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Patch 1.18a Notes and maintenance schedule (8/5/2011)Follow

#1 Aug 05 2011 at 5:35 AM Rating: Excellent
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Looks like they did jump the gun on the patch notes.


http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=4883787a0c09e078f062481a08e892cecc8c4cb3

Quote:
At the following time, we will be performing maintenance on FINAL FANTASY XIV to implement patch 1.18a. During this period, FINAL FANTASY XIV will be unavailable.

We apologize for any inconvenience this may cause and thank you for your understanding.

* Clients will update automatically upon launch after release of the patch.

* Patch download rates may vary depending on server congestion.

* Comprehensive patch notes will be posted on the Lodestone the day of the patch's release.

[Date & Time]
Aug. 8, 2011 from 2:00 p.m. to 4:00 p.m. (PDT)

* The completion time may be subject to change.

[Affected Service]
- FINAL FANTASY XIV





http://forum.square-enix.com/ffxiv/threads/19719-patch1.18a-Patch-1.18a-Notes?p=276820#post276820

Quote:
Events

[dev1010][dev1011] The following adjustments have been made to guildleves:

Skill point rewards have been increased for Disciple of War and Magic-specific regional and faction levequests, as well as behests. The increase will vary depending on the quests’ recommended class rank, with those recommended for class 20 seeing the biggest change.
Shield skill points are now awarded upon the completion of regional leves, faction leves, and behests.
The following adjustments have been made to several fieldcraft levequests:

Gathering point locations have been adjusted.
Enemy distribution near gathering points has been adjusted.

[dev1128] The following city guards now give information on Grand Companies:

Thata Khamazom (Limsa Lominsa)
Eldid (Gridania)
Kokobi (Ul’dah)


Battle

[dev1032] Potency of the following actions (when used as the indicated classes) has been increased:
 
        Class	            Action 
        Pugilist	    Victimize 
                            Concussive Blow 
                            Haymaker 
                            Seismic Shock 
                            Follow Through 
                            Simian Thrash 
        Marauder	    Trunksplitter 
                            Brutal Swing 
                            Maim 
                            Storm's Path 
        Lancer	            Skewer 
                            Moonrise 
                            Feint 
                            Doomspike 
                            Chaos Thrust 


To offset the implemented increase, these actions will now inflict less damage when used by classes other than those indicated above.

[dev1123] Action bar graphics have been enhanced to improve overall visibility.
* In addition, player and party unit frames have also been adjusted for the same reason.



System

[dev1102] Players can now designate any aetheryte or aetherial gate as their Return destination by selecting “Set home point” from the aetheryte menu.
* “Assess Guardian’s favor” has been removed from the aetheryte menu.
* While undertaking regional levequests and behests, the aetheryte where the quest was initiated will be temporarily set as a player’s home point. During instanced raids, players who use Return will be teleported to the raid area’s enterance.




[dev1114] The maximum number of retainers dispatchable into a single Ul’dah market area has been increased.

[dev1005] The following adjustments have been made to the log:

The log will automatically be hidden at the following times:

during event cutscenes
while the main map is open

* The log will remain if a tab is active when a cutscene begins or the main map is opened.

Once hidden, the log will reappear at the following times:

An open chat prompt command is input (Space bar, slash (/) key, Ctrl+S, etc.)
Configuration » Chat Log appears in the active log tab. (This does not apply when the active tab is the battle tab.)
* The log will be hidden after being inactive for a period of 10 seconds.

Default log settings have been changed to the following:

Two logs are now displayed, with the second tab of the first log being inactive, and the first tab of the second log being active.
Log size has been adjusted.
Log transparency has been adjusted.
* If a player’s pre-1.18a log settings are set to hide a second log window, those settings will be reset after updating the client, and must be set again.

[dev1124] A new slot option has been added to the /display text command.



/display main on – Display main hand arms and tools at all times.
/display main off – Hide main hand arms and tools while in passive mode.

Functionality

When set to off, the main hand arms and tools of all PCs in passive mode will be hidden.
/display settings made by you are visible on your computer only. For example, if your main hand display is set to off, your gear will still be visible to other players.
/display settings will reset upon logging out.
*For patch 1.19, we plan to enhance this feature to reflect your /display settings on all other player’s computers. Also, personal /display settings will be saved upon logging out.

[dev1125] A new emote has been added.


/pose
 USAGE: /pose [subcommand]
 Strike a pose.

>>Subcommands:
motion Perform motion only.
Both text and motion will be displayed when no subcommand is specified.

* No motion will be performed while sitting.
* /pose has been added to the auto-translate dictionary under the Text Commands category.

[dev1126] The Tab key can now be mapped to any function under keyboard settings.

[dev1126] The Insert key can now be mapped.

[dev1127] Textural changes have been made to the portion of the sea visible while riding on ferries.






Edited, Aug 5th 2011 7:46am by Sephrick

Edited, Aug 5th 2011 9:36am by Sephrick
#2 Aug 05 2011 at 5:41 AM Rating: Decent
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When is it supposed to start, the patch that is?
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#3 Aug 05 2011 at 5:42 AM Rating: Good
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LillithaFenimore wrote:
When is it supposed to start, the patch that is?



It doesn't say. I'm thinking this wasn't supposed to be posted yet. It's likely they update notice was supposed to be posted, not the notes.
#4 Aug 05 2011 at 5:43 AM Rating: Decent
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Sephrick wrote:
LillithaFenimore wrote:
When is it supposed to start, the patch that is?



It doesn't say. I'm thinking this wasn't supposed to be posted yet. It's likely they update notice was supposed to be posted, not the notes.


Ooops? LOL
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#5 Aug 05 2011 at 5:44 AM Rating: Decent
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Homepoint makes me super happy
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#6 Aug 05 2011 at 5:46 AM Rating: Decent
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It seems that instead of the anouncement about the update taking place they axtually released the patch updates.

Usually the notice takes place within 48 houts of the update itself so I would think we can expect it either tonight or tomorrow night (GMT).
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#7 Aug 05 2011 at 5:47 AM Rating: Decent
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Hugus wrote:
It seems that instead of the anouncement about the update taking place they axtually released the patch updates.

Usually the notice takes place within 48 houts of the update itself so I would think we can expect it either tonight or tomorrow night (GMT).


Hugus, I thought they usually did patches during the week, not on the weekend?
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#8 Aug 05 2011 at 5:50 AM Rating: Good
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So excited to see a change to homepoints! Now I'll start doing leves again, since my homepoint can stay set wherever I choose.
#9 Aug 05 2011 at 5:51 AM Rating: Excellent
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Perrin, ****** Superhero wrote:
Homepoint makes me super happy


Agreed. Should help out with Anima costs.
#10 Aug 05 2011 at 5:52 AM Rating: Decent
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Am I the only one super excited about /pose :D?
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#11 Aug 05 2011 at 6:03 AM Rating: Decent
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Maybe I'm being contrary, but if they can add two keys to map to any feature, couldn't the majority of the keyboard very easily be added so people can keybind to their heart's content?
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#12 Aug 05 2011 at 7:25 AM Rating: Good
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Quote:

[dev1125] A new emote has been added.


/pose
 USAGE: /pose [subcommand]
 Strike a pose.





/sigh


Edited, Aug 5th 2011 9:28am by Magnesium02
#13 Aug 05 2011 at 7:33 AM Rating: Decent
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LillithaFenimore wrote:
Am I the only one super excited about /pose :D?

Nope.
All that's left now is a /drool or /adore emote ^^

EDIT: and /slap, and /grin, /sigh is a good one too

There are alot of nice additions though.
Improved/reduced potency of class abilities, more SP for DoW/DoM leves and behest, HOMEPOINT!... ^^

For the next patch they should check difficulty for behests though. I tried one as R30 Archer in Cedarwood (recommended R35) and it was very easy.

Edited, Aug 5th 2011 3:38pm by RidingBean
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#14 Aug 05 2011 at 7:34 AM Rating: Decent
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Patch1.18a wrote:
Once hidden, the log will reappear at the following times:

An open chat prompt command is input (Space bar, slash (/) key, Ctrl+S, etc.)
Configuration » Chat Log appears in the active log tab. (This does not apply when the active tab is the battle tab.)
* The log will be hidden after being inactive for a period of 10 seconds.

It sounds like the log remains hidden despite any type of incoming chat messages until you reactivate it by entering a chat command. Anyone else think this is a bad idea?
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#15 Aug 05 2011 at 7:39 AM Rating: Good
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The following adjustments have been made to several fieldcraft levequests:

Gathering point locations have been adjusted.
Enemy distribution near gathering points has been adjusted.
I hope this means that I won't have to whack trees underneath Daddy Longlegs anymore.
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#16 Aug 05 2011 at 8:07 AM Rating: Decent
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In the Lodestone message, in the picture for the /pose emote - does anyone know what
specific outfit that Miqo'te is wearing? The pink one with black trim? Thanks >^.^<

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#17 Aug 05 2011 at 8:21 AM Rating: Good
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I just noticed that these patch notes are filed in the 'Testing in Progress' forum not the usual 'Patch Notes' forum.

'Thought it was odd they didn't release the scheduled maintenance on the lodestone homepage first.

edited

I see I was late to this party.. sorry -.-

Edited, Aug 5th 2011 10:22am by Validai
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#18 Aug 05 2011 at 8:42 AM Rating: Decent
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LillithaFenimore wrote:
Hugus wrote:
It seems that instead of the anouncement about the update taking place they axtually released the patch updates.

Usually the notice takes place within 48 houts of the update itself so I would think we can expect it either tonight or tomorrow night (GMT).


Hugus, I thought they usually did patches during the week, not on the weekend?


Seems I was wrong by 24 hours ^^, maintenance due in on Monday the 8th.
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#19 Aug 05 2011 at 9:01 AM Rating: Excellent
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LillithaFenimore wrote:
Am I the only one super excited about /pose :D?

All I hope is that the male Miqo'te /pose is exactly like this one, except back arched the other way and hissing.
#20 Aug 05 2011 at 9:10 AM Rating: Default
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Sigh now chocobos.... good patch and nice try >_>
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#21 Aug 05 2011 at 9:28 AM Rating: Decent
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LauroS wrote:
Sigh now chocobos.... good patch and nice try >_>


They already said 1.19 is where the transportation stuff is supposed to start, though honestly I wouldn't hold my breath just in case it slips to 1.20
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#22 Aug 05 2011 at 9:35 AM Rating: Good
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LauroS wrote:
Sigh now chocobos.... good patch and nice try >_>




Taken from Compendium - Expected Updates thread.
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#23 Aug 05 2011 at 10:37 AM Rating: Good
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Quote:
Skill point rewards have been increased for Disciple of War and Magic-specific regional and faction levequests, as well as behests.


Holy **** they are giving us more!?

I was already pooing my pants excessively at the sp gain, as a solo/duoer. I know people who used to party leves were upset but I was very pleased.

This + homepoint is amazing. As arc, I'm ALMOST sad that this will essentially be a bit of a nerf but it's all good.

For non-arc's who don't see how, almost all of Arcs tp moves have long cooldowns, so most arcs set trammel/skull sunder/victimize/etc in addtion to a few choice tp moves like Puncture 2, bloodletter and barrage.

This makes the most sense though, and I hope it does a good job to balance the jobs more. The more balance they can achieve without a nerf, the less likely a nerf is coming.

Every patch notes I just wait for the ranger nerf from FFXI to happen all over again.
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#24 Aug 05 2011 at 10:39 AM Rating: Good
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Perhaps they're adding /pose for the summer event, kind of like the dancing a cheering event in XI. Its definately one of my favourite events so I kinda hope thats why anyways.
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#25 Aug 05 2011 at 10:45 AM Rating: Good
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LillithaFenimore wrote:
Am I the only one super excited about /pose :D?


I think you are, yeah.
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#26 Aug 05 2011 at 10:57 AM Rating: Decent
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I think you are, yeah.

I think so, too. Then again, I didn't go for a Mi'quote character either.
#27 Aug 05 2011 at 11:22 AM Rating: Decent
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I would LOVE a /faint emote. that would be hillarious. =)
#28 Aug 05 2011 at 11:53 AM Rating: Excellent
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LillithaFenimore wrote:
Am I the only one super excited about /pose :D?


About as excited as I was about /bell all those years ago. And if you remember what I'm talking about, do us all a favor and don't encourage SE :p

#29 Aug 05 2011 at 12:17 PM Rating: Good
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Nice set of tweaks, can't wait for 1.19 Smiley: thumbsup
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#30 Aug 05 2011 at 12:35 PM Rating: Good
Kirby the Eccentric wrote:
Nice set of tweaks,
I totally read that wrong at first.
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Edited, Mar 21st 2011 2:14pm by Darqflame Lock Thread: Because Lubriderm is silly... ~ de geso

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#31 Aug 05 2011 at 1:13 PM Rating: Good
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Only really good thing about this patch is the homepoint thing. Everything else is just meh. I still wish they would do something like WoW with activated abilities so that I don't have to watch the chat log in battle to find out when I evaded the enemy to hit Haymaker and Jarring Strike. It would be nice if they were grayed out until I evade, then they light up. The last patch fixed everything I disliked about battle except for that.
#32 Aug 05 2011 at 1:21 PM Rating: Decent
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Razzazzika wrote:
Only really good thing about this patch is the homepoint thing. Everything else is just meh. I still wish they would do something like WoW with activated abilities so that I don't have to watch the chat log in battle to find out when I evaded the enemy to hit Haymaker and Jarring Strike. It would be nice if they were grayed out until I evade, then they light up. The last patch fixed everything I disliked about battle except for that.


The gray out would be nice, but as it stands you can set dmg counters to appear overhead as well, so you'll see a giant red "Evade" "Parry" "Miss" right on your character model.

Again, not the fix you want but better than watching the chat log.
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#33 Aug 05 2011 at 1:21 PM Rating: Excellent
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Torrence wrote:
LillithaFenimore wrote:
Am I the only one super excited about /pose :D?


About as excited as I was about /bell all those years ago. And if you remember what I'm talking about, do us all a favor and don't encourage SE :p



Ya'll are such party poopers :(
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#34 Aug 05 2011 at 1:41 PM Rating: Good
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LillithaFenimore wrote:
Am I the only one super excited about /pose :D?

My reaction:

New Emote, yay!
Look at pic of the emote....
/confused
/disappointed
Do not want.

Edited, Aug 5th 2011 3:41pm by Docent42
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#35 Aug 05 2011 at 2:15 PM Rating: Good
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/tease Smiley: lol
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#36 Aug 05 2011 at 5:47 PM Rating: Decent
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ahahahahaha

Yes! Buff PGL more! I AM THE FURY. SUCK IT DOWN.
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#37 Aug 06 2011 at 1:39 PM Rating: Good
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LillithaFenimore wrote:
Torrence wrote:
LillithaFenimore wrote:
Am I the only one super excited about /pose :D?


About as excited as I was about /bell all those years ago. And if you remember what I'm talking about, do us all a favor and don't encourage SE :p



Ya'll are such party poopers :(

I'm excited for /pose too! I do wish they would add some more of the classic emotes though. Like someone else said, a /sigh would be nice. and why is there no /smile? It's like they are anticipating depression ><
I love the emotes they have, I just want some more. and I wish there was a way to make them stay in position too. Like having /kneel keep you that way, similar to /sit. Also I wish you could /sit at the tables in the adventurer guilds. Okay, I'm done talking about the emotes.
I am excited that the power of some of the lancer abilities will go up. I'll have to test them out on some poor little marmots /display evil on.
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#38 Aug 08 2011 at 10:12 AM Rating: Decent
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I remember when ppl complained we didnt patch notes sooner now we did whether accident or not and it freaked some ppl out now? Sometimes we sound like ungrateful children you know? Anyway I cant wait for 1.18a today and 1.19 whdn it releases. What a new game this will be.
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