CoP was a failure.
StateAlchemist the Eccentric wrote:
Now the expansion storylines...amazing. Have a feeling a similar result will come for FFXIV.
It was a great story
, but the expansion was capped off by an encounter with a boss
that no one has figured out how to defeat(as intended) to this day. How many years has it been? 6? 7?
Okay. I've heard a lot of arguments for why Chains of Promathia was a failure, or wasn't a failure. But none of them have ever been pinned on Absolute Virtue.
Absolute Virtue is not a gate to any other content, nor is he involved in any way, shape, or form
in the storyline of the expansion.
Killing him nets you a few pieces of gear that were amazing at the time, nothing more.
If anything, it was the low completion numbers on the missions for CoP that made it a flop in SE's eyes, as far as development time being "wasted" because only a small percentage of players actually saw the story or new areas.
Opinion time: CoP was by far my favorite expansion. I loved it, and completing those missions as they were released with each patch, with a close knit group of friends was a satisfying experience that has yet to be paralleled in any MMO setting.
The fights were challenging, made us think, and required team work. We fought through dungeons, random encounters, mini-bosses and watched awesome cutscenes and fought tough bosses with awesome music and really cool battlefields surrounding the fights.
CoP captured the essence of Final Fantasy better than any other expansion, in my opinion.
Personally, I hope to see content like CoP make its way into FFXIV, they only need to make a few alterations to the way they approach it. A level cap is fine! Let me just be straight, there's no reason not to have level capped missions, it allows newer players to join in and experience the fun.
The only concession that needs to be made is, gear needs to scale down, and scale down in a useful way, even if that means higher level players will have better stats from their gear, simply because it offers more bonus categories. If people need only adjust a few skills (and never gear) there won't be a huge commotion about it.
Alternatively, make the cap optional, and allow players to adjust the difficulty of the missions. Difficulty settings have become the industry standard in single player, and co-op games. There's no reason not to do the same even in MMO story missions.
Give different achievements, and more powerful rewards at the end of the story missions depending on what difficulty you're playing on. This way, anyone can complete the missions, and access the new areas/content they unlock, and never get stuck. But those who want a challenge can have one, and those who want to play with low level friends as they rank up etc, can do so without their friends being utterly useless.
For a lot of players, having a lv75 slaughter the mission boss while they stand there, is not exactly their definition of fun. They're just hoping
, that down the road this will pay off with some fun. TL;DR
Absolute Virtue was dumb, but he certainly wasn't even related to any of the actual problems with the expansion overall.