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Auction or Consignment?Follow

#1 Jul 31 2011 at 9:56 PM Rating: Good
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I've see alot of people over time say that they need an Auction House, but these days how many people actualy use MMO auctions houses for auctions?

Since the advent of the "Buy it Now" button I've personaly stoped even looking at auctions without a buy out price, and I'm pretty sure I'm not alone.

Vanguard, at least when it came out, did not actualy have an "Auction House" but instead built in a very similar system that allowed players to simply put items up for sale on a consignment like system.They called it the Broker. There was no waiting around to see if you won an auction or trying to out bid someone, if the item was being sold you could buy it.

I personaly liked the change of pace after playing FFXI and WoW.

Edited, Jul 31st 2011 11:57pm by zurinadrg
#2 Jul 31 2011 at 10:18 PM Rating: Decent
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zurinadrg wrote:
I've see alot of people over time say that they need an Auction House, but these days how many people actualy use MMO auctions houses for auctions?

Since the advent of the "Buy it Now" button I've personaly stoped even looking at auctions without a buy out price, and I'm pretty sure I'm not alone.

Vanguard, at least when it came out, did not actualy have an "Auction House" but instead built in a very similar system that allowed players to simply put items up for sale on a consignment like system.They called it the Broker. There was no waiting around to see if you won an auction or trying to out bid someone, if the item was being sold you could buy it.

I personaly liked the change of pace after playing FFXI and WoW.

Edited, Jul 31st 2011 11:57pm by zurinadrg



Ebay style auction house with buy it now prices if the seller wants to use them. Connected to all 3 major cities.
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#3 Jul 31 2011 at 10:20 PM Rating: Good
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So exactly like WoW has it.
#4 Jul 31 2011 at 10:24 PM Rating: Decent
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zurinadrg wrote:
So exactly like WoW has it.



Yes please, maiboxes 10 feet from the Auction house just like wow too.
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#5 Jul 31 2011 at 11:07 PM Rating: Excellent
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there are a bunch of different types of auctions, and actually if you argue well enough you could say that any negotiation of price fits one of the auction molds.

But yeah, broker or buy it now or whatever you want to call it is really the best way to go about these things. I want to set my price, I want all my customers to be able to see my price easily, and I want transactions to be as quick as possible. Wards are still struggling with the last two.

Quote:

Yes please, maiboxes 10 feet from the Auction house just like wow too.


Also I think we can move past this too. if my inventory has space, just give me what I bought.

Edited, Aug 1st 2011 1:09am by KujaKoF
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#6 Jul 31 2011 at 11:31 PM Rating: Good
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KujaKoF wrote:
there are a bunch of different types of auctions, and actually if you argue well enough you could say that any negotiation of price fits one of the auction molds.

But yeah, broker or buy it now or whatever you want to call it is really the best way to go about these things. I want to set my price, I want all my customers to be able to see my price easily, and I want transactions to be as quick as possible. Wards are still struggling with the last two.

Quote:

Yes please, maiboxes 10 feet from the Auction house just like wow too.


Also I think we can move past this too. if my inventory has space, just give me what I bought.

Edited, Aug 1st 2011 1:09am by KujaKoF


Exactly like F2P Korean/Chinese/Taiwanese MMOs.

Not a bad thing though, since games like PW claim to have 5 times the peak players of WoW.
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#7 Aug 01 2011 at 7:11 AM Rating: Decent
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FFXI never sent things to your mailbox (unless it was an item that had gone unsold for a week on the auction.) It also did not resemble WoW's buy it now/auction system. It was more like a blind non-competitive auction. You couldn't see what price the person had place an item on the auction for, you could only see the price the last 10 times that item had sold.

So with that information in hand, you could "bid." If you bid over the asking price you got the item, under, nothing. This happened immediately, there was no time waiting for an auction to expire, or outbidding other people.

I preferred FFXI's auction system, but the market wards have honestly been more than enough for me since the recent changes, it seems like people are actually buying things these days. If anything, some simple method of streamlined sales of base materials would be nice, I'd probably end up vendoring most of that crap regardless of whether there was an auction house.
#8 Aug 01 2011 at 8:02 AM Rating: Decent
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As soon as i can find HQ material at the market ill be fine with the market.
( For example if there are 50 belts. And im trying to find a hq 2 or hq 3 belt...
the current market only shows me the 20 cheapest belts. Well. Than i have to search
the other 30 ones. Market for market. Npc for npc. Just to find out nq stuff and
some 999999999gil ones. That actually can be frustrating. )

Also id like to see a price history and a connection between the cities.

If they implement these three things id say im absolutely fine with the current market.
As long as they dont... i will miss the old auction house system.

Also i have to admit, that its much better now, than it was at the release.
#9 Aug 01 2011 at 8:34 AM Rating: Decent
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The market sucks. It will always suck. And until they bring back the auction house my wife won't play the game...so I'm lonely.

Tried to buy her a hat yesterday. Found one, yet whoever was selling it was not in the right area.

Didn't get the hat. I just can't bring myself to walk through every ward looking for it. Shouldn't have to.

Wife smiled when I told her about the hat. Well..kinda smile...maybe more like a smirk.

Build an AH....they will come.
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#10 Aug 01 2011 at 9:24 AM Rating: Good
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Simool wrote:
Tried to buy her a hat yesterday. Found one, yet whoever was selling it was not in the right area.

Didn't get the hat. I just can't bring myself to walk through every ward looking for it. Shouldn't have to.


I'm not saying the current system is fantastic... but it's not like it doesn't tell you which ward to go to for the item. You're the one that decided to be in another ward for whatever reason and not check which actual ward the item was in... Oh gee what's that big *** red star above this persons head and why did it load before all the other retainers...

Look, it's not efficient... but for now it gets the job done a ton better than release wards did.
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#11 Aug 01 2011 at 9:44 AM Rating: Good
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Perrin, ****** Superhero wrote:


I'm not saying the current system is fantastic... but it's not like it doesn't tell you which ward to go to for the item. You're the one that decided to be in another ward for whatever reason and not check which actual ward the item was in... Oh gee what's that big *** red star above this persons head and why did it load before all the other retainers...

Look, it's not efficient... but for now it gets the job done a ton better than release wards did.


Does that mean we stop asking for something better? Maybe his representation was a bit of a dramatization, but it's not all THAT far from the reality. Running back and forth to a wall and teleporting to various hallways is still a silly way to handle a trading system.
#12 Aug 01 2011 at 9:45 AM Rating: Decent
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Don't think you understand. Item search says there's a hat. But next to the hat it has a 0. Correct me if I'm wrong...doesn't that say there is a hat, somewhere, but cannot give me the exact location.

Maybe I need to be educated as to how to find stuff when the item search won't tell me which ward its in?

Without physically going in each ward hunting it down.
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#13 Aug 01 2011 at 10:01 AM Rating: Excellent
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Simool wrote:
Don't think you understand. Item search says there's a hat. But next to the hat it has a 0. Correct me if I'm wrong...doesn't that say there is a hat, somewhere, but cannot give me the exact location.

Maybe I need to be educated as to how to find stuff when the item search won't tell me which ward its in?

Without physically going in each ward hunting it down.

If I recall correctly, if it says 0, it means none are up for sale, in any ward at all. It used to be limited to the items sold in the right wards, but now that it list all the items, their prices, the retainer name and ward it's located at, you don't go in blindly anymore.

You just click the hat, mark the retainers, teleport to where the retainer is (you actually have to read from the previous list and remember where they are -- stupid, I know), run to the star, click the retainer, find the product, buy the product.

Still a long list of unnecessary steps, but it's helluva lot better than it was at release!
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#14 Aug 01 2011 at 10:12 AM Rating: Good
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Docent42 wrote:

If I recall correctly, if it says 0, it means none are up for sale, in any ward at all. It used to be limited to the items sold in the right wards, but now that it list all the items, their prices, the retainer name and ward it's located at, you don't go in blindly anymore.


If that was true, then wouldn't the item search list every type of hat in the game and put a 0 by it? In this case there were 2 hats with zeros and 2 with 1 or 2 by them.

I swear I remember reading that if the item search comes up with a 0 by it, that means the item exists, but cannot tell you which ward the item is in.
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#15 Aug 01 2011 at 10:55 AM Rating: Decent
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It means someone has had one up for sale at some point. Items don't appear on the list until someone does - easily seen after a few previous updates, lists missing items etc.
#16 Aug 01 2011 at 11:01 AM Rating: Decent
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Torrence, I never said that the system was ideal... just that it works a lot better than Simool portrayed it. Definately I'd like something better, but honestly it's good enough for now that I'd rather they focused on more content and the other "major" items they are working on.

Simool,

It used to only list items that were in the correct ward but still put a star over folks selling the item in the wrong ward. It now tells you where the items are and how many of each, but it will only list 0 for items that have previously been sold... if never sold then it won't be on the list at all.
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#17 Aug 01 2011 at 11:27 AM Rating: Good
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Perrin, ****** Superhero wrote:

Simool,

It used to only list items that were in the correct ward but still put a star over folks selling the item in the wrong ward. It now tells you where the items are and how many of each, but it will only list 0 for items that have previously been sold... if never sold then it won't be on the list at all.


Alrighty...thx.
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#18 Aug 01 2011 at 1:36 PM Rating: Decent
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Simool wrote:
Perrin, ****** Superhero wrote:

Simool,

It used to only list items that were in the correct ward but still put a star over folks selling the item in the wrong ward. It now tells you where the items are and how many of each, but it will only list 0 for items that have previously been sold... if never sold then it won't be on the list at all.


Alrighty...thx.


FFXI actually did the same thing with the auction. Very rare high level items would only appear on the non-Jeuno AH list at all if someone was bored and posted it there just to be a completionist.
#19 Aug 01 2011 at 3:30 PM Rating: Decent
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I'd actually prefer a stock market style exchange where you can give both buy and sell orders and the transaction is carried out as soon as there are matching orders. That way if you're in a hurry and you need to buy/sell an item, simply meet the opposing offer. If you prefer to go for a better price, you can give an order that does not meet the opposing offer and hope the price moves in your direction.

I imagine the reason this type of exchange has not been used in MMOs is because it'd necessitate the ability to be able to either store items directly on the exchange or the exchange would have to be able to access your inventory/storage. But do we really need to have limited space? I don't think so. Technical obstacles are a different matter, but you'd think modern servers and networks could handle it.

Edited, Aug 1st 2011 5:32pm by Omena
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#20 Aug 01 2011 at 3:54 PM Rating: Excellent
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Omena wrote:
I'd actually prefer a stock market style exchange where you can give both buy and sell orders and the transaction is carried out as soon as there are matching orders. That way if you're in a hurry and you need to buy/sell an item, simply meet the opposing offer. If you prefer to go for a better price, you can give an order that does not meet the opposing offer and hope the price moves in your direction.

I imagine the reason this type of exchange has not been used in MMOs is because it'd necessitate the ability to be able to either store items directly on the exchange or the exchange would have to be able to access your inventory/storage. But do we really need to have limited space? I don't think so. Technical obstacles are a different matter, but you'd think modern servers and networks could handle it.

Edited, Aug 1st 2011 5:32pm by Omena


That would be an RMT companies dream. also causes some logistical issues or annoyances if you purchase your Item X and run out of money before someone puts up item Y you maybe wanted more.
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#21 Aug 02 2011 at 8:35 AM Rating: Decent
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KujaKoF wrote:

That would be an RMT companies dream. also causes some logistical issues or annoyances if you purchase your Item X and run out of money before someone puts up item Y you maybe wanted more.

I don't see how this is an RMT dream any more than other trading platforms.

As far as your annoyance issue goes, I don't understand it. Why is running out of money a problem? If you buy item X and your gil goes to zero, how do you propose other systems let you have item Y as well?
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#22 Aug 02 2011 at 11:22 AM Rating: Excellent
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Omena wrote:
KujaKoF wrote:

That would be an RMT companies dream. also causes some logistical issues or annoyances if you purchase your Item X and run out of money before someone puts up item Y you maybe wanted more.

I don't see how this is an RMT dream any more than other trading platforms.

As far as your annoyance issue goes, I don't understand it. Why is running out of money a problem? If you buy item X and your gil goes to zero, how do you propose other systems let you have item Y as well?


It would be an RMT companies dream because they have many players storing gold. they can easily setup under this system that any of the top items go up for sale, they'll bid high and buy up the entire supply. RMT corner markets on items by throwing man hours at them, both dominating the spawn and constant AH searching, you don't want to implement a system that removes man hours from the equation, because then its biggest wallet wins.

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#23 Aug 02 2011 at 2:19 PM Rating: Decent
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KujaKoF wrote:

It would be an RMT companies dream because they have many players storing gold. they can easily setup under this system that any of the top items go up for sale, they'll bid high and buy up the entire supply. RMT corner markets on items by throwing man hours at them, both dominating the spawn and constant AH searching, you don't want to implement a system that removes man hours from the equation, because then its biggest wallet wins.

Well, obviously RMT can buy the whole exchange dry just as they can buy the whole AH in any game dry. The only way you can eliminate RMT is to stop trade completely, but that'd be like banning cars because people get into traffic accidents.
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#24 Aug 02 2011 at 2:29 PM Rating: Good
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Omena wrote:
KujaKoF wrote:

It would be an RMT companies dream because they have many players storing gold. they can easily setup under this system that any of the top items go up for sale, they'll bid high and buy up the entire supply. RMT corner markets on items by throwing man hours at them, both dominating the spawn and constant AH searching, you don't want to implement a system that removes man hours from the equation, because then its biggest wallet wins.

Well, obviously RMT can buy the whole exchange dry just as they can buy the whole AH in any game dry. The only way you can eliminate RMT is to stop trade completely, but that'd be like banning cars because people get into traffic accidents.


Right, I'm just saying that with this possible system, instead of having several people checking markets periodically for items, One guy can set it up every morning on several servers, you've completely negated the one barrier that RMT actually has to deal with, labor.
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#25 Aug 02 2011 at 4:03 PM Rating: Decent
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KujaKoF wrote:

Right, I'm just saying that with this possible system, instead of having several people checking markets periodically for items, One guy can set it up every morning on several servers, you've completely negated the one barrier that RMT actually has to deal with, labor.

So your issue here is that it's too convenient? That's just *** backwards, I'm afraid. Real customers come first, fighting RMT is secondary. The solution is not to make selling and buying a pain in the ******.
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#26 Aug 02 2011 at 5:39 PM Rating: Good
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Omena wrote:
KujaKoF wrote:

Right, I'm just saying that with this possible system, instead of having several people checking markets periodically for items, One guy can set it up every morning on several servers, you've completely negated the one barrier that RMT actually has to deal with, labor.

So your issue here is that it's too convenient? That's just *** backwards, I'm afraid. Real customers come first, fighting RMT is secondary. The solution is not to make selling and buying a pain in the ******.


Its not about fighting RMT. I never said it was. However if I was running an RMT company, I'd love to see this system in place. it would cut my AH manipulation overhead to next to nothing, or allow me to have my people spend that much more time on farming or NMs or whatever else those guys do.

I actually agree with you that making things harder hurts players more than RMT, but apparently this is the line I don't want to see crossed. I'm all for making things convenient to the player, I've been arguing against the wards for a year now on that argument. But at least with a clean database buy it now type AH like wow/rift/ebay, someone has to see the item and hit some buttons at their computer. I think automatic purchasing could prove far too abusive. You can lock out an item with a big enough wallet.

Edited, Aug 2nd 2011 7:42pm by KujaKoF
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