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#1 Aug 20 2011 at 11:20 AM Rating: Excellent
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With the announcement that the official FFXIV forums will be using Zam's tooltips, there has been a lot of discussion over the accuracy of the Zam database. A lot of the speculation came because right as they had made the announcement, we had been updating to the most current patch of the game and as a result some things got tweaked wrong and ended up displaying the wrong information. While that was rectified quickly by our fantastic developer team, there still are some doubts about whether what we have out there is the most current or not.

I've made posts and pleas both here and on the official forums asking people to help us by commenting on items they see in the database that are incorrect. The impression is that the comments aren't seen or read, and really what is in it for you guys to help us with that anyway?

I'd like to address the first impression. We have a page that shows the admins all new comments that are added to the database items. I will monitor that page daily, all day long, and will act upon those comments as soon as I see them so you know that they will be worked and that your time spent adding them is worthwhile. I will keep a tally of not only what was fixed, but who submitted the comment, and will post weekly update threads that discuss what was updated and any other news we might have for you such as new wiki articles, news stories, etc. The new comments page was monitored before, but this will add some extra attention to it to make sure that we are as up to date as we can be.

Some people have asked why we don't go to a full wiki format and to be honest, Zam has always ran with a database and, if nothing changes in the way the game data is presented (unlike FFXIV at the current time), it *can* be more accurate than a wiki. Every game on Zam uses databases, and once FFXIV's game data settles down we shouldn't have as many issues with patches causing trouble.

Now we come to the "what's in it for you" part. I've obtained permission to offer a month's worth of free premium to dedicated contributors. I think 50 comments in the database is a good starting point, and every 100 comments after that gets you another free month. I'm also working on an additional perk in the form of a badge or custom title or some kind of identifier that would appear near your name when you post that indicates you are a dedicated contributor, and would be another way for us to recognize those of you who are going out of your way to help us out.

Those are the things I came up with, I'm sure you guys could provide more suggestions for me to take to the powers that be here and see if we can come up with additional ways to reward those of you who go out of your way to help Zam become the one stop source for discussion and information for FFXIV.

New Comments Page: http://ffxiv.zam.com/newcomments

Edited, Aug 22nd 2011 7:21pm by Wint
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#2 Aug 20 2011 at 3:49 PM Rating: Good
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If I contribute can my account not be blocked from Guru anymore?

The badges or titles seem like the perfect kind of incentive though. I kind of agree that a database is better than a wiki, one less avenue for trolling.
#3 Aug 20 2011 at 9:07 PM Rating: Good
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250 comments? Holy moly. I was kind of hoping that there were fewer than 250 things wrong in the database that need fixing. Maybe I underestimated how many things are broke in the Zam database. :(

I'm willing to help just because I think it's good to have an accurate central database, and it looks bad for FFXIV if their central database is broken, which will lead to fewer subscribers. But if you think there are literally thousands of items that need fixing, that doesn't bode well.
#4 Aug 20 2011 at 9:14 PM Rating: Excellent
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That was a number pulled out of thin air. It is definitely open to adjustment, this is a trial kind of thing. I seriously don't think there are that many things wrong, I imagine more info may be given that is along the lines of personal experience, similar to the testimonials you see on other sites. Some things we have to input manually, most others are automatically updated by the devs. If we end up not having that much work required then I will definitely lower the number of comments needed (provided I can get approval Smiley: smile).
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#5 Aug 21 2011 at 1:03 AM Rating: Decent
a few things that need to be posted are selling prices to npcs; buying prices from npcs; and not on a tab that you have to click on, something readily visible would be nice. a lot of information about the items are not even posted even if the included information is currently accurate
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#6 Aug 21 2011 at 6:52 AM Rating: Excellent
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Can you link me an example?
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#7 Aug 21 2011 at 9:17 AM Rating: Decent
Here is a great example: http://ffxiv.zam.com/en/item.html?ffxivitem=3020001. The item potion. Simple enough page...would expect to see NPC selling prices for NQ/+1/+2/+3; maybe a listing of healing effect values for each as well. Instead all we see when you first click on the page is recast 45 sec. Instead of having the default "tab" be the comments for the item, I would recommend having the recipe and drop list openly visible immediately upon loading the page. Currently the database has what I like to call the "Square Enix" syndrome...if you can manage to put in an extra click or keystroke somewhere you do so...lol, no offense.

A database needs to be all-inclusive; accurate; and easy-to-use. Each item page should list all the information on the page. The only time the information should be hidden behind another mouse-click is if there is so much that loading it on the page would take more than .1 seconds initially. Most of the time if I am quick-referencing an item I either a) wanna know if it is worth holding on to to NPC (I am in the field with a full inventory and dont necessarily wanna return to a store yet)...or I wanna know what it is used for, and if it has an effect how much and for what duration...(i.e. potions of all kinds).

What is sad is ZAM has (hands down) the BEST functionality when it comes to searching your database. If you database had more information (and accurate information) no one could compete, ever.
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#8 Aug 21 2011 at 11:59 AM Rating: Good
VydarrTyr wrote:
250 comments? Holy moly. I was kind of hoping that there were fewer than 250 things wrong in the database that need fixing. Maybe I underestimated how many things are broke in the Zam database. :(

I'm willing to help just because I think it's good to have an accurate central database, and it looks bad for FFXIV if their central database is broken, which will lead to fewer subscribers. But if you think there are literally thousands of items that need fixing, that doesn't bode well.


Wint wrote:
That was a number pulled out of thin air. It is definitely open to adjustment, this is a trial kind of thing. I seriously don't think there are that many things wrong, I imagine more info may be given that is along the lines of personal experience, similar to the testimonials you see on other sites. Some things we have to input manually, most others are automatically updated by the devs. If we end up not having that much work required then I will definitely lower the number of comments needed (provided I can get approval Smiley: smile).
Just an idea here, Wint, but see if the devs can add a button or dropdown for you that will rate the comment in regards to how much effort was put in etc. So maybe it might take 250ish throw away comments, but less if they are good and or offer new or unique information that nobody has supplied yet.
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Edited, Mar 21st 2011 2:14pm by Darqflame Lock Thread: Because Lubriderm is silly... ~ de geso

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#9 Aug 21 2011 at 12:31 PM Rating: Excellent
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Grand Master Alchemist StateAlchemist2 wrote:
Here is a great example: http://ffxiv.zam.com/en/item.html?ffxivitem=3020001. The item potion. Simple enough page...would expect to see NPC selling prices for NQ/+1/+2/+3; maybe a listing of healing effect values for each as well. Instead all we see when you first click on the page is recast 45 sec. Instead of having the default "tab" be the comments for the item, I would recommend having the recipe and drop list openly visible immediately upon loading the page. Currently the database has what I like to call the "Square Enix" syndrome...if you can manage to put in an extra click or keystroke somewhere you do so...lol, no offense.

A database needs to be all-inclusive; accurate; and easy-to-use. Each item page should list all the information on the page. The only time the information should be hidden behind another mouse-click is if there is so much that loading it on the page would take more than .1 seconds initially. Most of the time if I am quick-referencing an item I either a) wanna know if it is worth holding on to to NPC (I am in the field with a full inventory and dont necessarily wanna return to a store yet)...or I wanna know what it is used for, and if it has an effect how much and for what duration...(i.e. potions of all kinds).

What is sad is ZAM has (hands down) the BEST functionality when it comes to searching your database. If you database had more information (and accurate information) no one could compete, ever.


This is a great point, and I know we've actually discussed showing everything on one page with the devs before. I can't remember the reasoning why we couldn't but I will definitely suggest it again and see if we can get some traction with it.

@ Lubriderm,

I would have to see what kind of resources the devs have available for something like that, but you can bet that I will be keeping track of the good comments in my own book. I think I have a certain amount of discretion to decide on my own who has contributed enough and who hasn't. I think this system will work out great, but we also need to iron out some kinks as any good idea can have at the start. I do ask for patience while we get the system up and running however Smiley: smile
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#10 Aug 21 2011 at 12:48 PM Rating: Excellent
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I'm already seeing more comments in the new comments page, which is awesome!

What I would recommend now is keep track of what you have commented on if you can, and go back because I'm going to try to reply to everyone's comments that I can with encouragement or asking for additional information. I really think 250 isn't going to be a hard number to hit because there is a lot of room for contribution, especially at the higher levels of the game that I haven't reached yet and need help verifying information.
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#11 Aug 21 2011 at 1:13 PM Rating: Good
Can you guys make the month of premium a credit? Or at least something that isn't automatically applied to our accounts? I'd rather give mine away.

I have premium until like november 2012
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Edited, Mar 21st 2011 2:14pm by Darqflame Lock Thread: Because Lubriderm is silly... ~ de geso

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I know what a glory hole is, but I wasn't sure what the business part was in reference to.

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#12 Aug 21 2011 at 1:16 PM Rating: Excellent
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I'll ask Smiley: thumbsup
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#13 Aug 21 2011 at 8:25 PM Rating: Decent
I've started to peruse the database, gonna be slow since I am doing it in between crafting at the moment, but I will get through the whole thing eventually.

One other major concern I have is with the posted ranks for synths. You need to decide whether to post synths with the rank that the synth is, or post the synth with the minimum rank required to attempt it. (Personally I would list both or if only one, the minimum rank required to attempt it.) Either way, synthesis ranks in the database are highly inaccurate across the board. Obviously I can test some as I rank up different crafts but its a slow process for one person.
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#14 Aug 22 2011 at 11:10 AM Rating: Excellent
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Updated the totals, 50 comments for the first free month of premium, and 100 comments for each additional month. I'm discussing how to determine when folks qualify for the custom contributor title/badge/thingy, will post again when I know more about that part of it.
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#15 Aug 22 2011 at 11:42 AM Rating: Excellent
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Just got confirmation that you can have a custom contributor title once you hit 100 comments. Note that these must be good comments, not just +1'ing to get to 100 Smiley: smile
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#16 Aug 22 2011 at 6:21 PM Rating: Excellent
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One more new thing to add, this is the new comments page. I sometimes (ok well most of the time) reply to your comments, and I may ask for more info. This is a way to see if I have replied as well as what you have done recently.

http://ffxiv.zam.com/newcomments
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#17 Aug 23 2011 at 12:53 AM Rating: Good
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This is something else about the database itself. I often go to the section of one particular slot(ex. Items > Armor > Legs). Then filter it to "Include" whatever class I'm looking to gear up. I noticed that when I do that now it takes away everything labeled as "All Classes" as well.
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#18 Aug 23 2011 at 5:21 AM Rating: Excellent
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I'll bring that up with the developers, thank you.
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#19 Aug 23 2011 at 11:13 PM Rating: Good
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Looks like Gridania is missing entirely from the Zones list, including the NPCs (I think).
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#20 Aug 24 2011 at 5:00 AM Rating: Excellent
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Kirby the Eccentric wrote:
Looks like Gridania is missing entirely from the Zones list, including the NPCs (I think).


I will get a ticket opened, thanks Kirby Smiley: thumbsup
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#21 Aug 24 2011 at 1:59 PM Rating: Decent
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R47 alchemist mainhand recipe is wrong. You guys are still missing the steel nuggets recipes that use bomb ash. Those are 2 off the top of my head. Should I keep editing this post or start new post when I find more?


Edited, Aug 24th 2011 3:59pm by tpgsoldier
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#22 Aug 24 2011 at 4:04 PM Rating: Excellent
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tpgsoldier wrote:
R47 alchemist mainhand recipe is wrong. You guys are still missing the steel nuggets recipes that use bomb ash. Those are 2 off the top of my head. Should I keep editing this post or start new post when I find more?


Edited, Aug 24th 2011 3:59pm by tpgsoldier


Can you actually go to the recipe page and comment on it? Like if you search for the item, then click on the recipe tab, then click on the recipe and add the comment there, that works best for us.
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#23 Aug 24 2011 at 4:05 PM Rating: Excellent
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Kirby the Eccentric wrote:
Looks like Gridania is missing entirely from the Zones list, including the NPCs (I think).


This is fixed Kirby, thanks for bringing it up Smiley: thumbsup
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#24 Aug 28 2011 at 4:52 PM Rating: Excellent
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Does adding screenshots to monster, item and NPC records count as contributions?
#25 Aug 29 2011 at 5:23 AM Rating: Excellent
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Magnesium02 wrote:
Does adding screenshots to monster, item and NPC records count as contributions?


Absolutely. I will warn you I had a busy weekend and so I haven't had a chance to look at contributions, I wouldn't go too hog-wild adding things yet as I'm still working with the developers to increase the number of comments shown on the newcomments page so I don't miss anything. I should be caught up sometime today.
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