* These revisions, planned for patch 1.19, are still in development, and therefore subject to change.
Patch 1.19 will see the abolition of physical levels.
Along with this change, the following adjustments will be made:
Abolition of Attribute and Element Points
Attribute and element points will be abolished, and character development will be automated based on class level. A system whereby players can voluntarily allocate attribute points to each class will be implemented in patch 1.20 or later, along with class balance adjustments.
Introduction of Automated Character Development
Automated character development will be implemented in patch 1.19, and will entail the following changes:
The growth curve will be revised, with each gain in level to be accompanied by greater increases in attributes.
Attributes will be made to have greater impact.
The impact of attributes will decrease as players gain in level; however, the benefits granted by gear will be increased.
Player accuracy will be increased slightly.
Race-based differences will be limited to the starting attributes.
Revisions to Terminology
The following in-game terms will be renamed.
Skill points -> Experience points
Rank -> Level
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Edited, Aug 30th 2011 6:20am by Inboundwar