What do you absolutely want to see out of your favorite staple Final Fantasy jobs once they're implemented?
Is there some specific move you just can't live without on your favorite job? Some specific way their outfit just has to be for it to really hit home with you?
Everyone's going to have a different answer for this one I think, and I'm looking forward to seeing the results. Some of you may have only played FFXI, some of you may be series veterans, let's see what you have to say!
Let's talk about jobs that are either 100% confirmed, or very likely in the near future! As much as the idea of Green Mage and Mime are exciting, it's a stretch!
- Glow-y Eyes It's been exactly a decade since a traditional glow-y eyed Black Mage saw the light of day in a main entry in the series. Mr. Bandage Face in FFXI was an obvious nod, but not the real deal. Class Specific Black Mage armor should obscure our faces into black and give us glow-y eyes. If you don't like it: /display head off! I'd also prefer the outfit sport a more worn/patched/scarecrow style than a rich/expensive/silk style. Leave that for crafted gear.
- Holy Make it good. It should be high damage, with a fast cast time and a reasonable MP cost. Also toss in an effect that reduces the enemies magic and melee attack potency for a duration. Holy has always been a powerful spell in the history of FF, these are enough reasons for a White Mage to cast it despite their healing role. It needn't have the same cooldown and MP costs of equivalent Black Magic, as a White Mage otherwise has very little offensive capabilities.
- Hoods Let us put them up/down via /display head on/off. It should be like this with any hooded garb. If that's too much to ask, at least make the hood much larger and display more of our face/hair than a cowl. The cowl works for what it is, but that type of hood won't suit White Mage. That or at least make the hood a separate item: See Garnet's White Mage outfit (FFIX) do not give us a condom cap though.
- Jack-of-all-Trades Master of none. I may be the only one who feels this way, but I don't mind under-performing in every role, as long as I get to switch between them freely and frequently. Give us paradigm-shift-esque stances that diminish over time, allowing us to fill the role of tank, melee dps, magic dps and heals whenever needed, but never for very long.
- Capes We needs them. Figure it out, you have all these nice cloth physics, work out those clipping issues and do it. Also, as fancy as we are, I'd prefer our equipment have more of a worn-in, adventurer look to it, than a red velvet and gold, never been worn outside my Chateau look.
- Cover Leave it alone or make it better. Cover is, the Paladin's move. It was so awful in Final Fantasy XI, that I have nightmares about it. Just don't make it worse, please!
- Capes I realize I said this already, for Red Mage, but it's the most important part of the Knight/Paladin's class outfit in most games. Figure it out!
- More Magic We wants it. Don't give us loads of useless nukes like you did in FFXI, but instead some seriously useful dark magic. Souleater shouldn't be a melee buff, but a direct damage effect with some cool visual effect. We should be doing damage through hurting ourselves, and then draining the health back.
- We Wear Masks And that's really all there is to say. Look at Cecil's dark knight outfit perhaps? I don't want to see a Dark Knight's face, eyes, mouth, anything.
- Jump Nothing could be more important, not even the wyvern. Don't stick a big fat cooldown on it, let us charge our jump determining how many seconds we spend in the air, and how much damage is dealt. Let us use it as it's meant to be used, to avoid AoEs and deal large burst damage.
- Low Visor I shouldn't see a player's entire face when they're wearing the job specific Dragoon gear. Their eyes should be obscured, as they always have been. See: Gareth, Kain. This is integral to the visual aesthetic and style of the Dragoon, FFXI failed in this respect.
- Steal We're treasure hunters, we steal things and get loot. If you're playing thief to DPS you're doing it wrong. Not saying we shouldn't be able to do that as well, but bringing a thief along means more loot. Make steal better, make it put items into the loot pool, but it should be an integral part of their job.
- Bandanna If you give me another bonnet, I'll punch you.