And auto-attack, i guess there's no avoiding it, but they could have done a FAR better job implementing it. The current system is horrible to handle. Clicking to activate it with massive delays in between, really slow attack speed with even slower TP gain. You cant even get any TP moves off on weaker monsters. By the time you finally get to 1000 TP, the monster is dead, only to have your TP fall back to 0 by the time you get to the next monster. I hate it and much prefered the stamina bar over it, a thousand times over.
Man, I disagree about the stamina bar... I much prefer the auto attack. The stamina might have been better if we had a UI with absolutely zero lag. With the auto attack, the lag doesn't really get in the way of battle nearly as much, although it definitely still exists.
I don't think the auto attack speed is much of an issue, either. It could maybe be a little bit faster, but I don't think TP gain is slow at all. Compared to FFXI, you can gain 1000 TP in this game with just three or four swings... I don't think it can get much easier to unleash TP moves. Even if they do slightly speed up the overall attack rate, they should balance TP generation so it stays equal to what it is now, imo.
However, I do agree that it's silly to lose so much TP between battles. I much prefer the FFXI logic, where you store unused TP from previous battles. Especially now that MP is an issue, being able to store some TP on weak mobs would be a good tool for strategy. Hopefully this gets adjusted in an upcoming patch.