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☆The Job System☆ / Uniqueness - What Do You Want?Follow

#1 Aug 18 2011 at 1:39 PM Rating: Decent
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This is a for fun thread, where I'm asking you all:

What do you absolutely want to see out of your favorite staple Final Fantasy jobs once they're implemented?

Is there some specific move you just can't live without on your favorite job? Some specific way their outfit just has to be for it to really hit home with you?

Everyone's going to have a different answer for this one I think, and I'm looking forward to seeing the results. Some of you may have only played FFXI, some of you may be series veterans, let's see what you have to say!

Let's talk about jobs that are either 100% confirmed, or very likely in the near future! As much as the idea of Green Mage and Mime are exciting, it's a stretch!




My Responses:

Black Mage
  • Glow-y Eyes
  • It's been exactly a decade since a traditional glow-y eyed Black Mage saw the light of day in a main entry in the series. Mr. Bandage Face in FFXI was an obvious nod, but not the real deal. Class Specific Black Mage armor should obscure our faces into black and give us glow-y eyes. If you don't like it: /display head off! I'd also prefer the outfit sport a more worn/patched/scarecrow style than a rich/expensive/silk style. Leave that for crafted gear.
White Mage
  • Holy
  • Make it good. It should be high damage, with a fast cast time and a reasonable MP cost. Also toss in an effect that reduces the enemies magic and melee attack potency for a duration. Holy has always been a powerful spell in the history of FF, these are enough reasons for a White Mage to cast it despite their healing role. It needn't have the same cooldown and MP costs of equivalent Black Magic, as a White Mage otherwise has very little offensive capabilities.
  • Hoods
  • Let us put them up/down via /display head on/off. It should be like this with any hooded garb. If that's too much to ask, at least make the hood much larger and display more of our face/hair than a cowl. The cowl works for what it is, but that type of hood won't suit White Mage. That or at least make the hood a separate item: See Garnet's White Mage outfit (FFIX) do not give us a condom cap though.
Red Mage
  • Jack-of-all-Trades
  • Master of none. I may be the only one who feels this way, but I don't mind under-performing in every role, as long as I get to switch between them freely and frequently. Give us paradigm-shift-esque stances that diminish over time, allowing us to fill the role of tank, melee dps, magic dps and heals whenever needed, but never for very long.
  • Capes
  • We needs them. Figure it out, you have all these nice cloth physics, work out those clipping issues and do it. Also, as fancy as we are, I'd prefer our equipment have more of a worn-in, adventurer look to it, than a red velvet and gold, never been worn outside my Chateau look.
Paladin
  • Cover
  • Leave it alone or make it better. Cover is, the Paladin's move. It was so awful in Final Fantasy XI, that I have nightmares about it. Just don't make it worse, please!
  • Capes
  • I realize I said this already, for Red Mage, but it's the most important part of the Knight/Paladin's class outfit in most games. Figure it out!
Dark Knight
  • More Magic
  • We wants it. Don't give us loads of useless nukes like you did in FFXI, but instead some seriously useful dark magic. Souleater shouldn't be a melee buff, but a direct damage effect with some cool visual effect. We should be doing damage through hurting ourselves, and then draining the health back.
  • We Wear Masks
  • And that's really all there is to say. Look at Cecil's dark knight outfit perhaps? I don't want to see a Dark Knight's face, eyes, mouth, anything.
Dragoon
  • Jump
  • Nothing could be more important, not even the wyvern. Don't stick a big fat cooldown on it, let us charge our jump determining how many seconds we spend in the air, and how much damage is dealt. Let us use it as it's meant to be used, to avoid AoEs and deal large burst damage.
  • Low Visor
  • I shouldn't see a player's entire face when they're wearing the job specific Dragoon gear. Their eyes should be obscured, as they always have been. See: Gareth, Kain. This is integral to the visual aesthetic and style of the Dragoon, FFXI failed in this respect.
Thief
  • Steal
  • We're treasure hunters, we steal things and get loot. If you're playing thief to DPS you're doing it wrong. Not saying we shouldn't be able to do that as well, but bringing a thief along means more loot. Make steal better, make it put items into the loot pool, but it should be an integral part of their job.
  • Bandanna
  • If you give me another bonnet, I'll punch you.
#2 Aug 18 2011 at 2:02 PM Rating: Excellent
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1,949 posts
Monks
Kick attacks. Also, the classical martial-artist and monk wear.

Bards
I want to see the insturment and hear the songs. What they did in XI was good, but I'd be so happy if they managed to do something like LOTRO, before the ABC notation auto-play junk that came later.
But I still want bards to wield weapons for fighitng, not whack people with their flutes and harps or some kind of "Sonic Dart" ranged attack. Could we have daggers like Thancred does?

Musketeers
I always loved Gun-ranger (or corsair) in XI, and I always use guns in WoW on my hunter when I can. For me, the *BANG* *Chli-chlack!* of a gun beats the sound of a bowstring any day.
So essentially, bring out the musketeer class already! :X

Dancers
I feel that XI did that job so well, I have nearly impossibly high expectations for it, but essentially, I still want the dancing animations, and the TP-based healer with steps, debuffs and cute outfit.

On the note of outfits, I'd kill for Visible hairpins.

Whitemages
Where are the hammers and clubs for the slightly melee-inclined healers? My mana might be too precious for nukes, but my free time could be used to Hexa Strike stuff once in a while..

Summoners
The cute outfit, the summoner horn, and the impressive avatars are a big win in my book. Plus, we need pet classes! I'm also hoping that summoners keep somewhat an hybrid support/dd/healer role, depending on their choice of avatar, like in XI. I might get stoned to death for suggesting that, tough.

Dual wield
I don't care if it's Ninja, Thief, or whathaveyou that gives it, but the game has teased us long enough with off-hand daggers and wands, I want to be able to do that sooner rather than later. Sword/Scepter instead of Sword/Shield for a nuking/debuffing melee class would be an interesting variation of the gladiator playstyle. Or perhaps I'm crazy.

Fencer
When/If they bring it, I sure hope that fencing and rapiers have proper fencing-style animations, rather than rapiers slashing at enemies like they did in XI. Other than that, I can't wait to see what Fencer turns out to be (DPS, tank, support?)
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#3 Aug 18 2011 at 2:45 PM Rating: Good
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1,083 posts
See this thread for some great ideas:

http://ffxiv.zam.com/forum.html?forum=152&mid=131339857362831284
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#4 Aug 18 2011 at 2:56 PM Rating: Good
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rikkuotaku wrote:

Actually, you linked another of the OP's post.

Looks like Rams is on a roll!
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#5 Aug 18 2011 at 3:06 PM Rating: Decent
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This thread is about the Job System, that thread is about non-combat classes. Different strokes for different folks. I want to hear what people who are interested in jobs (combat) want to see out of their favorites! I think the subject matter was too different to be jammed into one single thread.
#6 Aug 18 2011 at 3:32 PM Rating: Decent
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941 posts
I just want Bard.

Let there be spoons!
#7 Aug 18 2011 at 5:31 PM Rating: Good
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3,177 posts
Greatswords.

Seriously, they've been in the concept art/CG videos for eternity, yet not in the game.
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#8 Aug 18 2011 at 5:33 PM Rating: Good
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This game is nothing without monks.

Kicks, Chi Blast, proper Chakra and Mantra, and multi-hit attacks that don't depend on evasion. I would also like to see simplistic, austere AF/job-specific gear: compare the Rasetsu line in FFXI to the clownish MNK AF outfit. A stance system that compromises some combat statistics to improve others is also appropriate.

Also, BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOSTUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!
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#9 Aug 18 2011 at 7:28 PM Rating: Decent
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Quote:
Thief

Steal
We're treasure hunters, we steal things and get loot. If you're playing thief to DPS you're doing it wrong. Not saying we shouldn't be able to do that as well, but bringing a thief along means more loot. Make steal better, make it put items into the loot pool, but it should be an integral part of their job.
Bandanna
If you give me another bonnet, I'll punch you


I'd love for THF to get added, but I wholeheartedly disagree that it shouldn't be a DPS class. It already served as a TH ***** in XI, and you can ask anyone that it was no fun to stand around in 2 pieces of gear for 99.999% of the fight. Sure, put in some flare and skills that make it unique, but don't castrate it for the majority of the game.
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#10 Aug 18 2011 at 7:38 PM Rating: Decent
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3,962 posts
Pluelf wrote:
Quote:
Thief

Steal
We're treasure hunters, we steal things and get loot. If you're playing thief to DPS you're doing it wrong. Not saying we shouldn't be able to do that as well, but bringing a thief along means more loot. Make steal better, make it put items into the loot pool, but it should be an integral part of their job.
Bandanna
If you give me another bonnet, I'll punch you


I'd love for THF to get added, but I wholeheartedly disagree that it shouldn't be a DPS class. It already served as a TH ***** in XI, and you can ask anyone that it was no fun to stand around in 2 pieces of gear for 99.999% of the fight. Sure, put in some flare and skills that make it unique, but don't castrate it for the majority of the game.


Read my post again, this time with bold text for you. I'm fine with them being a DPS, but their real benefit should always be loot. I'm in support of it being more of an active role though, more using the steal and mug abilities, and less wearing gloves that nerf your damage.
#11 Aug 18 2011 at 8:39 PM Rating: Excellent
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3,530 posts
RamseySylph wrote:
Pluelf wrote:
Quote:
Thief

Steal
We're treasure hunters, we steal things and get loot. If you're playing thief to DPS you're doing it wrong. Not saying we shouldn't be able to do that as well, but bringing a thief along means more loot. Make steal better, make it put items into the loot pool, but it should be an integral part of their job.
Bandanna
If you give me another bonnet, I'll punch you


I'd love for THF to get added, but I wholeheartedly disagree that it shouldn't be a DPS class. It already served as a TH ***** in XI, and you can ask anyone that it was no fun to stand around in 2 pieces of gear for 99.999% of the fight. Sure, put in some flare and skills that make it unique, but don't castrate it for the majority of the game.


Read my post again, this time with bold text for you. I'm fine with them being a DPS, but their real benefit should always be loot. I'm in support of it being more of an active role though, more using the steal and mug abilities, and less wearing gloves that nerf your damage.


Agreed. Thieves should like treasures, gil, and loot foremost. If you want DPS, there are plenty of 'em, and it's also fine for theif to be one - but the only thing separating a thief from an assassin is the kleptomania.
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#12 Aug 19 2011 at 6:33 AM Rating: Excellent
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Puppetmaster! Give me one of them cute little puppet-thingies already!

I mean seriously, is SE just teasing by placing them all over Ul'Dah and not letting one of them be my personal bodyguard/buddy/slave?

All I would want is to not wear mage gear the entire time....
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#13 Aug 19 2011 at 7:04 AM Rating: Good
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163 posts
Beastmaster.
#14 Aug 19 2011 at 7:39 AM Rating: Good
Sage
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Dragoon needs the wyvern back ...

And I know there aren't any katana in the game yet, but I wanna see Samurai back in this game too.

Edited, Aug 19th 2011 6:42am by zpanda
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#15 Aug 19 2011 at 7:44 AM Rating: Good
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A support role that isn't necessary for a successful group but is an amazing addition to any setup and can transform a mediocre party into a great one, aka Bard from FFXI.

I don't care what they call it, I just want that feeling I had from playing a Bard in FFXI as a party-based game and what I could offer to my fellow companions - no MMO has been able to reproduce that feeling of a great support class. A few have come close, but nothing that accurately represents a 100% party support and enhancer role.
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#16 Aug 19 2011 at 9:03 AM Rating: Decent
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89 posts
Chocobo Knight (calling it now)
*taking stuff from Final Fantasy Tactics A2: Grimoire of the Rift*


Chocobo Knights harness the innate abilities of their feathered mounts and although they have no innate abilities themselves. Their speed is unmatched and they are capable of wielding any type of non-ranged weapon. Spears can be equipped as weapon of speciality.They are able to ride different colored Chocobos, with each color giving the knight different abilities. BAM! pure ownage.
#17 Aug 19 2011 at 9:45 AM Rating: Good
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285 posts
Dual wield type and/or a Gambler type and I'd prob go ahead and close my XI account
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#18 Aug 19 2011 at 10:52 AM Rating: Decent
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Alright, alright, seems like what everyone really wanted to post about, is what job they want to see. Not what unique aspects of that job they really want to see.

No one actually read the OP, so I'll go ahead and post it again, you know, I'm not sure how you guys missed it, what with the big letters and all.

What do you absolutely want to see out of your favorite staple Final Fantasy jobs once they're implemented?

Also, what in the world is people's obsession with Chocobo Knight? After WotG it's starting to be little more than a meme.
#19 Aug 19 2011 at 12:33 PM Rating: Excellent
Paladin's Shield Bash needs to STUN, not mute.
#20 Aug 19 2011 at 12:41 PM Rating: Decent
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RamseySylph wrote:
Alright, alright, seems like what everyone really wanted to post about, is what job they want to see. Not what unique aspects of that job they really want to see.

No one actually read the OP, so I'll go ahead and post it again, you know, I'm not sure how you guys missed it, what with the big letters and all.

What do you absolutely want to see out of your favorite staple Final Fantasy jobs once they're implemented?

Also, what in the world is people's obsession with Chocobo Knight? After WotG it's starting to be little more than a meme.


I want Blue Mage!
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#21 Aug 19 2011 at 3:46 PM Rating: Excellent
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In this regard as far as classes and AF I think FFXI nailed it. They were bright colors and unique from each class and unique from any other armor available.

Those are the kind of design tenents that I'd like to see upheld.

As far as the job abilities, again FFXI had it right with the classic abilities for each class. The only thing is that there are too few. However in FFXIV there are too many abilities, making them watered down and not important.

With DRG in FFXI when you use Jump, to this day, it's awesome and powerful. However that's really the only move you have, along with your weaponskills. There needs to be a balance between the two games.

AF-wise a lot of people have said what I'd like to see too:

Better looking helmets that don't make THFs look like Ferengi.
#22 Aug 19 2011 at 4:40 PM Rating: Excellent
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205 posts
A Runic, like Celes from FFVI. Some kind of mage based tank that can absorb magic for MP. Yea needs some more fleshing out but I'd just really like to see some more unique takes on tanks.
#23 Aug 19 2011 at 4:47 PM Rating: Good
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3,530 posts
Kierk wrote:
Better looking helmets that don't make THFs look like Ferengi.


But ferengi are true, unregulated capitalists, unrestricted by social, environmental, and philanthropic issues - what better thief is there!?
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#24 Aug 19 2011 at 7:11 PM Rating: Decent
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639 posts
I won't even give the game the time of day until they give us blue mages.

As for weapons, hammers, great hammers, and maybe the weapon sed in Star Trek by Worf.

Edited, Aug 19th 2011 9:11pm by kimjongil76
#25 Aug 19 2011 at 8:56 PM Rating: Excellent
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NumptyHunter wrote:
Beastmaster.


yes please.

And I want charms, the ability to raise a pet from an egg, and items that call beasts.

I would also love the ability to do quests to get beasts you could call on timers like spells/summons to fight beside you. (like Animals ability of Ranger in FFV)

Basically like XI's BST with more variety and customization.


Edited, Aug 19th 2011 7:57pm by Olorinus
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#26 Aug 19 2011 at 8:59 PM Rating: Good
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kimjongil76 wrote:
I won't even give the game the time of day until they give us blue mages.

As for weapons, hammers, great hammers, and maybe the weapon sed in Star Trek by Worf.


I usually disagree with you but this is a valid point. I can see learning blue magic through infiltrating the empire XD or maybe another empire fighting the empire...
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


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