I don't understand why you're making Gladiator the underdog. The whole point was that cookiecutters are focussing too much on certain classes, giving the impression that they outweigh other classes by far. The comparrision of Mrd vs Gla was an example that points out it's simply not true.
You keep focussing on block being the holy grail, the trump card. Attacks that can be blocked can also be missed, evaded and parried. And while Mrds don't parry 100% of the time, it does have high frequency. In combination with Feather Foot & Foresight, the gap is really tiny.
Then you bring up abilities and tactics that all classes can use... Another reason why it's not just Gladiator that can tank?
You asked for Mrd's trump card? It's Emnity,Highest Health Pool, Strongest defense and magic defense in general. Defender II is strong on main class and not just for the high hate. The special attacks that you do want to migitate, but you can't except for evade, Mrd migitates better.
Batraal is so lol to tank, we got a Pug doing it now. He evasion-tanks that one with ease, while I'm tanking skeletons.
And my arguments simply pointed out that GLA is the better tank, although you claim it not to be. I'm not making GLA the underdog, if anything, you make MRD look way better than he is. I'm not saying he can't tank, but it doesn't change the fact that GLA still is the better tank, even if its only (insert random percentage here) better, he is better. And I'm only "focusing on blocking, cause it'S GLAs way of tanking, if you haven't noticed you bring up parry all the time, so what's your point?
You brought up the argument that MRD got better dmg mitigation(Defender 2) and that it is the reason why MRD is the better tank, I brought up points that shows that GLA has better dmg mitigation overall and you still deny it.
What's blocking to GLA, is parrying to MRD, but unlike MRD, GLA can force his blocks, while MRD has to rely on procs.
That alone is dmg mitigation that Defender 2 never reaches. Just watch all those videos of MRD tanking Batraal or whatever...I see them getting hit for 200-400dmg on Batraal everytime they don't full parry...I get hit for ZERO for the first 36seconds of the fight, and then for around 100dmg for the 18seconds after, til my first skill is rdy again that makes me get hit for zero again and this counts out all the evasion/parry etc things that I can do just as well to lengthen the phase of me getting hit for zero...
Let's just do some simple maths here...if Batraal takes 9min to kill, I am getting ZERO dmg for 6 out of those 9min! This counts out his special moves who are not blockable, but for those I got all my "dmg mitigation" skills like Featherfoot, Foresight, Decoy, Diversion etc, which of course are not GLA restricted, but what does MRD have restricted to himself that would help him? And don't even bring up Defender 2 being so awesome on main class.
Another example on Ogre...he is way higher in rank then Batraal, so you get more dmg overall no matter what sort of tank you are. He uses his regular attacks way less then Batraal, which only makes sense since hes fed TP constantly over the whole fight. When he uses Inferno drop I can either hope for a WS stun, I can Shield Bash to stun him, or just use Featherfoot to evade. If everything fails and I got Sentinel up, Inferno Drop is hitting me for 1/3 of its total dmg on average, **** with some skills up I even get hit for zero on Inferno Drops occasionally...
Another thing...you always bring up MRDs Health pool and I already said, it's only reasonable for him to have higher health simply cause he has LESS dmg mitigation then a GLA, so him having more health is just a way to counter that and make him a viable tank...
You flame Rinsui for not bringing up arguments, but when someone does you just ignore them and instead make false statements of why MRD is the superior tank, when he's not. Edited, Aug 6th 2011 6:07pm by Shezard