Forum Settings
       
This Forum is Read Only

Updates to combat system and Auto-AttackFollow

#1 Aug 03 2011 at 1:48 AM Rating: Excellent
Scholar
Avatar
***
1,449 posts
http://forum.square-enix.com/ffxiv/threads/17542-dev1022-Auto-Attack-and-States?p=272431#post272431

Quote:
We have picked up a few of the concerns that sprung up since patch 1.18 and auto-attacked Matsui with them. (See what we did there? Auto-attacked? Haha!)


It feels like the interval between auto-attack rounds is too long.
Keeping in mind that we’ll be adding various new elements to auto-attack (such as haste and double attack), we have no plans of making significant changes to the basics of auto-attack, including the speed of attacks.


It’s super hard to accumulate TP! I would like to attack FASTER!
We would like to adjust TP accumulation while considering attack intervals and the balance between classes. Under the previous system, battles often began with the action gauge nearly full, so we understand that this may be why the beginnings of battles may seem slow now.

We would like to improve the pace of battles by mixing in actions that don’t expend TP as the classes are further developed.


I would like auto-attack for Thaumaturge and Conjurer removed. I hate it when my auto-attacks wake up the enemy I just put it sleep!
We are working on being able to cast spells without going into active mode, so if auto-attacking is unnecessary, you can participate in battles using only your ******* of spells. Passive/Active modes affect a lot of other functions, so we're sorry, but the adjustments will take a long time.

Both the structure and balance need adjustments, so we think it would be better to provide more details at a later time.


I want Spirit Dart and Phantom Dart to have lower recast times!
We will look into this while considering class adjustments and class balancing.
____________________________


My FFXIV Blog



#2 Aug 03 2011 at 2:24 AM Rating: Default
**
353 posts
If white mage gets haste I will be damned. Red mage better get something good (like refresh).
#3 Aug 03 2011 at 4:00 AM Rating: Decent
Scholar
**
513 posts
Auto-attack is too slow? I guess it'll always be too slow until the animations are overlapping and the character has constant seizures. Also, not enough TP? Sure, I play LNC, but I'm always drowning in TP and practically spam TP moves. Who are these QQ clowns?
____________________________
#4 Aug 03 2011 at 4:43 AM Rating: Good
Scholar
***
3,226 posts
Omena wrote:
Also, not enough TP? Sure, I play LNC, but I'm always drowning in TP and practically spam TP moves. Who are these QQ clowns?

At higher rank with Invigorate and all 3 basic attacks, TP gain is breezy. I think these complaints come from new players [pause for laughter] who don't yet have the tools to accumulate TP like seven SAMs stitched together.

Even when I play on a low-rank class that does not have extra basics, Invigorate keeps me rolling.

Protip: Get your LNC to 14 for Invigorate before leveling other DoWs.
____________________________
w(°o°)w
#5 Aug 03 2011 at 5:57 AM Rating: Good
**
697 posts
From my limited melee experience, it seems like certain classes build it up better than others. Playing on my alt as a Gladiator I was building TP extremely easy; however playing as a marauder was a bit different. It probably was because my attributes are skewed towards mage based play on my main, but if you miss with a weapon that has a long delay, it can really take a while to mount any sort of TP. All the while the mob it whittling away your HP bar, lol.

For the record, I'm not complaining this is a bad thing, just stating some observations. I play a mage so auto-attack doesn't really affect me.
____________________________
FFXI: Odin - Merylstryfe Summoner Woo Hoo!


#6 Aug 03 2011 at 6:12 AM Rating: Good
**
589 posts
They need to fix the timers, if my action bar says my ability can be used again I want to use it again. I don't know if it's a connection/UI problem but I always have an extra 1-2 second additional delay before I can re-use a Weaponskill (for e.g.) when my action bar timer has refreshed.
____________________________
Solomon Grundy | Born on a Monday | Excalibur Server | Abyss: Welcome to a Higher Quality of Nerding™
#7 Aug 03 2011 at 6:17 AM Rating: Decent
Scholar
**
513 posts
SolomonGrundy wrote:
They need to fix the timers, if my action bar says my ability can be used again I want to use it again. I don't know if it's a connection/UI problem but I always have an extra 1-2 second additional delay before I can re-use a Weaponskill (for e.g.) when my action bar timer has refreshed.

It's probably lag. Currently combat pacing is much faster than in FFXI, which makes me wish we had regional servers. I'm guessing lag for non-Japanese players will become a painful obstacle for YoshiP's vision for the game in the near future.
____________________________
#8 Aug 03 2011 at 7:09 AM Rating: Excellent
Scholar
**
386 posts
As a player in Japan, I can tell you its probably not a lag problem as I have the same frustration with refreshed skills as well.


Edited, Aug 3rd 2011 9:10am by ThePacster
#9 Aug 03 2011 at 8:59 AM Rating: Good
Sage
***
1,675 posts
Well it's nice that they're looking into this.

I really like the auto attack system better than the old one, but something was off. The length of battles seem shorter but the combat in between was more sparse. Whereas before it was the opposite.

The addition of a haste (for PUG) and/or double attack for other classes, would help in defining those classes even further.
#10 Aug 03 2011 at 9:13 AM Rating: Good
***
2,010 posts
I think that the problem is that our attacks in relation to the mobs attacks are slower. I've noticed that mobs tend to attack very fast, never lose target, and always seem to be in range. This leads to a very unfair-feeling battle, as I'm trying to manage many enemies and the targeting system is still very poorly implemented.

It sounds to me like on this front they aren't willing to make many more adjustments for us, and the active\passive is here to stay. That's unfortunate, because battle in XI felt so much smoother and it wasn't something that needed an overhaul in the new game.
#11 Aug 03 2011 at 9:34 AM Rating: Good
Scholar
***
3,599 posts
I did notice that the battle changes for players were not at all implemented on mobs (in typical FFXI fashion. Drg mobs still have Call Wyvern as their 2 hour...)

I was fighting an Archer in the Archer storyline, beating him about the face with my fist because I'm disrespectful like that. He didn't have an auto attack though and kept shooting.


This disspoints me because it does give the feeling of unfairness. Like, does every monster really deserve an instant-cast ranged attack? I can't quickstride past high level monsters because they will one-shot me with their ranged attack, which is HUGELY evident in the rank 35 Archer quest:

They putyou into an instance in Gridania that leads you down the river fighting level appropriate mobs. When the instance ends, the quest directs you back up the river, which is now filled with level 60 Efts, Raptors and Birds. Uhhhhh yeah I guess I'm taking a death here..
____________________________


#12 Aug 03 2011 at 9:38 AM Rating: Good
Scholar
**
523 posts
Louiscool wrote:
I did notice that the battle changes for players were not at all implemented on mobs (in typical FFXI fashion. Drg mobs still have Call Wyvern as their 2 hour...)

I was fighting an Archer in the Archer storyline, beating him about the face with my fist because I'm disrespectful like that. He didn't have an auto attack though and kept shooting.


This disspoints me because it does give the feeling of unfairness. Like, does every monster really deserve an instant-cast ranged attack? I can't quickstride past high level monsters because they will one-shot me with their ranged attack, which is HUGELY evident in the rank 35 Archer quest:

They putyou into an instance in Gridania that leads you down the river fighting level appropriate mobs. When the instance ends, the quest directs you back up the river, which is now filled with level 60 Efts, Raptors and Birds. Uhhhhh yeah I guess I'm taking a death here..


The east side of that camp (going north) has rank 60 efts, the WEST side has rank 25 birds.. Go west next time, or teleport..
#13 Aug 03 2011 at 9:43 AM Rating: Decent
***
3,825 posts
ThePacster wrote:
As a player in Japan, I can tell you its probably not a lag problem as I have the same frustration with refreshed skills as well.


As a player in the UK with god awful slow internet, I can tell you I have 0 lag issues except occasionally whilst selling stuff. I have a lower top end PC. So to me since some people have issues and others don't it's either PC or ISP related, not a problem on SEs end (well major problem any way, they do have some tightening of the code to do still on their end IMO).
____________________________
FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#14sk1887, Posted: Aug 03 2011 at 2:03 PM, Rating: Sub-Default, (Expand Post) Here goes another complain >:(
#15 Aug 03 2011 at 2:20 PM Rating: Good
Scholar
**
626 posts
i think their mistake was making auto attack matter so much. in most MMOs the auto attack barely does anything, some skill/abilities grant "TP" while others use that "TP" (yes every game has its own form of TP). auto attack in these games is mostly aesthetic.... not in FFXIV. were now very reliant on it.

another thing id like to note. i was sure hoping theyd move the UI client side by now. im extremely tired of the delay between pressing my keyboard button and waiting for the action animation to start happening. and no its not my internet, it even happens in SEs video showcasing auto attack.
____________________________

#16 Aug 03 2011 at 2:49 PM Rating: Good
Scholar
***
3,599 posts
DoctorMog wrote:
Louiscool wrote:
I did notice that the battle changes for players were not at all implemented on mobs (in typical FFXI fashion. Drg mobs still have Call Wyvern as their 2 hour...)

I was fighting an Archer in the Archer storyline, beating him about the face with my fist because I'm disrespectful like that. He didn't have an auto attack though and kept shooting.


This disspoints me because it does give the feeling of unfairness. Like, does every monster really deserve an instant-cast ranged attack? I can't quickstride past high level monsters because they will one-shot me with their ranged attack, which is HUGELY evident in the rank 35 Archer quest:

They putyou into an instance in Gridania that leads you down the river fighting level appropriate mobs. When the instance ends, the quest directs you back up the river, which is now filled with level 60 Efts, Raptors and Birds. Uhhhhh yeah I guess I'm taking a death here..


The east side of that camp (going north) has rank 60 efts, the WEST side has rank 25 birds.. Go west next time, or teleport..


I actually tried both directions. One had raptors and the other had efts. I was also out of anima ;;
____________________________


#17 Aug 03 2011 at 2:57 PM Rating: Excellent
Scholar
Avatar
**
560 posts
I'm glad they are doing something cause i basicly have been crafting 100% of the time since 1.18 cause I hate the flow of the combat.
____________________________


#18 Aug 03 2011 at 3:14 PM Rating: Default
Scholar
***
3,599 posts
tpgsoldier wrote:
I'm glad they are doing something cause i basicly have been crafting 100% of the time since 1.18 cause I hate the flow of the combat.


Nothing is bad enough to make me bored enough to craft 10% of the time, which makes me believe you are being dramatic here.
____________________________


#19 Aug 03 2011 at 3:32 PM Rating: Good
Scholar
**
626 posts
Louiscool wrote:
tpgsoldier wrote:
I'm glad they are doing something cause i basicly have been crafting 100% of the time since 1.18 cause I hate the flow of the combat.


Nothing is bad enough to make me bored enough to craft 10% of the time, which makes me believe you are being dramatic here.

or hes comparing to other MMOs. the pace of battle even in later levels is pretty **** slow comparitively.

Edited, Aug 3rd 2011 5:32pm by pixelpop
____________________________

#20 Aug 03 2011 at 3:47 PM Rating: Good
Scholar
Avatar
**
560 posts
Louiscool wrote:
tpgsoldier wrote:
I'm glad they are doing something cause i basicly have been crafting 100% of the time since 1.18 cause I hate the flow of the combat.


Nothing is bad enough to make me bored enough to craft 10% of the time, which makes me believe you are being dramatic here.



Here is my progress by class type since the patch. 35.5k sp on 1 combat class since the patch. Over 1.5 million Sp in crafting SP. So am I being dramatic?

http://xivpads.com/?1557130

Edited, Aug 3rd 2011 5:50pm by tpgsoldier
____________________________


#21 Aug 03 2011 at 3:52 PM Rating: Decent
***
3,825 posts
pixelpop wrote:
or hes comparing to other MMOs. the pace of battle even in later levels is pretty **** slow comparitively.


I'm solo 4 and 5 staring R40 leves @42 with EXTREMELY quick kill times... we're taling 10 min including travel for 6 kill leves. It took me 5ish minutes to kill f'n birds solo for 50 xp (it may have been more but I doubt it) in XI as THF.

I'm making meaningful progress solo in XIV, I'm happy as is. In all honesty I almost wish solo was a bit more time consuming. I shouldn't be catching up to people who do have time to party considering I only net about 5ish hours per week tops.

The pace of battle ATM is actually quite quick considering the net result. I can bang out non-leve mobs solo for more SP individually than I can in a leve (mere seconds), and the only difference is the 3-6k binus at the end. If I didn't have to take a 2ish month break due to work soon I could easily have PGL and 1 other class at R50 within the next month... It took me YEARS to get THF to 75 w/parties. I log into XIV and make progress... if it followed the same rules as XI the majority of us would be lower than R30 even with parties... (statics excluded from my hypothetical assumption)
____________________________
FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#22 Aug 03 2011 at 3:53 PM Rating: Excellent
Scholar
***
3,226 posts
pixelpop wrote:
i think their mistake was making auto attack matter so much. in most MMOs the auto attack barely does anything, some skill/abilities grant "TP" while others use that "TP" (yes every game has its own form of TP). auto attack in these games is mostly aesthetic.... not in FFXIV. were now very reliant on it.

I do not believe auto-attack matters as much in FFXIV as you think.

To reiterate, classes with guild mark abilities (I call 'em basic attacks, the non-TP ones) and Invigorate unlocked will not rely on auto-attack much if their accuracy is up to par. Even PGL--whose FFXI analog is MNK, a DPS/auto-attack dependent job--gets such huge bursts of TP from Flurry, Light Strike and Pummel that I find it hard to spend it all even on big mobs like Batraal. And I'm not tooting my own horn here: I see other people at 50 getting heaps of TP with their 3 basics and Invigorate.

I maintain the problem is at low levels, before people have the guild marks and LNC levels to pimp their action bar, where auto-attack has more weight in the outcome of battle. One way to overcome this is to grant low-level weapons substantially lower delay, but this is open to abuse at higher levels. Another option is to introduce some Fields of Valor invigorate effect for leves, or dispense bottles of invigorate potions from Grand Companies. Something like that.

If the problem exists at higher levels, it is due to overhunting or underequipping. If your accuracy is poor, your basic attacks won't connect. If your basic attacks don't connect, you're not getting the fat wads of TP you need to tear dodos in half.

From a R50 perspective, the auto-attack is fully functional. However, weapon delay is irrelevant until haste, DA and other fancy effects enter the picture; the highest ATK and ACC weapons still rule.

Edited, Aug 3rd 2011 5:55pm by Almalexia
____________________________
w(°o°)w
#23 Aug 03 2011 at 5:52 PM Rating: Good
Scholar
**
626 posts
Almalexia wrote:
pixelpop wrote:
i think their mistake was making auto attack matter so much. in most MMOs the auto attack barely does anything, some skill/abilities grant "TP" while others use that "TP" (yes every game has its own form of TP). auto attack in these games is mostly aesthetic.... not in FFXIV. were now very reliant on it.

I do not believe auto-attack matters as much in FFXIV as you think.

To reiterate, classes with guild mark abilities (I call 'em basic attacks, the non-TP ones) and Invigorate unlocked will not rely on auto-attack much if their accuracy is up to par. Even PGL--whose FFXI analog is MNK, a DPS/auto-attack dependent job--gets such huge bursts of TP from Flurry, Light Strike and Pummel that I find it hard to spend it all even on big mobs like Batraal. And I'm not tooting my own horn here: I see other people at 50 getting heaps of TP with their 3 basics and Invigorate.

I maintain the problem is at low levels, before people have the guild marks and LNC levels to pimp their action bar, where auto-attack has more weight in the outcome of battle. One way to overcome this is to grant low-level weapons substantially lower delay, but this is open to abuse at higher levels. Another option is to introduce some Fields of Valor invigorate effect for leves, or dispense bottles of invigorate potions from Grand Companies. Something like that.

If the problem exists at higher levels, it is due to overhunting or underequipping. If your accuracy is poor, your basic attacks won't connect. If your basic attacks don't connect, you're not getting the fat wads of TP you need to tear dodos in half.

From a R50 perspective, the auto-attack is fully functional. However, weapon delay is irrelevant until haste, DA and other fancy effects enter the picture; the highest ATK and ACC weapons still rule.

Edited, Aug 3rd 2011 5:55pm by Almalexia


you pretty much support what im saying though.
in most MMOs you hardly even see the actual auto attack because your abilities are what grant you TP, not the auto attack.
ofcourse those games also rely on gear/accuracy and over/under hunting, but then again those games rely heavily on your gears stats which this game still does not.
stats i know are in the works but non the less my level 10 warrior can kill stuff so much quicker than my rank 28 lancer in FFXIV. i dont get how people can say battles are quick in FFXIV at all especially when im talking about comparisons.
sorry to have to compare btw, but i am one that does not believe SE is different enough in a positive way or above being compared to lol"WoW clone"s as if there shouldnt be ANY standards or expectations that every MMO should follow.


Edited, Aug 3rd 2011 7:57pm by pixelpop
____________________________

#24 Aug 03 2011 at 6:06 PM Rating: Good
***
2,010 posts
Quote:
sorry to have to compare btw, but i am one that does not believe SE is different enough in a positive way or above being compared to lol"WoW clone"s as if there shouldnt be ANY standards or expectations that every MMO should follow.


Well, I do agree with you somewhat in that there are certainly some standards that should be taken into consideration; however, they already made a very successful game with a battle system that looks very much like this one. FFXI's battle, even at lower levels, was designed well enough that it rarely felt boring. Even back when I started, before all these good things like FoV and increased XP for EP and all this Level Sync shenanigans.... Even back then, it felt like it had a flow and they had carefully designed every ability you had in order to work with the others.

There was structure, there was a plan. You looked forward to every level landmark, because something good was coming.

The biggest hurdle they have to overcome is this so-called armory system. That should come in later patches, so I believe them whey they say "this will take a long time." That needs to get some structure, targeting needs to be.... something... and there needs to be a smarter way to enter and exit battle.

It WILL take a long time. But, we have already waited this long. I mean, what can we really do? Arguing how other games that don't even use the TP "Limit Break" system that is iconic to the FF series are oh so much better won't get us what we really want as fans.

It still has to be a Final Fantasy, to keep the Final Fantasy fans.
#25 Aug 03 2011 at 6:43 PM Rating: Good
Scholar
***
1,948 posts
Why don't you use Throwing Weapon if you think Auto-Attack is slow? 5 sec CD without any TP/MP requirement, good for supplement attack and even sold in Grand Company for measly amount of marks if you don't want to touch Market Ward.

____________________________




#26 Aug 03 2011 at 8:37 PM Rating: Good
Scholar
***
1,098 posts
Do auto attack only start when your skills show on screen? I macro wait at 06-10 just to get a TP build between skills. The game slowed down my Pug but auto hits does twice the normal damage now 100+ instead of 60, spiritbind heals saves the mp.The only problem I have is if I don't do a long range attack I takes a least 3hits before my auto kicks in. Moving mobs throw auto attack off every time.

Edited, Aug 3rd 2011 10:42pm by Warmech
____________________________





#27 Aug 03 2011 at 9:42 PM Rating: Decent
Scholar
***
3,599 posts
pixelpop wrote:
Louiscool wrote:
tpgsoldier wrote:
I'm glad they are doing something cause i basicly have been crafting 100% of the time since 1.18 cause I hate the flow of the combat.


Nothing is bad enough to make me bored enough to craft 10% of the time, which makes me believe you are being dramatic here.

or hes comparing to other MMOs. the pace of battle even in later levels is pretty **** slow comparitively.

Edited, Aug 3rd 2011 5:32pm by pixelpop


I've played other mmos. The pace is not slow.

Before the patch my, and many other people's, complaint was that battle was to hectic with all the button jamming.

Now people miss the button jamming?


I just did 8 leves in 1.5 hours in a duo. I gained 42k SP at R37. Since the update I went from 30 to 37 Arc. At this rate, I will be 40 in 3-4 leve resets, doing ONLY leves for 2 hours every 36 hours.

Or you could sit there jamming on enter for 8 hours a day crafting. Hmm, your way sounds very entertaining.


And you should have 3 activated abilities and auto attack. If you're only auto attacking, I could see it being slow. Get out of the old mindset, the game has changed.

It's ridiculous to see people complaining about changes to a game that everyone previously agreed needs a major overhaul, and instead you sound like a whiny brat because you demanded a lollipop but your mother gave you a strawberry one instead of cherry.

Edited, Aug 3rd 2011 11:42pm by Louiscool

Edited, Aug 3rd 2011 11:43pm by Louiscool
____________________________


#28 Aug 03 2011 at 10:48 PM Rating: Default
Scholar
Avatar
**
560 posts
Louiscool wrote:
pixelpop wrote:
Louiscool wrote:
tpgsoldier wrote:
I'm glad they are doing something cause i basicly have been crafting 100% of the time since 1.18 cause I hate the flow of the combat.


Nothing is bad enough to make me bored enough to craft 10% of the time, which makes me believe you are being dramatic here.

or hes comparing to other MMOs. the pace of battle even in later levels is pretty **** slow comparitively.

Edited, Aug 3rd 2011 5:32pm by pixelpop


I've played other mmos. The pace is not slow.

Before the patch my, and many other people's, complaint was that battle was to hectic with all the button jamming.

Now people miss the button jamming?


I just did 8 leves in 1.5 hours in a duo. I gained 42k SP at R37. Since the update I went from 30 to 37 Arc. At this rate, I will be 40 in 3-4 leve resets, doing ONLY leves for 2 hours every 36 hours.

Or you could sit there jamming on enter for 8 hours a day crafting. Hmm, your way sounds very entertaining.


And you should have 3 activated abilities and auto attack. If you're only auto attacking, I could see it being slow. Get out of the old mindset, the game has changed.

It's ridiculous to see people complaining about changes to a game that everyone previously agreed needs a major overhaul, and instead you sound like a whiny brat because you demanded a lollipop but your mother gave you a strawberry one instead of cherry.

Edited, Aug 3rd 2011 11:42pm by Louiscool

Edited, Aug 3rd 2011 11:43pm by Louiscool



You do realize I wrote less than 30 words on the subject. During the 30 words I wrote I actually gave my solution to my complaint. It involved an in game activity that doesnt involve complaining or doing anything to damage the game or ruin anyone elses experience in game. Your response that was serveral sentences telling me how I am doing it wrong and calling me a whiny brat. Did I miss something here?

Edited, Aug 4th 2011 12:49am by tpgsoldier
____________________________


#29 Aug 04 2011 at 12:18 AM Rating: Good
**
589 posts
tpgsoldier wrote:
Louiscool wrote:
pixelpop wrote:
Louiscool wrote:
tpgsoldier wrote:
I'm glad they are doing something cause i basicly have been crafting 100% of the time since 1.18 cause I hate the flow of the combat.


Nothing is bad enough to make me bored enough to craft 10% of the time, which makes me believe you are being dramatic here.

or hes comparing to other MMOs. the pace of battle even in later levels is pretty **** slow comparitively.

Edited, Aug 3rd 2011 5:32pm by pixelpop


I've played other mmos. The pace is not slow.

Before the patch my, and many other people's, complaint was that battle was to hectic with all the button jamming.

Now people miss the button jamming?


I just did 8 leves in 1.5 hours in a duo. I gained 42k SP at R37. Since the update I went from 30 to 37 Arc. At this rate, I will be 40 in 3-4 leve resets, doing ONLY leves for 2 hours every 36 hours.

Or you could sit there jamming on enter for 8 hours a day crafting. Hmm, your way sounds very entertaining.


And you should have 3 activated abilities and auto attack. If you're only auto attacking, I could see it being slow. Get out of the old mindset, the game has changed.

It's ridiculous to see people complaining about changes to a game that everyone previously agreed needs a major overhaul, and instead you sound like a whiny brat because you demanded a lollipop but your mother gave you a strawberry one instead of cherry.

Edited, Aug 3rd 2011 11:42pm by Louiscool

Edited, Aug 3rd 2011 11:43pm by Louiscool



You do realize I wrote less than 30 words on the subject. During the 30 words I wrote I actually gave my solution to my complaint. It involved an in game activity that doesnt involve complaining or doing anything to damage the game or ruin anyone elses experience in game. Your response that was serveral sentences telling me how I am doing it wrong and calling me a whiny brat. Did I miss something here?

Edited, Aug 4th 2011 12:49am by tpgsoldier


Yeah, he never read your post....
____________________________
Solomon Grundy | Born on a Monday | Excalibur Server | Abyss: Welcome to a Higher Quality of Nerding™
#30 Aug 04 2011 at 7:24 AM Rating: Decent
Scholar
***
3,599 posts
tpgsoldier wrote:
Louiscool wrote:
pixelpop wrote:
Louiscool wrote:
tpgsoldier wrote:
I'm glad they are doing something cause i basicly have been crafting 100% of the time since 1.18 cause I hate the flow of the combat.


Nothing is bad enough to make me bored enough to craft 10% of the time, which makes me believe you are being dramatic here.

or hes comparing to other MMOs. the pace of battle even in later levels is pretty **** slow comparitively.

Edited, Aug 3rd 2011 5:32pm by pixelpop


I've played other mmos. The pace is not slow.

Before the patch my, and many other people's, complaint was that battle was to hectic with all the button jamming.

Now people miss the button jamming?


I just did 8 leves in 1.5 hours in a duo. I gained 42k SP at R37. Since the update I went from 30 to 37 Arc. At this rate, I will be 40 in 3-4 leve resets, doing ONLY leves for 2 hours every 36 hours.

Or you could sit there jamming on enter for 8 hours a day crafting. Hmm, your way sounds very entertaining.


And you should have 3 activated abilities and auto attack. If you're only auto attacking, I could see it being slow. Get out of the old mindset, the game has changed.

It's ridiculous to see people complaining about changes to a game that everyone previously agreed needs a major overhaul, and instead you sound like a whiny brat because you demanded a lollipop but your mother gave you a strawberry one instead of cherry.

Edited, Aug 3rd 2011 11:42pm by Louiscool

Edited, Aug 3rd 2011 11:43pm by Louiscool



You do realize I wrote less than 30 words on the subject. During the 30 words I wrote I actually gave my solution to my complaint. It involved an in game activity that doesnt involve complaining or doing anything to damage the game or ruin anyone elses experience in game. Your response that was serveral sentences telling me how I am doing it wrong and calling me a whiny brat. Did I miss something here?

Edited, Aug 4th 2011 12:49am by tpgsoldier


Yeah, you missed the part where I basically said:

If you can't stand the current system so much that you outright REFUSE to fight anything, whatever changes are planned won't please you either. You can longer hit every number key hoping whatever your fighting runs out of hp before you do. There is more time to use abilities, type a sentance to your party, or set up some sort of strategy against what you're fighting.

They aren't going to bring that aspect back, and from here it will be tweaks and adjustments.

____________________________


This forum is read only
This Forum is Read Only!
Recent Visitors: 21 All times are in CST
Anonymous Guests (21)