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Rank 20 LevequestsFollow

#1 Aug 01 2011 at 11:29 AM Rating: Good
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Just wondering if someone could clear up some confusion I'm having over the rank 20 levequests...

As a rank 20 lancer (25 Physical) I'm getting annihilated by the rank 20 levequests at a one start difficulty rating. All the targets are level 25. Should I rank up some healing classes for cure/regen or maybe try back again when I'm level 23-25?

Any tips would be greatly appreciated!
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#2 Aug 01 2011 at 11:37 AM Rating: Excellent
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I remember some of the R20 levequests being very difficult.
Leveling a couple other jobs would make leveling your Lancer significantly easier.

I recommend putting a few levels into PUG for 'Second Wind' (saved my life more times than I can count) and also THM for 'Sacrifice' and/or CNJ for 'Cure'
Picking up 'Rampart' from GLD or other defense boosting abilities/spells wouldn't be a bad idea either.

While you're doing this your Physical level will be increasing which will help your survivability as well.

The best way to survive these levequests however, would be to do them in a group.
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#3 Aug 01 2011 at 12:05 PM Rating: Excellent
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I ran my LNC through a few sets of R20 leves and had no issue at 3 and 4 star...

I'm doing mine in Gridania whenever I have spares from my PGL so it's only been about 6 since the patch. But Only once did I have to lower difficulty.

I use Protect/Shell along with Stygian Spikes and Sacrifice II (When I hit 23 I think I'll have enough to pop Siphon MP on as well)

I've got Second Wind II as Vali suggested and everything else is LNC stuff.

Mainly from what I see, LNC at the lower ranks relies a lot more on autoattack than other classes so make sure to use Speedsurge or whatever in conjunction with the TP skill (I keep forgetting what it is, maybe invigorate?) And then that should leave you room for I think 2 or maybe it was 3 WS I use Trammel and I think Puncture (maybe that's ARC, whatever the LNC one is that is AOE but only in a line).

I'm really not having any issues and I'm using crap gear that all my R20s share... ie: none of it has class prefrences on it, I use it for my lower crafts, my mages, and my melees.
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#4 Aug 01 2011 at 12:31 PM Rating: Excellent
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Perrin, ****** Superhero wrote:
Mainly from what I see, LNC at the lower ranks relies a lot more on autoattack than other classes so make sure to use Speedsurge or whatever in conjunction with the TP skill (I keep forgetting what it is, maybe invigorate?) And then that should leave you room for I think 2 or maybe it was 3 WS I use Trammel and I think Puncture (maybe that's ARC, whatever the LNC one is that is AOE but only in a line).

I'm really not having any issues and I'm using crap gear that all my R20s share... ie: none of it has class prefrences on it, I use it for my lower crafts, my mages, and my melees.

Actually, being in that level range myself, I have had a lot more luck sticking to responsive and lower cost TP skills. I usually use Feint and Haymaker[PGL] until I have around 1500 TP, then hit Skewer II or Trammel. Also, it is of paramount importance that you get Pierce and if possible line up your first shot if soloing. If you are fighting groups of enemies, you can pop Invigorate and hit 2+ enemies then pop on a Heavy Thrust to start off the fight with 2k TP, which goes a long way towards keeping yourself alive with Second Wind and reactive TP abilities.

If you fight in that way, I virtually don't even notice auto-attack. I'm almost constantly using abilities of one kind or another.

Edited, Aug 1st 2011 2:34pm by Hulan
#5 Aug 01 2011 at 12:43 PM Rating: Good
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Hulan wrote:
If you fight in that way, I virtually don't even notice auto-attack. I'm almost constantly using abilities of one kind or another.


As they say, more than one way to skin a cat ^.^

Really though, for me LNC and ARC feel like the two fastest classes post patch. My ARC I never usually use an auto-attack, but my LNC I let every other hit or so go because it honestly still feels fast and the auto hits pretty hard. I'll pay a bit more attention next time I do some LNC leves and maybe give your way a shot as well.

I think when I hit 30ish there won't be time for any auto's to proc, just right now the way I run my skillbar I don't have that much room for non-survival stuff and I don't run out of HP, MP, or feel like it's slow at all when doing the higher star runs. The same strategy is not working for me on my GLD or MRD without modification FYI. It works in a similar way, but without speedsurge you're better off popping TP attacks as fast as possible.
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#6 Aug 01 2011 at 12:50 PM Rating: Good
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Perrin, ****** Superhero wrote:
I think when I hit 30ish there won't be time for any auto's to proc, just right now the way I run my skillbar I don't have that much room for non-survival stuff and I don't run out of HP, MP, or feel like it's slow at all when doing the higher star runs.

This is a good point, and kind of illustrates the two styles quite well. As much of a travesty as it is, I admit I have not leveled either of the DoM classes yet, so my sustainability hinges on two things alone: Second Wind and killing them as fast and as frantically as possible. My way hits like a tank, and is fun in a frantic "please let me kill him first" sort of way, but yours is the tortoise to my hare. Or perhaps regular cannon to my glass cannon would be a more apt metaphor.
#7 Aug 01 2011 at 4:22 PM Rating: Decent
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Sadly the difficulty of these leves is not equal, and I think that could be your biggest problem.
"Securing Horizon's Edge" "The Wight Stuff" "To Catch a Thief" and... "The one with the Lalafell Pugilists" are rather difficult compared to most other leves. The mobs are just plain more difficult and have much higher attack and more skills to use against you.
"Reforesting Tranquil" and "Omg more Imps hiding as livestock" are just far easier to do.
Catcuars suck no matter the level though. If they get the TP, you're probably going to die.

Leveling Pugilist to get Second Wind, and Conjurer/Thaumaturge for Cure/Sacrifice is a good idea for solo. Bloodbath from Marauder is also great(Stack it with Ferocity for the highest Hp return), though you might not have the points to set it now(Depending on your setup).

Out of the ones I listed as most difficult, "The Wight Stuff" is really the worst. They have high attack, an annoying knockback move, some move that forces you to lose target and then hits you, and worst of all, an HP draining attack that is pretty heavy(150-300 is the range I usually see).

Unless it's for Guild Marks or something, I'd probably just skip that one now. The trouble just isn't worth the 3k reward you're probably going to get.
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#8 Aug 01 2011 at 4:42 PM Rating: Good
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You're problem could be two things.

First, as stated before, all leve's aren't equal. Some are indeed more difficult than others. Also, some mobs are easier for some classes than they are for others. If you stick with it, you'll figure out slowly which you can tackle.

Second, your physical level is low. Trying out leves at phys lvl 25, r20 is a VERY different experience than someone like myself who is already phys lvl 50. Pick up some other jobs/classes to gain skills and/or xp or find some friends to party up and knock out those leves together.
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#9 Aug 02 2011 at 9:55 AM Rating: Decent
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Thanks for all the tips guys. I'm going to rank up my of DoW classes and a few DoM for their healing abilities.

w00t
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#10 Aug 02 2011 at 10:21 AM Rating: Decent
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horusleroux wrote:
Thanks for all the tips guys. I'm going to rank up my of DoW classes and a few DoM for their healing abilities.

w00t


Might want to try LL or Grid instead as well, assuming you're in Ul'Dah
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#11 Aug 02 2011 at 11:25 AM Rating: Good
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Growing pains, OP. They'll pass when you get new abilities. Once you get everything to about level 7, hit up Moles and Dodos near Uldah. I did this to get every DoW/DoM class to 12+.

Definitely take Conjurer to at least 8, so you can get Stoneskin and Shock Spikes.

Once you get all of those classes up off the ground, you'll have a variety of buffs and abilities that will help you clear your leves.

You could also hit up local leves to do free crafting. The EXP gained from completing the synths will help increase your physical level, which only makes you stronger.

Edited, Aug 2nd 2011 1:27pm by SFChakan
#12 Aug 02 2011 at 8:39 PM Rating: Good
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I would recommend Conjurer for Protect, Shell and Shock Spikes. Stoneskin cross-class is horrible when you're low rank. Don't bother with Cure either, cross-classing at low rank and you find your Cure heal less than what mob can whack you for. Second Wind (PUG) on the other hand is somewhat useful, it heals more than Cure of same tier and use TP instead, but long CD.

You may want to get the best Optimal Arm and Armour you can afford, at low rank low physical level it can make a huge difference. If you are worried about TP generation and slow Auto-Attack, use Throwing weapon like Bronze Javelin etc., with 5 sec CD it helps a lot in extra dmg and TP gen.
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#13 Aug 02 2011 at 8:51 PM Rating: Good
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Don't forget Bloodbath, a very early ability from Marauder.

I find it a lot easier to use my full range of abilities (having all the DoW at 30+), now that the stamina gauge is gone.
Featherfoot and other defensive abilities see a lot more use now (even while not on Pugilist).

Edited, Aug 2nd 2011 8:56pm by Kirby
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#14 Aug 02 2011 at 9:20 PM Rating: Excellent
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Khornette wrote:
Don't bother with Cure either, cross-classing at low rank and you find your Cure heal less than what mob can whack you for.


Cure/Sacrifice are definitely not as useful as they were pre 1.18, but telling someone to just not bother using it at all is bit insane.
Cure at the OP's current rank with an OK amount of mind(Even 20-25 or so) should be healing for 150-180 at least. There is absolutely no Leve mob that is hitting you for 180 damage a hit(Not counting WS's or Magic). If they are, you may as well stand there because you will never survive the fight.

The OP's biggest problem is getting destroyed due to not having a reliable way to recover HP(Speed Surge is 20-24hp a hit I think). As great as Second Wind is, you are going to take more damage than it will heal in a single fight. Cure is the perfect supplement to that, and with Lancer's naturally high MP(for whatever reason...) he should be **** near invincible with all that.

It's just weird to recommend Second Wind, which will heal about 200HP at OPs level, every 45 seconds, but say that Cure, healing 180~ HP every 5 seconds isn't worth bothering with. That makes no sense to me.
You are completely right about Stoneskin. It's probably not going to last past one hit from most things, and it may not even block that. I barely bothered to set it on my Conjurer(Just solo leves) as it didn't seem much better on the main class either. Just a waste of precious action points(Though if you have a spare 2 points you might as well put it on there)
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#15 Aug 02 2011 at 11:35 PM Rating: Good
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Cure has a cast time compare to instant Second Wind, and during that cast time you could have spent to do something else for example run away when that Imp do this weird shiny chanting (a.k.a Impish Incantation). And Cure I cost 45 Mp, that is a lot if you don't have anyway to regen MP other than standing around. I don't bother with Cure cross-class at all, I always find Second Wind much better for that purpose, I would rather a close call fight that ends quickly than dragging it "safe", more so when certain leves have way more than three weak monsters hitting you and you will want to kill as many little critter ASAP (The Roseling and Bugs in Camp Bloodshore for instance, just yesterday I had a whole bunch of 5 bugs and 1 roseling linked together and while each do 80-100 dmg a hit which isn't much, combine them together they do a nasty amount).
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