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Some info about ChocobosFollow

#1 Aug 19 2011 at 6:52 AM Rating: Excellent
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Yoshida posted some more detailed info about the rental and personal Chocobo system.

http://forum.square-enix.com/ffxiv/threads/21047-Grand-Company-issue-PERSONAL-chocobo-How-personal?p=299653#post299653

Quote:
Hello, this is Yoshida, the producer/director.

I am very impressed with everyone's ideas for Chocobos! As I have stated before, we are working on the Chocobo growth system, but implementation may take longer than expected. (We are planning on implementing some gear for Personal Chocobos in patch 1.20. )

Final details will be revealed prior to the patch release, but here are a few teasers for you all:

* Rental Chocobos will be rented using gil. Prices will be very low, even players under rank 20 will be able to easily afford one.
* Rental Chocobos can be used for limited periods of time, so they will serve as short-term transportation supplements.
* Personal Chocobos will have no recast timer. (They can be called instantly, unless you are being attacked!)
* The use of Personal Chocobos is unlimited. (You can ride them for as long as you want!)
* Both types of Chocobos can be attacked by enemies while you ride them.
* If you receive too much damage while you are riding a Chocobo, you will be knocked off the Chocobo.
* We are currently working on the speed of the Chocobos. (There will be no speed difference based on the character’s race.)
* The sizes of the Chocobos will be different based on the character’s race.
* Rental and Personal Chocobos will have different appearances and different background music.

That’s about it. Since Personal Chocobos will become the basis of the Mount System, they have no recast timers and no riding time restrictions. However, they can be attacked by powerful monsters.

I hope you guys can ride the Chocobos well!


I'm quite excited about being able to equip my personal Chocobo.
And your personal Chocobo can be called anytime and will stay without time limit!
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#2 Aug 19 2011 at 7:03 AM Rating: Good
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Aw. I know it's more realistic and all, but I don't want to be attacked on my chocobo, lol.
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#3 Aug 19 2011 at 8:14 AM Rating: Decent
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hexaemeron wrote:
Aw. I know it's more realistic and all, but I don't want to be attacked on my chocobo, lol.

I agree. We don't have avoidance spells in XIV, so I was hoping chocos would be one way to more easily access dangerous areas of the map. I fear mounts will become much like those in WoW where you pretty much couldn't ride in the wilderness as you'd constantly get knocked off and dazed. I suppose mob density isn't quite the same in XIV, but still.

I also wonder why anyone other than total lowbies would rent a choco if we have our own mounts with no cooldowns. I think they're missing a perfect money sink opportunity here.


Edited, Aug 19th 2011 10:16am by Omena
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#4 Aug 19 2011 at 8:17 AM Rating: Good
Sounds great. Seems that the armor that you can aquire for your chocobo will determine how much damage it can take before you fall off and it runs away.

I wonder if the raising/training process will allow you to make faster or more defensive chocobos?
#5 Aug 19 2011 at 8:38 AM Rating: Good
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Omena wrote:
hexaemeron wrote:
Aw. I know it's more realistic and all, but I don't want to be attacked on my chocobo, lol.

I agree. We don't have avoidance spells in XIV, so I was hoping chocos would be one way to more easily access dangerous areas of the map. I fear mounts will become much like those in WoW where you pretty much couldn't ride in the wilderness as you'd constantly get knocked off and dazed. I suppose mob density isn't quite the same in XIV, but still.

I also wonder why anyone other than total lowbies would rent a choco if we have our own mounts with no cooldowns. I think they're missing a perfect money sink opportunity here.


Edited, Aug 19th 2011 10:16am by Omena


The DOL are going to have a Stealth ability - but even so that will probably be tied into lvl as I don't think it should be possible for anyone to out-wit a monster 30+ levels above them.

I don't mind being attacked while mounted, from the sounds of it, unless its an extremely powerful monster or one many times your level, you won't be knocked off in one hit. Call me sadistic, but I can't wait to see the 'kicked off' animation. If it's anything like in FFXIII - it'll be lolz.
#6 Aug 19 2011 at 8:53 AM Rating: Excellent
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SmashingtonWho wrote:
Sounds great. Seems that the armor that you can aquire for your chocobo will determine how much damage it can take before you fall off and it runs away.

I wonder if the raising/training process will allow you to make faster or more defensive chocobos?


I hope this is true, I love this idea.
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#7 Aug 19 2011 at 8:54 AM Rating: Decent
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Quote:

* Both types of Chocobos can be attacked by enemies while you ride them.
* If you receive too much damage while you are riding a Chocobo, you will be knocked off the Chocobo.


COME ON! Squarenix need to stop teasing and release Chocobo Knight already!
#8 Aug 19 2011 at 9:31 AM Rating: Good
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Hey now, if they are adding chocobo knight, then they have to add bacon mage. Or Bacon Knight!
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#9 Aug 19 2011 at 9:47 AM Rating: Good
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RidingBean wrote:
I'm quite excited about being able to equip my personal Chocobo.


I can't find the place where they announced being able to equip a chocobo. >_<

Edit: oh, I see: "we are planning to add gear for chocobos." :D

Edited, Aug 19th 2011 1:22pm by KaneKitty
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#10 Aug 19 2011 at 9:48 AM Rating: Good
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MerylStryfe wrote:
Hey now, if they are adding chocobo knight, then they have to add bacon mage. Or Bacon Knight!


Or Dark Chocobo Bacon Mage Knighturai!
#11 Aug 19 2011 at 11:02 AM Rating: Decent
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It's obvious they were fishing for some reason for chocobo equipment and stats to matter. Since I'm probably the only one who wouldn't have minded if chocobos had stamina that could be depleted (and then you'd have to walk beside them for a little, and feed them or take them to somewhere to drink water... what else would the purpose of being able to walk beside them they mentioned be?) It would have added a good reason to try to raise their stamina when breeding, and given a sense that it was more of an animal than merely a pocket-mount.

So with speed being the only stat if there was no stamina for running, I guess they decided to allow them to be attacked and go with health and defense. As long as chocobos have significantly higher health and armor than us, and can run very quickly, I won't mind it. That, or, when we can breed our own they have access to their own unique abilities, like abilities to jump (when it's added) and run by enemies undetected etc.

I guess I don't mind that the world will still have a sense of danger, when on the back of a Chocobo.
#12 Aug 19 2011 at 12:44 PM Rating: Good
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Well I'd have to say this is a first for a Final Fantasy game, normally you wouldn't get attacked on a chocobo at all. I'm interested to see how this turns out.

Edited, Aug 19th 2011 11:45am by UltKnightGrover
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#13 Aug 19 2011 at 12:46 PM Rating: Decent
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UltKnightGrover wrote:
Well I'd have to say this is a first for a Final Fantasy game, normally you wouldn't get attacked on a chocobo at all. I'm interested to see how this turns out.

Edited, Aug 19th 2011 11:45am by UltKnightGrover


What I don't want to see is getting kicked off, and the chocobo runs away. That would bother me... a lot.
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#14 Aug 19 2011 at 12:53 PM Rating: Default
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It would be stupidly funny if someone got knock off their chocobo at Mount Doom....
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#15 Aug 19 2011 at 1:02 PM Rating: Excellent
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hexaemeron wrote:
UltKnightGrover wrote:
Well I'd have to say this is a first for a Final Fantasy game, normally you wouldn't get attacked on a chocobo at all. I'm interested to see how this turns out.

Edited, Aug 19th 2011 11:45am by UltKnightGrover


What I don't want to see is getting kicked off, and the chocobo runs away. That would bother me... a lot.


Which part would bother you? Because the kicked off parts been announced. I'm pretty sure the chocobo will run away too, but we'll see. Maybe once they implement the "walk beside you" feature it will do that instead. (We can hope.)

Personally I don't care too much... if they at least animate us falling off... If we...stop... then dismount as we would normally, as a Dragon is eating our chocobo, I will be very annoyed.
#16 Aug 19 2011 at 1:04 PM Rating: Default
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RamseySylph wrote:
hexaemeron wrote:
UltKnightGrover wrote:
Well I'd have to say this is a first for a Final Fantasy game, normally you wouldn't get attacked on a chocobo at all. I'm interested to see how this turns out.

Edited, Aug 19th 2011 11:45am by UltKnightGrover


What I don't want to see is getting kicked off, and the chocobo runs away. That would bother me... a lot.


Which part would bother you? Because the kicked off parts been announced. I'm pretty sure the chocobo will run away too, but we'll see. Maybe once they implement the "walk beside you" feature it will do that instead. (We can hope.)

Personally I don't care too much... if they at least animate us falling off... If we...stop... then dismount as we would normally, as a Dragon is eating our chocobo, I will be very annoyed.


Well, what would bother me if I was a Level 50 (for example) character and any old mob of any level decides to take a whack at me right outside the gates of Misc.City. I think that would be a very unpopular and nonproductive system.
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#17 Aug 19 2011 at 1:28 PM Rating: Good
Adding some sort of challenge to chocobo riding is fine by me.

It's great to ride that chocobo the first 100 times. After that it becomes rather boring. Just steer it along. Having to watch for mob levels and aggro will add some excitement to the ride.

Also, they can maintain the game design of powerful monsters resricting access to certain zones. Which, in turn, will provide a further incentive for leveling up.
#18 Aug 19 2011 at 1:35 PM Rating: Good
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Quote:
Well, what would bother me if I was a Level 50 (for example) character and any old mob of any level decides to take a whack at me right outside the gates of Misc.City. I think that would be a very unpopular and nonproductive system.


Do people even read, or do their eyes get bloodshot and blurry once they read 2 words they don't like?

What part about this system makes you think that a level 1 marmot will knock you off a chocobo?

Quote:
However, they can be attacked by powerful monsters.


I thought this made it pretty obvious.
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#19 Aug 19 2011 at 1:37 PM Rating: Decent
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Louiscool wrote:
Quote:
Well, what would bother me if I was a Level 50 (for example) character and any old mob of any level decides to take a whack at me right outside the gates of Misc.City. I think that would be a very unpopular and nonproductive system.


Do people even read, or do their eyes get bloodshot and blurry once they read 2 words they don't like?

What part about this system makes you think that a level 1 marmot will knock you off a chocobo?

Quote:
However, they can be attacked by powerful monsters.


I thought this made it pretty obvious.


They've played pretty fast and loose with all the systems they've implemented in-game to date and everything is subject to change, as YoshiP always says. Until it's in-game, it's a possibility.
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#20 Aug 19 2011 at 2:28 PM Rating: Good
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UltKnightGrover wrote:
Well I'd have to say this is a first for a Final Fantasy game


*puts on nerd hat* What about during disc 1 of FFVII when you have to ride a chocobo past the Midgar Zolom, huh!? You could get attacked while on a chocobo then! *removes hat*
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

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#21 Aug 19 2011 at 3:21 PM Rating: Excellent
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I'm actually pretty excited about the concept of getting attacked on chocobo-back. It is not so much the idea of getting attacked while merely trying to get from point A to point B that interests me, but what it implies about the thought process that the dev team is putting into the system. This is such a superb spring board for chocobo based PvE or PvP content that I cannot imagine it is unplanned. I would be extremely surprised if, when the dust all settles, we wont see some sort of Chocobo Knight or mounted raids or virtually any number of other potential activities. As much as I despise PvP personally (although I do not begrudge those that like it), I now hold a secret dream to one day go watch a chocobo joust.
#22 Aug 19 2011 at 4:27 PM Rating: Good
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Omena wrote:
I also wonder why anyone other than total lowbies would rent a choco if we have our own mounts with no cooldowns. I think they're missing a perfect money sink opportunity here.

They said that rental would be cheap, but what makes you think raising or maintaining a personal choco will be? Having your own mount seems like a luxury you would have to spend some gil on.

I didn't find it that hard to avoid mobs in other games. Pretty much a matter of watching where you are going. I'm curious though, will they block the chat feature while you are mounted to discourage texting while you are driving?
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#23 Aug 19 2011 at 8:12 PM Rating: Decent
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FilthMcNasty wrote:
Omena wrote:
I also wonder why anyone other than total lowbies would rent a choco if we have our own mounts with no cooldowns. I think they're missing a perfect money sink opportunity here.

They said that rental would be cheap, but what makes you think raising or maintaining a personal choco will be? Having your own mount seems like a luxury you would have to spend some gil on.

I didn't find it that hard to avoid mobs in other games. Pretty much a matter of watching where you are going. I'm curious though, will they block the chat feature while you are mounted to discourage texting while you are driving?


The bold section made me chuckle.

Jousting would be sweet.
#24 Aug 19 2011 at 8:19 PM Rating: Good
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Quote:
They've played pretty fast and loose with all the systems they've implemented in-game to date and everything is subject to change, as YoshiP always says. Until it's in-game, it's a possibility.

Until it's in-game, it's also a possibility that a Chocobo will cost seven million gil to rent, for a duration of 17 seconds.

I realize that FFXIV hasn't exactly inspired confidence in SE's common sense, but I do think it's a bit pointless to worry about things that are directly contradicted by the notes we've been given so far.
#25 Aug 20 2011 at 2:16 AM Rating: Good
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I will hold off my criticism until they implement chocobos before I comment on the whole being knocked off aspect of it.

With that being said, I really hope they add a storage bag to the chocobo. Ever since I saw that opening trailer and seeing the chocobo with the large pack I was hoping they would implement a type of storage to chocobos. I would love that extra storage when I'm out in the field as a DoL or just simply grinding mobs on a DoM or DoW.
#26 Aug 20 2011 at 5:00 AM Rating: Decent
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Caesura wrote:
Until it's in-game, it's also a possibility that a Chocobo will cost seven million gil to rent, for a duration of 17 seconds.

Yoshi's personal chocobo may be dipped in gold with diamonds on the curtains, but...
Yoshi :P wrote:
* Rental Chocobos will be rented using gil. Prices will be very low, even players under rank 20 will be able to easily afford one.

I'm sure they will be dirt cheap.



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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#27 Aug 20 2011 at 10:03 AM Rating: Decent
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As far as being knocked off your chocobos by low level agressive mobs i dont think that will happen. I have noticed recently that agressiv mobs 10 or more ranks below me no longer agro me unless i hit them.
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#28 Aug 20 2011 at 10:13 AM Rating: Good
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Yeah not sure why people are worried about that, it's been that way forever, it was like that in XI as well. You basically just can't run through a field of lv99 drakes without paying attention and hope to get by them all on chocoback.
#29 Aug 20 2011 at 10:22 AM Rating: Good
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RamseySylph wrote:
Yeah not sure why people are worried about that, it's been that way forever, it was like that in XI as well. You basically just can't run through a field of lv99 drakes without paying attention and hope to get by them all on chocoback.

And technically, depending on how fast the chocobos can get (depending on breeding and whatnot), even this might be possible.
#30 Aug 20 2011 at 10:24 AM Rating: Decent
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Only if they do actually change it so that not every enemy just instantly uses a range attack if they aggro you.
#31 Aug 20 2011 at 10:39 AM Rating: Good
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RamseySylph wrote:
Only if they do actually change it so that not every enemy just instantly uses a range attack if they aggro you.



The devs have mentioned they're doing away with every mob having a ranged attack and saving that sort of thing for special and stronger mobs so bind and stun lock doesn't become a common tactic.
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