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Letter from the Producer, XV (07/27/2011) Follow

#1 Jul 27 2011 at 3:32 AM Rating: Good
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http://forum.square-enix.com/ffxiv/threads/18409?p=259530#post259530

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Hello everyone! Yoshi-P here with another post for all you FFXIV-ers.

Last time I wrote something along the lines of wanting to talk about 1.19 in my next letter, but after all the feedback we’ve gotten from you since the last patch went live, I decided to write a letter addressing some 1.18 topics. Direct replies to forum posts would be quicker, sure, but with an official letter I can see to it word gets to all regions at the same time.

So 1.19 news will have to wait till next letter. I’ll try to get it out to you as soon as I can.

Patch 1.18 marked the start of radical changes to Eorzea, across a wide range of the game’s features. We updated a lot of things, and I’m wondering if maybe we didn’t go a little overboard. We were debugging and balancing along with the development tasks, and trying to have the patch out as soon as possible. But the dev team and I are only human, so there were bound to be mistakes.

I realize some of you may be confused or upset at some of the sudden changes, but that’s why the forums are there for you to have your voice heard. So please leave us your feedback!

The topics we’ve gotten the most feedback on are class balance, UI visibility (which will be addressed in 1.18a), and skill points for levequests between ranks 20–30. We’ll be using this last week’s worth of feedback to decide where more adjustments are needed, and will be working on them and any further balancing that is necessary together with our 1.19 tasks and releasing them in smaller patches.

But I’m happy to see posts claiming that combat now requires strategy (though this should go without saying), since this was the starting point for our changes to the battle system. After getting feedback like this, I hope we can work towards our future goals with the same results. We’ll be taking all your feedback, positive and negative, into account as we move forward. So please keep it coming!

It looks like about 280 people have cleared Dzemael Darkhold (as of Tuesday, July 26 at 2:00 a.m. PDT / at 9:00 a.m. GMT). But there are rewards you can’t get just by killing the last boss. Stick to it, though, and keep searching for the key to unlocking that additional treasure! (That’s a metaphor. It’s not an actual key...)

Talk to you next letter, or on the forums. See you soon!

P.S. The swimsuits I mentioned last letter will be available as part of the summer event planned for early August. Sorry for the confusion!
#2 Jul 27 2011 at 3:53 AM Rating: Default
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No mention of the mage nerf. Great.
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#3 Jul 27 2011 at 3:57 AM Rating: Good
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Nice to see they are still in tune with the comunity and "our" points of view can make an impact on the game itself, this will be viewed positivelly by most people.

Also nice to see that although there has indeed been people completing the most chalenging thing the game has the offer this is not an unusual amount and even some of those haven't figured out how to get all the possible loot.
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#4 Jul 27 2011 at 4:06 AM Rating: Excellent
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Iron Chef Olorinus wrote:
No mention of the mage nerf. Great.


It's working as intended.
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#5 Jul 27 2011 at 4:11 AM Rating: Good
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Olorinus wrote:
No mention of the mage nerf. Great.

This...
LftP XV wrote:
Patch 1.18 marked the start of radical changes to Eorzea, across a wide range of the game’s features. We updated a lot of things, and I’m wondering if maybe we didn’t go a little overboard.

and this...
LftP XV wrote:
I realize some of you may be confused or upset at some of the sudden changes, but that’s why the forums are there for you to have your voice heard.

almost sound like Yoshi is talking directly at you. Feel free to spread your Q's about the official forums :D

LftP XV wrote:
But I’m happy to see posts claiming that combat now requires strategy (though this should go without saying), since this was the starting point for our changes to the battle system.

Spamming your abilities so they don't go wasted on auto-attacks is referred to as 'strategy' now.

******* swimsuits...
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#6 Jul 27 2011 at 4:20 AM Rating: Excellent
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FilthMcNasty wrote:
LftP XV wrote:
But I’m happy to see posts claiming that combat now requires strategy (though this should go without saying), since this was the starting point for our changes to the battle system.

Spamming your abilities so they don't go wasted on auto-attacks is referred to as 'strategy' now.
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#7 Jul 27 2011 at 5:42 AM Rating: Good
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Eh, nice to know they'e listening, but this didn't say much other than they're going to try to go back to smaller frequent patches. I'd rather have seen the letter about 1.19.
#8 Jul 27 2011 at 5:48 AM Rating: Default
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Iron Chef Olorinus wrote:
No mention of the mage nerf. Great.


Here he goes again..

Not a very informative letter, I'd really love to see some mention of the search/party system and see them work on that though.

Edited, Jul 27th 2011 7:59am by NoireFiction
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#9 Jul 27 2011 at 5:55 AM Rating: Good
That was a small, relatively uninformative letter. He could have at least thrown us one bone in regards to 1.19.
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#10 Jul 27 2011 at 6:11 AM Rating: Decent
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Iron Chef Olorinus wrote:
No mention of the mage nerf. Great.


Lets not start it up again, there's a thread for this already.

AS for the letter it sounds, like they know what parts are making people not so thrilled. And are asking for feed back to maybe, o i don't know, adjust it in 1.18a? Over all extremely uninformative.
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#11 Jul 27 2011 at 6:20 AM Rating: Excellent
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FilthMcNasty wrote:


LftP XV wrote:
But I’m happy to see posts claiming that combat now requires strategy (though this should go without saying), since this was the starting point for our changes to the battle system.

Spamming your abilities so they don't go wasted on auto-attacks is referred to as 'strategy' now.


Where are people getting the misconception that buffs like ferocity and raging strike get used on your auto attack?

They don't. In fact Kirby the Eccentric made a quick video on this forum to prove it.

Edited, Jul 27th 2011 8:22am by Louiscool
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#12 Jul 27 2011 at 6:37 AM Rating: Good
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Louiscool wrote:
Where are people getting the misconception that buffs like ferocity and raging strike get used on your auto attack?

They don't. In fact Kirby the Eccentric made a quick video on this forum to prove it.

Edited, Jul 27th 2011 8:22am by Louiscool


To be fair that vid doesn't test every buff in the game so there may be one that is behaving erroneously and needs fixing in 1.18a.
Or maybe its just some stupid people again...

Edited, Jul 27th 2011 8:38am by NumptyHunter
#13 Jul 27 2011 at 7:41 AM Rating: Excellent
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The jist of this letter:

"Yes, we know we made of changes, we had to start somewhere. Adjustments are forthcoming. Chill. We are working on it right now so news on 1.19 will have to wait a little bit"

I'm perfectly fine with that.
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#14 Jul 27 2011 at 7:51 AM Rating: Excellent
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Iron Chef Olorinus wrote:
No mention of the mage nerf. Great.

Actually, he did mention the mage nerf indirectly.

Yoshi-P wrote:
The topics we’ve gotten the most feedback on are class balance....

He did not mention it specifically, but the mages being significantly under-power is the single largest class balance issue being talked about on the forums, I'm absolutely positive that that is what he is referring to.

Edited, Jul 27th 2011 9:51am by Hulan
#15 Jul 27 2011 at 8:08 AM Rating: Excellent
Let me translate what his letter says about mage MP issues:

"The mage MP adjustment is a class balance issue, and we're working on revising the extreme changes we made in that area. Best of all, we will be balancing mage jobs an adjusting other elements of 1.18 via small patches, so you won't need to wait for 1.19 for these fixes to arrive."

Yay, this is good news, people. Let's turn those frowns upside down!
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#16 Jul 27 2011 at 8:15 AM Rating: Good
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Iron Chef Olorinus wrote:
No mention of the mage nerf. Great.


Sure they did, thats what they think strategy means.
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#17 Jul 27 2011 at 9:52 AM Rating: Good
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Well, I suppose its a sort-of apology from Yoshi-P, so I might be inclined to forgive them a little. At least they're willing to admit they went overboard with the mage nerfs (though they won't simply say it outright that its the MP costs that bothers so many), which is more than some do.

I'll grit my teeth and bide my time until the last piece of the puzzle falls into place, though I still maintain that they're secretly trying to destroy solo play.
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#18 Jul 27 2011 at 10:01 AM Rating: Good
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Simool wrote:
The jist of this letter:

"Yes, we know we made of changes, we had to start somewhere. Adjustments are forthcoming. Chill. We are working on it right now so news on 1.19 will have to wait a little bit"

I'm perfectly fine with that.


And with this bit

Quote:
It looks like about 280 people have cleared Dzemael Darkhold (as of Tuesday, July 26 at 2:00 a.m. PDT / at 9:00 a.m. GMT). But there are rewards you can’t get just by killing the last boss. Stick to it, though, and keep searching for the key to unlocking that additional treasure! (That’s a metaphor. It’s not an actual key...)


They said more or less... "All you bragging about how simple and worthless the dungeons are... well less than 300 of you have beaten the boss and NONE of you have fully figured it out"
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#19 Jul 27 2011 at 10:02 AM Rating: Excellent
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I thought they were bragging they have over 250 people still playing.
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#20 Jul 27 2011 at 10:05 AM Rating: Decent
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Glitterhands wrote:
Well, I suppose its a sort-of apology from Yoshi-P, so I might be inclined to forgive them a little. At least they're willing to admit they went overboard with the mage nerfs (though they won't simply say it outright that its the MP costs that bothers so many), which is more than some do.

I am a rather passive person, so I apologize for saying this; but comments like this kind of irritate me. The MP costs were most definitely not balanced and need fixing. I want to get that out there right away. But the idea that anyone on the development team owes us an apology is kind of ridiculous. The bar was set, quite literally, impossibly high. They pushed this content out hot off the presses and we still thought it was too delayed. There is absolutely no way they had enough time to properly test all of the new mechanics. It's entirely possible that the new spell costs looked fine on paper, so that is what they went with in order to get it to us, the players, as fast as possible. Expecting them to apologize for missing the mark a little on one part of a massive content patch that was released virtually as soon as the code was submitted is rather short sighted as I see it. What I do expect is for them to tweek this as soon as possible and have things re-balanced before 1.19, which is what Yoshi-P has promised.
#21tpgsoldier, Posted: Jul 27 2011 at 10:21 AM, Rating: Sub-Default, (Expand Post) Roughly 1% of the population clearing the most cutting edge content in the game in under a week. Thats actually a very high amount. Compare it to wow. If 1% of the 13 million people beat the most cutting edge content in the first week of release(a 25 man heroic dungeon) that would be roughly 5200 groups of 25 people. If wow has say 520 servers that would be 10 group per server. End game content there would never be cleared by so many people in such a short amount of time.
#22 Jul 27 2011 at 10:53 AM Rating: Excellent
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tpgsoldier wrote:
Perrin, ****** Superhero wrote:
Simool wrote:
The jist of this letter:

"Yes, we know we made of changes, we had to start somewhere. Adjustments are forthcoming. Chill. We are working on it right now so news on 1.19 will have to wait a little bit"

I'm perfectly fine with that.


And with this bit

Quote:
It looks like about 280 people have cleared Dzemael Darkhold (as of Tuesday, July 26 at 2:00 a.m. PDT / at 9:00 a.m. GMT). But there are rewards you can’t get just by killing the last boss. Stick to it, though, and keep searching for the key to unlocking that additional treasure! (That’s a metaphor. It’s not an actual key...)


They said more or less... "All you bragging about how simple and worthless the dungeons are... well less than 300 of you have beaten the boss and NONE of you have fully figured it out"



Roughly 1% of the population clearing the most cutting edge content in the game in under a week. Thats actually a very high amount. Compare it to wow. If 1% of the 13 million people beat the most cutting edge content in the first week of release(a 25 man heroic dungeon) that would be roughly 5200 groups of 25 people. If wow has say 520 servers that would be 10 group per server. End game content there would never be cleared by so many people in such a short amount of time.


Give it a rest with the WoW comparisons. This game ISN'T WoW. And for the thousandth time, what they released is NOT ENDGAME CONTENT. It's a dungeon they made to hold people over while they work on fixes. Not to mention, it's NOT a 25 man raid, it's an 8 man raid. It is a billion times easier to get 8 quality players together and get through a dungeon than it is to get 25 players together. Oh, also... there is a 1 hour timer on the whole dungeon, meaning it isn't supposed to be enormous like some of the raids that seem to take WEEKS in WoW.

And honestly, why even compare it to WoW? Everyone in the world knows that WoW has a massive dev team, a far superior game engine (functionally), and none of the problems that have plagued FFXIV since launch. Enough already.
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#23 Jul 27 2011 at 11:02 AM Rating: Default
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BartelX wrote:
tpgsoldier wrote:
Perrin, ****** Superhero wrote:
Simool wrote:
The jist of this letter:

"Yes, we know we made of changes, we had to start somewhere. Adjustments are forthcoming. Chill. We are working on it right now so news on 1.19 will have to wait a little bit"

I'm perfectly fine with that.


And with this bit

Quote:
It looks like about 280 people have cleared Dzemael Darkhold (as of Tuesday, July 26 at 2:00 a.m. PDT / at 9:00 a.m. GMT). But there are rewards you can’t get just by killing the last boss. Stick to it, though, and keep searching for the key to unlocking that additional treasure! (That’s a metaphor. It’s not an actual key...)


They said more or less... "All you bragging about how simple and worthless the dungeons are... well less than 300 of you have beaten the boss and NONE of you have fully figured it out"



Roughly 1% of the population clearing the most cutting edge content in the game in under a week. Thats actually a very high amount. Compare it to wow. If 1% of the 13 million people beat the most cutting edge content in the first week of release(a 25 man heroic dungeon) that would be roughly 5200 groups of 25 people. If wow has say 520 servers that would be 10 group per server. End game content there would never be cleared by so many people in such a short amount of time.


Give it a rest with the WoW comparisons. This game ISN'T WoW. And for the thousandth time, what they released is NOT ENDGAME CONTENT. It's a dungeon they made to hold people over while they work on fixes. Not to mention, it's NOT a 25 man raid, it's an 8 man raid. It is a billion times easier to get 8 quality players together and get through a dungeon than it is to get 25 players together. Oh, also... there is a 1 hour timer on the whole dungeon, meaning it isn't supposed to be enormous like some of the raids that seem to take WEEKS in WoW.

And honestly, why even compare it to WoW? Everyone in the world knows that WoW has a massive dev team, a far superior game engine (functionally), and none of the problems that have plagued FFXIV since launch. Enough already.


Why does comparing this games current (10+ months into retail) end game to the benchmark in the MMO genre bother you so much. Even if this isnt supposed to be end game content, we are almost 1 year in at some point SOMETHING has to be considered end game. They have promised big things but if this is the cutting edge end game content at the one year mark(which it most likely wll be) It is end game content.
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#24 Jul 27 2011 at 11:08 AM Rating: Decent
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I'm fine with the mage "nerf." Spells were way too cheap before, I thought. If the situation were as utterly broken as some people claim it is, nobody would be clearing the dungeons.

SE probably raised MP costs a bit too much, and they will adjust it; they're obviously not leaving the issue of class balance forever. :)
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#25 Jul 27 2011 at 11:17 AM Rating: Excellent
Nice post, Hulan. I think some people feel a little too much self entitlement in regards to how SE should be communicating with us.
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#26 Jul 27 2011 at 11:21 AM Rating: Excellent
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Why does comparing this games current (10+ months into retail) end game to the benchmark in the MMO genre bother you so much.

Because you seem to have nothing new to say about it, and repeating familiar comparisons is both boring and unproductive.

Further, FFXIV is clearly for people who don't prefer WoW, or they'd be playing WoW. That simple fact undercut a lot of the value in WoW comparisons even back when they were fresh.
#27 Jul 27 2011 at 11:22 AM Rating: Good
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I was under the impression that these instanced dungeons were more of a "warm up" for the development staff. Part of the reason things move so slow is they following a model that was never part of the original failed model. They are learning how to big the game on the fly using resources they are learning on the fly. They cannot afford to make any major mistakes that cannot be fixed immediately.

We are still beta testers until they start charging us. That's why they keep telling us to voice our opinions.

It would be a slap in the face if SE considered the instances to be endgame material.

Also, I wish people would stop saying "I can't believe this isn't done, its been XX months since the game came out". If that's your mentality...you will be disappointed for quite some time.
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#28 Jul 27 2011 at 1:09 PM Rating: Excellent
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Quote:

Roughly 1% of the population clearing the most cutting edge content in the game in under a week. Thats actually a very high amount. Compare it to wow. If 1% of the 13 million people beat the most cutting edge content in the first week of release(a 25 man heroic dungeon) that would be roughly 5200 groups of 25 people. If wow has say 520 servers that would be 10 group per server. End game content there would never be cleared by so many people in such a short amount of time.


you're not comparing it right. Just because its the hardest thing in game, doesn't mean that its difficulty is all that high. It would be more along the lines of comparing it to a new 5 man instance released in a wow patch.

Thing that bugs me about the MP 'adjustment' is that it was heals only. That leads me to believe that it was intended only to make healing challenging, and its a crappy way to do it. At a time when competitors are inserting challenges to healing such as heal over time, big heals, small heals, damage shields being better in different scenarios, I think its pretty pathetic that all we're getting is Big heal vs Smaller heal vs expensive group heal. And its fine that they're fiddling with it or whatever, but that should be done in house. Delays are better than meddling with the live servers too often.
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#29 Jul 27 2011 at 2:22 PM Rating: Excellent
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tpgsoldier wrote:
Why does comparing this games current (10+ months into retail) end game to the benchmark in the MMO genre bother you so much. Even if this isnt supposed to be end game content, we are almost 1 year in at some point SOMETHING has to be considered end game. They have promised big things but if this is the cutting edge end game content at the one year mark(which it most likely wll be) It is end game content.


It bugs me because everyone knows that FFXIV is not in a good state. Trying to compare it to a game like WoW is ridiculous. There are very few similarities between the 2 games other than that they are MMO's, so why even make the comparison? Also, as I mentioned in my post, your comparison is completely flawed because you are comparing apples to oranges (25 man raids meant as endgame content to 8 man raids meant as filler content while they work on more).

And no, something doesn't HAVE to be considered endgame. Right now, FFXIV just doesn't have an endgame. There is no long treck through a series of dungeons to upgrade your gear, or some form of emblem progression to unlock high level gear. Right now, we have some activities to keep people interested and having fun as the game gets completely rennovated. Part of the problem is that you have this mentality that everything has to mirror what has been done in the past and that really isn't necessary. Certainly there are times when mimicking what has already been done is important (auto attack changes, etc.), but it doesn't need to be that way with everything.

Edited, Jul 27th 2011 7:18pm by BartelX
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#30 Jul 27 2011 at 2:28 PM Rating: Decent
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Well, to be fair, people are only comparing it to mechanics that currently work because 14 already tried something completely new for newness' sake...

But I concede your point. I just see where WoW comments are coming from because I don't think I've made a post in the last month that didn't mention FFXI in it and mechanics I like from that game.
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#31 Jul 27 2011 at 4:07 PM Rating: Good
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and skill points for levequests between ranks 20–30.

I'm really glad they're looking at this. 5 star everything and at most I'm getting 1.3k(Closer to 1k) as a max bonus, with 75-120 sp per mob. This is really slow leveling. Add this to the reduced gil reward and there's not a lot of incentive for me to log on and do leves anymore(I completely ignored those from the last reset).

I can deal with the lower exp from the mobs themselves, I just hope they increase the bonus by a good bit(I don't really get that leve failing thing as I never really linked with people).
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