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Targeting... seriously?Follow

#1 Jul 30 2011 at 10:08 AM Rating: Good
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I came back to try some of the changes in 1.18 and it's almost inspired how awful each and every targeting mode is. None of them work correctly or I should say... intuitively.

Seriously, it almost seems like it was easier to start battle before auto-attack. How hard is it to create an intuitive targeting system??

Very put off.
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#2 Jul 30 2011 at 10:22 AM Rating: Default
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I believe it just takes some time to get use to it.
I ended up going into my settings and changing my targeting button to F1 so now I just hit F1 and enter.

I took some getting use to but I have.
But would like to see it fixed up alittle more.
Good luck
#3 Aug 01 2011 at 12:04 AM Rating: Decent
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One year just isn't enough, post release. A good ten or so, by then we should see something more intuitive.

After playing Conjurer tonight in Dzemael, because nobody else wanted to, the poor targeting really got to me. I'm just looking at the screen in disgust afterwards, with how clumsy and awkward it is for a thought in my head to actually then result in the action taking place.

Edited, Aug 1st 2011 2:18am by Coyohma
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#4 Aug 01 2011 at 5:51 AM Rating: Decent
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To be honest, I came back to give it a shot and I found it sooooo much better. I am very happy with the combat change, it felt like the goofy tooth has been removed and slow/clunky combat no longer exists. I actually feel like I am in control of my character.
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#5 Aug 01 2011 at 6:45 AM Rating: Good
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Originally, my only real gripe about the new Auto Attack targeting system was the lack of target lock, as it was in FFXI.
I then realized that I could manually lock-on to my target with the right stick/button (obviously I use a controller). I've since gotten used to the flow -- move cursor to target > confirm target > lock-on.

Maybe I've neglected to see an option somewhere that makes the game auto lock-on target? (again like XI)
If not, I do hope they'll include it in the future. Regardless, I'm totally digging this new battle system ^^
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#6 Aug 01 2011 at 7:16 AM Rating: Good
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What I'm curious is about, is how one swaps between targeting modes in Targeting Mode A, I like mode A because it didn't appear to have different "modes" (enemy, ally, all) etc and just seemed to remain on all. Yet occasionally I'll be playing and some series of controller input causes it to change to enemy or ally, and then I have to enter the options menu and change it off of type A and back to reset it to all.

Anyone else run into this? Is there some strange input method on the controller that causes type A to change between modes?
#7 Aug 01 2011 at 8:37 AM Rating: Excellent
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RamseySylph wrote:
What I'm curious is about, is how one swaps between targeting modes in Targeting Mode A, I like mode A because it didn't appear to have different "modes" (enemy, ally, all) etc and just seemed to remain on all. Yet occasionally I'll be playing and some series of controller input causes it to change to enemy or ally, and then I have to enter the options menu and change it off of type A and back to reset it to all.

Anyone else run into this? Is there some strange input method on the controller that causes type A to change between modes?

By holding the auto-run button and pressing another button it will switch your targets.

Auto-run + Emote button : All
Auto-run + Menu button : Players
Auto-run + Cancel button : Party
Auto-run + Confirm button : Enemies
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#8 Aug 01 2011 at 8:43 AM Rating: Excellent
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Validai wrote:
RamseySylph wrote:
What I'm curious is about, is how one swaps between targeting modes in Targeting Mode A, I like mode A because it didn't appear to have different "modes" (enemy, ally, all) etc and just seemed to remain on all. Yet occasionally I'll be playing and some series of controller input causes it to change to enemy or ally, and then I have to enter the options menu and change it off of type A and back to reset it to all.

Anyone else run into this? Is there some strange input method on the controller that causes type A to change between modes?

By holding the auto-run button and pressing another button it will switch your targets.

Auto-run + Emote button : All
Auto-run + Menu button : Players
Auto-run + Cancel button : Party
Auto-run + Confirm button : Enemies


And if ya don't like that, go with /tmode C. It's set to all and can't be changed.
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#9 Aug 01 2011 at 9:05 AM Rating: Good
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Ah, there we go. Targeting mode C it is. Ty for the info on mode A though!
#10 Aug 01 2011 at 10:40 AM Rating: Good
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Bezmir wrote:
I believe it just takes some time to get use to it.

This is probably about the worst excuse you could come up with for anything regarding a company who has had nearly a decade to get it right. Perhaps we should give them another decade? Maybe XIV will be intuitive by the time I'm ready to have children...
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#11 Aug 01 2011 at 11:35 AM Rating: Excellent
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200 posts
Validai wrote:
Originally, my only real gripe about the new Auto Attack targeting system was the lack of target lock, as it was in FFXI.
I then realized that I could manually lock-on to my target with the right stick/button (obviously I use a controller). I've since gotten used to the flow -- move cursor to target > confirm target > lock-on.

Maybe I've neglected to see an option somewhere that makes the game auto lock-on target? (again like XI)
If not, I do hope they'll include it in the future. Regardless, I'm totally digging this new battle system ^^


it is under the in game configurations, don't remember which one right of the top of my head but its in there.
#12 Aug 01 2011 at 11:40 AM Rating: Good
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Quote:
it is under the in game configurations...

Sweet! I must have missed it, but I'll give it another look-through. Thanks for the confirmation!
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