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So i'm giving the game a "Chance"....Follow

#1 Jul 25 2011 at 7:00 PM Rating: Decent
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I started playing again after the Patch. And so far, the game seems good, all the patches, and upgrades here and there, are welcome, some are more of a Meh!(SP nerf! I DONT WANNA GRIND DODOS!)The only real complaint i have about the game, is how harsh it is on new players(Or more like how complicated it is just for the sake of being complicated)

And im talking about tradeskills, they are annoying as i have never seen in any MMORPG, so i made a gladiator, and i though "Hmm I might as well make my own armor!" So i go grab a hammer, and a pickaxe, go out and mine.... Curse at SE for their stupid mini game, and keep on doing it, then after i have a nice number of ores, i go back, sit down, and start to craft.... Oh Wait i have no recepies.... no biggie, i'll look them online, let me just ALT+TAB.... GAME CRASHES! <.< Ok i'll put the game on window mode, let me see i need ... wait what i need to make 15 thousand items, to make one item ? WTF ? ok hopefully they are all from the same tradeskill class, oh but NO! SE in all their wisdom decided i need not to only make 5-6 items to make a stupid bronze spatah, but i need to also level up another profession in order to make said wepon.

So i was like Meh! F** That i'll just buy it, jesus is only a lvl 11 wepon, and considering i can only do 8 leaves in 38 or whatever hours, it should cost what ? 10k-15k i mean 200-300gil per leve at rank 1-10 right ? So i search, see a few, so i go and what do i see ? BRONZE SPATHA 100k Gil!

Anyways after farming sheepskin, selling crystal shards i finally got my bronze spatha for 35k from an NPC vendor, now back to farming so i can replace all those weather armor pieces before i'm R50.
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#2 Jul 25 2011 at 7:06 PM Rating: Default
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Sounds like you already dislike the game.

Quit now and save yourself the aggravation.
#3 Jul 25 2011 at 7:11 PM Rating: Default
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But but... What if SE Changes how tradeskills work :O ?
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#4 Jul 25 2011 at 7:16 PM Rating: Good
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Ostia wrote:
But but... What if SE Changes how tradeskills work :O ?

Then people will complain about the changes.

"Damned if you do, damned if you don't", and there are more important changes to be made in game than fixing crafting.
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#5 Jul 25 2011 at 7:20 PM Rating: Excellent
SE has said they'll be simplifying recipes in the next couple of patches, which will hopefully solve the issue of overly complicated synth recipes. The dev team has also said something is in the works for keeping track of recipes in game... I believe the most recent plan is to first implement an NPC that will remind you of recipes, and then to create a recipe book where you keep track of recipes you learned.

If crafting is such a big deal for you -- but if you don't really find enjoyment out of crafting being more of a project than just something that takes a few seconds -- then you may want to come back after Patch 1.19 or 1.20. As it stands, crafting should be considered more of a project than a quick, mindless thing to do in game.
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#6 Jul 25 2011 at 10:08 PM Rating: Excellent
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Its the fact that you can't ignore crafting because you don't like it. Equipment is horribly expensive to just buy outright. Then there is the fact that npc repairs are expensive.

There are so many broken recipes for level 1-10 items that require a item from a lvl 20-30 craft. Oh you want to make a lvl 7 saw to continue working on carpentery? No problem you just need 23 armor crafting to make your level 7 saw... Its either that or you need materials for a lvl 5 item that you can only get if you have a lvl 30+ DOH.

With the new patch I feel stuck at lvl 26, where my repair fee is exceeding/breaking even with my gil income from leves.
#7 Jul 25 2011 at 10:36 PM Rating: Good
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Welcome to an MMO, you sometimes have to take breaks from the grind in order to fund your progress.
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#8 Jul 25 2011 at 11:27 PM Rating: Good
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Ostia wrote:
ok hopefully they are all from the same tradeskill class, oh but NO! SE in all their wisdom decided i need....another profession in order to make said wepon.


It was a good idea: it would keep everything in demand and all crafts useful and interdependent. It would make for a very healthful economy. Of course, SE didn't implement it very well, but it was a good idea.

Ostia wrote:
wait what i need to make 15 thousand items, to make one item ? WTF ?


Well I can see you're approaching this factually and without hyperbole, at least.
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#9 Jul 25 2011 at 11:43 PM Rating: Good
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Quote:


It was a good idea: it would keep everything in demand and all crafts useful and interdependent. It would make for a very healthful economy. Of course, SE didn't implement it very well, but it was a good idea.


its sounds like a good idea, but i don't think it works well in practice. Things that are complicated to make just don't get made. You could have 5 different gear options for a level range, but if 2 of them are made easily and 3 require tons of time and expensive parts, they're going to be pretty rare and overpriced.

I think what the problem ended up being was pretty much the same thing they just fixed with repairs, which is cutting down on the number of specific items. spears level 10-30 could go ahead and all use the same spear **** for example. for the most part crafters weren't willing to check the market on every single component to see which ones were worth making and it sort of fell apart.

When you're designing a system, you need to either implement what people want, or make people want what you implement, for most of the player base SE did neither.
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#10 Jul 25 2011 at 11:46 PM Rating: Default
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Yeah, I knew you'd be back to troll, Ostia. I called it.
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#11 Jul 25 2011 at 11:52 PM Rating: Default
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KujaKoF wrote:
Things that are complicated to make just don't get made.

Not everyone prefers the lazy way out.
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#12 Jul 26 2011 at 12:01 AM Rating: Decent
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KaneKitty wrote:
Ostia wrote:
ok hopefully they are all from the same tradeskill class, oh but NO! SE in all their wisdom decided i need....another profession in order to make said wepon.


It was a good idea: it would keep everything in demand and all crafts useful and interdependent. It would make for a very healthful economy. Of course, SE didn't implement it very well, but it was a good idea.

Ostia wrote:
wait what i need to make 15 thousand items, to make one item ? WTF ?


Well I can see you're approaching this factually and without hyperbole, at least.


Oh sorry i exaggerated a little bit on the 15 Thousand!

Actually is just: 5 Ice Shards, 7 Earth Shards, Brass Rivets, Bronze Spatha Blade(R27 BS and needs 4 fire Shards, 6 Wind Shards, 3 Bronze Nuggets, Bronze Ingot) Sheep Leather Swordguard(Grey) (R3 L and needs 4 wind Shards, 2 Earth Shards, Slate grey sheep leather, mole sinew cord) fish Glue, Ram horn swordgrip(R11 GS and needs ram horn, fish glue, 3 wind crystals, 3 ice crystals)

All those items to make a R11 Bronze Spatha..... or i could just buy it for 100k on baazar Lmao!
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#13 Jul 26 2011 at 12:03 AM Rating: Decent
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Ostia wrote:
And im talking about tradeskills, they are annoying as i have never seen in any MMORPG, so i made a gladiator, and i though "Hmm I might as well make my own armor!" So i go grab a hammer, and a pickaxe, go out and mine.... Curse at SE for their stupid mini game, and keep on doing it, then after i have a nice number of ores, i go back, sit down, and start to craft.... Oh Wait i have no recepies.... no biggie, i'll look them online, let me just ALT+TAB.... GAME CRASHES! <.< Ok i'll put the game on window mode, let me see i need ... wait what i need to make 15 thousand items, to make one item ? WTF ? ok hopefully they are all from the same tradeskill class, oh but NO! SE in all their wisdom decided i need not to only make 5-6 items to make a stupid bronze spatah, but i need to also level up another profession in order to make said wepon.

So i was like Meh! F** That i'll just buy it, jesus is only a lvl 11 wepon, and considering i can only do 8 leaves in 38 or whatever hours, it should cost what ? 10k-15k i mean 200-300gil per leve at rank 1-10 right ? So i search, see a few, so i go and what do i see ? BRONZE SPATHA 100k Gil!

Anyways after farming sheepskin, selling crystal shards i finally got my bronze spatha for 35k from an NPC vendor, now back to farming so i can replace all those weather armor pieces before i'm R50.


While I will agree that the recipes are a little too overly complicated one has to understand that this is a Massively Multiplayer Online Role-playing Game (MMORPG). You can't expect to make every piece of an item yourself. The idea is to level one craft, make everything you can with said craft and buy everything else. You have to be social in an MMO and find people that, with any luck, have the crafts you haven't leveled and help each other out, that or level every craft yourself and be self reliant.
#14 Jul 26 2011 at 12:09 AM Rating: Good
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CupDeNoodles wrote:
Ostia wrote:
And im talking about tradeskills, they are annoying as i have never seen in any MMORPG, so i made a gladiator, and i though "Hmm I might as well make my own armor!" So i go grab a hammer, and a pickaxe, go out and mine.... Curse at SE for their stupid mini game, and keep on doing it, then after i have a nice number of ores, i go back, sit down, and start to craft.... Oh Wait i have no recepies.... no biggie, i'll look them online, let me just ALT+TAB.... GAME CRASHES! <.< Ok i'll put the game on window mode, let me see i need ... wait what i need to make 15 thousand items, to make one item ? WTF ? ok hopefully they are all from the same tradeskill class, oh but NO! SE in all their wisdom decided i need not to only make 5-6 items to make a stupid bronze spatah, but i need to also level up another profession in order to make said wepon.

So i was like Meh! F** That i'll just buy it, jesus is only a lvl 11 wepon, and considering i can only do 8 leaves in 38 or whatever hours, it should cost what ? 10k-15k i mean 200-300gil per leve at rank 1-10 right ? So i search, see a few, so i go and what do i see ? BRONZE SPATHA 100k Gil!

Anyways after farming sheepskin, selling crystal shards i finally got my bronze spatha for 35k from an NPC vendor, now back to farming so i can replace all those weather armor pieces before i'm R50.


While I will agree that the recipes are a little too overly complicated one has to understand that this is a Massively Multiplayer Online Role-playing Game (MMORPG). You can't expect to make every piece of an item yourself. The idea is to level one craft, make everything you can with said craft and buy everything else. You have to be social in an MMO and find people that, with any luck, have the crafts you haven't leveled and help each other out, that or level every craft yourself and be self reliant.



There is no piece of equipment R6-20 that you can make on your own, just to make the sword i wanted, i need over 10 individual items, not counting i need to cross into 2 other proffesions, this is a R11 weapon, it is not some R50 Epic, legendary, relic or something, is a simple R11 weapon.
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#15 Jul 26 2011 at 12:26 AM Rating: Good
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They really need to make the Mini games more unique and interesting, or just take them out. As they stand, they are just a time sink, an annoying one at the very least. I like mini games, as long as they actually require me to think, instead of watching something.
#16 Jul 26 2011 at 12:28 AM Rating: Excellent
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Oh sorry i exaggerated a little bit on the 15 Thousand!

Actually is just: 5 Ice Shards, 7 Earth Shards, Brass Rivets, Bronze Spatha Blade(R27 BS and needs 4 fire Shards, 6 Wind Shards, 3 Bronze Nuggets, Bronze Ingot) Sheep Leather Swordguard(Grey) (R3 L and needs 4 wind Shards, 2 Earth Shards, Slate grey sheep leather, mole sinew cord) fish Glue, Ram horn swordgrip(R11 GS and needs ram horn, fish glue, 3 wind crystals, 3 ice crystals)

All those items to make a R11 Bronze Spatha..... or i could just buy it for 100k on baazar Lmao!


Oh you forgot to mention that you'd need to level up alchemy in order to make the dyes for the sheep leather and fish glue.

I feel your frustration, I have been playing since the early release and decided to level weaving pretty early on. However as I hit the mid 20's I discovered pretty quickly that in order to make most of my time/gil etc that it would be beneficial for me to also level alchemy, leather working, goldsmithing, armory and black smithing as sub crafts. Not to mention harvesting/mining my mats.

Okay to be fair I haven't leveled many of them past 20-25 but I have spent a lot of time working on each skill in order to get it to a point where it is most beneficial to my weaving. While I don't necessarily like the method to craft in XIV, I don't necessarily dislike it either. Yes it has room for further improvements but it is still a much more interesting experience compared to what was on offer to players in XI.

#17 Jul 26 2011 at 12:30 AM Rating: Decent
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Ostia wrote:
CupDeNoodles wrote:
Ostia wrote:
And im talking about tradeskills, they are annoying as i have never seen in any MMORPG, so i made a gladiator, and i though "Hmm I might as well make my own armor!" So i go grab a hammer, and a pickaxe, go out and mine.... Curse at SE for their stupid mini game, and keep on doing it, then after i have a nice number of ores, i go back, sit down, and start to craft.... Oh Wait i have no recepies.... no biggie, i'll look them online, let me just ALT+TAB.... GAME CRASHES! <.< Ok i'll put the game on window mode, let me see i need ... wait what i need to make 15 thousand items, to make one item ? WTF ? ok hopefully they are all from the same tradeskill class, oh but NO! SE in all their wisdom decided i need not to only make 5-6 items to make a stupid bronze spatah, but i need to also level up another profession in order to make said wepon.

So i was like Meh! F** That i'll just buy it, jesus is only a lvl 11 wepon, and considering i can only do 8 leaves in 38 or whatever hours, it should cost what ? 10k-15k i mean 200-300gil per leve at rank 1-10 right ? So i search, see a few, so i go and what do i see ? BRONZE SPATHA 100k Gil!

Anyways after farming sheepskin, selling crystal shards i finally got my bronze spatha for 35k from an NPC vendor, now back to farming so i can replace all those weather armor pieces before i'm R50.


While I will agree that the recipes are a little too overly complicated one has to understand that this is a Massively Multiplayer Online Role-playing Game (MMORPG). You can't expect to make every piece of an item yourself. The idea is to level one craft, make everything you can with said craft and buy everything else. You have to be social in an MMO and find people that, with any luck, have the crafts you haven't leveled and help each other out, that or level every craft yourself and be self reliant.



There is no piece of equipment R6-20 that you can make on your own, just to make the sword i wanted, i need over 10 individual items, not counting i need to cross into 2 other proffesions, this is a R11 weapon, it is not some R50 Epic, legendary, relic or something, is a simple R11 weapon.


True, but like you said yourself it can be bought at the NPC for 35k. A little advice, buy rank 5 gear which will last you until rank 20. On your way to rank 20 you can do leves and possibly level a DoL class to supplement your income. Both Botanist and Miner are great ways of making Gil early on. Then, when you get to rank 20, leves will give you a bigger Gil reward.

Honestly Gil rains from the sky in this game, more so than it did in XI and on top of that you don't need to upgrade your gear every time there is something new. You can skip your rank 11 weapon and pick one up at a later rank.
#18 Jul 26 2011 at 1:35 AM Rating: Decent
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It might just be that your server is not populated enough or you could do what most people in mine do, get the mats fro the final item and shout for a crafter while offering a reward, nusually within a few minutes (depending on reward) you get the item done.

So this is a Multiplayer game, have you considered joining a Linkshell and asking for their help? There will probably be people that having player for a longer time have the crafts/rank required to do the item so you dont even need to depend on strangers in shouts...
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#19 Jul 26 2011 at 2:02 AM Rating: Decent
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CupDeNoodles wrote:
Ostia wrote:
CupDeNoodles wrote:
Ostia wrote:
And im talking about tradeskills, they are annoying as i have never seen in any MMORPG, so i made a gladiator, and i though "Hmm I might as well make my own armor!" So i go grab a hammer, and a pickaxe, go out and mine.... Curse at SE for their stupid mini game, and keep on doing it, then after i have a nice number of ores, i go back, sit down, and start to craft.... Oh Wait i have no recepies.... no biggie, i'll look them online, let me just ALT+TAB.... GAME CRASHES! <.< Ok i'll put the game on window mode, let me see i need ... wait what i need to make 15 thousand items, to make one item ? WTF ? ok hopefully they are all from the same tradeskill class, oh but NO! SE in all their wisdom decided i need not to only make 5-6 items to make a stupid bronze spatah, but i need to also level up another profession in order to make said wepon.

So i was like Meh! F** That i'll just buy it, jesus is only a lvl 11 wepon, and considering i can only do 8 leaves in 38 or whatever hours, it should cost what ? 10k-15k i mean 200-300gil per leve at rank 1-10 right ? So i search, see a few, so i go and what do i see ? BRONZE SPATHA 100k Gil!

Anyways after farming sheepskin, selling crystal shards i finally got my bronze spatha for 35k from an NPC vendor, now back to farming so i can replace all those weather armor pieces before i'm R50.


While I will agree that the recipes are a little too overly complicated one has to understand that this is a Massively Multiplayer Online Role-playing Game (MMORPG). You can't expect to make every piece of an item yourself. The idea is to level one craft, make everything you can with said craft and buy everything else. You have to be social in an MMO and find people that, with any luck, have the crafts you haven't leveled and help each other out, that or level every craft yourself and be self reliant.



There is no piece of equipment R6-20 that you can make on your own, just to make the sword i wanted, i need over 10 individual items, not counting i need to cross into 2 other proffesions, this is a R11 weapon, it is not some R50 Epic, legendary, relic or something, is a simple R11 weapon.


True, but like you said yourself it can be bought at the NPC for 35k. A little advice, buy rank 5 gear which will last you until rank 20. On your way to rank 20 you can do leves and possibly level a DoL class to supplement your income. Both Botanist and Miner are great ways of making Gil early on. Then, when you get to rank 20, leves will give you a bigger Gil reward.

Honestly Gil rains from the sky in this game, more so than it did in XI and on top of that you don't need to upgrade your gear every time there is something new. You can skip your rank 11 weapon and pick one up at a later rank.


I'm leveling Blacksmith on the side, and yeah gil does come by pretty quick if you know what to farm etc etc. My grip with the crafting system, is that it is over complicated for no apparent reason other than being complicated, i mean come on 10+ mats to make a low level weapon ? Now sure i can just bypass them, and be done with it, but then why have them there ? Why spend resources and time developing for a craft system that's honestly horrible lol, now i did enjoy the mini games for a few, no complaints on them

Oh and i have LS, they made me rings and earrings :P
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#20 Jul 26 2011 at 2:13 AM Rating: Decent
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Two things:

They are lowering the amount of items needed per synth soon, just wait it out a little bit.

And as someone touched upon, have LS mates try to fill in where you need em to. This can be easier said than done if you're in a mainly low-rank LS, but at least in my LS with lots of high rank crafters, I can usually get pretty much anything crafted within a matter of minutes.
#21 Jul 26 2011 at 3:04 AM Rating: Excellent
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Hugus wrote:
So this is a Multiplayer game, have you considered joining a Linkshell and asking for their help? There will probably be people that having player for a longer time have the crafts/rank required to do the item so you dont even need to depend on strangers in shouts...

I'll agree that it would be beneficial for people to seek help. It promotes communication and community, but it is done way too early. People are still trying to learn what their new abilities do when they're hit with the prospect having to get help, possibly from several people, just to use an item that will last you a few sessions. ****, you could spend more time gathering materials and finding help to get the item crafted then you spend actually using it out in the field. No bueno.

Sure it's a social game and people should be meeting people and making friends, but when you're starting out you want to learn on your own for a little while. There should be more of a transition at least before you need to seek people out. As the leveling speed slows down the social aspects like cross-craft items, dungeons and group play should start to pick up. It would make a lot more sense that way. Learning curve should rise gradually and spike up, not the other way around.
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#22 Jul 26 2011 at 6:16 AM Rating: Excellent
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I have to agree with you. I didn't think it was too complicated until yesterday a new player was shouting for a new bow, and I tried to explain how to use the market wards and the item search counter....

Then I found their "new bow" for them and it was a level 17 bow for 100k. I just bought it for them because the economy is so f'd that high level gear is so cheap and low level gear is overpriced,
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#23 Jul 26 2011 at 7:13 AM Rating: Excellent
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If anything you can get 4 tiers of bow (I think 21, 30, 38, 50?) from Immortal Flame Grand Company, by doing the four quests available that are conveniently seperated into different tiers (22, 25, 25, 45). They happen to provide just enough of Seals for you to get all four weapons.

Edited, Jul 26th 2011 9:14am by Khornette
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#24 Jul 26 2011 at 7:14 AM Rating: Excellent
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That doesn't make the market wards any less confusing to a new player.

Edited, Jul 26th 2011 9:16am by Louiscool
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#25 Jul 26 2011 at 8:14 AM Rating: Decent
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I think the fact that all recipes need stuff from other crafts is pretty cool. The only problem is that there is no centralized auction house to buy other profession's stuff from and then sell the parts you make with your profession to other people.

I'm just coming back to the game, and the market ward is a lot easier to use but still not very efficient.
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#26 Jul 26 2011 at 8:19 AM Rating: Good
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Louiscool wrote:
That doesn't make the market wards any less confusing to a new player.


It doesn't, but at least they are labeled on the map now.

Adding menus to that area isn't the brightest idea, either. So to further complicate, now it's not just Market Wards over there, it's something to do with Grand Companies, further confusing the new player who is just trying to explore and make sense of the world.

Someone else touched on this and I couldn't agree more with the sentiment:

SE makes things complicated for the sake of making things complicated.

It baffles me how obvious solutions are just ignored.
#27 Jul 26 2011 at 8:58 AM Rating: Default
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*EDIT* sorry that was rude, ignore this post

Edited, Jul 26th 2011 3:03pm by Perrin
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#28 Jul 26 2011 at 9:05 AM Rating: Excellent
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The complexity of the crafting system is one thing I really like about the game--it does, theoretically, foster quite a bit of interdependence and socializing.

However, for a realistic economy to thrive, you need people, and people is one mat that is perpetually low in supply in FFXIV.

For the moment (and what they should have done at release) they should release simplified recipes for basic equipment. If server pops ever climb, then release more complex recipes. There's no reason why, in a flourishing server, it should be hard to buy half the mats you need for that piece of armor, and for cheap. In other MMOs half of the stuff I craft never gets sold, and it's almost always raw, gathered mats that fetch the highest prices at low levels because high levels and alts have the funds to level up their professions. It'd be nice to see that change, but in order to force players to buy stuff you need to ensure there will be people selling it, and if no one's playing the game, well, you've got a viscous circle on your hands.
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#29 Jul 26 2011 at 11:54 AM Rating: Excellent
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M0NKEYSNARF wrote:
I think the fact that all recipes need stuff from other crafts is pretty cool. The only problem is that there is no centralized auction house to buy other profession's stuff from and then sell the parts you make with your profession to other people.

I'm just coming back to the game, and the market ward is a lot easier to use but still not very efficient.

No doubt this is the biggest problem right now. Recipe complexity could to a great extent be mitigated with a liquid, efficient marketplace. We don't have one. We need a lot more volume and you get volume by centralizing and simplifying selling. Right now managing my retainer is such a hassle I just avoid it completely as much as possible. Buying is much less of an issue than it used to be thanks to the item search counter (still not nearly as good as the FFXI or WoW AHs) but selling is just the worst. I absolutely loathe dealing with my retainers as it requires me to first summon/find them inside the market wards (nope, can't do it from the counter or at the bell!), then painstakingly transfer the items to their inventories through a highly annoying lag barrier that makes the whole process take forever. Finally it's time for the equally painstaking process of actually setting up the bazaars.

I still have a hard time believing this market ward idea passed the development meetings but we're still stuck with it in what was supposed to be a flagship title of a giant game developer. This aspect of the game still needs so much work.

Edited, Jul 26th 2011 1:54pm by Omena
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#30 Jul 26 2011 at 12:25 PM Rating: Decent
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CupDeNoodles wrote:
... one has to understand that this is a Massively Multiplayer Online Role-playing Game (MMORPG)...


i would remove Massively multiplayer, so far FFXIV is more like ORPG, and that make crafting even more complicated, and for new people it's ****, most of armor under rnk 25 are almost non-existent in ward and when there some, its way over priced
#31 Jul 26 2011 at 12:28 PM Rating: Decent
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^^ this very much so.

The bottom line: I don't sell anything in the wards.

Maybe some shards because I can look up the price and then sell 9999 of them at one price.


As it stands, if I want to sell something I need to item search, write down what I want to sell and the going rate, write that down on a piece of paper, then go into a ward, go through a clunky bazaar system (if the ward I picked can even HOLD any more retainers)

Then I can't even see what sold, recent sold prices and seller history. **** I can't even see who owns the retainer I'm buying from.

It's just screaming "Abuse the customer, jack prices way up"

So I will buy things but I still haven't sold anything and all the crafting mats I get I either use or npc because it's just not an efficient use of my time.
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#32 Jul 27 2011 at 1:20 AM Rating: Good
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with the fact that gear can be obtained from mobs for the most part it is hard for crafters to find a use from selling their junk. However with the release of materia hopefully in august, we'll see life brought back to crafters. My best guess is they'll require 100% dura to materia an item plus said crafter will prolly have to etch it to the gear. Overall I do agree that selling junk now is useless but it should be fixed by the next update.

As for complaints about crafting mini-game, that's the whole point of trying to make the discipline it's own unique class. I find it to be a lot more fun and interesting to actually have control over ones own synthesizing rather then it be a 100% success WoW version or FFXI random numbers lol. As a tip for people who want to craft and I try to say this whenever people have complaints, but you should get all your crafts to 10 and take advantage of their active abilities that you can learn. Just look on the site and figure out which ones work best as a tip I would recommend the following rank 10 active craft abilities.

Alchemy:"Preserve": Temporarily maintains favorable synthesis conditions. Most effective for finished items.
Armorer:"Blinding Speed":Temporarily increases chances of success for rapid syntheses. Most effective for mass production.
Blacksmith:"Marker's Muse":Temporarily increases chances of success for standard syntheses. Most effective for mass production.
Carpenter:Tender Touch:"Temporarily reduces loss of durability. Most effective for parts."
Cooking:"Harmonize":Reduces risk. Most effective for finished items.
Goldsmith:Epiphany:Increases chances for improved craftsmanship from next action. Most effective for parts.
Leatherworker"Fulfillment":Temporarily increases chances of success. Most effective for materials.
Weaver:"Masterpiece":Temporarily increases chances of success for bold syntheses. Most effective for mass production.

Keep in mind that each mat/product has it's own "archtype" finished items like food and gear, Mass production like planks and thread, and parts like nails and pieces of weapons. There might be another type but I'm not sure off the top of my head.

However I'll also leave you with another links if you are willing to give crafting another chance.

Below explains what the changes in the glowing orb are as well as the function for the attributes used
http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=f3481ce5f7787bea23c4677452f271d7a0a84d5f

Basic Info of synthing
http://lodestone.finalfantasyxiv.com/pl/guide/craft01.html

But ya I hope this info can make it easier to udnerstand crafting, while yes it is tough to get the hang of at the beginning don't forget to take advantage of crafting leves to skillup without having to invest gil in mats or crystals.
#33 Jul 27 2011 at 2:57 AM Rating: Decent
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forgivers wrote:
CupDeNoodles wrote:
... one has to understand that this is a Massively Multiplayer Online Role-playing Game (MMORPG)...


i would remove Massively multiplayer, so far FFXIV is more like ORPG


Consider that 70% MMORPGs (Surprised? There are like 10,000s out there) with each servers has like 1ike 1k players, FFXIV is Massively enough. Yes, really.
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#34 Jul 27 2011 at 6:38 AM Rating: Decent
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Crafting bores me sadly..

And I loved crafting in ffxi. I just wish that there was an option to skip the crafting mini game if you were above the level required for the synth.

You wouldn't be able to HQ unless you did the mini game, but if you were say 5 levels over a synth you could just make it. It's just so annoying making al the little pieces for somethign that I am clearly overskilled for, almost failing, and taking 20 minutes to make all the parts.
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#35 Jul 27 2011 at 7:49 AM Rating: Decent
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Khornette wrote:
forgivers wrote:
CupDeNoodles wrote:
... one has to understand that this is a Massively Multiplayer Online Role-playing Game (MMORPG)...


i would remove Massively multiplayer, so far FFXIV is more like ORPG


Consider that 70% MMORPGs (Surprised? There are like 10,000s out there) with each servers has like 1ike 1k players, FFXIV is Massively enough. Yes, really.


Rate me down all you want, you are just making assumption and there no chance that ffxiv still have 1k pop on every server (maybe on firago ghysal). i just wanted to point out that low rank stuff are non existent from ward, and crafting is hard cause pop isn't high enough to back it up
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#36 Jul 28 2011 at 11:38 PM Rating: Excellent
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Quote:
Consider that 70% MMORPGs (Surprised? There are like 10,000s out there) with each servers has like 1ike 1k players, FFXIV is Massively enough. Yes, really.

FFXIV may be "massive," but when it uses a crafting system designed for "super-duper-massive" then things fall apart and players can't find the stuff they need.

And, incidentally, I'd point out that overpopulated market wards crashed repeatedly for a long time, suggesting that SE designed a crafting system that required a "super-duper-massive" number of players to make all the materials, and a market system designed to hold only a "vaguely unmassive" number of retainers. I'd be a little more supportive if the game were consistently designed to work well with more players than it ever had; however, making items was designed for a large population, but selling items was designed for a small population. That's just remarkably silly.
#37 Jul 29 2011 at 1:26 AM Rating: Excellent
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Docent42 wrote:
Ostia wrote:
But but... What if SE Changes how tradeskills work :O ?

Then people will complain about the changes.

"Damned if you do, damned if you don't", and there are more important changes to be made in game than fixing crafting.

I'd say the crafting system is pretty important because most items in the game are made by players.
You can go and buy an item in the Ul'dah wards because most players sell their stuff there, but try to get that item in any other city.
Also, Yoshi-P already stated that we'll see changes to the crafting recipes (lowered number of required materials, other materials) along with new recipes and the materia crafting system with the next patch(es).

Louiscool wrote:
I have to agree with you. I didn't think it was too complicated until yesterday a new player was shouting for a new bow, and I tried to explain how to use the market wards and the item search counter....

Then I found their "new bow" for them and it was a level 17 bow for 100k. I just bought it for them because the economy is so f'd that high level gear is so cheap and low level gear is overpriced,

There are a few reasons for that. For example, ranking up a DoH takes time, and if you want to do it fast, gil.
And most items require 2-4 DoH.
It's not that bad if you can get some materials/parts from the wards but it still takes alot of time.
Making one bow can take you 10 minutes up to 1 hour depending on materials, guild support (teleports), avaliable raw materials, stuff from NPCs,...
So, many players sell their stuff expensive because they feel it's worth it, even if the materials alone might only cost 20% of the price.
I'm not saying that's right, but that's how it is.

Torrence wrote:
Louiscool wrote:
That doesn't make the market wards any less confusing to a new player.


It doesn't, but at least they are labeled on the map now.

Adding menus to that area isn't the brightest idea, either. So to further complicate, now it's not just Market Wards over there, it's something to do with Grand Companies, further confusing the new player who is just trying to explore and make sense of the world.

Someone else touched on this and I couldn't agree more with the sentiment:

SE makes things complicated for the sake of making things complicated.

It baffles me how obvious solutions are just ignored.

I couldn't agree more. They made such big cities with lots of buildings and doors. Yet most buildings can't be entered and the doors are just for show.
Instead they put everything together in a menu for an instanced zone. I just don't get it.
Market Wards, Merchants Ward, Grand Companies... and the rest of the city is pretty empty.
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#38 Jul 29 2011 at 1:52 AM Rating: Good
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Louiscool wrote:
Crafting bores me sadly..

And I loved crafting in ffxi. I just wish that there was an option to skip the crafting mini game if you were above the level required for the synth.

You wouldn't be able to HQ unless you did the mini game, but if you were say 5 levels over a synth you could just make it. It's just so annoying making al the little pieces for somethign that I am clearly overskilled for, almost failing, and taking 20 minutes to make all the parts.


This is such a simple thing that I though you must know of it but then, just to make sure ...Hasty Hand actually enables you to do synths around 10 ranks below you with a 90% to 95% success rate, use that.
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#39 Jul 29 2011 at 3:56 AM Rating: Good
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I have no problem with crafting but do have a problem with how the recipes are for example, If i want to make an Oak hammer grip, I have to be rank 18 carpenter... To make the Oak hammer grip, I need an Oak lumber but I have to be a rank 27 carpenter............

Really... I need more skill to take a log and cut the bark off to get my lumber....

So I can make a **** fancy lookin piece of lumber but need little skill to make an Oak hammer grip. That must be one crappy lookin Oak hammer grip. Makes me wonder if that grip would even last a long time and not break after the first couple of uses.

That's the only problem I have related to crafting is the stupidity they had when putting ranks on some of the recipes.
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#40 Jul 29 2011 at 6:55 AM Rating: Decent
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Hugus wrote:
Louiscool wrote:
Crafting bores me sadly..

And I loved crafting in ffxi. I just wish that there was an option to skip the crafting mini game if you were above the level required for the synth.

You wouldn't be able to HQ unless you did the mini game, but if you were say 5 levels over a synth you could just make it. It's just so annoying making al the little pieces for somethign that I am clearly overskilled for, almost failing, and taking 20 minutes to make all the parts.


This is such a simple thing that I though you must know of it but then, just to make sure ...Hasty Hand actually enables you to do synths around 10 ranks below you with a 90% to 95% success rate, use that.


does that actually work? I tried it, and ti failed three times so I never used it again, but I wasn't using it for 10 ranks below
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#41 Jul 29 2011 at 8:54 AM Rating: Good
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Louiscool wrote:
[About Hasty Hands]
does that actually work? I tried it, and ti failed three times so I never used it again, but I wasn't using it for 10 ranks below

Oh, it sure works, and best thing, it still sometime makes HQ, just not very likely.
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#42 Jul 29 2011 at 9:17 AM Rating: Excellent
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Louiscool wrote:
Hugus wrote:
Louiscool wrote:
Crafting bores me sadly..

And I loved crafting in ffxi. I just wish that there was an option to skip the crafting mini game if you were above the level required for the synth.

You wouldn't be able to HQ unless you did the mini game, but if you were say 5 levels over a synth you could just make it. It's just so annoying making al the little pieces for somethign that I am clearly overskilled for, almost failing, and taking 20 minutes to make all the parts.


This is such a simple thing that I though you must know of it but then, just to make sure ...Hasty Hand actually enables you to do synths around 10 ranks below you with a 90% to 95% success rate, use that.


does that actually work? I tried it, and ti failed three times so I never used it again, but I wasn't using it for 10 ranks below


No other "Sane" way to break crystals into shards or making nuggets, ingots :)
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