(I apologize for the wall of text.)
So this has been on my mind for a while. Different recipes are influenced by Craftsmanship or Magic Craftsmanship, or at least that is what I recall, and from some limited testing back in the day that I did. If I am way off base please say so, so I can slap myself, drink another Red Bull, and wake up cause it's late here.
The reason I bring this up mainly is because I write guides. Now, I haven't concerned myself too much so far with going so in depth with a guide that I test each skill up recipe with a full set of craftsmanship/magic craftsmanship gear each time I change recipes. (I probably should have, but hind sight is 20/20...)
What exactly would you believe to be the best way of going about categorizing recipes by what influences them the most?
Personally, I would think that since a recipe can be attempted 10 levels below the actual recipe, that any testing should probably be done as soon as you can attempt a recipe to ensure the greatest base difficulty. In addition, I also feel that any testing done should be done only if the person has the required training and support (if possible to do so). I also think that no abilities should be used, and only 'Weathered' tools should be used, to make the impact of gear more significant.
As far as to my theory as to how to determine whether or not a recipe is primarily Craftsmanship or Magic Craftsmanship, let us use some simple logic and take a couple of Alchemy recipes to use as an example:
Sunset Wheat Flour is made from Sunset Wheat. Now in real life we all know that flour is made by processing the wheat through a mill. By using this knowledge it would be logical to assume that using the Secondary Tool of an Alchemist (Mortar) would make more sense, since you are grinding the ingredients, where as an Alembic is used to distill ingredients. (This also ties into my theory that a recipe will have a lower base difficulty depending on which tool you choose to use as well.)
Now if we look at stats of Mortars we can see a trend showing that Mortars have a naturally higher Magic Craftsmanship. By transitive property of equality (where if a = b and b = c, then a = c must be true) that would make us believe that when making Sunset Wheat Flour and are going for the highest probable chance of success we would want to use our Secondary Tool, and equip gear offering as much Magic Craftsmanship as we can get.
Following this line of thought lets examine the results of making Sunset Wheat Flour with a Mortar. If you HQ while using a Mortar you will produce a greater quantity. If you use an Alembic, however, you get a greater quality.
So if every hypothesis is correct so far, then perhaps we can identify a recipes main influence of either Craftsmanship or Magic Craftsmanship, by examining the results of using a Primary or Secondary Tool, and then comparing the main governing stat on that type of Tool, and then using that information to categorize a recipe by Craftsmanship/Magic Craftsmanship.
So let us pick a recipe at random. Well not very random but I will try to get something that you can't really reference to real life as easily:
Rubber Band is made from Rubber. If we look at the results obtained from each tool, we see that our Primary Tool will give us greater quantity, while our Secondary Tool will give us greater quality. Based on the above hypothesis that would mean that the Tool to use for this recipe to ensure greater success rate would be our Alembic. Since Alembics have a naturally higher Craftsmanship then Mortars then, again from the above hypothesis we would assume that Craftsmanship gear would also ensure greater success.
TL:DR Based on whether or not a Tool provides quantity or quality, we can determine which tool will provide higher base success rate, as well as determine whether or not Craftsmanship or Magic Craftsmanship will influence success rate more.
Let me know what you think.
I would like to finalize an easy way to determine what to wear and which tool to use for highest possible success rate on each recipe for obvious reasons. Updating the database here on ZAM with information such as this can greatly benefit a lot of people, especially if they are preparing to synth a particular recipe a few hundred times in a row.
Edited, Sep 16th 2011 2:11am by StateAlchemist
Edited, Sep 16th 2011 2:13am by StateAlchemist
Edited, Sep 16th 2011 2:14am by StateAlchemist