Weren't some people just whining because they wanted solo to be viable? But then making it viable is a broken game mechanic that should be abolished?
Solo should be viable, but soloing monsters well above your level is very broken, and there isn't another game on the market that allows you to do it. It doesn't make FFXIV innovative, it just shows that the developers have a long way to go in order to bring back the balance.
Raising XP for EP\DC mobs makes more sense than letting your level 33 character solo monsters that in any other game would eat you. It bloats the numbers because if you are soloing mobs 10 ranks above, then they definitely aren't strong enough for a party to fight against and they have to look for mobs even higher level than that to function as the party should. What will happen when we are fighting level 99 mobs in a game capped at 50 because the parties that you are so keen to force can't find strong enough prey? What happens when they release Ps3 and whoops, Ps3 limitations because we didn't realize that runaway numbers would ever come back to bite us?
No, it's broken and I'm sure that this is one area they are going to tighten up.
You were so vocal about encouraging party play, yet who would bother with a party when they can solo IT++?
I thought I made myself pretty clear, but I'll re-iterate.
The current cap of exp is at +10 levels.
My original comment was that I hopes SE would add to that so that exp parties could fight tougher mobs that took longer to kill but awarded more exp, thus rewarding the additional effort.
Then I was told this was narrow-minded thinking from an FFXI bubble that I was apparently in.
Then I mentioned that solo is totally 100% viable currently.
Then I'm told that this makes party play not unworthwhile.
Yeah, I know. Guess what... Add in a higher cap and we solve this, kind of.
Yea, you could increase EP/DC mob exp, but what does that do? You then have to change the mob difficulties, or the stat allocation for players/mobs, or do some other balancing.
They already said that they are abolishing phys levels, which means a WHOLE mess of changes to stats and other things. I'll just wait and see, like all yous on on the fences over there posting about a game you haven't played in 11 months.
I'm just saying that, to an extent, FFXIV currently has it both ways. You can solo 10+ level mobs slowly, or grab a party and do it quickly. It's working for me now, because I can solo at a camp until my friends pop on, and then they can join me. Pretty casual and laid back, and fun. I just wish fights would take longer, but offer more exp, so we could enact more strategy, like use collusion and other abilities to balance hate, or use battle regiments.