End game is end game, and it shouldn't spill over into leveling up. Leveling up needs to feel like progress, and half a level a day grinding marmots isn't progress.
XI always was a game that started at cap. And it now has activities at cap to cater to casual and hardcore players. Things like magian weapons (to a point) and moblon maze mongers who just want something quick and social. And the climb to Shinryu, +2s and an all new Dynamis for those still in he hardcore crowd.
That... I don't even know where to begin...
Let's start with the fact that MOST people take at least a year to get their first 75 (pre abyssea)
It took me 3 years.
Now lets look at the things to do along the way, what took me 3 years and kept me there.
Level 1: Nation Missions start at level 1
Level 1: Nation fame to unlock quests
Level 18: Sub job quests
Back to level 1 to level a sub
Level 20: Chocobo quest
Level 40ish: Time to get an airhsip pass
CoP starts at 30
Advanced job quests unlock at 30
AF quests gallore at 40,50-60
Genkai 1-5 / Maat Fight
Many campable NMs at all levels
crafting farming fishing digging chopping
Assault starts at 50
Al zhabi quests
Campaign is viable at 55+
Whitegate tele-points, go collect them
Zilart starts whenever
Besieged is viable whenever if you can cast cure
Ballista and Brenner at all levels.
None of these activities require you to race to 75 like WoW forces you to. You can enjoy the ride up and take your time.
I agree with this 100% and I would love if ff14 focused more on stuff to do like any of listed above instead of just "grind" behest/leve/crafting which is all there is to do mostly, and all the new generation mentality where they need to rush to max level in order to finally enjoy the game according to them. Imagine back in the good old days where you played a game for the experience through all the levels, and every few levels you have something completely new to look foward to.
"So this mentality of "party or gtfo" in terms of leveling progress needs to be pried from the cold, dead fingers of FFXI and revitalized in XIV. "
why do people insist on playing a MMORPG or massively [MULTIPLAYER] online role playing game and want to solo? i still don't understand this logic if you wanted to play solo why not play a single player game? This totally defeats the purpose of online gaming, its like playing any online fps and play by yourself against bots online @.@, why not just single player XD lol.
the new generation of gamers are extremely lazy/want everything given to them on a silver platter/put no effort behind anything, and if anything its difficult they instantly rage quit and whine about it. I started gaming back during nintendo days and we all used to love the challenge and thinking that came with gaming. I don't get why people like to and want things to be rushed till the end, its like starting to read a book and get tired after 3 pages and skip to end lol. Anyways enough with analogy, SE needs to either make it hardcore or softcore only games which are hybrid tend to never do good and its extremely hard to please everyone.
P.S- FF11 during fields of valor release and treasures of Aht Urghan + magic bursting tactical old days would be the greatest mmorpg ever, and FF11 still the best mmorpg i played till this day.
also "Seriously, I do not want abyssea in FFXIV" I agree with this 100% abyssea as concept was good but it should of been for 75+ it made the game ****** friendly.
Edited, Jul 28th 2011 4:07am by KingAlkaiser