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Coping with the "new" targeting systemFollow

#1 Jul 25 2011 at 4:02 AM Rating: Good
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They actually added this before 1.18, but it's new to me as I didn't really play at that time. The issue I have with the current targeting system is that some genius decided to assign the arrow keys to targeting/targeting mode (depends on your settings), away from the hotbar row toggle. Now the only way to switch rows with your keyboard is to be locked on to something or first target something, then highlight your hotbar by pressing enter. This is just a huge annoyance for me as it makes buffing before battle a hassle and sometimes when I'm actually trying to change targeting modes I flip my rows instead. It's a mess, I tell you.

Am I missing something or is there really no way to revert back to the old system? I really don't need the arrow keys for targeting now that we finally have the fabled F1-F9 keys available for FFXI style targeting.
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#2 Jul 25 2011 at 1:57 PM Rating: Excellent
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Until we get a decent targeting system, macros seem to be the best solution. Or at least that's what I've found anyway.

For buffs, make a self-targeting AOE macro and either position yourself in the middle of the party (for Conjurer) or in first person view facing your party (for Thaumaturge):

/aoe on
/ac "Stoneskin" <me>

For curing, your best bet (imo) is an <st> macro. Basically you will hit the macro to load a Cure spell, then you can either one-click on the person you want to heal by clicking on their model, hitting the right F1-F8 key, clicking on the party member's name in the party list, or pressing the up/down arrow to scroll through the party list (hit enter when you land on the right name). This means you are Curing with only two "clicks" or commands.

/ac "Cure III" <st>

For the dungeons, I set up my Macros like this:

Ctrl 1....Curaga
Ctrl 2....Cure II
Ctrl 3....Cure III
Ctrl 4....Curaga II

Alt 1....Sleep
Alt 2....Sacrifice II
Alt 3....Sacrifice III

and then the buffs.

Not ideal, but definitely managable.
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#3 Jul 25 2011 at 2:01 PM Rating: Good
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I don't think having a macro for cure is necessary as I have it on my primary bar, however, the buff macros are a good idea that I will be implementing next time I play. So, thanks for the tips!
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#4 Jul 25 2011 at 2:24 PM Rating: Decent
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Speaking of targeting, what does Direct Targeting do?
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#5 Jul 25 2011 at 7:48 PM Rating: Decent
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I also hate the targeting system int he game, why can't they jus make it like ff11 where you pres the direction pad on your pc controller like <left or right> direction and it selects anything nearest you automatically. In this game its weird because if you press left or right you only target yourself and to target enemy you can only target a single one close to you by pressing x or action button to whoever have different controller.
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#6 Jul 25 2011 at 8:23 PM Rating: Decent
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This is one of my biggest gripes with the game. Targeting is AWFUL. I suspect that's why AOE was played up in the game. Who needs to target when you can senselessly AOE?

Edited, Jul 25th 2011 10:23pm by hexaemeron
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#7 Jul 25 2011 at 9:03 PM Rating: Excellent
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Almalexia wrote:
Speaking of targeting, what does Direct Targeting do?


Direct Targeting is mainly for those using target modes that you change from All, Party, Friendly, Enemy. It overrides the current targeting setup when pressing confirm. Say you have it set to target Enemy only, with DT on you'll be able to push confirm to target something in front of you that isn't an enemy. With it off you can only target enemies.
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#8 Jul 26 2011 at 7:49 AM Rating: Decent
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For me the best thing so far has been to set tab targeting for enemies only in the keyboard configuration to the "T" key as I use WASD for movement. This makes the targeting system on a keyboard much much better. By default this targeting option is not assigned a key and most player probably do not realize it is available. Also you can setup macro's to target players in the party via <p0> - <p8>. An example would be /action "Sacrifice III" <p3>. Another thing that can be helpful is to always invite the tank last into the party so it they will always be <p8>. With a bit of practice and macro investment I think the targeting system is fine for keyboard users.
#9 Jul 26 2011 at 10:57 AM Rating: Excellent
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KingAlkaiser wrote:
I also hate the targeting system int he game, why can't they jus make it like ff11 where you pres the direction pad on your pc controller like <left or right> direction and it selects anything nearest you automatically. In this game its weird because if you press left or right you only target yourself and to target enemy you can only target a single one close to you by pressing x or action button to whoever have different controller.


Have you tried using targeting mode b? I think that's what I am using, and I am using the targeting icon that floats above the monster's head. It seems to work the same as it did in XI, but now mind, I have not done any party play since the patch (mostly because I am the only one left even bothering).

Those options seemed new to me, and I greatly prefer the floating arrow to that horrible circle in the center. Now, it glitches sometimes and I have to log out to correct it, but I expect that's just an unfortunate side effect of not having a public testing realm.
#10 Jul 26 2011 at 11:31 AM Rating: Decent
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DameGuy wrote:
For me the best thing so far has been to set tab targeting for enemies only in the keyboard configuration to the "T" key as I use WASD for movement. This makes the targeting system on a keyboard much much better. By default this targeting option is not assigned a key and most player probably do not realize it is available. Also you can setup macro's to target players in the party via <p0> - <p8>. An example would be /action "Sacrifice III" <p3>. Another thing that can be helpful is to always invite the tank last into the party so it they will always be <p8>. With a bit of practice and macro investment I think the targeting system is fine for keyboard users.

You can get tab for enemies only by using targeting mode B and flipping between enemy, ally and party. Also, macroing spells to individual party members is quite the waste as you can simply initiate the spell from a macro, then pick the target with the F-keys. Sure, it's two button presses instead of one, but you only need one macro instead of eight.

One thing I found weird was how target self is by default bound to F9 instead of F1. I immediately changed it so that target self is F1 (like in FFXI) with party targeting accounting for F2-F8 and F9 being target nearest NPC.
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#11 Jul 26 2011 at 11:41 PM Rating: Good
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Bring back targeting like we had in FFXI and all is forgiven, SE. Seriously, SE dropped the ball when it comes to targeting in this game for a multitude of reasons, but the most annoying of all is that im losing my targets after killing one in a group and having to fiddle around to target the other monster who's now cracking his knuckles on my skull. In FFXI this was less of an issue because you usually only took on one monster at a time (or groups of weaker mobs). In FFXIV we're constantly dealing with group fights even as low as level 1!

You remember the days when you could just type /ma "Thunder" without any suffix and have it cast the chosen spell? Ahh, good old FFXI. They screwed that up in a later update by forcing you to add the <t> on the end, making it harder to quick-cast via keyboard.

I miss those days.

Edited, Jul 27th 2011 1:43am by Glitterhands
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#12 Jul 27 2011 at 8:41 PM Rating: Decent
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/ma "Thunder" was still way too much. Now, //thunder4 is pretty nice, and it still gave you full gear swaps automatically through spellcast. lol @ not using Windower.
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#13 Jul 28 2011 at 10:11 AM Rating: Good
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bsphil wrote:
lol @ not using Windower.

Not everyone felt the need to use hacks and workarounds. Call it what you will, Windower was not supported by Square-Enix and had numerous plugins that let you effectively cheat the system. I'm rather proud of myself for not needing to resort to such petty tactics for a slight edge. I'd rather master the system, not cheat it.
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#14 Jul 28 2011 at 1:14 PM Rating: Good
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Glitterhands wrote:
bsphil wrote:
lol @ not using Windower.

Not everyone felt the need to use hacks and workarounds. Call it what you will, Windower was not supported by Square-Enix and had numerous plugins that let you effectively cheat the system. I'm rather proud of myself for not needing to resort to such petty tactics for a slight edge. I'd rather master the system, not cheat it.


I'd rather not resort to hacking the system to make it usable, but in a lot of cases we would need to, wouldn't we?
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#15 Jul 28 2011 at 2:02 PM Rating: Excellent
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Glitterhands wrote:
bsphil wrote:
lol @ not using Windower.

Not everyone felt the need to use hacks and workarounds. Call it what you will, Windower was not supported by Square-Enix and had numerous plugins that let you effectively cheat the system. I'm rather proud of myself for not needing to resort to such petty tactics for a slight edge. I'd rather master the system, not cheat it.


When the systems are completely broken, I have absolutely NO problem cheating them. Heck, if they had made macros longer than 6 lines so I didn't have to click 2 for every gear swap I wouldn't have even bothered with windower... the limitations set forth by a 9 year old game should not dictate your playstyle. I don't understand why you're proud of yourself for not using Windower. You're basically just nerfing your ability to play your job more effectively... but, to each his/her own I guess.
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#16 Jul 28 2011 at 2:02 PM Rating: Excellent
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hexaemeron wrote:
Glitterhands wrote:
bsphil wrote:
lol @ not using Windower.

Not everyone felt the need to use hacks and workarounds. Call it what you will, Windower was not supported by Square-Enix and had numerous plugins that let you effectively cheat the system. I'm rather proud of myself for not needing to resort to such petty tactics for a slight edge. I'd rather master the system, not cheat it.


I'd rather not resort to hacking the system to make it usable, but in a lot of cases we would need to, wouldn't we?

I'm going to agree with this. FFXI was almost unplayable without the UI enhancements made possible by using the Windower.
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