Nearly a year ago, the decision was made by Square Enix to rush an unfinished product out the door. Despite that, players amassed and latched on. Ten months later, we're still churning along and waiting for the day the game has definition.
Since the release, many promises have been made. A year ago, it was promised that the game would be the casual-friendly MMO. In the same breath, players were told XIV was intended to be the first true "next-gen" MMO experience.
As the months past the leadership changed and so too did the promises. XIV would be a casual-friendly MMO, but also would cater to the hard core endgame crowd. These promises pulled in a wildly varied playerbase. And now, following 1.18, it seems one side may have to give.
Patch 1.18 was was the first of what was to be an ambitious many released throughout the summer that would finally take the game in the direction envisioned by director/producer "Yoshi-P" and his development team. The reaction is as mixed as the game's playerbase. Some cheer the implementation of challenge, while others cry foul that their favored class has been rendered a lame duck. Some revel in the chance to return to a non-stop grind while others are scratching their heads wondering what happened to solo play.
Ultimately, it all begs the question, is it possible to cater to both sides? Can casuals and hardcore really exist in the same game world? Is it time for SE to drop the axe on one side of the table, or can they triumph in their mission to blend the play styles?
With the one-year anniversary rapidly approaching, is it time for SE to cut ties with a specific crowd?
|Yes, they should ditch hardcore. :||19 (10.1%)|
|Yes, they should ditch casual. :||44 (23.3%)|
|No, they still have time to satisfy both crowds. :||78 (41.3%)|
|The game is hopeless, even a summer of patches won't help. :||48 (25.4%)|