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How Do You Guys Feel About Party Leeching/Minimal Penalty?Follow

#1 Jul 25 2011 at 1:53 AM Rating: Decent
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Hello one again I am definably enjoying my time in FF14 after coming back since beta. Anyways two of the greatest flaws int his game I still notice is the fact that you are allowed to party with anyone and not get penalized for level differences at all. Such as my level 30 lancer friend bringing my character along and doing leve quests/killing anything over level 30 with me just standing still and doing absolutely nothing while gaining 1-2k xp + hundreds of job points. This not only encourages lazyness/ but takes the "accomplishment" of earning levels and actually playing the game. This is FF11 abyssea all over again with players standing in spots doing nothing and rushing through the game with no thinking involved.

How do you guys feel about this? I think they should remove this or atleast limit this to only getting xp while doing leves with friends and thats it. I might not be rank 50 but my friends who have been playing since day 1 confirmed people still do this levels 20-40, this is a real shame.

Another Thing I don't particularly enjoy is the fact that you do not get penalized for dying, because this makes people not care if they die and even use it to blood warp everyone with nothing bad in return. Having penalty makes people become aware of environment more, and actually play better to avoid it, this feature only enhances lazy player mentality once again.

What do you guys think? Its a real shame they have stuff like this in the game to support the carebear/lazy player generation we have today who want everyone handed down to them with no effort at all.
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#2 Jul 25 2011 at 2:37 AM Rating: Excellent
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There is actually a 'penalty' for rank differences. You can get bonus sp when in a party with ranks +5/-10. For example:

Party has r9, r11, r15, r20
r9 gets a party bonus for the r11 but all others are higher than 5 ranks above him
r11 gets party bonus for r9 and r15 as they are within 5 higher and 10 lower, but doesn't get the bonus for the r20
r15 gets the party bonus for everyone
r20 gets party bonus for the r11 and r15.
The r20 player is gimping the r9 and r11 but not the r9 as it is lees than 10 levels lower, r15 player is gimping the r9 and the r9 player is ginping the r20

If you and your r30 friend were within 5 ranks the sp would be optimal so to speak. Also there is kind of a cap on the SP you get from fighting mobs over 10 levels abover you. So if you are, say r40 doing a leve fighting r50 dodos, you would get the same sp as you would killing r55 dodos.

Edited, Jul 25th 2011 4:38am by Magnesium02
#3 Jul 25 2011 at 3:54 AM Rating: Excellent
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Still, I find low to mid level parties can often increase SP gains by inviting a L50 who just one-shots everything for them. As a 33LNC I did some Toto-Rak runs with 50s in the group and they'd just massacre everything instantly and I was still getting roughly 66-75% of what I did with a tight level range. I think it's definitely broken and yet another thing they should have just copied from FFXI.

As far as death penalties go, you take a decent amount of equipment damage when you die. It's not quite the tragedy of dying in FFXI, but it's at least worse than WoW where you also get durability damage but where repairing is both cheap and quick.
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#4 Jul 25 2011 at 6:25 AM Rating: Excellent
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There is now a pretty stiff death penalty.

I haven't had an item turn red since they made underwear unable to take damage. Then when this patch went live, I died twice, then a third time and all my rings were red and my new bow was about 63% durability.

I think when you die you lose a variable amount of durability because I've gotten different numbers across the board, with as much as 5% for a death. It definitely makes me not want to zombie kill something..

Edited, Jul 25th 2011 9:49am by Louiscool
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#5 Jul 25 2011 at 6:35 AM Rating: Excellent
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If you die and get resurected then the penalty is minimal, it's when you chose (have) to return that the penalty really hits somewhere around 20% durability.

For those of us which have been trying to get through r45 dungeon this is very noticable...
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#6 Jul 25 2011 at 10:41 AM Rating: Excellent
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Omena wrote:
I find low to mid level parties can often increase SP gains by inviting a L50 who just one-shots everything for them.


Yeah, that's definitely broken.

I don't think any developer for any multi-player game would think that such a system, where high-level players can beat monsters for much lower-level players and actually be better than a normal party, is balanced, much less ideal. Clearly the penalty needs to be adjusted to discourage powerleveling and encourage group play - the game needs it badly, anyway.
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#7 Jul 25 2011 at 11:08 AM Rating: Excellent
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I was actually shocked that they didn't bring level sync here coming out of the gate. It was literally the most revolutionary thing to ever happen to an MMO, and for some reason it didn't make the cut.

#8 Jul 25 2011 at 11:12 AM Rating: Decent
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We had a nerf for leachers... it penalized mages playing in a legit and useful manner and made SP completely random for some classes.

Honestly the only penalty for leaching should be getting kicked out of a party. Let the community police itself.
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#9 Jul 25 2011 at 11:29 AM Rating: Good
Torrence wrote:
I was actually shocked that they didn't bring level sync here coming out of the gate. It was literally the most revolutionary thing to ever happen to an MMO, and for some reason it didn't make the cut.



Completely agreed. Although other MMO's did have similar systems before it appeared in FFXI, the exact way that Level Sync functions is so useful and balanced that I don't understand why it wouldn't be included in any MMO, much less a MMO in the FF series.

Add that to the list of things FFXI (eventually) got right that FFXIV tried and failed to improve upon.
#10 Jul 25 2011 at 11:32 AM Rating: Good
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Torrence wrote:
I was actually shocked that they didn't bring level sync here coming out of the gate. It was literally the most revolutionary thing to ever happen to an MMO, and for some reason it didn't make the cut.




Yep, I agree. I can't remember how many times I was out with a group and wishing we could all just level sync and not have to worry about the +5/-10 rule. Of course, there is a major flaw with level sync being introduced, and that is that SP under 23 has a multiplier on it... so basically you just get someone to sync you to level 1 and then go to town.

Course, they could just eliminate that with a minimum sync level of 25 or something.
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#11 Jul 25 2011 at 1:44 PM Rating: Decent
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The problem with this is that people can and definably will abuse the **** out of this leeching because anyone high level who can one shot enemy will let party members gain almost full xp/sp. this is extremely retarded and i am shocked it has never been "adjusted" since the game has been around for 10 months. My friends have tested this and have brought their level 10 friends to leech in their level 40 party. This leads people to ignore playing solo/in groups around their level and let people play the game for them. This reminds me of the mmorpg i used to play called rappelz where you can get pets level 150 to one shot boss for you level 1+ and gain insane amount of xp and skill points which lead to destruction of party in the game.

I can not sympathize or see how anyone likes this system set in the game it looks/feels extremely game breaking. This is even worst than ff11 abyssea which have people leeching levels but at least in there people pick up chests lol, so far in ff14 I can have a group of monkeys or better yet no one auto follow a party leader which can button mash/ one hit kill enemy and power level people in matter of minutes to hours 20+. How the heck has SE lead this slide @.@.

they need to make it at least party members less than 10-15 levels not gain anything at all.

Edited, Jul 25th 2011 3:45pm by KingAlkaiser
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#12 Jul 25 2011 at 1:55 PM Rating: Excellent
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the game was made with the intent that large parties of large level gaps would be able to group together, which is cool when you look at the inclusive positive aspects of it. But like you point out, its very open to abuse. Given that they're giving people what they want, FFXI style parties, I'm sure that we're going to see this addressed at some point, but its going to be viewed as a nerf when it does hit and people are not going to like it.
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