Forum Settings
       
This Forum is Read Only

Party Locations Level 25+Follow

#1 Sep 08 2011 at 6:17 PM Rating: Decent
*
69 posts
Hello all,

I am trying to get some advice on where a light party level 25+ would be suited to kill mobs. We were killing Amalja (sp) at their encampment in Thanalan. We were recieving roughly 250-300SP a kill. I would like to be in a comperable area SP wise to provide a good experience for the party.

We have travelled to the CopperBell Mines and fought Antlings and Doblyns and were only receiving approx 190 SP.

Please help me out with this! Thank you in advance.

Also, I may have skipped over a leveling guide getting to posting this so if you know of a good resource I may have overlooked please feel free to share.

-Knighthawk

Netheos Requiem of Bodhum :)
____________________________
Netheos on Asura Server
#2 Sep 09 2011 at 12:56 AM Rating: Decent
*
52 posts
Level 25+ = fight 33/34 puks in nanawa, tons of em around 230+

Level 28-30 = fight antlings in copperbell, they give 200+ sp and die in 5-10 seconds.

Level 31-34 = fight coblyns in copperbell, they give 200+sp and die in 5-10 seconds.

This is with a 2/3 man party, I found big parties to be garbage exp-wise, duoing/triple teaming +8-10 mobs is the best due to that retarded "sp cap".

Those "doblyns" you fought at 25 give 180 sp and probably took you a long time, at 32 I can kill em in 15-20 seconds alone and still gave me 220sp, big parties picking on way stronger mobs = bad exp.

Edited, Sep 9th 2011 2:57am by FluttershyPony
#3 Sep 09 2011 at 11:59 AM Rating: Good
****
9,526 posts
yeah, I've been finding that fighting easier things for less SP each with less/no downtime gives a better exp per hour than fighting harder things.

Then again, I solo... but my pug can just go go go go go forever if I pick the right prey, and never have to rest at all. Seems way better than bothering at all with bigger stuff.

I haven't tried partying yet (since I only really play XIV to chill and don't find myself wanting to bother with the hassle of it) but I bet the same thing still applies. It is usually a mistake to focus on exp per mob over exp per hour.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#4 Sep 09 2011 at 12:10 PM Rating: Good
Olo, what is your PGL rank now?

Around 33~35 you can join the Ixali or Raptor parties. Mobs are R40-R49 and you get an average of 270 SP at R35. I am really liking the roaming party aspect of FFXIV over the single camp parties of FFXI.

Between 42 and 44 the Iron Lake Raptors were giving too little SP and I just soloed R40 Leves.

At 44+ you can join the Grass Raptor parties at Boulder Downs and they are great fun, at least at first. At R44 they give about 350 SP and that drops gradually to about 190 SP at R49.
#5 Sep 09 2011 at 1:00 PM Rating: Excellent
****
9,526 posts
My pug is 24. My THM is 33 but I won't be playing that again until the devs stop punishing mages for being fun.

Anyway...

I don't want to party when I am playing most of the time. I usually am logging in at lunch time or before dinner/while my girlfriend goes on a run. If I want to play a game where I party, I will go play XI, where I can party to achieve something besides getting exp.

I was half tempted to try a party the other day but I don't like the feeling of obligation. I like being able to minimize the game whenever I want to and do other things. TBH the fact that there is so much to do solo is what XIV has over XI right now.

Maybe if people were less hardcore "IF YOU JOIN PARTY MUST PLAY FOR SIX HOURS" ... I would be interested but I am trying to have more game/life balance, which really isn't possible when people make you feel bad for getting bored of killing the same mob over and over and over and over again.

I really liked the way parties worked for a short short time back when people had gotten the rhythm of the "action based" system - you know the one where curing was one of the best ways to get SP... Now, first of all, I agree that was a poorly balanced, POS system, but I liked how I could just go to the crabs around bloodshore, people would be partying and I could join... and when I got bored I could drop out, and no one cared.

The whole rigid 4 or 8 member party thing is a huge step backwards in my mind. What has made exp partying in XI so much less painful is just being able to join an alliance, not lose exp for more members, and be able to not lose too much if a few people drop here and there. I love the flexibility. Unless I see more of that in the design of XIV I probably won't be partying.

TL;DR:

I'm an old fogey. Long time party? No thanks.

Edited, Sep 9th 2011 12:03pm by Olorinus
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#6 Sep 09 2011 at 2:37 PM Rating: Excellent
*****
16,959 posts
Olorinus wrote:
I'm an old fogey. Long time party? No thanks.
That should not be a problem once SE finally gets around to making the Seek Party system easier to use, and re-adding the Player search function.

It's having to be in Uldah, shouting for members that really limits how flexible parties can be.

Edited, Sep 9th 2011 2:38pm by Kirby
____________________________
MyAnimeList FFXIV Krystal Spoonless
#7 Sep 09 2011 at 2:52 PM Rating: Good
***
1,949 posts
Olorinus wrote:
Maybe if people were less hardcore "IF YOU JOIN PARTY MUST PLAY FOR SIX HOURS" ... I would be interested but I am trying to have more game/life balance, which really isn't possible when people make you feel bad for getting bored of killing the same mob over and over and over and over again.

Might be your personal experiences, or your server, or something, but the current vibe in FFXIV is that if you join a party, it's all at your advantage, and you can leave it whenever, without care, and most of the time people will just wish you good night and good luck.

Some people stay in party for 6 hours if they're obsessed about leveling, but most of the time I played in some, I've seen people join for 30 minutes to one hour, dropping for RL reasons or whatever without any adverse effect on the group as whole.

One of the main reason this is the general attitude is that grinding is very easy, and losing a DPS or tank or healer or all of them will likely have next to no impact on the grind group...
____________________________
FFXIV: Cloe Delisle Scholar, officer of the SWAGGER Free company, Sargatanas server.
#8 Sep 09 2011 at 3:15 PM Rating: Excellent
****
9,526 posts
Kirby the Eccentric wrote:
Olorinus wrote:
I'm an old fogey. Long time party? No thanks.
That should not be a problem once SE finally gets around to making the Seek Party system easier to use, and re-adding the Player search function.

It's having to be in Uldah, shouting for members that really limits how flexible parties can be.

Edited, Sep 9th 2011 2:38pm by Kirby


Oh I totally get why it is, which is why I don't want to be that **** who joins a party, and then after 45 mins or so, quits to go fishing, or log out, or whatever.

/shrugs

Basically atm I care more about not being a jerk to people than about getting efficient SP.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#9 Sep 09 2011 at 4:24 PM Rating: Excellent
The majority of parties I've been in last for about 2 hours. There's no expectations that anyone will stay to the end.

You don't need 4 or 8 to be efficient. People DC or drop or just leave after 45 minutes and and no one minds. You actually gain a tiny fraction of SP with less members. There is no stress or commitment involved.

The main reason I see that people invite 8 is so that the party can lose some along the way and just continue. As Kirby said, there is no good way to replenish the party, but most camps you can continue all the way down to 3 players and still get fairly fast SP.
#10 Sep 12 2011 at 9:03 AM Rating: Good
We did a 4-person party in Nanawa Mines killing puks last night and it was awesome. Went from 21-24 in a couple hours.

The camps range is really R20-25. At R25 you start to get 150SP or less.

Going to try to make an Antling party for Copperbell tonight.

Could anyone provide the <pos> for the Antling Camp inside Copperbell?.
#11 Sep 12 2011 at 9:26 AM Rating: Excellent
***
1,949 posts
They're essentially all over the 2nd (bottom floor). From the Aether gate, you need to head north-east to the stairs that lead down.

It's pretty pointless to head all the way to Copperbell, though, as there are bunches of ants now near Halatali which are probably much better for grinding...

Not to mention the low-level amalj'aas, which give way more SP/XP for their level than ants. I'd go for those if I were you.

There's Lalafell assassins in the cavern networks around there too, but all those camps might be better for you once you get closer to 30...

I'd give the Amalj'aa a try first: beastman and lalafell SP per rank is so much better than other mobs.
____________________________
FFXIV: Cloe Delisle Scholar, officer of the SWAGGER Free company, Sargatanas server.
#12 Sep 12 2011 at 9:39 AM Rating: Good
Thanks Docent42!

Which Amalj'aa Camp? I have heard that there is one for 25-30 parties but haven't stumbled across it yet.

Thanks for the tip on the Ants at Halatali. There are alot of them, although they have decent DEF and a pretty powerful attack. These can be done with a 25-30 party you say?

Edited, Sep 12th 2011 11:40am by SmashingtonWho
#13 Sep 12 2011 at 11:54 AM Rating: Good
***
1,949 posts
SmashingtonWho wrote:
Which Amalj'aa Camp? I have heard that there is one for 25-30 parties but haven't stumbled across it yet.

I think it's the one east of Halatali, but both of them have some lowbie and higher level amal'jaa. What most people do is laps between both camps.

SmashingtonWho wrote:
Thanks for the tip on the Ants at Halatali. There are alot of them, although they have decent DEF and a pretty powerful attack. These can be done with a 25-30 party you say?

You can solo (if you're good) mobs that are 10 ranks above you. In a party, you should aim for 12-15 ranks above the highest level character (you can kill tougher than that, but won't get anything out of it). If your party is 25-30, you should target mobs that are around 40, then. Anything below 35 should be avoided.

Assuming you have a healer, 3-4 dps and someone who plays tank which can even be an archer, as long as the agro isn't on healers, you should be just fine.

The "healer" should avoid nuking, should focus on casting stoneskin on cooldown, and just try to get his MP back by going out of combat whenever he got a few seconds without having to cast something (which should be right after stoneskins)
____________________________
FFXIV: Cloe Delisle Scholar, officer of the SWAGGER Free company, Sargatanas server.
#14 Sep 12 2011 at 4:03 PM Rating: Good
****
9,526 posts
Docent42 wrote:


The "healer" should avoid nuking, should focus on casting stoneskin on cooldown, and just try to get his MP back by going out of combat whenever he got a few seconds without having to cast something (which should be right after stoneskins)


Sounds "fun" and by "fun", I mean horrible.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#15 Sep 12 2011 at 4:15 PM Rating: Good
***
1,949 posts
Olorinus wrote:
Sounds "fun" and by "fun", I mean horrible.

How does that differ from healing duty in WoW for example? Not casting spells needlessly, mostly using the mana-efficient cures, unless you need the better HP/S offered by fast, big heals or AoE heals?

You seem to have a problem with the healing role in general, rather than XIV's implementation of it.
____________________________
FFXIV: Cloe Delisle Scholar, officer of the SWAGGER Free company, Sargatanas server.
This forum is read only
This Forum is Read Only!
Recent Visitors: 19 All times are in CST
Anonymous Guests (19)