empty. Yes, they're very cool, there's even Little Ala Migho which wasn't mentioned in patch notes, but they have nothing to do in them that i've seen. Again, this is part of the transitional phase, so I'm sure they will be loaded with quests sooner or later.
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#9 Jul 25 2011 at 4:34 AM Rating: Good
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just wanted to say Little Ala Mhigo has been in the game since before 1.18. I found it by accident one day, was pretty cool :p
#10 Jul 25 2011 at 4:57 AM Rating: Decent
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I think the patch is *very* good.

In my opinion the SP wasnt nerved at all. Firstly the way you could rank up was way too fast and way too lame. You just keep failing the same leves over and over again and do the same leves over and over again. I didnt like it at all! You didnt get to learn the new skill you learned cause all you did was zerging the leves. It was SO boring that at some point I even stopped ranking up my MRD.

Yesterday I tried some new ways/spots to rank up and at a certain point we got 406 SP a kill. Our setup wasnt good, we were only with 3 (MRD, THM and Archer). I think if we add one DD extra we will kill way fatser, manage MP way better and prolly real in like 10-15k/hour. Given the fact we only tried 2 spots I think when time passes by we`ll find better and even faster ways to rank up again. But the important thing is, its more fun now cause you finally have to think what you are doing and not just zerg!

Dungeons are a nice challange, to me it seems they polished the grafix, game looks and runs better, they added new music. They game really improved alot.



And yes, ppl play the game instead of ***** and mown the boards.

Edited, Jul 25th 2011 7:17am by Chiem
#11 Jul 25 2011 at 5:34 AM Rating: Excellent
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Many players use the Lodestone forum so you might want to check that out too.

Except for some minor things I like the new patch. The auto attack seems slow but the time it takes to kill a mob feels about the same as before.

You have to be more careful about stacking abilities now because of auto attack. For example when you use Ferocity and Bloodbath with a weaponskill you'll have to time it right or one/both of the abilities will be used with an auto attack.
If you take that into account, players should be glad that auto attacks are rather slow instead of complaining about it.

Nvm, abilities are not used with auto attacks.

The increased ammount of MP for healing spells seems quite harsh in the patch notes. But with the reduced timers of Healing Wind and Bloodbath it's not as bad as it seems.

THM losing its AoE abilities on the other hand seems to be a big hit. I haven't tried THM with the new patch but I think this is the worst part of the patch.

NPC repairs are cheaper now and there are only 5 repair materials now.
While this makes things easier and frees up some inventory space, I feel like the new repair materials take some atmosphere out of the game. But that's just my opinion.
Farming dark matter with DoL seems pointless to me. If you get some while gathering it's a bonus but they are too rare to be worth the time.

Something that seems minor but also makes the game feel alot better is the improved action bar.
The symbols of the abilities and skills are a bit bigger now and each of them has a a recast timer.

The enmity symbol is a nice feature too, although, the enmity system still needs some adjustments it seems.

The settlements are a nice addition and make the world feel a bit more lively.

The symbols used for the leves (Horn and Hand, Azeyma's...) are...ugly.

The grand companies system seems to become very interesting in the future. There are some nice quests and the marks for items/gear system (although nothing new) has some potential to motivate players.

I do like the changed SP system for Local leves and Fieldcraft leves.
Regional leves seem to give a bit less SP now. But I didn't try linking them or doing them at a higher difficulty than 2 stars solo because of the changed MP cost for healing spells.
Also, SP for DoL got a nice buff.

The new dungeons...don't know what to think about them.
I've done the r25 Toto-Rak dungeon and it was kinda fun. At least it's something to do.
There could be alot more stuff to do in the dungeon though. A few puzzles and switches would've made it more fun.
Simple things like opening doors with hidden switches, each guarded by a mini boss or such.
It's nice for a start but it could be alot better.
I don't know if the Dzemael Darkhold is different though.

Something very nice is the changed music for different areas. This made me turn on background music again. At least for now.

So, let me conclude. Patch 1.18 is far from being a flop in my opinion.
It's still lacking in some parts and needs some more balancing, but it's a big step in the right direction.

What this game is missing are players to make the world feel more alive. At least 3-4 times more than we have now.
I remember when the servers went live and how crowded the areas were in the first weeks.

Edited, Jul 27th 2011 8:33am by RidingBean
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#12 Jul 25 2011 at 5:46 AM Rating: Default
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I'm used to a gaming company giving me more than 2 dungeons (1 low level 1 high level) and a bunch of fixes after 10+ months of retail so i'm not super impressed not to mention the high rank dungeon has 2 bosses....how many bosses did MC have in that first year or WoW?
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#13 Jul 25 2011 at 6:15 AM Rating: Decent
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tpgsoldier wrote:
I'm used to a gaming company giving me more than 2 dungeons (1 low level 1 high level) and a bunch of fixes after 10+ months of retail so i'm not super impressed not to mention the high rank dungeon has 2 bosses....how many bosses did MC have in that first year or WoW?


The problem with this statement is that most gaming companies don't change heads of staff within the first 10 months, nor do they refuse to charge you for said content. While I get your point that content is a bit slow, its on the right track and realistically, its been about 5-6 months since Yoshida has been at the helm and the changes and progress in that time has been pretty huge.
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#14 Jul 25 2011 at 6:15 AM Rating: Good
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I've spent the entire weekend doing quests. I am rank 32 now (I've gained 2 ranks just from quests) There are so many (because I did none in the past) that I've had to leave some for later and still haven't even touched any Ul'Dah quests.

They aren't epic quests, but they are entertaining.

So yea, not much to chat about on a weekend when you could be playing the game. Wait until weekdays like today when people are stuck at work. That's when you get the most chatter. Not to mention Alla is not a very populated forum for 14. I think many people use the official forums but I can't stand it there because it's just people trying to get a dev response to their request, or a giant flame war/white-knight-a-thon
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#15 Jul 25 2011 at 6:22 AM Rating: Excellent
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Just a quick note, I at first hated the R45 dungeon because of its challenge. But I have to tell you, I have had the best in-game experience last night with my linkshell in FFXIV ever! We FINALLY defeated the Ogre, didn't complete the dungeon YET, but we will. Again, it was the BEST experience I have had in a long time and when that Ogre went down... gosh what a feeling of accomplishment! We are definitely heading in the right direction with this patch. So is 1.18 a flop? NOT IN MY OPINION!!

/wave Hek, /wave Holy, /wave Molly ^^



Edited, Jul 25th 2011 8:23am by lurex
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#16 Jul 25 2011 at 6:36 AM Rating: Decent
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MerylStryfe wrote:
tpgsoldier wrote:
I'm used to a gaming company giving me more than 2 dungeons (1 low level 1 high level) and a bunch of fixes after 10+ months of retail so i'm not super impressed not to mention the high rank dungeon has 2 bosses....how many bosses did MC have in that first year or WoW?


The problem with this statement is that most gaming companies don't change heads of staff within the first 10 months, nor do they refuse to charge you for said content. While I get your point that content is a bit slow, its on the right track and realistically, its been about 5-6 months since Yoshida has been at the helm and the changes and progress in that time has been pretty huge.


Its actually been 7.5 months since SE announced yoshida took over. I agree there has been progress but as far as being amazed by what has happened so far, im not really that amazed. I am still playing the game almost daily tho so the patch didnt make me quit. So I guess thats something.
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#17 Jul 25 2011 at 6:37 AM Rating: Good
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No time to talk about the game... too busy playing ^.^

Though I'll admit there is still more polishing to be done and content to be added, it.. feels more like a Final Fantasy game now. Everywhere I go, even as an R31 I see quests popping up. As a previous poster said, they're not exactly epic, but they are entertaining and if you take the time to read what the NPC is saying, they give insight to the impeding doom coming to the realm. The rewards can be kind of 'meh, but at least they're giving SP now too! Some of them even force you to travel to the other cities now. I believe I spent more time running NPC, City, Class, and Rank quests than doing anything else (in game) this weekend.

Above all I'd have to say my favorite change brought about by this patch is the option to have selection 'arrow' appear over the target's head. IMO, it's far superior to the centered spinning circle when trying to navigate crowded battlefields.
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#18 Jul 25 2011 at 7:15 AM Rating: Default
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Quote:
Firstly the way you could rank up was way too fast and way too lame.


Are you high? Even intentionally failing leves on the last mob, rinse, repeat every leve reset was painfully slow leveling. This is the single most grindy MMO released in recent history.

I tried to read the rest of your post, but I couldn't get past these:

Quote:

~ In my opinion the SP wasnt nerved at all.

~ You didnt get to learn the new skill you learned cause all you did was zerging the leves.

~ ...and prolly real in like 10-15k/hour.s

~ Dungeons are a nice challange,

~ to me it seems they polished the grafix,

~ ...***** and mown the boards.


If you can't take the time to even try to spell I certainly can't take the time to read it. But I will take the time the time to point out your fails.

Please don't post here anymore.

Thanks.

Edited, Jul 25th 2011 9:17am by thejones
#19 Jul 25 2011 at 7:20 AM Rating: Good
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thejones wrote:
Are you high? Even intentionally failing leves on the last mob, rinse, repeat every leve reset was painfully slow leveling. This is the single most grindy MMO released in recent history.


Guess you haven't played 10,000s Korean/Chinese/Taiwanese/Japanese MMOs.
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#20 Jul 25 2011 at 7:31 AM Rating: Good
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thejones wrote:
Quote:
Firstly the way you could rank up was way too fast and way too lame.


Are you high? Even intentionally failing leves on the last mob, rinse, repeat every leve reset was painfully slow leveling. This is the single most grindy MMO released in recent history.

I tried to read the rest of your post, but I couldn't get past these:

Quote:

~ In my opinion the SP wasnt nerved at all.

~ You didnt get to learn the new skill you learned cause all you did was zerging the leves.

~ ...and prolly real in like 10-15k/hour.s

~ Dungeons are a nice challange,

~ to me it seems they polished the grafix,

~ ...***** and mown the boards.


If you can't take the time to even try to spell I certainly can't take the time to read it. But I will take the time the time to point out your fails.

Please don't post here anymore.

Thanks.

Edited, Jul 25th 2011 9:17am by thejones


Kinda rude...don't ya think? Whats wrong with players actually expressing themselves in a positive manner? They are opinions....not fails. One thing this game needs in addition to more patches is for players to enjoy the game and not come here to be bashed.

Maybe you should take your own advise?


Edited, Jul 25th 2011 9:32am by Simool
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#21 Jul 25 2011 at 8:02 AM Rating: Good
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onineko wrote:
Still haven't played FFXV14 yet but I follow along closely. I was expecting the forums to be become a little more invigorated after 1.18 release. There is still very little talk about in game stuff. Whats up with that?


Try it, and see for your self. Enough said.. no matter how closely you follow forums you will never get the picture unless you try it your self. As well anyone who knows the quality is playing the game not following it on forums.


thejones wrote:
Quote:
Firstly the way you could rank up was way too fast and way too lame.


Are you high? Even intentionally failing leves on the last mob, rinse, repeat every leve reset was painfully slow leveling. This is the single most grindy MMO released in recent history.


Leveling WAS to fast, if you did not notes it you were doing it wrong, past 30 you could easy get 80k a day (with fatigue) and that is slow for you? After the change it has become better as you have time to develop some skill (which most do not have) as you spend more time on a class. Why do you think so many people are complaining about the mp changes on mages?

Quote:

~ In my opinion the SP wasn't nerved at all.

~ You didn't get to learn the new skill you learned cause all you did was burning the leves.

~ ...and probably real in like 10-15k/hour.s

~ Dungeons are a nice challenge,

~ to me it seems they polished the graphics,


You are quite correct, after 1.18 the game has actual started to develop an identity. Anyone that sees 1.18 as bad should get used to it, the training tires are off.



Edited, Jul 25th 2011 10:03am by TwiddleDee
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#22 Jul 25 2011 at 8:12 AM Rating: Decent
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I'm gonna say this, and usually i'm the one that's pessimistic...but stop being negative Nancies. This patch, as many have said, has introduced some identity and actual content into the game. Not to mention a lot of craptastic ideas such as surplus, no auto-attack and the stamina bar were abolished. Then there's the fact that we're getting more and more story with each of the main(Grand Companies this time around) and sidequests introduced, which is a huge reason 75% of the folks play FF titles...story.

If you equate the progress of XIV to the moon landing...we're sitting on the launch pad with boosters going, ready to leave Cape Canaveral.




Edited, Jul 25th 2011 7:15am by Dallie
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#23 Jul 25 2011 at 8:31 AM Rating: Decent
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I wish there was a slightly more productive way to solo, that's all.

My ls has been empty as many others, so I've been soloing slowly with leves. Now I have to find a group, which I'm fine with, but the social tools are still lacking.

I know they added a party seek option but they need it to be more intuitive, and I would like a visual icon next to my name so when I'm standing outside Toto Mak hoping for a PUG, I can stop spamming a /s or /sh request.
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#24 Jul 25 2011 at 8:37 AM Rating: Excellent
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thejones wrote:
Quote:
Firstly the way you could rank up was way too fast and way too lame.


Are you high? Even intentionally failing leves on the last mob, rinse, repeat every leve reset was painfully slow leveling. This is the single most grindy MMO released in recent history.

I tried to read the rest of your post, but I couldn't get past these:

Quote:

~ In my opinion the SP wasnt nerved at all.

~ You didnt get to learn the new skill you learned cause all you did was zerging the leves.

~ ...and prolly real in like 10-15k/hour.s

~ Dungeons are a nice challange,

~ to me it seems they polished the grafix,

~ ...***** and mown the boards.


If you can't take the time to even try to spell I certainly can't take the time to read it. But I will take the time the time to point out your fails.

Please don't post here anymore.
Thanks.

Edited, Jul 25th 2011 9:17am by thejones


Talk about who shouldn't post here anymore, his points are actually quite valid and I personally agree with them, the game was way too easy to rank up and get to 50 and as it is currently it will probably require people to party more often whether it is to just get SP/exp or to advance in the game. I can only hope that these requirements will make the comunity in XIV like the comunity in XI was pre-abyssea, part link and such. The ranking up options are still there, you just need to start looking in the right places.

By making your post a personal attack you came out looking like an @ss, enjoy!
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#25 Jul 25 2011 at 8:40 AM Rating: Excellent
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It depends on your expectations.

In order to fix this broken game, the old ways of doing things are going to have to change somewhat. Some people don't like it when changes to their class or their favorite routine happens, even if they acknowledge that overall change is necessary.

But as long as you recall that no one patch is going to fix everything that needs to be fixed, you can tolerate the occasional "untidy bits" that turn up, knowing there will be more fixes down the road.

And that's really what you should be looking for. Is there (enough) progress being made towards a better game? That's a question only you can answer for yourself.
#26 Jul 25 2011 at 8:42 AM Rating: Excellent
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I think patch 1.18 shows that they know where they want to head now, and they're on the right track so to speak. But I think it also shows that they will never catch up, they're in too deep over their heads.

Combat still isn't fun for me, its not something I want to sit at my PC and do for a few hours. They put in dungeon loot, with a weird distribution system. The game is still bogged down by too many menus.

I think by the time they have caught up with the MMOs out this year, it'll be 2015 and they'll be 4 years behind development and progress, its a losing battle. I'm still rooting for them and hoping for the best, but I'm also gonna stay honest about the whole thing, this is still not a game thats worth my time free or not.
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#27 Jul 25 2011 at 9:02 AM Rating: Excellent
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Im very sorry for my spelling, you see Im from Amsterdam Holland. English isnt my native language.


I hope you can forgive me mister Jones.
#28 Jul 25 2011 at 9:36 AM Rating: Decent
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Lmao O.o the tires are off!
#29 Jul 25 2011 at 9:44 AM Rating: Excellent
Patch 1.18 is very nice! There's enough to do now for a single player to keep busy for a very long time. I played a lot between Friday, Saturday and Sunday, and had a great time traveling to different places, finding new quests, seeing the new cutscenes, playing with the new battle system...

And I haven't even been able to try the instanced dungeons yet. Hopefully I'll get around to that sooner rather than later, but sadly, the one thing SE can't patch into the game is more people.
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#30 Jul 25 2011 at 10:40 AM Rating: Good
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I don't think 1.18 was a flop. It's a very good foundation and I'm really starting to see Yoshi's vision of the game. I'm excited for 1.19 and 1.20 and the difficulty of the R45 raid will seem to hold me over until then.
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#31 Jul 25 2011 at 11:01 AM Rating: Good
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Yeah, like someone said earlier (and even Yoshi said this), the game is officially in transition. This patch is basically the new foundation for XIV on going, adds lots of good things, but people still want more content.

That content should be added pretty quickly, since Yoshi said once they implement the new base (which they have) then content would be implemented on a faster basis than before. While its still smart to be cautious about the game's progress, I cant see how someone could still speak on levels of doom such as "it'll never come back". The server login queues should've been a valid sign that people really want to play the game, and are still hoping it becomes a viable MMO.
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#32 Jul 25 2011 at 11:02 AM Rating: Good
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tpgsoldier wrote:
I'm used to a gaming company giving me more than 2 dungeons (1 low level 1 high level) and a bunch of fixes after 10+ months of retail so i'm not super impressed not to mention the high rank dungeon has 2 bosses....how many bosses did MC have in that first year or WoW?


This is absolutely correct. It's also important to note that SE is one of the largest gaming companies with an historic legacy, yet far smaller companies are able to make short shrift of patch updates. While this patch is far from a flop, the rate at which future patches are released and their depth and breadth should be greatly increased. Many seem very upset with the still clunky UI. It seems the game will be where it should've been at release in about 1-2 years at the current patch release rate. As a previous poster mentioned, this game needs about 3-4x the current number of players and must be able to charge subscription fees at some point. Can anyone honestly say this game would survive if SE announced that they would begin charging monthly subscription fees on August 1?

This game is still nowhere near the quality of a common-stock SE game, let alone a game worthy of the FF series. But this patch when viewed in isolation can in no way be construed as a flop.
#33 Jul 25 2011 at 11:27 AM Rating: Good
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There are a few things that I absolutely do not like about this patch, and yet I still don't think it was a flop in any way, shape or form. If you notice, there certainly ARE some people talking negatively about the patch, but there are a whole lot MORE people talking about the positives. Honestly, I really didn't expect there to be as much in this patch as we actually got. It was at LEAST 3-4x more stuff than any other patch we've gotten thus far, and they have done a solid job of restructuring the game.

The one thing that I would say though is that if there is something you aren't happy with about what they changed, VOICE YOUR OPINION! SE is actually listening to the players now and a vast majority of the changes they've made have been based on concerns straight from the players mouth. So, if you don't like something, voice your concerns in the official forums. If you do so intelligently and without TOO much bias, perhaps others will agree and then maybe even some devs will see that and take note.

Overall though, I'm ok with the patch. I still want to see more with the job systems, modes of transport, and more of the company questline before I come back, but it's a solid foundation they've built with 1.18.
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#34 Jul 25 2011 at 12:54 PM Rating: Good
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Love how people are chiming in about how they don't have the time to be posting because they're playing the game, as if forums for popular games are completely dead and it's only the terrible games that get busy. Oh you guys.
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#35 Jul 25 2011 at 1:29 PM Rating: Excellent
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I don't think it was a flop. It is definitely progress and a lot of people are really enjoying it. I am very happy with some of the things in this patch.

That said -- I know that many people are delighted by the changes to the mage classes/MP, and I respect that, but I am not a happy CON/THM. I did not want to play a healer, but unless I do I am "second string". I will wait and see where they go with this in the upcoming patches, but for now my enthusiasm to play is severely dampened.
#36 Jul 25 2011 at 1:34 PM Rating: Good
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RidingBean wrote:

Except for some minor things I like the new patch. The auto attack seems slow but the time it takes to kill a mob feels about the same as before.



Technically, it is not the auto-attack that are slow, it is the delay given in the weapons that makes it slow. My wand attacks every 3.2 seconds...

They just need to re-evaluate the delay of some weapons and implement delay tweaking adjustments through the HQ crafting and upcoming Materia Synthesis procedure.


I didn't like the way aoe heal in THM got nerfed, but it does make sense if you want the CON to be more of the Black/White Mage class. Maybe they can brong back AOE heal albeit adjusting the potency, say -%15 HP regained for every person hit with the spell with the maximum -%50 cap.

I really like how it made some of the not so desired Battleleves with low mob population gives a very decent xp because you can finish it early.

Overall it was a great update and it now really makes me see more of the potential.



Edited, Jul 25th 2011 1:07pm by MikaelCS
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#37 Jul 25 2011 at 2:13 PM Rating: Excellent
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thejones wrote:
If you can't take the time to even try to spell I certainly can't take the time to read it. But I will take the time the time to point out your fails.

The noun form of fail in this context is failure. You mean to say "point out your failures."

If you can't take the time to even try to spell I certainly can take the time to call you a dumbass on the internet.
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#38 Jul 25 2011 at 2:45 PM Rating: Decent
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Almalexia wrote:
thejones wrote:
If you can't take the time to even try to spell I certainly can't take the time to read it. But I will take the time the time to point out your fails.

The noun form of fail in this context is failure. You mean to say "point out your failures."

If you can't take the time to even try to spell I certainly can take the time to call you a dumbass on the internet.


So i LoLz... and eat a cookie.
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#39 Jul 25 2011 at 2:50 PM Rating: Excellent
If you were playing before the patch, you're still playing now and enjoying it a bit more than before. If you weren't playing before, you might of checked it out and left and felt the game was the same as before. What's really hard for people coming back after multi month layoffs is the fact that we have no shell, no friends online and really no one to try this content out with. Sure you can try to low man it with a PUG, but from what I've seen it's not really going to be a successful run.

It's very hard to stay logged into an MMO when you're soloing every time you log on and have no friends online to talk with. I think they did the right things with the patch, but unfortunately the feel of the game remains the same and until they re-launch on PS3 (if they ever do), this will be the same old, same old.
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#40 Jul 25 2011 at 3:04 PM Rating: Good
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I know there are some scenarios I haven't experienced where the changes are really annoying to people, but I like what I've seen so far. One simple thing I've noticed is that when I've logged out and done other things I've been looking forward to getting back into the game. So that's a positive. Doesn't mean the game is now awesome & such, just that I like it "more" than I previously did.
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#41 Jul 25 2011 at 4:24 PM Rating: Good
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Definitively not a flop from my perspective. And my perspective is that of someone who quit a few weeks after release because, to me, it was completely unplayable and didn't hold my interest.

So I proudly put my onion helm back on, convinced my wife to reinstall and join me as well. We'll see where it goes from there, but for all you white knights (not meant in a derogatory way!), if you want to help this game take off, you can do you part! A lot of you are already in linkshells so open-up the recruitment!

Us new or returning players don't have your experience, and Eorzea is a bit complicated to figure out. I think it would go a long way in reviving this title if the existing community rose up to the task of rebuilding itself. Because as someone mentionned previously, that's the one thing SE can't do.
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#42 Jul 25 2011 at 5:17 PM Rating: Good
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thejones wrote:
This is the single most grindy MMO released in recent history.


A far-reaching statement like "This is the single most X" combinined with a qualifier such as "In recent history" just translates to: "FFXIV is the most grindy MMO released in the last few years," and is not a very interesting statement.

As a side note, I actually like the grind.
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#43 Jul 25 2011 at 5:38 PM Rating: Good
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You meant "One of the most grindy"? I can pull out a bunch of MMOs that dwarf FFXIV in term of grind, released within this year alone.
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#44 Jul 25 2011 at 6:24 PM Rating: Excellent
Quote:
What's really hard for people coming back after multi month layoffs is the fact that we have no shell, no friends online and really no one to try this content out with. Sure you can try to low man it with a PUG, but from what I've seen it's not really going to be a successful run.


That's why SE really needs to prioritize linkshell management tools. There are very few large, active English-speaking linkshells around, and these shell holders shouldn't be afraid to invite new members in fear those members will quit, and then will be taking up dead air in the ls. Until it gets easier to be social in this game, whatever content SE implements will not be able to live up to its potential.
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#45 Jul 25 2011 at 6:54 PM Rating: Excellent
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I'm happy with some things, but i'm also really ticked off from others.

The repair changes were great and were really needed, a lot of items required completely ridiculous items to fix them before all this.

SP changes and Dungeons are a little in the middle, probably needed but not as spectacular as nice as we wanted them to be.

And the auto-attack and ability changes, i dont really have a good word for them. MP costs are massive if you're a non-mage, simply because the means of getting that MP back quickly is very limited.

30 and 60 second timers on abilities that barely do more damage than a regular attack, but just spike your TP a little bit, isnt something desirable either.

And auto-attack, i guess there's no avoiding it, but they could have done a FAR better job implementing it. The current system is horrible to handle. Clicking to activate it with massive delays in between, really slow attack speed with even slower TP gain. You cant even get any TP moves off on weaker monsters. By the time you finally get to 1000 TP, the monster is dead, only to have your TP fall back to 0 by the time you get to the next monster. I hate it and much prefered the stamina bar over it, a thousand times over.
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#46 Jul 25 2011 at 7:04 PM Rating: Decent
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tpgsoldier wrote:
I'm used to a gaming company giving me more than 2 dungeons (1 low level 1 high level) and a bunch of fixes after 10+ months of retail so i'm not super impressed not to mention the high rank dungeon has 2 bosses....how many bosses did MC have in that first year or WoW?


MC? From the top of my head... i would say 10-15 bosses, but the comparison is unfair, for MC is a Raid! And this dungeons are just dungeons, tho anyways they still fail, i mean Dead Mines at lvl 10-20 had 10+ bosses, and this dungeons have what ? 4-2 in total ? Even that dungeon in ogrimar thats level 10, had more bosses than the total number of bosses this 2 dungeons have, and as far as smart fights, sure if you never played a MMO, nothing smart in getting out of AOE dmg lol
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#47 Jul 25 2011 at 7:28 PM Rating: Excellent
Quote:
And auto-attack, i guess there's no avoiding it, but they could have done a FAR better job implementing it. The current system is horrible to handle. Clicking to activate it with massive delays in between, really slow attack speed with even slower TP gain. You cant even get any TP moves off on weaker monsters. By the time you finally get to 1000 TP, the monster is dead, only to have your TP fall back to 0 by the time you get to the next monster. I hate it and much prefered the stamina bar over it, a thousand times over.


Man, I disagree about the stamina bar... I much prefer the auto attack. The stamina might have been better if we had a UI with absolutely zero lag. With the auto attack, the lag doesn't really get in the way of battle nearly as much, although it definitely still exists.

I don't think the auto attack speed is much of an issue, either. It could maybe be a little bit faster, but I don't think TP gain is slow at all. Compared to FFXI, you can gain 1000 TP in this game with just three or four swings... I don't think it can get much easier to unleash TP moves. Even if they do slightly speed up the overall attack rate, they should balance TP generation so it stays equal to what it is now, imo.

However, I do agree that it's silly to lose so much TP between battles. I much prefer the FFXI logic, where you store unused TP from previous battles. Especially now that MP is an issue, being able to store some TP on weak mobs would be a good tool for strategy. Hopefully this gets adjusted in an upcoming patch.
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#48 Jul 25 2011 at 8:06 PM Rating: Good
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Thayos wrote:
Quote:
And auto-attack, i guess there's no avoiding it, but they could have done a FAR better job implementing it. The current system is horrible to handle. Clicking to activate it with massive delays in between, really slow attack speed with even slower TP gain. You cant even get any TP moves off on weaker monsters. By the time you finally get to 1000 TP, the monster is dead, only to have your TP fall back to 0 by the time you get to the next monster. I hate it and much prefered the stamina bar over it, a thousand times over.


Man, I disagree about the stamina bar... I much prefer the auto attack. The stamina might have been better if we had a UI with absolutely zero lag. With the auto attack, the lag doesn't really get in the way of battle nearly as much, although it definitely still exists.

I don't think the auto attack speed is much of an issue, either. It could maybe be a little bit faster, but I don't think TP gain is slow at all. Compared to FFXI, you can gain 1000 TP in this game with just three or four swings... I don't think it can get much easier to unleash TP moves. Even if they do slightly speed up the overall attack rate, they should balance TP generation so it stays equal to what it is now, imo.

However, I do agree that it's silly to lose so much TP between battles. I much prefer the FFXI logic, where you store unused TP from previous battles. Especially now that MP is an issue, being able to store some TP on weak mobs would be a good tool for strategy. Hopefully this gets adjusted in an upcoming patch.


TP is not as big a deal as it was in FFXI, so I think the rate its at now is pretty much right. If 3 auto attacks on average give you a TP attack/special, that seems about right for this rather slow combat system.

TP should have a pretty forgiving delay before dropping back to zero, leaving one mob and running to another should keep TP, but there should still be something that prevents people from farming it before an encounter, 30 second timer before degen starts maybe?
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#49 Jul 25 2011 at 9:13 PM Rating: Excellent
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I just want to comment on the grind thing. Yeah FFXIV isn't that grindy and probably doesn't (or didn't) take that long to get to 50 but with sloppy combat, no content and repetitive leves it sure felt a lot more grindy than it was.

Now the patch... After some more time with it, I like. Yes there are still things I don't like (Market Wards) and the way auto-attack is set up (It shouldn't consume my special abilities like Bloodbath).

But the combat is more tolerable, and the quests like the Grand Company stuff is OK. Especially with rank appropriate rewards. It actually feels like a game with stuff to do; it's just not cohesive enough.

The game needs a lot more to survive though.

Off topic, I'm starting to think that all of these incremental changes are damaging to those on the fence. I see a game that should have been so much more, change for the better at the slowest of paces. It really sucks to play a game in development with conflicted feelings knowing that the new content is probably NOT cohesive; made up within the last couple of months.

In short I think that all of this "behind the scenes" access and updates is detrimental to the overall experience, essentially taking the mystery out of gaming. I guess that the response to that is to go away and come back when the game is "finished." At this point even with the greatest of patches, I'll go in hiding, delete my character and start anew... someday.
#50 Jul 25 2011 at 10:45 PM Rating: Decent
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This current patch I think shows a lot of promise, however I think the success of SE's summer of patches rests mostly on these job we keep hearing about and if they can figure out some way to give equipment some weight. I'm expecting 1.19 to expand things more on the character side, with stuff like the materia system and the job system to give classes more stuff experiment with on a more personal level.

I don't think this patch shattered anyone's expectations but for those of us waiting with modest anticipation feel somewhat satisfied.

I'm pleased with the auto attack, I think the shift off of the leve system is a good idea, and I like the balance SE is finding between casual and hardcore play, I hope that future patches add incentives that can better reflect this on a more creative level then just simply manipulating attack/accuracy/defense. Although i wont hold my breath cause FFXI didn't really shatter anyone's world with their equipment, no matter how over exaggerated the minimal gains from most of it were.
#51 Jul 25 2011 at 11:06 PM Rating: Good
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RidingBean wrote:
You have to be more careful about stacking abilities now because of auto attack. For example when you use Ferocity and Bloodbath with a weaponskill you'll have to time it right or one/both of the abilities will be used with an auto attack.
If you take that into account, players should be glad that auto attacks are rather slow instead of complaining about it.
I've used abilities on Lancer like Ferocity II and Raging Strike II, then let my character auto-attack up to 1000 TP prior to using a weaponskill.
The abilities did not get used up on Auto-attack from what I've seen.

Edited, Jul 25th 2011 11:13pm by Kirby
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