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#1 Sep 14 2011 at 7:14 AM Rating: Default
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We all want to sell our farmed items for an arm and a leg but as it turns out very few people seem to check the market before trying to charge people an arm and a leg. Firstly, most materials I've come across were overpriced and almost never going to sell since gil is so hard to come by. Second, most items I've come across were charged five or ten times as much for being a +2 or +3 when the increase in stats and sale price is only a 10% margin based on market prices elsewhere. Thirdly, many items I've come across could not only be found outside the market wards but be found in unlimited supply much cheaper on NPCs outside the market wards. If you want to sell items, make a fair assessment of it's value not what you'd like it to sell for, check the competition including the NPCs and ruthlessly undercut them, and finally be glad to be making a profit as most crafters only take huge lossses, and yes, 95% of the time I do go out and farm the materials myself or just ignore the synthesis altogether, that is what most people do and why your items won't sell. Thank you, that is all. Let's all make a profit, together eh? ;)
#2 Sep 14 2011 at 7:18 AM Rating: Excellent
Some people price to sell, some price to make a profit. The former will have a quick turnover, the latter will have a longer one. It all depends on what one's objective is. That is simple economics.
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#3 Sep 14 2011 at 7:40 AM Rating: Excellent
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Did you say gil is hard to come by? We must be playing differemt game.
#4 Sep 14 2011 at 7:41 AM Rating: Excellent
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CharwindHawke wrote:
as it turns out very few people seem to check the market before trying to charge people


I don't know how you would actually determine this, though, since you'd need to know exactly what was on, and where, and at what price, during the moment each individual's retainer is placed in the wards.

People buying things cheaply from a vendor and then marking them way up is never a case of someone failing to check the going rate; it is always a case of someone seeking to profit from others' ignorance and/or laziness. It's as the previous poster said: in a vibrant economy, people sell things for all sorts of different reasons. Some choose to make a steady profit selling with a modest price; others undercut to rid of things fast; still others mark things up and hope someone will eventually buy it.

That said, actually determining the price of an item in FFXIV is more time-consuming and inefficient than in other games, so I'm sure some people don't bother with it.
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#5 Sep 14 2011 at 10:01 AM Rating: Excellent
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KaneKitty wrote:
That said, actually determining the price of an item in FFXIV is more time-consuming and inefficient than in other games, so I'm sure some people don't bother with it.

/\ This.
Things are getting better now with the item search function listing the 20 lowest prices but, still due to the server lag and inefficient UI many people (myself included at times) will just throw things up on a retainer for whatever price and pray for the best.

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#6 Sep 14 2011 at 11:11 AM Rating: Excellent
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KaneKitty wrote:

That said, actually determining the price of an item in FFXIV is more time-consuming and inefficient than in other games, so I'm sure some people don't bother with it.


I agree.

The people playing now probably check, but in a retainer system like this (if the game ever gets semi-popular) most won't. It just takes too long just to properly price something.

Markup does happen. A Dia II scroll in FFXI sells for 10,000 from an NPC, but goes for double on the AH. Is that wrong, no of course not, but in a game like FFXIV you'll have prices for a similar object go for 15,000 to 50,000 because 1. People don't know an NPC has it and 2. People aren't going to check all the retainers to get the best price.

What then happens is that people won't pay the 50,000 gil for the scroll. So the seller vendors it or lowers the price. Eventually the price will come down to it's equilibrium albeit at a much slower rate in comparison to say an AH.

That is precisely the reason why I was against the wards in the first place because they were just a slower form of what we've had before.

Now if the wards actually utilized the retainers through a more complex UI (actual AI bartering between retainers, on the fly price changes based off of demand, leveling up of retainers (or achievements) through things like marking items up) then I could see the reasoning behind it.

Otherwise it's just a boring timesink.


EDIT: (I didn't know about the 20 lowest prices thing) But as I've argued before if they include every single (crippled) function of an AH without it being one, what's the point?
#7 Sep 14 2011 at 12:05 PM Rating: Excellent
Edited by bsphil
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CharwindHawke wrote:
many items I've come across could not only be found outside the market wards but be found in unlimited supply much cheaper on NPCs outside the market wards.
Not news. Selling something for a higher price in a convenient or superior location is a very basic market. Ever been to a movie theater? Or a football game? Or a bar?



Edited, Sep 14th 2011 1:07pm by bsphil
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#8 Sep 14 2011 at 7:44 PM Rating: Good
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RemVye wrote:
Did you say gil is hard to come by? We must be playing differemt game.


It is hard for new players.

It is also hard for people who have too many high rank DoW/DoM. Grid R40 leves have 60% chance to give me marks instead of gil, dang...
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#9 Sep 15 2011 at 2:12 PM Rating: Decent
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Some good points there. Exploiting ignorance and laziness is always the foundation of any good capitolist system I suppose. I never looked at it that way. XD
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