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Slot Costs - please get rid of thisFollow

#1 Sep 07 2011 at 1:33 PM Rating: Excellent
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The current slot cost system for accessories is broken and stupid - a lot of higher rank rings/chokers/etc. aren't even worth using because the slot costs often make the stat gains from equipping more lower rank gear better. Please get rid of these slot costs and just let ppl equip the same number of accessories regardless of the rank of the items. The optimal rank on the gear already takes care of scaling stats by character rank anyway.
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#2 Sep 07 2011 at 1:47 PM Rating: Decent
While I think this is a good idea, some of the items might need to be adjusted once stats actually work. But I wholeheartedly agree with this. What is the point in having 2 earring slots, a neck slot, and 4 ring slots, if I'll only ever use 3 rings? (or whatever. You get the point.)
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#3 Sep 07 2011 at 1:50 PM Rating: Decent
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yes, please
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#4 Sep 07 2011 at 2:43 PM Rating: Good
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I think slot costs are a great idea that were just implemented poorly. Slot costs mean that both the power and the efficiency of an item can improve, which opens up a whole new avenue for better items. Especially at high levels (once there's an endgame and some content...), character progression tends to take the form of minor gear tweaks, and items that are just as powerful but slightly more efficient become very compelling.

The only problem with the current gear is that slot efficiency tends to be the same across the board, so there's not much incentive to use a lot of more powerful items. But, if new items were introduced (or the old ones tweaked) such that slot efficiency were a desireable stat, I think the current system would work great.

I'm also not convinced that a maximum of both slots and total items is necessary. Just give a slot total, and watch high-level players kill themselves to get items that aren't more powerful, but take fewer slots and so allow them to wear more total gear. Let me wear twelve rings if I've got the incredibly-rare slot-efficient gear to do it.
#5 Sep 07 2011 at 2:47 PM Rating: Decent
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Bad implementation is the reality. There are just a lot of accessories, and most of them useless due to the current nature of stats, bad itemization, etc.

I don't mind not having to wear earrings, honestly.
#6 Sep 07 2011 at 3:09 PM Rating: Decent
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Yes. Plus, when we equip an item can it not be taking up inventory slots anymore?
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#7 Sep 07 2011 at 3:40 PM Rating: Good
Agreed.

I hope you re-post this in the right place on the official forums.

Edited, Sep 7th 2011 5:40pm by SmashingtonWho
#8 Sep 07 2011 at 6:11 PM Rating: Decent
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If accessories were always visible (no hat, no sleeves, no gloves), I would understand the accessory cost as a way to limit the polygon count a character uses compared to another.

As it is, though, it's hidden by other stuff most of the time, so I'm left confused at the decision to put the limiter.
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#9 Sep 07 2011 at 7:42 PM Rating: Good
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Oops - actually thought I was in the feedback forum when I posted this. Post copied over...
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#10 Sep 07 2011 at 9:56 PM Rating: Decent
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Docent42 wrote:
If accessories were always visible (no hat, no sleeves, no gloves), I would understand the accessory cost as a way to limit the polygon count a character uses compared to another.

As it is, though, it's hidden by other stuff most of the time, so I'm left confused at the decision to put the limiter.


You really shouldn't, considering it's FFXIV.
#11 Sep 08 2011 at 12:10 AM Rating: Good
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This issue has been discussed on the lodestone forum as well.

http://forum.square-enix.com/ffxiv/threads/2857-Removal-of-Slot-Cost-Accessory-limitation/page14?highlight=slot+cost

Here is a quote of one of the community reps answers.
Gildrein wrote:
Hello everyone! As Bayohne has mentioned in the earlier post, we talked with the development team and are here to relay the latest details on this topic.

Currently the development team is reviewing the accessory point system, including the possibility of abolishing the system. However by doing away with the accessory point system and removing the limit, different issues will arise. For example, by allowing players to have more accessories equipped, the value and effect of each accessory will decrease. Also by having more accessories in possession, players can run into storage problems. To prevent these issues from happening, the development team is thinking things through carefully, so it will be a little more time before we have a concrete solution.

We are looking forward to any additional feedback you may have so please don't hesitate to give us your thoughts!
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#12 Sep 08 2011 at 1:39 AM Rating: Decent
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All slots should just be 2 points regardless of level.


Pure tankers = double earring, double bracer + either a necky or some rings.
Pure damage dealer = quadruple rings, a necklace and his choice of bracers or earrings.
#13 Sep 08 2011 at 1:53 AM Rating: Decent
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There just needs to be incentive to use every item, so it's an actual choice. There's no reason to make throwaway items, problem is there's so many. An item should be amazing, or cheap, or somewhere in between. It should have a spot somewhere, with someone.
#14 Sep 08 2011 at 2:47 AM Rating: Decent
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I really liked slot cost in the sense that you got to pick what jewelery you wore. Maybe for tanking rings are poor but bracelets and earrings are good so go with that. If DPS gets more out of rings and nothing from earrings cool. I thought it was an interesting way to add in some more choice when it comes to gear. But then i saw that slot costs were going up on everyday items just for leveling, and 3 rings with 2 stat/slot cost was the same as 2 rings with 3 stat/slot cost and the whole thing lost its appeal.
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#15 Sep 08 2011 at 7:52 AM Rating: Good
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RidingBean wrote:
This issue has been discussed on the lodestone forum as well.

http://forum.square-enix.com/ffxiv/threads/2857-Removal-of-Slot-Cost-Accessory-limitation/page14?highlight=slot+cost

Here is a quote of one of the community reps answers.
Gildrein wrote:
Hello everyone! As Bayohne has mentioned in the earlier post, we talked with the development team and are here to relay the latest details on this topic.

Currently the development team is reviewing the accessory point system, including the possibility of abolishing the system. However by doing away with the accessory point system and removing the limit, different issues will arise. For example, by allowing players to have more accessories equipped, the value and effect of each accessory will decrease. Also by having more accessories in possession, players can run into storage problems. To prevent these issues from happening, the development team is thinking things through carefully, so it will be a little more time before we have a concrete solution.

We are looking forward to any additional feedback you may have so please don't hesitate to give us your thoughts!


lol, because accessories are why there are currently storage problems. haha.
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#16 Sep 08 2011 at 8:01 AM Rating: Good
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hexaemeron wrote:
lol, because accessories are why there are currently storage problems. haha.


You should instead be "loling" at the statement of storage problems. It's 2011; if you still herald storage limitations as a reason for not doing something in a newish MMO then you probably shouldn't be in charge of one. There's still zero excuse FFXIV launched with such a small inventory and continues to have a small one (even with the two retainers).

Then again, considering how archaic their thought process was in making the game I shouldn't be too surprised.
#17 Sep 08 2011 at 1:10 PM Rating: Decent
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Actually, our inventory is freaking humongous.

Compared to any other MMO I've ever played, we have about 10x as much space from the start, and probably still 2x as much space as a maxed out inventory in most other games.

Problem is the stress on our inventory. It should be lightened with the crafting changes coming, as depressing as they are to me personally, it should alleviate a lot of space problems.

If you don't craft and you're still having space problems, I think you're just bad at managing your inventory.

They just need to add the backpacks that we have had slots for since beta.

#18 Sep 08 2011 at 4:49 PM Rating: Good
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RidingBean wrote:
This issue has been discussed on the lodestone forum as well.

http://forum.square-enix.com/ffxiv/threads/2857-Removal-of-Slot-Cost-Accessory-limitation/page14?highlight=slot+cost

Here is a quote of one of the community reps answers.
Gildrein wrote:
Hello everyone! As Bayohne has mentioned in the earlier post, we talked with the development team and are here to relay the latest details on this topic.

Currently the development team is reviewing the accessory point system, including the possibility of abolishing the system. However by doing away with the accessory point system and removing the limit, different issues will arise. For example, by allowing players to have more accessories equipped, the value and effect of each accessory will decrease. Also by having more accessories in possession, players can run into storage problems. To prevent these issues from happening, the development team is thinking things through carefully, so it will be a little more time before we have a concrete solution.

We are looking forward to any additional feedback you may have so please don't hesitate to give us your thoughts!

The devs followed up on this today in the Lodestone, and said they're getting rid of accessory costs.
Quote:
As a result of development team discussions, they have decided to eliminate accessory points.
In conjunction with this, we will be lowering the amount of accessories that can be equipped and increasing each accessory’s effects.

Yoshi-P will be giving some more details on this in the very near future, so please look forward to it.
#19 Sep 08 2011 at 5:27 PM Rating: Excellent
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VydarrTyr wrote:
The devs followed up on this today in the Lodestone, and said they're getting rid of accessory costs.
Quote:
As a result of development team discussions, they have decided to eliminate accessory points.
In conjunction with this, we will be lowering the amount of accessories that can be equipped and increasing each accessory’s effects.

Yoshi-P will be giving some more details on this in the very near future, so please look forward to it.


So instead of having 2 earrings, 1 neck piece, 2 bracelets and 4 rings, we may be limited to 1 earring, 1 neckpiece, 1 bracelet and 2 rings? As long as the increase in stats can make up for the rings im not equipping ill be fine.

Edited, Sep 8th 2011 7:27pm by Magnesium02
#20 Sep 08 2011 at 7:13 PM Rating: Good
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That's really dumb if they do that, especially considering they already have it in place for a character to be able to wear 2 earrings and 4 rings. Limiting the number of accessories total instead of a rising by level slot cost would be fine.

Rising by level slot cost would have made sense if... your slots rose by level.
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