This game was rushed. If they took the time to make it in detail, we would've had a much better finished product versus what we have now.
But what is your idea of "rushed"? This is borderline making excuses for why we got the quality we did. They have had 6+ years of developing this game and what we ended up with was a mess that had next to nothing in terms of content. If you look back at the original clips we were given back in 05, the information regarding platform availability, and the acquisition of certain engine licenses, you will see that there's really only a couple possibilities here:
1. They had no direction from the start.
2. *Someone* forced repeated changes of direction throughout the development process (Tanaka? Who knows.)
3. They really just don't have a clue what they are doing.
Rift development started after XIV's, and not only boasts more content but more actual paying subscriptions as well. You may not like it or the style of gameplay, but that proves that 6 years is long enough for a competent gaming company to put out an mmo title that returns the investment on box sales (and digital, which XIV doesn't even have available) and keeps a good chunk of that playerbase in subscriptions.
I find it a game with a ton of potential.
At some point though, you have to cut your losses. It has potential only because it's pretty. It's only pretty, because SE is out of touch with what really keeps games selling on the shelf at near original retail price 5 years after being released. They are out of touch, because in keeping up with pretty technology they lost something essential along the way: the spirit behind what made a Final Fantasy game, a Final Fantasy game.
I'll agree with one thing, though: leave this one f2p, forget the Ps3, and just focus on the new mmo and XI.