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Questions about story quests/missionsFollow

#1 Aug 06 2011 at 9:10 AM Rating: Decent
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Note: I bolded the most important questions for those just wanting to skip to them!

Hello all! =)

I just had a few questions regarding the story quests/missions. I haven't purchased the game yet (plan to very soon), but I was already thinking about what race/class/city I wanted to start in. Originally when I was first interested in the game, I had decided to start at Gridania because it reminded me of Windurst from FFXI (and I absolutely loved that area). But upon further research throughout the internet, it seems that it is a "ghost town" of sorts on most servers which is unfortunate.

But really, what I want to know is... can you only do story quests/missions with people from the same home city as you? On another forum, I read that all 3 storylines kinda merge around level 20 and they become the same quests/missions for each area. If this is true, does that mean you can do the quests with people from other cities after this point or are you still limited to going with people from your home city? Are most of the story missions soloable, anyways?

I mainly want to know because 1) I have a friend on the server I will be going to already, and he chose Ul'dah as his starting area, so if I can't do the future story quests/missions with him, that would kind of suck, lol. and 2) if Gridania really is a "ghost town" as I've heard, this would be annoying trying to find people to do the missions with in general.

To the long-time FFXIV players: even excluding the story/quests mission stuff I mentioned earlier, would I regret starting in Gridania due to its low population? Would you advise starting in Ul'dah or the other one? It seems like one of those things where I should choose what area I like the most, but if it actually affects me (lack of people), it could make me not enjoy the game as much as I normally would, ya know?

Thanks for any help anyone can provide! I really appreciate it. =)

-naaros
#2 Aug 06 2011 at 9:26 AM Rating: Excellent
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1,566 posts
naarosvivi wrote:

I just had a few questions regarding the story quests/missions. I haven't purchased the game yet (plan to very soon), but I was already thinking about what race/class/city I wanted to start in. Originally when I was first interested in the game, I had decided to start at Gridania because it reminded me of Windurst from FFXI (and I absolutely loved that area). But upon further research throughout the internet, it seems that it is a "ghost town" of sorts on most servers which is unfortunate.


This is changing, at least on Rabanastre. Patch 1.18 served to start spreading people out. And assuming we see airships and chocobos in Patch 1.19 as we were told, I think the other city-states will see more action in Gridania and Limsa Lominsa.

naarosvivi wrote:

But really, what I want to know is... can you only do story quests/missions with people from the same home city as you? On another forum, I read that all 3 storylines kinda merge around level 20 and they become the same quests/missions for each area. If this is true, does that mean you can do the quests with people from other cities after this point or are you still limited to going with people from your home city? Are most of the story missions soloable, anyways?


The current story is what was implemented under the old vision of the game. Therefore, it's completely soloable. This is because Disciples of the Hand and Land -- i.e. crafters and gatherers -- were intended to be stand-alone classes where a player could be just a blacksmith but still see the storyline.

There is a point where quests allow you to make a party of up to three, but it's not necessary aside from traveling through some high-risk zones.

Sidequests offer a decent amount of challenge if you do them around the suggested rank.

At 25, you can do the Raid at Toto-Rak, which is a lot of fun and has some great mid-rank rewards.


naarosvivi wrote:

I mainly want to know because 1) I have a friend on the server I will be going to already, and he chose Ul'dah as his starting area, so if I can't do the future story quests/missions with him, that would kind of suck, lol. and 2) if Gridania really is a "ghost town" as I've heard, this would be annoying trying to find people to do the missions with in general.


We haven't really gotten a lot of information about the future of story quests. Though, SE seems to be designing with the option to do anything with anyone, no matter their current allegiance. The most recent thing we got in 1.18 was Grand Companies, even they don't bind you to your chosen nation. If you're from Gridania, you could join the Limsa Lominsa GC, but still do the quests with someone from the Ul'dah or Gridania GCs.



naarosvivi wrote:

To the long-time FFXIV players: even excluding the story/quests mission stuff I mentioned earlier, would I regret starting in Gridania due to its low population? Would you advise starting in Ul'dah or the other one? It seems like one of those things where I should choose what area I like the most, but if it actually affects me (lack of people), it could make me not enjoy the game as much as I normally would, ya know?


Currently, Ul'dah is such a hot spot because of geography. It's equidistant from Gridania and Limsa Lominsa.

My Advice is choose a starting nation based on what class you intend to play. Guildleves give guildmarks, which allow you to buy some abilities.

The quests aren't structured like XI. They come together quickly and then most are initiated in Ul'dah no matter where you're from.

#3 Aug 06 2011 at 9:41 AM Rating: Decent
2 posts
Sephrick wrote:

This is changing, at least on Rabanastre. Patch 1.18 served to start spreading people out. And assuming we see airships and chocobos in Patch 1.19 as we were told, I think the other city-states will see more action in Gridania and Limsa Lominsa.


Oh that's fantastic news then. :) I just love the atmosphere of Gridania from what I've seen in various videos, and it'd be a shame to rarely get to see it.

Sephrick wrote:

The current story is what was implemented under the old vision of the game. Therefore, it's completely soloable. This is because Disciples of the Hand and Land -- i.e. crafters and gatherers -- were intended to be stand-alone classes where a player could be just a blacksmith but still see the storyline.

There is a point where quests allow you to make a party of up to three, but it's not necessary aside from traveling through some high-risk zones.

Sidequests offer a decent amount of challenge if you do them around the suggested rank.

At 25, you can do the Raid at Toto-Rak, which is a lot of fun and has some great mid-rank rewards.


Hrm, I wonder if they are going to keep that "old vision" of all the story missions being mostly soloable so every class can experience it. Not that it matters much to me as I enjoy grouping for that sort of thing, but ya know.


Sephrick wrote:
We haven't really gotten a lot of information about the future of story quests. Though, SE seems to be designing with the option to do anything with anyone, no matter their current allegiance. The most recent thing we got in 1.18 was Grand Companies, even they don't bind you to your chosen nation. If you're from Gridania, you could join the Limsa Lominsa GC, but still do the quests with someone from the Ul'dah or Gridania GCs.


I hope they keep the current design philosophy that you can do quests with everyone (instead of limiting it to your nation only). While I did love doing the Rank 1-10 Missions of Windurst back when I played FFXI long ago, it could be rather annoying trying to find only people from that nation to help. I guess I was just worried about having that issue in FFXIV, too. Of course, as you said, there probably isn't much information on the future of the story quests.


Sephrick wrote:

Currently, Ul'dah is such a hot spot because of geography. It's equidistant from Gridania and Limsa Lominsa.

My Advice is choose a starting nation based on what class you intend to play. Guildleves give guildmarks, which allow you to buy some abilities.

The quests aren't structured like XI. They come together quickly and then most are initiated in Ul'dah no matter where you're from.


Yeah, I had heard that Ul'dah was the most populated of the cities on pretty much all servers - even so far as to say that the market wards in the other cities were pretty empty compared to Ul'dah. Personally, I think they should just rework the Market Wards so that they are linked between all the cities (so if I enter Gridania Market Wards, I would be able to see stuff from other cities). At least, that makes the most sense to me from an ease of gameplay perspective.

Hrm, well my idea was to start as a Conjurer. If I take to take a guess, would their Guild be in Gridania? I suppose I could look that up myself. :P Oh well! I just wouldn't want to miss out on the best quests, etc. if I start in somewhere other than Ul'dah, ya know? Although I guess if most quests are initiated in Ul'dah no matter where you start from, it shouldn't matter in the long run.

Thanks so much for your reply. It's been very helpful! =)


Edited, Aug 6th 2011 11:45am by naarosvivi
#4 Aug 06 2011 at 10:26 AM Rating: Decent
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148 posts
You can do the quests with people from other nations once they merge in Ul'dah.
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#5 Aug 06 2011 at 10:51 AM Rating: Excellent
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Another thing worth mentioning that no one has said yet is that it is ridiculously easy to move around in FFXIV even without the addition of Chocobos and Airships we will likely be seeing in the next patch. If you start out in Gridania and decide you want to spend most of your time in Ul'dah, you can walk there in under 15 minutes at pretty much any level. After you've been there the first time, you can just teleport between the cities at a whim.
#6 Aug 06 2011 at 3:59 PM Rating: Good
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3,530 posts
Hulan wrote:
Another thing worth mentioning that no one has said yet is that it is ridiculously easy to move around in FFXIV even without the addition of Chocobos and Airships we will likely be seeing in the next patch.... After you've been there the first time, you can just teleport between the cities at a whim.


Ridiculous is certainly the proper word for it.
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#7 Aug 06 2011 at 5:55 PM Rating: Good
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In the past 2 month soloed every NPC link shell mission and every rank 30 guild question mark that the game opened so far (even a few ones not listed on Zam yet). It's best to just search Zam quests to see if your the right rank to do the quest.There's always a direct easy path to follow or instance to get you pass high level mobs to your goal.A Botanist quest near Camp Crimson Bark is the only insane quest I soloed. A story quest always tells you before you start when 2 or 3 people can join you during quest.
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