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#1 Sep 05 2011 at 11:28 AM Rating: Default
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I played FFxi from NA release til 2008, I couldn't seem to find another game that
for filled that MMO experience of exploration and awesome community until I started playing Rift.

I hated WoW, I played it til lvl 15 or so, and was extremely disappointed in XVI, as I'm sure
most of you were (are), and I'm having a blast playing this game. It's beautiful, the classes have
an unbelievable amount of versatility, the players are awesome. I cant recommend it enough guys. If
you havent given it a try and can get around the WoW Interface Its really a great great game.

Happy hunting guys :)
#2 Sep 05 2011 at 12:03 PM Rating: Good
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http://www.zam.com/forum.html?forum=222
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#3 Sep 05 2011 at 2:19 PM Rating: Decent
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Perrin, ****** Superhero wrote:


Cmon, Perrin. It's okay he likes Rift and wants people to try it out. It's not like XIV is in any state to impress yet.
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#4 Sep 05 2011 at 2:26 PM Rating: Good
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I wasn't a fan of FFXVI either. What with the crazy battle system involving spitting chocobos and the main character known only as "Purple Rain."
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#5 Sep 05 2011 at 2:41 PM Rating: Decent
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I was unaware this was a Rift forum.

But seriously, I'm only really playing this because of the Final Fantasy brand. I'm more of a single-player RPG fan aside from XI/XIV.
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#6 Sep 05 2011 at 3:39 PM Rating: Good
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Rift causing rifts. I think it's working as intended.
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#7 Sep 05 2011 at 4:35 PM Rating: Good
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I did give rift an honest try, I got all th way to level 40... but I'm back to playing FFXIV for several reasons. I won't go into what was wrong with rift here since this isn't that forum.

However for FFXIV I can say that the world setting is invitings, doesn't feel forced, and the NPCs have a decint amount of vital character.
#8 Sep 05 2011 at 5:15 PM Rating: Decent
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Yoshi-p is playing Rift in his little spare time, so that's relevant?

I do hope we see a Garlean invasion system that crosses Campaign with Rift's invasion system though. Instead of every now and then having a big invasion, have lots of small invasions and capture points that we can choose to participate in. And every so often a huge, epic, zone-wide invasion that's marked on the world map.

Take a page from Rift's book and change the environment during this time. I'm thinking ash and black smoke in the sky, Garlean invasion music and huge airships and juggernauts flying around up high.

Instead of rifts, airships could land and drop off Garlean troops. Also something that's easy to see from far away, and the entire point of rifts more or less.
#9 Sep 05 2011 at 5:28 PM Rating: Good
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mynussyfitches wrote:
I played FFxi from NA release til 2008, I couldn't seem to find another game that
for filled that MMO experience of exploration and awesome community until I started playing Rift.

I hated WoW, I played it til lvl 15 or so, and was extremely disappointed in XVI, as I'm sure
most of you were (are), and I'm having a blast playing this game. It's beautiful, the classes have
an unbelievable amount of versatility, the players are awesome. I cant recommend it enough guys. If
you havent given it a try and can get around the WoW Interface Its really a great great game.

Happy hunting guys :)


Final Fantasy 16 is out? Since when?
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#10 Sep 05 2011 at 5:38 PM Rating: Decent
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#11 Sep 05 2011 at 5:41 PM Rating: Good
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LOL. Wonder what FF XXX will be like.
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#12 Sep 05 2011 at 5:48 PM Rating: Decent
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mynussyfitches wrote:
I played FFxi from NA release til 2008, I couldn't seem to find another game that
for filled that MMO experience of exploration and awesome community until I started playing Rift.

I hated WoW, I played it til lvl 15 or so, and was extremely disappointed in XVI, as I'm sure
most of you were (are), and I'm having a blast playing this game. It's beautiful, the classes have
an unbelievable amount of versatility, the players are awesome. I cant recommend it enough guys. If
you havent given it a try and can get around the WoW Interface Its really a great great game.

Happy hunting guys :)



LoL you hated WoW... RIFT is basically the same game...
#13 Sep 05 2011 at 6:56 PM Rating: Good
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I played FFXI from the start also. I also did not ever think I would find another MMO like FFXI. I also discovered Rift and tought Rift was the game cause I hated WoW and all those other MMO games, but unlike you I am about 4-5 months ahead of you and discovered once I got to endgame in Rift, it was just like WoW, and now I am back in FFXIV.

See you in a few months back here, have fun in Rift!
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#14 Sep 05 2011 at 6:58 PM Rating: Good
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johnnypsama wrote:
mynussyfitches wrote:
I played FFxi from NA release til 2008, I couldn't seem to find another game that
for filled that MMO experience of exploration and awesome community until I started playing Rift.

I hated WoW, I played it til lvl 15 or so, and was extremely disappointed in XVI, as I'm sure
most of you were (are), and I'm having a blast playing this game. It's beautiful, the classes have
an unbelievable amount of versatility, the players are awesome. I cant recommend it enough guys. If
you havent given it a try and can get around the WoW Interface Its really a great great game.

Happy hunting guys :)



LoL you hated WoW... RIFT is basically the same game...



Having played both quite a bit more than I care to share, I'd say this is a bit of an oversimplification.

It definitely plays a lot more like WoW than FFXIV does, but so does any other western MMO. I have to give props to the people at Trion for designing an entire world around their core mechanic, which generally makes the day to day play in Rift significantly different from WoW. You actually feel like part of a larger world. In WoW, all you do is run 5 mans, and it starts to feel like you're playing PSO, or GW, where the only place other players are is the hub cities.
#15 Sep 05 2011 at 7:02 PM Rating: Good
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johnnypsama wrote:
mynussyfitches wrote:
I played FFxi from NA release til 2008, I couldn't seem to find another game that
for filled that MMO experience of exploration and awesome community until I started playing Rift.

I hated WoW, I played it til lvl 15 or so, and was extremely disappointed in XVI, as I'm sure
most of you were (are), and I'm having a blast playing this game. It's beautiful, the classes have
an unbelievable amount of versatility, the players are awesome. I cant recommend it enough guys. If
you havent given it a try and can get around the WoW Interface Its really a great great game.

Happy hunting guys :)



LoL you hated WoW... RIFT is basically the same game...


i hated WoW but didnt hate Rift. i didnt get past 25 on either character because i also didnt care enough about the game to continue paying.
my biggest gripe about Rift is some of the classes are practically duplicates of each other, spell effects and all.
i also didnt like the look of the armor or pets. they both felt very generic and lacked any real originality.
i still play FFXIV once in a while because im the 1% of the worlds population that can tolerate all of SE's badly slow pace and terrible UI flaws in their MMOs. (MMOS DO NOT BELONG ON CONSOLES!!! LIMITATIONS!!!)
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#16 Sep 05 2011 at 9:24 PM Rating: Good
Only thing I will say is that a thread titled "Rift" does not belong in a forum titled "Final Fantasy XIV > General Discussion".

Edited, Sep 5th 2011 11:26pm by StateAlchemist
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#17 Sep 05 2011 at 11:29 PM Rating: Decent
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This thread reminds me a lot of this video: http://www.youtube.com/watch?v=2fxVeAVl2I8&feature=youtu.be
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#18 Sep 06 2011 at 8:20 AM Rating: Default
43 posts
RamseySylph wrote:
johnnypsama wrote:
mynussyfitches wrote:
I played FFxi from NA release til 2008, I couldn't seem to find another game that
for filled that MMO experience of exploration and awesome community until I started playing Rift.

I hated WoW, I played it til lvl 15 or so, and was extremely disappointed in XVI, as I'm sure
most of you were (are), and I'm having a blast playing this game. It's beautiful, the classes have
an unbelievable amount of versatility, the players are awesome. I cant recommend it enough guys. If
you havent given it a try and can get around the WoW Interface Its really a great great game.

Happy hunting guys :)



LoL you hated WoW... RIFT is basically the same game...



Having played both quite a bit more than I care to share, I'd say this is a bit of an oversimplification.

It definitely plays a lot more like WoW than FFXIV does, but so does any other western MMO. I have to give props to the people at Trion for designing an entire world around their core mechanic, which generally makes the day to day play in Rift significantly different from WoW. You actually feel like part of a larger world. In WoW, all you do is run 5 mans, and it starts to feel like you're playing PSO, or GW, where the only place other players are is the hub cities.


I would say FFXIV is nothing like WoW... pretty much everything is different, other than there 2 "instanced raids". RIFT = WoW... from the races they have, to the "unique passive" each one gets, to the classes. The classes all have the same skills lol... Warlock in WoW and Warlock in RIFT is basically identical. Yes RIFT has some different approaches with the combining of class and trees but it seriously the same game. Most people I talk to said the exact same thing, and most people I've talked to who made it to the end of RIFT said its stale and boring.

WoW is about 10 / 25 man raids, so you clearly didn't make it to end game if you think all you do is run 5 mans. WoW isn't a bad game, and neither is RIFT but they are so close in design that it appears they are the same game. RIFT = WoW 2.0 (better graphics and some more flexibility of classes).

Read a few reviews and it's clear to see:
"Overtly similar to other games in the genre Uninspired questing and lore Monsters are often packed too densely."
Source: Gamespot

I played in BETA and I felt that about an hour into playing... "this is WoW... holy rip off Batman".

Also, when I played WoW there were players all over the place; not just the hub city. Alliance and Horde all over, there are so many quest areas that it's nigh impossible to run about and not see people. Maybe you were on a "dead" server but the 3 servers I played on always had people all over the place.

Long post..


Edited, Sep 6th 2011 10:24am by johnnypsama
#19 Sep 06 2011 at 11:04 AM Rating: Decent
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Johnny, why you spent any time trying to convince me that WoW and FFXIV were dissimilar is beyond me. I said that Rift was closer to WoW than FFXIV, the implication being that FFXIV and WoW are very not-alike.

Anyways, I never much cared for Gamespot's opinion on anything. Rift has a respectable 84 on metacritic, which is beside my point. The game plays like a western MMO, so when you're playing it, it's obviously going to feel a lot more similar to WoW than a game like FFXI, or Lineage, etc.

It certainly borrows some features from WoW, and iterates on them, things like the LFG system etc. But game design is entirely about iteration. Possibly the worst thing about Rift was their marketing, they mentioned it briefly in their post mortem, I imagine some of the devs may even feel that way, but I understand they were trying to "take control" of the inevitable comparison to WoW.

*waves hand dismissively* Anyways, my point is, at face value it shares some similarities with WoW. Your day to day play, and the class mechanics feel nothing like WoW. The Rift system breaks up what would otherwise be a monotonous bread crumb trail of quests, by giving the player a challenge that they can actually fail at, and using their public grouping system to bring players together. The class system while guilty of some duplicate skills, encourages multi-classing and hybrid builds. The idea that you can fail at anything before raiding, and the idea that you can multi-class are both far cries from current WoW. I'd say if anything, Rift feels like vanilla WoW, with more variety, in the modern age. Which isn't necessarily a bad thing.
#20 Sep 06 2011 at 11:05 AM Rating: Decent
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johnnypsama wrote:
RamseySylph wrote:
johnnypsama wrote:
mynussyfitches wrote:
I played FFxi from NA release til 2008, I couldn't seem to find another game that
for filled that MMO experience of exploration and awesome community until I started playing Rift.

I hated WoW, I played it til lvl 15 or so, and was extremely disappointed in XVI, as I'm sure
most of you were (are), and I'm having a blast playing this game. It's beautiful, the classes have
an unbelievable amount of versatility, the players are awesome. I cant recommend it enough guys. If
you havent given it a try and can get around the WoW Interface Its really a great great game.

Happy hunting guys :)



LoL you hated WoW... RIFT is basically the same game...



Having played both quite a bit more than I care to share, I'd say this is a bit of an oversimplification.

It definitely plays a lot more like WoW than FFXIV does, but so does any other western MMO. I have to give props to the people at Trion for designing an entire world around their core mechanic, which generally makes the day to day play in Rift significantly different from WoW. You actually feel like part of a larger world. In WoW, all you do is run 5 mans, and it starts to feel like you're playing PSO, or GW, where the only place other players are is the hub cities.


I would say FFXIV is nothing like WoW... pretty much everything is different, other than there 2 "instanced raids". RIFT = WoW... from the races they have, to the "unique passive" each one gets, to the classes. The classes all have the same skills lol... Warlock in WoW and Warlock in RIFT is basically identical. Yes RIFT has some different approaches with the combining of class and trees but it seriously the same game. Most people I talk to said the exact same thing, and most people I've talked to who made it to the end of RIFT said its stale and boring.

WoW is about 10 / 25 man raids, so you clearly didn't make it to end game if you think all you do is run 5 mans. WoW isn't a bad game, and neither is RIFT but they are so close in design that it appears they are the same game. RIFT = WoW 2.0 (better graphics and some more flexibility of classes).

Read a few reviews and it's clear to see:
"Overtly similar to other games in the genre Uninspired questing and lore Monsters are often packed too densely."
Source: Gamespot

I played in BETA and I felt that about an hour into playing... "this is WoW... holy rip off Batman".

Also, when I played WoW there were players all over the place; not just the hub city. Alliance and Horde all over, there are so many quest areas that it's nigh impossible to run about and not see people. Maybe you were on a "dead" server but the 3 servers I played on always had people all over the place.

Long post..


Edited, Sep 6th 2011 10:24am by johnnypsama


I would rather play a cloned game than a broken game.
#21 Sep 06 2011 at 2:05 PM Rating: Default
43 posts
RamseySylph wrote:
Johnny, why you spent any time trying to convince me that WoW and FFXIV were dissimilar is beyond me. I said that Rift was closer to WoW than FFXIV, the implication being that FFXIV and WoW are very not-alike.


Oh my lord, next time I won't sped so much time writing that ONE (must bold font for you to see to see iz srs) sentence. *Rubs nipple sexually* I must have misread your initial response and misinterpreted it, clearly it was offensive enough that you acknowledged it in your reply.

RamseySylph wrote:
Anyways, I never much cared for Gamespot's opinion on anything. Rift has a respectable 84 on metacritic, which is beside my point.


Ok not caring for Gamespot's opinion, is your own opinion. They are usually pretty good at judging things if you consider user and critic scores and they usually align well with Metacritic, but that is beside my point.


RamseySylph wrote:
The game plays like a western MMO, so when you're playing it, it's obviously going to feel a lot more similar to WoW than a game like FFXI, or Lineage, etc.

It certainly borrows some features from WoW, and iterates on them, things like the LFG system etc. But game design is entirely about iteration. Possibly the worst thing about Rift was their marketing, they mentioned it briefly in their post mortem, I imagine some of the devs may even feel that way, but I understand they were trying to "take control" of the inevitable comparison to WoW.


It certainly does borrow a lot of features from WoW, that's what I experienced. So much in fact that I didn't want to play it, because I was sick of WoW and saw how similar RIFT was to it. That's my own opinion and I've heard other people mention this as well. I think we are both in agreement they are similar, not the same game, but similar. So much in fact that I would say aside from a few unique things RIFT = WoW. That is my opinion and some others share that opinion with me. It's clear that you feel they are two unique games with only a few similar aspects, you are free to your own opinion. I felt they were too similar. That is all

*waves hand dismissively* I guess being able to 'fail' at things and hybrid makes the game special to you, however to me it's the same thing as WoW. And as a side note, I feel WoW got worse with each expansion... probably why I quit that game.




WTF are we arguing about? Just stop replies... we all have opinions and everyone hates them.

Edited, Sep 6th 2011 4:07pm by johnnypsama
#22 Sep 06 2011 at 2:12 PM Rating: Default
43 posts
Quote:

I would rather play a cloned game than a broken game.



lol what is this.. I don't even...

So go play RIFT or WoW? I've played both... not saying they aren't good games but after playing WoW and quitting I didn't want to do the same thing again just in a different "World" with renamed skills / classes.

Eye r confused... I'm not saying FFXIV isn't broken, it needs work and its getting it, I play occasionally.

Meat flute + 3 24/7 that what I play.

Edited, Sep 6th 2011 4:12pm by johnnypsama
#23 Sep 06 2011 at 9:17 PM Rating: Decent
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johnnypsama wrote:
...not saying they aren't good games but after playing WoW and quitting I didn't want to do the same thing again just in a different "World" with renamed skills / classes.

You should probably stop playing MMOs. The masses have a taste that may be different from what you are looking for in a game. Most devs will try to appease them. Those who don't, well... there's always XIV.

All of these games borrow from each other anyway, whether it be a straight copy or something that has been adjusted slightly due to the mechanics of the game or the lore of the world. You have classes and roles. You have gear and stats. You have abilities and spells. You have crafts and professions. Everything is present in nearly all of these games, just to varying degrees. There is only so much you can change about everything I listed without adding unnecessary clutter or dumbing it down. Stuff gets streamlined into something most players are comfortable with and eventually they all assimilate and fall in line.




Edited, Sep 6th 2011 11:18pm by FilthMcNasty
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HaibaneRenmei wrote:
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cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#24 Sep 07 2011 at 1:20 AM Rating: Good
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i had laugh at that too, Human revolution wasn't as bad as id thought it be. the ending's all sucked but the gameplay was good.
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#28 Sep 10 2011 at 12:28 PM Rating: Excellent
Warlord Proroc wrote:
I played FFXI from the start also. I also did not ever think I would find another MMO like FFXI. I also discovered Rift and tought Rift was the game cause I hated WoW and all those other MMO games, but unlike you I am about 4-5 months ahead of you and discovered once I got to endgame in Rift, it was just like WoW, and now I am back in FFXIV.

See you in a few months back here, have fun in Rift!


I had to quote because I could have typed the exact same thing, except that I didn't play FFXI from the start -- only from Aht Urghan expansion until I started playing FFXIV. Nothing wrong with Rift; it has some great aspects. But then I got bored. Now I'm back in FFXIV -- hoping more people return soon also.
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#29 Sep 10 2011 at 2:43 PM Rating: Decent
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RamseySylph wrote:
the class mechanics feel nothing like WoW.


RamseySylph wrote:
The class system [is] guilty of some duplicate skills
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#30 Sep 10 2011 at 3:01 PM Rating: Decent
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KaneKitty wrote:
RamseySylph wrote:
the class mechanics feel nothing like WoW.


RamseySylph wrote:
The class system [is] guilty of some duplicate skills


If you're trying to be clever, you failed.

The game essentially has 40 classes, if you expect there to be no functionally duplicate skills you're kidding yourself. You're also kidding yourself if you think this is something unique to World of Warcraft in any way. Even Final Fantasy XI and XIV have some skills that function in more or less the same way.

What I was actually talking about is how a few low level skills share the same particle effects, like a few of the cleric/priest classes have similar looking bolt of light type deals at lower levels, etc.

Ironically, this is something World of Warcraft is not guilty of, within the various classes/talent trees of WoW, there are, to my knowledge, no duplicate spell effects (visual).
#31 Sep 10 2011 at 3:35 PM Rating: Decent
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RamseySylph wrote:
Ironically, this is something World of Warcraft is not guilty of, within the various classes/talent trees of WoW, there are, to my knowledge, no duplicate spell effects (visual).

Actually there are quite a few that I can recall. Not going to go into detail because I haven't played in a little while and I'll be buggered if I'm gonna go and find the exact names of the spells, but shaman and druid share the same visual effects on the target of their healing spells(except for riptide's water splash look). They are there and there are many more which are just slightly more subtle or pronounced versions of their counterparts.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#32 Sep 10 2011 at 3:42 PM Rating: Decent
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3,962 posts
FilthMcNasty wrote:
RamseySylph wrote:
Ironically, this is something World of Warcraft is not guilty of, within the various classes/talent trees of WoW, there are, to my knowledge, no duplicate spell effects (visual).

Actually there are quite a few that I can recall. Not going to go into detail because I haven't played in a little while and I'll be buggered if I'm gonna go and find the exact names of the spells, but shaman and druid share the same visual effects on the target of their healing spells(except for riptide's water splash look). They are there and there are many more which are just slightly more subtle or pronounced versions of their counterparts.


I'm pretty positive they're not the same spell effects, just that they share the same theme of green glowy nature-themed lights on the target. I can't remember if they used to share an effect, and they changed it so that they no longer do. Maybe I am wrong about that one though, in which case that may be one of the few where it's shared. If it is, I believe it's only healing touch and whatever the Shaman's direct nature heal is. The regrwoth/rejuv/wild growth and riptide/healing beam thing etc are unique to their respective classes. And those are the spells they're using 90% of the time.

A few status cleansing effects look similar, but vary in color.

As far as attacks go, I haven't seen any that share the exact particle effect.

#33 Sep 10 2011 at 3:59 PM Rating: Good
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RamseySylph wrote:
I'm pretty positive they're not the same spell effects


You're right about the status-cleansing effects, and in addition to those:

-Druid's Wrath is the same effect as Shaman's Lightning, just green. They even both have lightning effects, for some reason.

-Shaman's strong single-target heal is the same exact effect as Druid's strong single-target heal

-Innervate is just the same animation as Druid's and Shaman's aforementioned heal

-Cat form skills and Rogue skills share many of the same animations (the slashes, the blood splatters, etc - and those are also used by countless monsters as dozens of different attacks)

I could go on, but suffice it to say that WoW reuses effects a fair amount of the time, and that, sadly, the effects themselves never receive any visual improvement despite how much stronger they get as you level (it'd be like if Fire looked the same as Fire IV).
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#34 Sep 10 2011 at 4:06 PM Rating: Decent
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I didn't think of cat form/rogue. Aside from that, the others are very minor. The whole not enhancing as you level thing tended to not bother me because the game is already a spasm of effects anyway.

That said.

At least they have a gods damned animation for their Raise spell... Unlike a certain game... orz...
#35 Sep 10 2011 at 5:24 PM Rating: Good
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RamseySylph wrote:
I didn't think of cat form/rogue. Aside from that, the others are very minor. The whole not enhancing as you level thing tended to not bother me because the game is already a spasm of effects anyway.

That said.

At least they have a gods damned animation for their Raise spell... Unlike a certain game... orz...


Well, I guess a simple shaft of light as the "raised" person instantly appears near you, standing, with no actual animations or movement, counts for something. It's certainly not much of an animation, though, especially not for what should feel like such a powerful spell (it's also a shared effect with other classes' versions :P).
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#36 Sep 10 2011 at 5:54 PM Rating: Good
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KaneKitty wrote:
RamseySylph wrote:
I didn't think of cat form/rogue. Aside from that, the others are very minor. The whole not enhancing as you level thing tended to not bother me because the game is already a spasm of effects anyway.

That said.

At least they have a gods damned animation for their Raise spell... Unlike a certain game... orz...


Well, I guess a simple shaft of light as the "raised" person instantly appears near you, standing, with no actual animations or movement, counts for something. It's certainly not much of an animation, though, especially not for what should feel like such a powerful spell (it's also a shared effect with other classes' versions :P).


Not to go off on a giant tangent, but I would gladly take that as opposed to the absolutely nothing that we get in XIV. Why it's taken over a year and we still don't have a simple particle effect to indicate a Raise spell has been cast is totally beyond me. At this point I'd just take the word "Raise" in 8 bit letters appearing across my entire screen.

At least then I'd have feedback. I can't count how many times I had no idea someone raised me.
#37 Sep 10 2011 at 6:32 PM Rating: Excellent
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3,530 posts
RamseySylph wrote:
KaneKitty wrote:
RamseySylph wrote:
I didn't think of cat form/rogue. Aside from that, the others are very minor. The whole not enhancing as you level thing tended to not bother me because the game is already a spasm of effects anyway.

That said.

At least they have a gods damned animation for their Raise spell... Unlike a certain game... orz...


Well, I guess a simple shaft of light as the "raised" person instantly appears near you, standing, with no actual animations or movement, counts for something. It's certainly not much of an animation, though, especially not for what should feel like such a powerful spell (it's also a shared effect with other classes' versions :P).


Not to go off on a giant tangent, but I would gladly take that as opposed to the absolutely nothing that we get in XIV. Why it's taken over a year and we still don't have a simple particle effect to indicate a Raise spell has been cast is totally beyond me. At this point I'd just take the word "Raise" in 8 bit letters appearing across my entire screen.

At least then I'd have feedback. I can't count how many times I had no idea someone raised me.


Well, yeah, I can't deny that - some sort of animation is definitely better than nothing at all. It's really what worries me about FFXIV - I see so much potential, but it honestly looks like only a couple people are even running it, regardless of what Yoshida says about "dozens of teams hard at work."

I just hope they pick up the pace with regard to their changes. A decent-sized patch every 3 months is good... for a game that doesn't have major issues with literally every facet.

To get back on topic: don't turn FFXIV into a WoW clone (ala Rift) - we have far more than enough of those to choose from how it is; it's a full market, a market that you shouldn't enter, SE, especially when WoW itself is actually still part of that market. XD
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#38 Sep 10 2011 at 7:27 PM Rating: Decent
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3,962 posts
I've got to hope that there is a lot of crap in the works that is for some reason being held off, for a giant event. There's no doubting there's a huge team on the game, but there's also no way the amount of content we've been seeing is the result of a huge team working for a year of crunch.

We should have an expansion pack worth of content ready to burst forth. Whatever it is they've been working on, they need to show that stuff soon.

I maintain what I first said in this thread though. I would not mind seeing a Rift style invasion system meshed with some of FFXI's campaign style systems. Whatever you want to say about Rift, the Rift system itself is definitely not a clone of anything in WoW, and it works well and creates a lot of fun gameplay. A straight up clone of FFXI's campaign system would not hold up well in FFXIV. There needs to be more variation and depth.
#39 Sep 11 2011 at 4:13 AM Rating: Decent
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4,145 posts
RamseySylph wrote:
I'm pretty positive they're not the same spell effects.

The effects are all shared except for a few things which are just added over the base effect. Every healing class has the same base 'swirly' effect. Shamans are blue with bubbles because they heal with water. Priests and paladins have yellow with a prismatic effect because they heal with light. Druids get green with leaves because they heal with nature.

Aside from their hands you'll see the same thing for the effect on the ground around the caster for some spells as well as what happens to the target. When a shaman heals a target with greater healing wave, bubbles float up into the air around the target. When a priest uses greater heal, sparks of light float up in the air.

When druids land healing touch you'll see three green butterflies rise up in a ring around the target. Wanna guess what happens when a shaman casts healing wave? If you said "three butterflies rise up in a ring around the target" you'd be correct. I'll bet you can probably guess what is different about the shaman's butterflies... Same stuff with a different color.

Yo dawg, I heard you liked Luisant so I put some Byrnie in your Haubergeon so you can Hydra while you Perle.

Edited, Sep 11th 2011 6:16am by FilthMcNasty
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cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
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