StateAlchemist of Amestris wrote:
For most final items the cost is determined by difficulty/price to obtain the materials and profit in a game.
In other words supply and demand.
As far as of materials goes:
If the supply is limited and there is limited demand the price will most likely be low (or the item will be NPCd).
If the supply is limited and the demand is high, then the price will most likely be high.
If the supply is ample and there is limited demand, the cost will most likely be low (or the item will be NPCd).
If the supply is ample and there is ample demand, the price will be most likely be competitive and fluctuate.
As far as finished items goes:
If there is limited demand, then it doesn't really matter, because most likely these items will be made at the individual request of the person seeking this item.
If there is ample demand, then the cost will depend solely on the fluctuation of its required materials and competing crafters.
The ability to profit is simply a crafter analyzing potential gains based on supply and demand, and determining which items are worth making (as far as cost:revenue is concerned).
That IS real world economics.
i believe i can but i am going to use the ffxi AH system for this example because it is easier to do so.
there are a few items like the lowbie gear that regardless of demand, people will put for certain amounts of gil, like the bone equipment. ive seen the gear sold out but people always put the gear up for the same price as the last person. and if there was 10 on the AH people undercutted each other, but the price always went back to where people knew it was selling for.
another example was the hagun. always went for 3 mil with slight variations because of undercutting and what not. there was always more and more haguns being put into the economy yet price did not drop. likewise, even if there was short supply of them they were put up for 3mil unless some guy decided he was going to try to raise the price, and if that happened the hagun still went down to 3mil.
the real world economy does indeed work inside the game, however not in the same way as real life, as that is much more complex.
like someone else said the prices are more determined by difficulty to obtain. this is most aparant by ace's helm. the price for one back in the day was anywheer between 3-5mil depending on who you were buying it from. it didn't matter how many helms dropped, everyone paid the same prices if you didn't want to camp it.
if you want to see actual sellable gear, kirins osode was the same deal. there was tons of those in the economy, people usually didn't buy them and waited their turn to get one, yet the price for this was still high. if your going to say supply and demand runs our economy then osode's should have been much cheaper than they were. (osodes were going for 2-3mil)
theres more examples i could go over as well, but i believe this is enough to get the point across.
yes there is definatley supply and demand, however i believe this more to be for consumable items than equipment because those are easy to obtain and sell fast, where as permanent things that were hard to get had a fixed price, where only when the difficulty of getting an item decreased did the price also decrease.
i also would like to point out that neither of those 2 ways i just stated are 100% fact for everything. different items had different rules. Edited, Sep 18th 2011 5:55pm by Keysofgaruda