Thanks what about you service or maybe your linkshell?
Also any class suggestions?
All of the classes are pretty interesting to play right now - your mileage may vary. Conjurer has gotten more difficult to play as I understand it (not being one myself) since the last patch, but I'm sure is still a rewarding experience to play. Due to the ability to mix and match skills, you will probably want to spend a little time testing the waters on all of the classes really. As to where to start... All I can do is offer a bit of a summary (hopefully someone will fill in holes for classes I do not play): Archer:
I personally have not spent much time on archer, but my understanding is that they are some of the hardest hitters in the game, as well as affording some very interesting at-range damage dealing play style. Gladiator:
Gladiators usually fall into the role of tanks or DDs, depending on the situation they find themselves in. Most of their abilities cater to one of those two roles. They sport the heaviest defense based abilities to my knowledge. Marauder:
Another class I have only played a bit of, marauders are primarily damage dealers, but also have abilities similar to FFXI's Dark Knight; allowing them to use their own HP as a resource. They also have a large number of AoE melee attacks (but are by no means the only ones). Pugilist:
Pugilists are an interesting class. They are a mix of damage dealer and tank, similar to Gladiator, but offer a very different mix of the two. Pugilists offer several abilities to increase your ability to dodge attacks and react to enemy attacks. On the damage side, pugilists offer a large number of single target status effect based attacks. Lancer:
Lancers are somewhat similar to Pugilists in that they are status effect based damage dealers. In contrast to pugilists, however, lancers specialize in augmenting damage when fighting more than one opponent. Sporting abilities that increase damage the more enemies hit, and ones that pin enemies in place, allowing you to set up piercing attacks that hit all enemies in a line. They also have reactive skills (in this case allowing you to attack again with 100% accuracy at the cost of TP if you miss an enemy). Conjurer:
If you are familiar with FF parlance, Conjurers are the Black/White mages of FFXIV. They have spells that heal party members, as well as those that dish out large amounts of magical damage to enemies. As I mentioned, although BLM was my main when I played FFXI, I have not tried the magic classes in XIV yet, so someone else may be better suited to outline this and the next class. Thaumaturge:
Thaumaturge are mages that use magic most similar to Time mages and Green mages from previous Final Fantasies. They cast indirect support and damage magic such as damage over time spells.
In addition to those, there are crafting and gathering classes that, while I will admit do not quite live up to the promise of being equal to the combat classes, do provide rewarding gameplay to many people. A large amount of the gear in this game (read as, nearly all) is crafted, so having a crafting class under your belt - if that is your thing - is extremely useful. I know I am getting a ton of use out of mine now that I have a linkshell and my skills have been in high demand. Edit: Formatting Edited, Jul 27th 2011 3:01am by Hulan