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Lord Errant storyline questFollow

#1 Aug 30 2011 at 6:10 AM Rating: Decent
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Anyone else do this quest after patch 1.18? I've read up on it and people claim that a Conjurer companion helps by curing them though for some reason the two times that I've tried to do this quest not once did my companion toss out any cures.

Also, I've seen videos of the battle and for some reason there were five Amalj'aa both times I've done it versus the three shown in the videos of others doing the quest. Did they change this at some point?
#2 Aug 30 2011 at 6:43 AM Rating: Good
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Is that the R38 quest? You can get two others to help you with the fight.
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#3 Aug 30 2011 at 6:57 AM Rating: Excellent
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You get 5 Amalj'aa if you fail to Parley against one NPC, or if you do not kill/knock-out enough humans before the timer runs out.

If you manage to beat all 3 Parley, or kill enough (about 12-15?), then you get only 3 Amalj'aa.

Good luck!
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#4 Aug 30 2011 at 7:08 AM Rating: Good
Or better yet, go as a non-combat class, then after beating the three messed up people in Parley, all you do is Parley one of the Amalj'aa and it's over. No fighting necessary.
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#5 Aug 30 2011 at 7:38 AM Rating: Decent
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I did this as Gladiator, I think I was R40 when I did it though and I had an archer as my companion. I beat 2 of the NPC's in Parley and lost to the last one.

I didn't really have any trouble killing the beastmen though. Aegis boon, Second Wind, Sacrafice, Cure and some defensive skills.

All I can say is for ARC supposedly being OP, my companion did little to no damage...
#6 Aug 30 2011 at 8:10 AM Rating: Good
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I sucked bad on this quest It was the last quest i went in blind to, It was my first time in Broken water too. I lost every parley they was all five stars. I never beat a five star parley in this game.My NPC Stawberry healed me so much she was near half life when the fight was over.I took the this quest seriously when I saw I wasn't alone and she was taking range damage.She basic buffed at the beginning of the battle(who cares i have my own buffs)then i ran away from her, the TP lancers was giving my Pug ****.That was the one in game battle i felt like didn't do solo. .....I did this before the magic self cure nerf this must be a tougher quest to solo now, I feel for you Cupdenoodles.

Edited, Aug 30th 2011 3:57pm by Warmech
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#7 Aug 30 2011 at 1:29 PM Rating: Good
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My companion cured herself only but i didnt need her help anyway as I was shooting my way to victory. I was most impressed with the sp reward as it gave me my next rank due to the fact I was halfway there. Our companions do seem to have minimal intelligence though.
#8 Aug 30 2011 at 2:05 PM Rating: Decent
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Docent42 wrote:
You get 5 Amalj'aa if you fail to Parley against one NPC, or if you do not kill/knock-out enough humans before the timer runs out.

If you manage to beat all 3 Parley, or kill enough (about 12-15?), then you get only 3 Amalj'aa.

Good luck!


Ah, ok. That explains then why there were fewer Amalj'aa in the videos, they were killing off the other NPCs instead of parley. Three Amalj'aa I can probably handle but five was just too much as a squishy Archer.

Thanks for the insight.

Edited, Aug 30th 2011 4:05pm by CupDeNoodles
#9 Aug 30 2011 at 2:38 PM Rating: Good
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CupDeNoodles wrote:
[...] a squishy Archer.

Archers are only as squishy as you make them (assuming you play other jobs -- if it's your only job, then yeah, they are relatively frail compared to other DD).

You can combine pretty good defensive skills with archer's natural high damage and make an nigh unstoppable soloing machine, especially since you have a free bind attack.

I suppose the archer class attracts people who care more about damage than defense, though, as most of the archers I know and met online only focus on damage. A shame, too, as they pull agro more than anyone else, so they can make good use of foresight and featherfoot easily.
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#10 Aug 30 2011 at 7:34 PM Rating: Decent
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Lancer is squishiest. I fail to understand why people think LNC is tougher than ARC, LNC has the lowest VIT to Hp ratio.
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#11 Aug 30 2011 at 11:43 PM Rating: Decent
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Docent42 wrote:
CupDeNoodles wrote:
[...] a squishy Archer.

Archers are only as squishy as you make them (assuming you play other jobs -- if it's your only job, then yeah, they are relatively frail compared to other DD).

You can combine pretty good defensive skills with archer's natural high damage and make an nigh unstoppable soloing machine, especially since you have a free bind attack.

I suppose the archer class attracts people who care more about damage than defense, though, as most of the archers I know and met online only focus on damage. A shame, too, as they pull agro more than anyone else, so they can make good use of foresight and featherfoot easily.


I use featherfoot often, haven't considered foresight though. You have given me an idea for the fight, going to stack foresight, featherfoot and rampart. Haven't even considered rampart because the long recast timer but for this fight it might just be useful.
#12 Aug 31 2011 at 5:35 AM Rating: Good
Khornette wrote:
Lancer is squishiest. I fail to understand why people think LNC is tougher than ARC, LNC has the lowest VIT to Hp ratio.


Lancer has Life Surge.
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#13 Aug 31 2011 at 5:50 AM Rating: Decent
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StateAlchemist the Eccentric wrote:
Khornette wrote:
Lancer is squishiest. I fail to understand why people think LNC is tougher than ARC, LNC has the lowest VIT to Hp ratio.


Lancer has Life Surge.


Archer can pulverise anything before they get to touch you. I play both in Darkhold, ARC is like, totally safe.
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#14 Aug 31 2011 at 6:55 AM Rating: Good
Khornette wrote:
StateAlchemist the Eccentric wrote:
Khornette wrote:
Lancer is squishiest. I fail to understand why people think LNC is tougher than ARC, LNC has the lowest VIT to Hp ratio.


Lancer has Life Surge.


Archer can pulverise anything before they get to touch you. I play both in Darkhold, ARC is like, totally safe.


Your assuming that the enemies are not -also- archers, or mages... Even if Archers can get more max HP, a Lancers effective HP will always be a lot higher then an Archer's, due to Life Surge and having much better armor. Hiding behind your party doesn't count. This thread was talking about soloing, unless I misread it horribly.
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#15 Aug 31 2011 at 7:12 AM Rating: Default
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ARC can wear Leather Wargarb, that's plenty of defense. ARC can wear as much defensive gear as PUG, a designated tank class. Assuming stat will mater much, Leather clothes give much more Magic Defense than Metallic Armour, and you're telling me that the enemies are not also mages... CON/THM can heal, their effective HP will be always a lot higher than GLA (lol), are you saying GLA is much squishier than CON/THM? Because GLA by itself has no heal (Aegis Boon is from Sentinel not from Gladiator itself).
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#16 Aug 31 2011 at 8:08 AM Rating: Good
Doesn't really matter. Once an archer and a lancer runs out of mp, the lancer can keep on healing while the archer will just die. Bring up gladiators cons and thms doesn't help you. Comparing the sustainability of lancer and archer. No one else. Besides, none of this matters anyway, ou can just parley the whole thing without fighting. Took me a few minutes, easy.
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#17 Aug 31 2011 at 4:29 PM Rating: Good
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Well this thread got derailed slightly.

I retried the quest and set up featherfoot and rampart, didn't have foresight like I thought I did but it still worked out.

I started attacking the human NPCs instead of parlay with just multishot and barrage while healing with second wind. Along with my companion attacking them too they went down pretty easily.

After a bit 3 Amalj'aa showed up instead of the 5 that did before. As quickly as possible I recast protect and shell along with rampart and feather foot. I concentrated on the mage first which went down pretty easily then focused on the lancers spamming barrage and second wind whenever I could.

It turns out companions only toss out cures when you're in the red and they are freaking slow at it so it's best to cure oneself instead which leads me to believe I would have probably been better choosing a damage dealing companion instead.

All being said and done I had **** near full HP and about 100 MP left after the fight. It went a lot smoother.
#18 Aug 31 2011 at 5:36 PM Rating: Decent
CupDeNoodles wrote:
Well this thread got derailed slightly.

I retried the quest and set up featherfoot and rampart, didn't have foresight like I thought I did but it still worked out.

I started attacking the human NPCs instead of parlay with just multishot and barrage while healing with second wind. Along with my companion attacking them too they went down pretty easily.

After a bit 3 Amalj'aa showed up instead of the 5 that did before. As quickly as possible I recast protect and shell along with rampart and feather foot. I concentrated on the mage first which went down pretty easily then focused on the lancers spamming barrage and second wind whenever I could.

It turns out companions only toss out cures when you're in the red and they are freaking slow at it so it's best to cure oneself instead which leads me to believe I would have probably been better choosing a damage dealing companion instead.

All being said and done I had **** near full HP and about 100 MP left after the fight. It went a lot smoother.


Congratulations! If you want, it might be a good idea to re post this on the page for the quest, kinda like a "mini guide". I am sure others might find it useful. Nice job. ^^
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#19 Aug 31 2011 at 9:53 PM Rating: Good
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Wow the human NPCs attack? I failed all three and don't remember them being in the fight but that was back when my pug was insane and just punch punch aoepunch heal then repeat. I was barely knee high to those guys. It's funny when I hear it said you can parley past that point.If you can parley past that you can sell ice to an Eskimo.
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#20 Aug 31 2011 at 10:16 PM Rating: Decent
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Warmech wrote:
Wow the human NPCs attack? I failed all three and don't remember them being in the fight but that was back when my pug was insane and just punch punch aoepunch heal then repeat. I was barely knee high to those guys. It's funny when I hear it said you can parley past that point.If you can parley past that you can sell ice to an Eskimo.


You can fight the human NPCs running around during the parley sequence, you can choose to parley or fight those human NPCs, they don't join in the Amal'jaa in the second half.
#21 Aug 31 2011 at 11:23 PM Rating: Good
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Jeez thats mean thanks RamseySylph , CupDeNoodles really didn't want to play that stupid game. I bet he would've fought Ifrit himself if he wanted to parley.

Edited, Sep 1st 2011 1:26am by Warmech
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#22 Sep 02 2011 at 2:11 PM Rating: Decent
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Warmech wrote:
Jeez thats mean thanks RamseySylph , CupDeNoodles really didn't want to play that stupid game. I bet he would've fought Ifrit himself if he wanted to parley.


Don't know if joking. Sarcasm is kinda hard to grasp over the internets. In case you're not however, I did try parlay the first two times and failed miserably both times which resulted in 5 Amalj'aa instead of 3.
#23 Sep 02 2011 at 4:06 PM Rating: Good
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Joking ,I didn't put my laugh emote on.It's just that when I did that quest those NPCs looked so zombie like and pitiful .Reading your last post I imagined one the "lizardmen" coming out and saying join us or die then he sees you already beat up your fellow humans and fighting the next group of Amalajala jumbo lizardmen.Smiley: laugh
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