DoW are incredibly overpowered compared to mages due tot he fact they have tons of defense/HP and for some odd reason have almost as much MP as a mage. Such as my 35 conjurer has about 750 mp compared to my level 42 lancer friend who has about 685 mp and it sort of sucks that he can basically steam roll through 3-6 enemy at one time due to DoW armor/etc and have enough mana to heal himself to almost close to 75% of a mage cure and just spam TP skills non stop 24/7. Compared to ff11 where tp gaining was a bit slower int his game they just spam tp and gain almost 3k with few hits.
Playing a mage int his game feels a bit unrewarding specially since melee classes can use all our skills and have a large mana pool so i don't feel so special, even nukes for conjurer don't do the damage i was hoping they would be doing with our low defense. This game needs some extremely balance specially between DoW and DoM because playing handicap mode truly sucks, I feel crappy playing with friends level 1-40 and even my level 50 friends with both classes and just watch DoW basically make enemy in the game look super easy while i struggle to kill 2 and even 1 enemy.
Did you ever think about the abilities and other classes said incredibly overpowered DoWs
I'm not saying DoW are weak. They are strong, but it also takes effort to get all the abilities and spells to make them that strong.
It would be nice if your sig would show your actual ranks and classes.
Your Lodestone profile shows that your Conjurer is R29 and not R35 as you say. Your physical level is also just r27.
If your Lancer friend (I assume it's a friend because yours is R6 and not R42) is physical level 50 he has more stat points and, if he raised the MND stat, more MP than you.
Also Lancers have Life Surge and Speed Surge and most if not all DoW leveled Pugilist for Second Wind or Marauder for Bloodbath. These help out alot with healing.
About DoW being stronger than DoM...you might want to look at it like that:
DoM and DoW have a basic auto attack and some base attacks they can use. These base attacks have a cooldown.
Naturally DoW will deal more damage with physical attacks.
Both, DoW and DoM, gain TP with these attacks and can use special TP abilities with it. Some of them require MP too.
DoW use their TP attacks as one of their main sources for damage while DoM use their spells as main source of damage.
Also, to gain TP you have to hit the mob. If you can't hit it...
As for survivability, ask yourself.
Do you use Protect, Shell, Stoneskin and spikes for the fights?
Did you raise your VIT stat to get a good ammount of HP?
Do you use any abilities to reduce the damage you take (Defender, Rampage, Sentinel, Featherfoot,...), or spells to cripple the mob (Bio, Dia, absorb spells, Slow, Paralyze, Silence, Poison,...)?
If you do, you shouldn't have such a hard time killing stuff at a reasonable speed.
Something that might make DoM's life easier and stop this discussion about TP attack spamming ans MP costs would be to give DoM TP for casted spells, and abilities that cost TP to enhance spells or give special effects like turning TP into MP or giving a refresh buff, increase damage of the next spell or prevent the mob from resisting,...
And you should not forget that the game we play now is neither the release version nor the revised version. It's a mix of both and adjustments will go on for some time.
Don't take things too serious now because we'll see alot more changes to classes, stats and abilities with 1.19 and 1.20.