Forum Settings
       
This Forum is Read Only

Materia: A Matter of Mystery (08/26/2011)Follow

#1 Aug 26 2011 at 4:30 AM Rating: Good
*
107 posts
Living in a Materia World
Melded to gear, materia is said to imbue the bearer with enhanced powers, ranging from herculean strength to imperviousness to torrid flames. It takes not a scholar to see that the advent of materia will change our way of life—even how we wage war.

Yet whence came these stones of such power and versatility? The answer will at once shock and amaze: materia is born of trusty old equipment that has seen better days.

Without further ado, let us examine the origins and uses of materia, that the shroud of mystery surrounding it might be lifted.

http://static.finalfantasyxiv.com/topics/images/a7/7a/1122_0.jpg?4529677b427275d1d9dbbf393e0756fd

The Origin of Materia
That the revolutionary technique for the creation and application of materia was brought to Eorzea by the goblin geomancer Mutamix Bubblypots is a well known fact. The truth behind the origin of the stones, however, remains the subject of heated debate. Some believe that materia is advanced military technology painstakingly appropriated from Garlemald, while others speculate that it was born of Near Eastern wisdom that had long slumbered within the ancient tomes of the Great Library.

Though the origin theories are many, all are agreed that, at some point in time, a fraternity of goblin scholars calling themselves the Illuminati acquired the secrets of materia. Governed by a code of secrecy, the coterie jealously guarded the knowledge. However, they were ultimately betrayed by one among their own—aye, Mutamix. Resolving that materia should be allowed to benefit all folk rather than remain the curio of a select few, Mutamix proceeded to propagate the secrets of the craft to adventurers. And so it was that the age of materia dawned over Eorzea.


The Makings of Materia
The production of materia requires an apparatus known as a materia assimilator, which adventurers can use to transform to materia equipment with which they have achieved full spiritbond—the measure of an object’s aetheric alignment with a person. The assimilator works by reducing gear to its aetheric state, which it then crystallizes into a substance not unlike a gemstone in appearance. Thus is materia created.

As might be expected, different items produce materia of varying properties. For instance, the gladius, a tool of war, houses the dual aetheric energies of a slashing weapon and its wielder's desire for victory; from it materia that grants enhanced vision can be created.

http://static.finalfantasyxiv.com/topics/images/a7/7a/1122_1.jpg?38eefece9702630a41811685757a17f6

* The same gear does not necessary convert into the same materia. Although certain trends may be observed in the transformation, adventurers can expect materia of varying types and potency to be created from the same item.

Materia comes in four degrees of potency, indicated via numerals (I-IV).

http://static.finalfantasyxiv.com/topics/images/a7/7a/1122_2.jpg?399494f7d3d57bb39a81d38d41603d07

*Sample Materia
Intelligence: Increases intelligence
Ironman’s Will: Increases strength and vitality
Fire: Increases the power of fire-based attacks
Sagacious Aim: Increases magic critical hit rate


Enhancing Gear with Materia
Materia can be attached to equipment, thus strengthening it, by using an apparatus called a materia melder. For instance, attaching a heavens’ eye materia to an iron spatha will imbue the latter with a bonus accuracy attribute. The melding process requires the use of a compatible catalyst item.

http://static.finalfantasyxiv.com/topics/images/a7/7a/1122_3.jpg?bfa1ebdc7927d60b604f5c0576a7d9b8

* In order to attach materia to a certain piece of equipment, Disciples of the Hand must fulfill the class and level requirements for crafting it.
* Catalyst items are obtainable through gathering only.
* It is possible to have equipment purged of materia by paying a fee in gil to certain NPCs. Be warned, however, that any purged materia will permanently be lost.


The Dark Side...
Much remains unknown about materia and its full potential. There are dark whispers, however, that tell of a forbidden branch of the craft that leads to power beyond imagining…but only at great cost.

source: http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=a77a38bf2dcace0c49921ea5e673ad91d4928cb4

Edited, Aug 26th 2011 6:32am by dasquall
____________________________
If Square Ran ****...

<<<<Welcome to ****!>>>>
<Noob63> ...
<Devil666> LFG STN67/LAW25
<Hitler> lvlsubunubkthxbye
We seem to be experiencing **** Freezing Over. Emergency Maintenence is scheduled to start in 15 mins so tough luck to all you trying to enjoy Dynamis Heaven!
#2 Aug 26 2011 at 5:23 AM Rating: Decent
***
3,962 posts
I'm a little scared when they continue to make clear that the system has elements of randomness in it. Randomness is fine, necessary even, as long as it's nothing like augments in FFXI, where the "observable pattern" was usually "there is no observable pattern!"

Should be interesting to see how this pans out, I'm a fan of the system if it works as intended. The flavor art makes me wish it actually displayed the gems in the gear (or gave us the option to, I can see not wanting to be gemed out on occasion), but I doubt that will be the case.
#3 Aug 26 2011 at 6:26 AM Rating: Good
**
800 posts
I'm really looking forward to this! Every extra layer of customization is a boon. Hopefully 1.19 will also see the adjustment to stat calculations so changing materia types will actually have an observable effect.
#4 Aug 26 2011 at 6:29 AM Rating: Decent
**
268 posts
I am still surprised they used the Materia name. IMO, the name should only be in FFVII titles for what the materia is for. But the last comment from SE suggest that we can use it other than crafting. Hmm can I summonz my Bahamutz!?
____________________________
Kula Vermillion - Mysidia

#5 Aug 26 2011 at 6:52 AM Rating: Good
***
3,962 posts
Zalim the Charming wrote:
I am still surprised they used the Materia name. IMO, the name should only be in FFVII titles for what the materia is for. But the last comment from SE suggest that we can use it other than crafting. Hmm can I summonz my Bahamutz!?


And Magitek was only in FFVI? I don't really see a problem with it, it's a latin word after all, less "made up" than other terms borrowed from individual previous FF titles.
#6 Aug 26 2011 at 7:05 AM Rating: Decent
Scholar
Avatar
***
1,449 posts
Zalim the Charming wrote:
I am still surprised they used the Materia name. IMO, the name should only be in FFVII titles for what the materia is for. But the last comment from SE suggest that we can use it other than crafting. Hmm can I summonz my Bahamutz!?


Same as Gardian Forces are from VIII but (in my best knowledge) Eon show in various tiles. At the end of the day there are a lot in Final Fantasy which transposes from one title to another and others which are present in only one title. Materia appears to be another which was moved from the later to the first category.
____________________________


My FFXIV Blog



#7 Aug 26 2011 at 7:08 AM Rating: Excellent
***
3,177 posts
Eidolon was also a term only applied to FFIX until the release of XIII. I'm just surprised it took them this long to re use the word "Materia".
____________________________
Final Fantasy XIV: A Realm Reborn
Grover Eyeveen - Hyperion Server
Viva Eorzea Free Company/Linkshell Leader - Hyperion Server

Aegis Server (2012-2013)
Figaro Server (2010-2012)

Final Fantasy XI:
Retired

Blog
#8 Aug 26 2011 at 7:57 AM Rating: Good
***
1,566 posts
I think this will really help with the "no one buys mid level gear" issue. I can see folks buying low to mid HQ stuff to transform to materia to fit onto their higher ranking stuff.
#9 Aug 26 2011 at 8:14 AM Rating: Default
Avatar
**
569 posts
Sephrick wrote:
I think this will really help with the "no one buys mid level gear" issue.


Such an issue exists? considering most people have the majority of there classes in the mid ranges, this has never struck me as a problem. Issue i have noted is people over pricing weapons to the point that getting it from NPC is cheaper (that a different topic all together)

@OP

This should be interesting how it turns out, brake down item X to enhance item Y. After the change to crafting (no middle items) there should be no shortage of items to brake down.
____________________________
99th paper cut, and the grain of salt.
#10 Aug 26 2011 at 8:14 AM Rating: Excellent
Scholar
***
3,599 posts
I am withholding judgment because it does sound really amazing.

But I am having flashbacks to FFXI's augment system. They showed pictures of awesome upgrades and when implemented we all got +4 water resistance and -1str on our haubys.

This looks much less random though, and we'll know what we're adding to a piece of gear before we add it.

I'm also worried about the trust they are placing in crafters. If I go out and create a Materia IV, how will I know the crafter didn't pocket that and use a lower grade materia or something?

I'm hoping they add something to my bazaar where I can offer reward for attaching this materia to this item or something.
____________________________


#11 Aug 26 2011 at 8:40 AM Rating: Good
Avatar
**
569 posts
Louiscool wrote:
But I am having flashbacks to FFXI's augment system. They showed pictures of awesome upgrades and when implemented we all got +4 water resistance and -1str on our haubys.


Hey hey, don't bash the XI aug system... i got Int+4 MAtt+4 on my Hagun, it worked wonders when i burst my SC's as Sam/Blm... *cry*
____________________________
99th paper cut, and the grain of salt.
#12 Aug 26 2011 at 9:05 AM Rating: Excellent
***
1,566 posts
TwiddleDee wrote:
Sephrick wrote:
I think this will really help with the "no one buys mid level gear" issue.


Such an issue exists? considering most people have the majority of there classes in the mid ranges, this has never struck me as a problem. Issue i have noted is people over pricing weapons to the point that getting it from NPC is cheaper (that a different topic all together)


Well, currently there is no economy in XIV. Especially with the raids, GC rewards and lack of stat importance. But one of the complaints I've often read on the official forums in regard to the recipe changes is that there is a limited market for low and mid level gear because it has a short life span and then gets recycled into the market.

With the materia system, crafters potentially have a reason to make and sell more than top level at competitive prices. And the consumer will, in theory, expend the item, meaning there's less being recycled. It turns a durables market into an expendables. Assuming of course that the materia obtained is worth the cost/time and not lulz like augements.

Edited, Aug 26th 2011 5:32pm by Sephrick
#13 Aug 26 2011 at 9:46 AM Rating: Decent
Scholar
***
3,599 posts
Sephrick wrote:
TwiddleDee wrote:
Sephrick wrote:
I think this will really help with the "no one buys mid level gear" issue.


Such an issue exists? considering most people have the majority of there classes in the mid ranges, this has never struck me as a problem. Issue i have noted is people over pricing weapons to the point that getting it from NPC is cheaper (that a different topic all together)

because it has a short life Spanish and then gets recycled into the market.


Sent from a mobile device with obvious Auto-Correct function turned on
____________________________


#14 Aug 26 2011 at 2:55 PM Rating: Good
**
268 posts
RamseySylph wrote:

And Magitek was only in FFVI? I don't really see a problem with it, it's a latin word after all, less "made up" than other terms borrowed from individual previous FF titles.


Hugus wrote:

Same as Gardian Forces are from VIII but (in my best knowledge) Eon show in various tiles. At the end of the day there are a lot in Final Fantasy which transposes from one title to another and others which are present in only one title. Materia appears to be another which was moved from the later to the first category.


Its not the system I am surprised about, its the name. I am very interested in this system in FFXIV, just wish it was a different name. In WoW for example its just another name for Gemming + Enchanting.

When I say "I am going to add Materia to my gear" to my friends, people will think of FFVII not FFXIV. But still, if Materia is like the awesomeness in FFVII, then that's a great excuse to not add the summoner class but to simply make materia for them. Its total speculation on my end but the thought of having summons through materia might bring most of my friends back to this game! :D
____________________________
Kula Vermillion - Mysidia

#15 Aug 26 2011 at 7:50 PM Rating: Decent
Scholar
**
398 posts
Well the Materia system used in VII was good for a single player game, I doubt the system in XIV will be as powerfull. I wouldn't be to supised to not see powerfull spells or summons show up as slottable items.

If they do add them, all the more interesting, but I wouldn't get my hopes up for something so obviously imbalanced in an online game. On the other hand it might be how they plan to work in the "jobs", special materia that lets you unlock "paladin" or whatever.

Curently anything beyond item/stat enhancment is pure speculation.
#16 Aug 26 2011 at 9:28 PM Rating: Good
***
3,962 posts
Warlord Zalim wrote:
RamseySylph wrote:

And Magitek was only in FFVI? I don't really see a problem with it, it's a latin word after all, less "made up" than other terms borrowed from individual previous FF titles.


Hugus wrote:

Same as Gardian Forces are from VIII but (in my best knowledge) Eon show in various tiles. At the end of the day there are a lot in Final Fantasy which transposes from one title to another and others which are present in only one title. Materia appears to be another which was moved from the later to the first category.


Its not the system I am surprised about, its the name.


I know, I was responding directly to the comment about the name... again, materia is just a Latin word. Ah nevermind lol.

zurinadrg wrote:
Well the Materia system used in VII was good for a single player game, I doubt the system in XIV will be as powerfull. I wouldn't be to supised to not see powerfull spells or summons show up as slottable items.

If they do add them, all the more interesting, but I wouldn't get my hopes up for something so obviously imbalanced in an online game. On the other hand it might be how they plan to work in the "jobs", special materia that lets you unlock "paladin" or whatever.

Curently anything beyond item/stat enhancment is pure speculation.


It's already confirmed that it's really just buffs. A materia system of equipping abilities wouldn't have been awful though, it's not something that couldn't work in an MMO, after all we already equip or abilities like materia if you think about it.

If the development team had committed more heavily to the class-less Final Fantasy approach early on I feel like we might be in a whole other spot than we're in now.

I would have liked to see a merger of FFIX's and FFVI/VII's skill system. Where weapons and armor grant abilities and traits, and once you master them, you can convert them into materia or magicite as with this system, but instead of augmenting gear, they become gems that hold those abilities and spells you can equip/set for set points.

But I digress, they've given up the class-less approach (which they only half committed to, since the abilities we have are generated by classes, even if they are swap-able.) , and decided to go with the full on job system in the future.

I just hope that materia actually have a pattern, and don't resemble FFXI's augments in their randomness.
#17 Aug 27 2011 at 3:12 PM Rating: Default
***
1,083 posts
I wonder how skewed this system will be towards DoW....
____________________________
Wada: "There may be some areas of testing that were lacking or too rigid."
This forum is read only
This Forum is Read Only!
Recent Visitors: 18 All times are in CST
Anonymous Guests (18)