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#1 Sep 09 2011 at 2:22 PM Rating: Decent
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Lol, Hi guys.

I'm new, and have quite a dilemma.I love this game, but it makes me feel lonely. I also have no clue how to get gil effectively, so I'm having to level 3 crafts just to keep Lancer somewhat dated.

I'm in Selbina, and hoping I could find a social shell or something so the game would seem more lively. I would post in the Selbina forums, but...well for a very active server it has dead forums XD.

I also want to know when I'm supposed to group to level, and how I'm supposed to find/get a group and where.


:( It sucks because I love the game, I just want that mmo feel with it.
#2 Sep 09 2011 at 2:31 PM Rating: Good
19 posts
Hi,
I know what you mean about loving the game and yet feeling there are a few missing elements to give it that "MMO" feel to it. Feel free to msg me in game. I am usually on in the evenings from 8-10:30 PST and would be happy to try to answer some of your questions. I'm pretty new myself though, so I'm probably not the best candidate for the job.
I've got a 23 Blacksmith and 20 Armorer as well as a 30 Marauder.

Name: Magnus Oshik

Is your character's name Ryu Shimazu?
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#3 Sep 09 2011 at 2:36 PM Rating: Decent
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Yes that is my name. As for your lvl Idc I just want friends on here XD.
#4 Sep 09 2011 at 3:19 PM Rating: Decent
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yeah, making money is really lame for lower players now. I think that nerfing the guildleve rewards was a terrible thing to do for new players - especially since they left the cost of items from the npc so high (hello bronze gig, I am looking at you), and higher level crafters seem to charge absolutely insane prices for everything.



Edited, Sep 9th 2011 2:20pm by Olorinus
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#5 Sep 09 2011 at 4:17 PM Rating: Good
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Olorinus wrote:
yeah, making money is really lame for lower players now. I think that nerfing the guildleve rewards was a terrible thing to do for new players


It may be difficult for the (incredibly tiny number of) new players, but it was extremely necessary to deflate the economy. And with something like MMO currency deflation, it's better to implement measures as soon as possible because its effects are cumulative. In time, I think that SE's measures will have a profound effect on the economy despite the fact that the few thousand ultra wealthy players/crafters refuse to conform to a new gil value.

I am confident that the effects of SE's actions will be worth the handful of new players who come to the game (in its broken state) and actually leave forever because of the current difficulty of making money at very low levels.
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#6 Sep 09 2011 at 4:43 PM Rating: Good
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Eh, I don't think it was so bad to nerf the GL rewards as much as I think it was terrible to do so WITHOUT adjusting the prices of items from npcs, especially since most crafters either charge outrageous prices or don't make any gear at all for lower leveled players.

It may improve somewhat with the changes to recipes - which will make it so a new player doesn't need to level 3-5 crafts to make almost everything - but at the moment it is VERY difficult to find and afford gear. Having started a new character - I've checked it out. It sucks.

and I know someone will say "just grind to 20 in your crappy starter gear" or whatever but

a) Most MMO players seem to actually enjoy gearing up - and spending a significant amount of time in starter gear will annoy them/turn them off the game

b) Most people who say that have multiple jobs (with lots of nifty skills) leveled up and rank 50 physical level. Not so easy to rank up with a level 1 weapon, in rags with few resources and cross-classable skills

c) the gear at 20 isn't any cheaper at all anyway - in fact from the npc is is astronomically expensive and if players supply it, it is still pretty overpriced
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#7 Sep 09 2011 at 6:22 PM Rating: Decent
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So... What do I do to get armor? Craft? Also how do I make money?
#8 Sep 09 2011 at 8:20 PM Rating: Good
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Olorinus wrote:
yeah, making money is really lame for lower players now. I think that nerfing the guildleve rewards was a terrible thing to do for new players - especially since they left the cost of items from the npc so high (hello bronze gig, I am looking at you), and higher level crafters seem to charge absolutely insane prices for everything.


On the other hand they are more generous with Leve and Quest Item reward (except the Faction Unique gears), for gatherers you can get all the offhand tools from leves.

Just grind leves for gil, grind mobs for drop/shard then NPC drop and sell shard in Market Ward. Some mob drops do fetch a decent price.

Edited, Sep 9th 2011 10:21pm by Khornette
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#9 Sep 09 2011 at 9:42 PM Rating: Decent
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3,962 posts
You don't need to craft to level Lancer, you especially don't need to level three crafts.

Leveling one to make money would be fine, if that's your cup of tea. You could also mine or harvest to make money.

Or you can find enemies that drop things worthwhile that sell well. They do exist.

As for buying gear, right now you want to look for things that drop from levequests, because the prices on those items have been driven down so low you can buy them for almost nothing. Like Canvas Acton (Orange) or whatever the color was, etc. Despite the price of materials, is often selling for like 8000 gil.

Look through gear of all varieties and colors, some higher than your level. Armor being higher than your level isn't such a huge deal, if you can get it cheap.

TL;DR

If you don't like to craft, don't do it. In the time it takes you to level up to the required level for your gear, gather the materials and make it. You could have just farmed something, and obtained enough money to buy the gear.

Consider mining and harvesting for income if you are really lazy or uninformed bad at finding mobs that drop good materials to sell.

Edited, Sep 9th 2011 8:56pm by RamseySylph
#10 Sep 09 2011 at 10:18 PM Rating: Good
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3,530 posts
Olorinus wrote:
Eh, I don't think it was so bad to nerf the GL rewards as much as I think it was terrible to do so WITHOUT adjusting the prices of items from npcs, especially since most crafters either charge outrageous prices or don't make any gear at all for lower leveled players.

It may improve somewhat with the changes to recipes - which will make it so a new player doesn't need to level 3-5 crafts to make almost everything - but at the moment it is VERY difficult to find and afford gear. Having started a new character - I've checked it out. It sucks.

and I know someone will say "just grind to 20 in your crappy starter gear" or whatever but

a) Most MMO players seem to actually enjoy gearing up - and spending a significant amount of time in starter gear will annoy them/turn them off the game

b) Most people who say that have multiple jobs (with lots of nifty skills) leveled up and rank 50 physical level. Not so easy to rank up with a level 1 weapon, in rags with few resources and cross-classable skills

c) the gear at 20 isn't any cheaper at all anyway - in fact from the npc is is astronomically expensive and if players supply it, it is still pretty overpriced


I generally agree with you, and I think that you're correct that the recipe overhaul may address these various economical issues better than SE's half-nerf of the gil market.

That said, the game's pretty easy in general, what with the broken stats, and ranking up any combat class to 20 really shouldn't take more than a week of normal play, new equipment or not. From 1-20 (and beyond, really) you can generally win your battles by hitting a single macro, unfortunately. Repeat this enough times and anyone can have gil, cross-class skills, and, eventually, even better equipment, if that's your fancy. XD
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#11 Sep 09 2011 at 11:30 PM Rating: Decent
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32 posts
Well if I am new, where/what should I mine/harvest.

Also, if I'm new, what should I farm for materials? I actually loved crafting, but loved farming for gil as well. Watching netflix while farming materials brings back the good ole' days :D
#12 Sep 10 2011 at 12:04 AM Rating: Decent
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Look for things that drop cotton bolls, that's probably a good place to start. They sell for a decent amount and drop off of a variety of enemies. I am sure other players can make better suggestions, I don't usually farm mats, I craft for gil, out of what mats I happen to randomly have, or have to purchase.

As for mining and harvesting. You can't really specifically go after anything as a new harvester or miner, just stick to doing mining/harvesting leves, and mining/harvesting in the areas just around town, until the SP slows down, then move to the lv10 camp, then around 15, move to the lv20 camp, and so on.

This is a great website, has a lot of info and resource gathering maps.
#13 Sep 10 2011 at 12:27 AM Rating: Decent
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Alright, thanks! I think I'll try mining/crafting for Gil. Honestly what crafts would you guys recommend? I'm leaning towards Weaver so I can make my own armor
#14 Sep 10 2011 at 1:33 AM Rating: Decent
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3,962 posts
Leveling the craft that repairs the majority of what you wear is probably the safest bet. That being said, weapons tend to degrade in durability very quickly, (particularly for casters, not sure why that is) so carpentry (For Conjurer) or goldsmithing (for Thaumaturge) may be a better bet. Or do both weaving and one of those crafts.

Even if you get something from a raid, you'll need that specific craft to repair it. Not having to wait for repairs is a godsend. It's not necessary to level a craft for it, but it sure as heck is convenient.
#15 Sep 10 2011 at 1:49 AM Rating: Decent
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32 posts
I am a Lancer, so Weaving/Carpent for armor/weps, then mining for Gil? Or can those 2 crafts make Gil? I'll prolly lvl mining regardless, though tomorrow Imma use leve to focus on mining for Gil ;x
#16 Sep 10 2011 at 2:32 AM Rating: Decent
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RyuShimazu wrote:
I am a Lancer, so Weaving/Carpent for armor/weps, then mining for Gil? Or can those 2 crafts make Gil? I'll prolly lvl mining regardless, though tomorrow Imma use leve to focus on mining for Gil ;x


Weaver is not going to really make you lancer armor. While you start wearing an acton and other weaver gear, at higher levels you really want to wear scale mail, chainmail and platemail. Thus, you'd best level armorer. That also gives you something to do with your ore you mine, at least, what you aren't interested in selling. (Sell the HQ ore, use the NQ) You'll need blacksmithing leveled a bit to process raw ore, unless they change that in the upcoming patch. But carpentry for weapons, aye, that's correct.

Guildleves aren't a great way to make money mining, more of a great way to skill it up. Which will let you farm higher nodes to make gil. But you'll be doing the leves in the same area you want to be mining in. So grab some, head out, do the leves, then mine for a bit after.
#17 Sep 10 2011 at 7:10 AM Rating: Decent
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Alright then. I think I finally have a plan :D. I'll mine/Armor, do some smithing if I have too.

Ugh. Want to craft, but don't know what to do. Blacksmithing my mined ores would make me have less profit.

Edited, Sep 10th 2011 11:34am by RyuShimazu
#18 Sep 11 2011 at 4:51 AM Rating: Good
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you can level crafts for free using guildleves. They give you all the materials.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#19 Sep 11 2011 at 8:08 PM Rating: Good
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Theoretically Leatherworking and Goldsmith net the most gil if you farm for your own mats. Accessories and Leather Vamps cost very minimal material and can be sold for a good amount of gil per Synthesis. Leatherworking -> Leather Wargarb, which is quite reasonable armour for LNC (Alpine War Jacket for instance should be able to compete with Solid Scale Mail once stats are fixed in 1.19).
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#20 Sep 12 2011 at 10:01 AM Rating: Good
What I finally did was look at all the items that I have been dumping into my retainers, write them down, and then go do an Item Search for each one.

I now have a list of what many of the items normally sell for on the AH. Boms Ash, Blacklip Oyster, Bronze Ingot (commom Armorer leve reward), Bat Wings, Moraines all sell for a decent amount at any given time. Sheepskin, Flax, Pieste Skin, Aldgoat Horns, all seem to retain their value.

Make a list of items that you have and search them up. It will take less time than you think, about an hour. Then price them accordinly in one of your two retainers.

You will soon know what to save and what to sell to NPC as garbage.
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