What the ****? Getting access to new treatises was the entire reason I did guildleves, and perhaps the most exciting part of crafting. (God knows pressing standard, standard, skill, standard, standard... certainly is not very exciting.)
1)Books and Skills will be TEMPORAEILY suspended NOT removed
For those of us who already enjoyed crafting, the only fun part about it was being able to make something despite the steep difficulty. They've just made the entire thing easy mode, and destroyed and need for all these stupid books I spent months collecting?
2)There was NO difficulty in crafting my BSM and ARM are 50 and it's a joke
While others may start crafting more, I think this is going to be the end for me. Finished products are going to be worth dirt once these changes come into effect. I could understand some minor changes to nonsensical subcrafts here and there, and ridiculous level requirements... But this is really sad.
Only the crap people over price will be dirt cheep, craft something rare, that requires special mats that will maintain it's price.
Temporarily removed or not, their role will be something else in the future. I was excited to get sheeting training because it allowed me to craft platemail.
You're right, grinding levels was not difficult, so why the change? I was indicating that making finished items was difficult,
then again that's because I make finished items 5-7 levels under-leveled, it's the only thing remotely thrilling about crafting.
More importantly, making a finished item held a sense of accomplishment. That is totally gone now. What used to be a process of making parts and requiring subcrafts to make platemail for instance, will now just be oh... Well I want some platemail, let me just turn these ingots into platemail. DONE.
Exciting? No. Simple and easy? Yes. Gone is any sense of build up. Armor is not made in an instant, but this brings us one giant leap further into abstraction of crafting, which means they're nailing the coffin shut on crafting being a supported play style.
And yes, all finished products will drop in price dramatically, not only because more people will craft (that's a good thing actually) but because none will require subcrafts, and they can all be lazily and easily made now. Yes sure, the scorpion harnesses and dusk gloves of this game (whenever those come out) will still be worth something, but gone will be any sense of propriety and accomplishment with making good items out of normal materials. It will be FFXI's crafting system all over again. (Professions.)
Here's the crux: Because crafting does not require any actual skill of any kind, subcraft requirements, training requirements and the ability to assemble the various parts, was in fact the skill
of the entire process. Crafters needed plenty of patience, and the right techniques and skills mastered.
I realize not everyone likes that, you'd like to be able to turn 5 ingots into a breastplate, you can all be happy now, hurrah. Craft to your hearts content. The fun is gone for others though, and honestly, I still believe that they should have been investing resources into making crafting more enjoyable as an activity, and adding things to make the classes more enjoyable and unique outside of actual synthesis, but all chances of that are gone.
If you haven't already realized it, this is a sign that crafting classes are going to be reduced to professions before long, and dropped from support as being full time classes. This is the final seal on that deal.
5) And your point is, the game is changing and will keep changing. Adjust or drop out. Edited, Aug 18th 2011 1:23pm by TwiddleDee
Yeah, this argument is totally top-notch. "They're going to keep removing styles of play some players enjoy, deal with it and GTFO."
I will keep playing, for the story and combat, but I'm done with crafting once these changes go through. The reality is, the original design vision that they were constantly parading was that DoH and DoL would get support and new content and be a viable way of experiencing the game. Albeit perhaps a different part of the game, but equivalent in content and fun to the combat classes.
Up until now, we've been teetering on the edge wondering if they're going to drop that commitment (like many other bold commitments that were once made) and this is the final seal on that decision. It's disappointing for those of us who wanted this game's handling of crafting to be successful. Edited, Aug 18th 2011 10:40am by RamseySylph