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Map redesigns?Follow

#1 Sep 16 2011 at 12:31 AM Rating: Good
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I've seen in a couple of interviews (I believe, and I don't have links to back this up...) but I'm pretty sure Yoshi has mentioned redesigning the maps. I will assume, and I think its a good assumption, we won't see a ps3 version out until this happens.

Does anyone know if Yoshi has put any type of time table on when changes to the map will occur? And does everyone agree this is a much needed change?

When FF14 first came out, from what I read this was one of the most common complaints (If not insult) about the game. With everyone literally accusing them of "copy and pasting" the entire map.

My opinion? The game really needs an interesting map, but not only that, something to do in the map. FF11 had these massive maps but I was constantly disappointing how unrewarding it was to really explore besides the occasional NM (Don't mention chests, because once you knew their spawn points, there wasn't any point on exploring for them). Which if you found an NM in this fashion it usually dropped crap. The camps they added in the previous patch were a good start, I never understood why their were so few NPCs outside the city in 11. There needs to be more story interactions outside of the city, if anything more outside the city than in, because there's already plenty of things to interact with inside a city with it being the social and economical center. (edit: I think places on the map where only chocobos could get to would be a GREAT idea in itself)

Edited, Sep 16th 2011 2:32am by zuogehaomeng
#2 Sep 16 2011 at 5:39 AM Rating: Good
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The time table is "we are working on this in the future"
    I.E. no, it will be ready when it's ready.

They never give a time table for things because of high expectation and if it's not done by the end of that time frame they get rage in the forums... though the forums are full of whiners and ragers (sorry guys, 1 million things to fix, cant do them all at once).

Everyone knows the world needs to be redone... every zone is victim to copy paste terrain this is fact. Mor Dhona it's a little less noticable in my opinion but places like The black shroud, thanalan and la noscea are just copy / paste.
    If you youtube it you can find plenty of videos on it

As for your desire to have places on the map where only chocobo's could reach, it's a decent one... but in my opinion kind of useless. Everyone is going to be able to rent chocobo's and eventually (this part isn't certain but I can only assume its going to be easy) have a chocobo of there own that they can call out at anytime. I don't see a point to have chocobo only areas if it's only going to limit new players who haven't made it to rank20 yet.
    My assumption is that R20~ or so will be the time that you get access to chocobo/choco quest (at least rental)
#3 Sep 16 2011 at 5:50 AM Rating: Decent
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Ideally, rental chocobos maybe couldn't access the areas, but I don't really consider the idea as a way to keep new players from accessing content, but rather a way to get people to 'revisit' zones. If there is a level cap like 20 like you said, the new area's could contain higher level monsters or content for more skilled players, if anything it will add a since of mystery and something to work for. Alot of games have areas early in the game that are not accessible and later become accessible to encourage exploration and it makes the world seem bigger and more interesting. Perhaps they could even make it more advanced, plenty of other FF's had 'mountain climbing chocobos', 'flying chocobos' and im not sure but maybe there was even a swimming kind. Either way it could make things more interesting and give chocobos an integral part in gameplay other than 'going somewhere fast'.
#4 Sep 16 2011 at 6:59 AM Rating: Decent
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Yeah I hear what you're saying, but I doubt SE would implement this.... it would be kinda neat to have "secret" area's and stuff like that but we have no idea what they are doing as far as map design. For all we know they could just be changing the color palette (OMFG please no... Eorzea needs an entire re-do!)

The only FF that comes to mind as far as chocobos that climb / go over terrain was FFVII, I didn't play any of the hand-held FF they might have had them. I think they at least need to have different color chocobos in FFXIV, and maybe in the future have a purpose to get them? Maybe red chocobo can run over lava (if they put in a lava based zone?) or blue ones can swim / traverse water... that would def be neat.

And chocobos are already planned to be an integral part of the game, they are going to be able to join you in battle, you will be able to gear them up with armor and stuff, and have your own personal chocobo as you know. These things are true and will be implemented at some point. I'd speculate and say they will add chocobo mini games (digging? racing?) as well as chocobo raising (which they may have mentioned, I can't remember right now.. too early).

So they will be pretty important, but for now I'm glad that we can go faster and don't have to rely on anima to get to further away camps like Iron Lake... I hate that run.


EDIT:

I would like the option to name my chocobo! I hope that is part of owning the personal one.. :D

Edited, Sep 16th 2011 9:19am by RemVye
#5 Sep 16 2011 at 9:27 AM Rating: Good
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They said something like 6-7 months to model a new piece of gear. To re-model three whole regions... I'm guessing we won't be seeing that until early next year.
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#6 Sep 17 2011 at 4:15 AM Rating: Good
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UltKnightGrover wrote:
They said something like 6-7 months to model a new piece of gear. To re-model three whole regions... I'm guessing we won't be seeing that until early next year.


6-7 months for a new piece of gear? That sounds... weird tbh. I have no idea what and how much work it involves, but 6-7 months really? Yikes.
#7 Sep 17 2011 at 4:20 AM Rating: Good
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UltKnightGrover wrote:
They said something like 6-7 months to model a new piece of gear. To re-model three whole regions... I'm guessing we won't be seeing that until early next year.


Oh really?
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#8 Sep 17 2011 at 8:20 AM Rating: Good
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insanekangaroo wrote:
UltKnightGrover wrote:
They said something like 6-7 months to model a new piece of gear. To re-model three whole regions... I'm guessing we won't be seeing that until early next year.


Oh really?


Yeah. I'm not being sarcastic.
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#9 Sep 17 2011 at 8:43 AM Rating: Decent
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Not that surprising it takes that long 6 races x 6 items of armor per, that's 36 armor files. Roughly 5 days to get a single item through the door. there's you 6month. This is assuming only a hand full of people are working on armor. Which would not be odd considering how much SE has on the go.
OR
The whole thing can take 6weeks if you have more hands, meaning a large chunk is being worked on at the same time.
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#10 Sep 17 2011 at 10:56 AM Rating: Good
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It starts with a general design idea,
Then they do 2d versions concept art (They've shown us those for BLM and DRK) until it is approved by everyone,
Then they have a seamstress do the armor for real and put it on a mannequin,
Then the artists and modelers reproduce what they see,
Then game designers add it to the game as a drop or what have you,
Then the game designers set the stats on it,
Then a patch downloads it to your computer.
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#11 Sep 17 2011 at 11:08 AM Rating: Decent
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In some interviews he briefly mentioned that the redesigns are one of the longer term projects, and likely wouldn't commence in earnest until after 1.20, with some revisions potentially appearing in 1.21. I think that's a bit optimistic, considering how involved it must be, but hey, whatever floats his boat.

Edited, Sep 17th 2011 10:09am by Dallie
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#12 Sep 17 2011 at 11:08 AM Rating: Good
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Docent42 wrote:
It starts with a general design idea,
Then they do 2d versions concept art (They've shown us those for BLM and DRK) until it is approved by everyone,
Then they have a seamstress do the armor for real and put it on a mannequin,
Then the artists and modelers reproduce what they see,
Then game designers add it to the game as a drop or what have you,
Then the game designers set the stats on it,
Then a patch downloads it to your computer.


there's where your efficiency is going.
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#13 Sep 17 2011 at 11:49 AM Rating: Good
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UltKnightGrover wrote:
insanekangaroo wrote:
UltKnightGrover wrote:
They said something like 6-7 months to model a new piece of gear. To re-model three whole regions... I'm guessing we won't be seeing that until early next year.


Oh really?


Yeah. I'm not being sarcastic.


This is highly inefficient. They have to lower their standards abit I think.
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#14 Sep 17 2011 at 12:07 PM Rating: Decent
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A 'set' of gear could mean anything, it could mean a broad range of pieces all incorporating a theme or class, or it could mean the head/arms/body etc of one style specifically.

Besides that, each pieces goes through various stages and aren't a constant focus of anyone in particular for the entire time. That's why these things get planned in advance, for MMOs they take a very long time.

But no you're right, I guess they've just totally overlooked the flaws in this design process you guys have constructed without any real information on it.
#15 Sep 17 2011 at 12:08 PM Rating: Good
UltKnightGrover wrote:
They said something like 6-7 months to model a new piece of gear. To re-model three whole regions... I'm guessing we won't be seeing that until early next year.


Just wanted to point out that SE said it takes that long for a SET. Not just one item. This is explained in a previous post:

TwiddleDee wrote:
Not that surprising it takes that long 6 races x 6 items of armor per, that's 36 armor files. Roughly 5 days to get a single item through the door. there's you 6month. This is assuming only a hand full of people are working on armor. Which would not be odd considering how much SE has on the go.
OR
The whole thing can take 6weeks if you have more hands, meaning a large chunk is being worked on at the same time.


I just wanted to specifically clarify this so people don't get the wrong idea.

That said. Remodeling a map isn't as hard once you have a map to work on. Is it a lot of work? Sure. But at least they don't have to start from scratch.
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#16 Sep 19 2011 at 6:53 AM Rating: Decent
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If you people actually believe that malarkey about it taking 6 months to make one full set of armor, then I'd suggest you go ask every other mmo developers how they got their games released in under 20 years.
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#17 Sep 19 2011 at 6:58 AM Rating: Excellent
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Zorvan wrote:
If you people actually believe that malarkey about it taking 6 months to make one full set of armor, then I'd suggest you go ask every other mmo developers how they got their games released in under 20 years.

By having more than one artist on the team.

6 man-month doesn't necessarily mean 6 months.

Time Estimates wrote:
millions of lines of code
Space Shuttle -- 25 million lines of code
Air Traffic Controller -- 1 million lines of code

man-years of effort
Space Shuttle -- 22,000 man-years to develop
Air Traffic Controller -- 1600 man-years to write 500 to develop
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#18 Sep 19 2011 at 7:10 AM Rating: Default
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Docent42 wrote:
Zorvan wrote:
If you people actually believe that malarkey about it taking 6 months to make one full set of armor, then I'd suggest you go ask every other mmo developers how they got their games released in under 20 years.

By having more than one artist on the team.

6 man-month doesn't necessarily mean 6 months.

Time Estimates wrote:
millions of lines of code
Space Shuttle -- 25 million lines of code
Air Traffic Controller -- 1 million lines of code

man-years of effort
Space Shuttle -- 22,000 man-years to develop
Air Traffic Controller -- 1600 man-years to write 500 to develop


Then I'd humbly suggest S-E shut this **** down now if they can only manage one artist.
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#19 Sep 19 2011 at 8:51 AM Rating: Good
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RemVye wrote:
The only FF that comes to mind as far as chocobos that climb / go over terrain was FFVII


Chocobos of different hues that travel over different kinds of terrain appear in at least IV, V, VII, & IX; there may be more - those four are just all I'm sure about.
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#20 Sep 19 2011 at 12:54 PM Rating: Good
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Zorvan wrote:
Docent42 wrote:
Zorvan wrote:
If you people actually believe that malarkey about it taking 6 months to make one full set of armor, then I'd suggest you go ask every other mmo developers how they got their games released in under 20 years.

By having more than one artist on the team.

6 man-month doesn't necessarily mean 6 months.

Time Estimates wrote:
millions of lines of code
Space Shuttle -- 25 million lines of code
Air Traffic Controller -- 1 million lines of code

man-years of effort
Space Shuttle -- 22,000 man-years to develop
Air Traffic Controller -- 1600 man-years to write 500 to develop


Then I'd humbly suggest S-E shut this sh*t down now if they can only manage one artist.


I don't understand your response.
#21 Sep 19 2011 at 1:43 PM Rating: Decent
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wasn't patch 1.19 supposed to be out by now?
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#22 Sep 19 2011 at 3:13 PM Rating: Good
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insanekangaroo wrote:
wasn't patch 1.19 supposed to be out by now?


I'm fairly sure that the 19th still qualifies as mid-later September... but I may just be bad at life.
#23 Sep 19 2011 at 3:25 PM Rating: Decent
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RamseySylph wrote:
insanekangaroo wrote:
wasn't patch 1.19 supposed to be out by now?


I'm fairly sure that the 19th still qualifies as mid-later September... but I may just be bad at life.


So, when?
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#24 Sep 19 2011 at 3:52 PM Rating: Good
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insanekangaroo wrote:
RamseySylph wrote:
insanekangaroo wrote:
wasn't patch 1.19 supposed to be out by now?


I'm fairly sure that the 19th still qualifies as mid-later September... but I may just be bad at life.


So, when?


Considering we can join the company's on Foundation day...

Thursday, September 22, 2011 at 1:00 a.m. – Tuesday, October 11, 2011 at 7:59 a.m. (PDT).

That's a strong guess...
#25 Sep 19 2011 at 4:48 PM Rating: Decent
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RamseySylph wrote:
insanekangaroo wrote:
RamseySylph wrote:
insanekangaroo wrote:
wasn't patch 1.19 supposed to be out by now?


I'm fairly sure that the 19th still qualifies as mid-later September... but I may just be bad at life.


So, when?


Considering we can join the company's on Foundation day...

Thursday, September 22, 2011 at 1:00 a.m. – Tuesday, October 11, 2011 at 7:59 a.m. (PDT).

That's a strong guess...


So be it; tomorrow.
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#26 Sep 20 2011 at 4:51 PM Rating: Default
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RamseySylph wrote:
Zorvan wrote:
Docent42 wrote:
Zorvan wrote:
If you people actually believe that malarkey about it taking 6 months to make one full set of armor, then I'd suggest you go ask every other mmo developers how they got their games released in under 20 years.

By having more than one artist on the team.

6 man-month doesn't necessarily mean 6 months.

Time Estimates wrote:
millions of lines of code
Space Shuttle -- 25 million lines of code
Air Traffic Controller -- 1 million lines of code

man-years of effort
Space Shuttle -- 22,000 man-years to develop
Air Traffic Controller -- 1600 man-years to write 500 to develop


Then I'd humbly suggest S-E shut this sh*t down now if they can only manage one artist.


I don't understand your response.


How is it so hard to understand? If S-E is only allocating one artist for this game, as Docent42 and others would like to infer, thereby causing it to take 6 months to make one **** set of armor, then they are NOT serious about this game and should just give up now.
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#27 Sep 20 2011 at 4:57 PM Rating: Good
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Zorvan wrote:

If S-E is only allocating one artist for this game, as Docent42 and others would like to infer...



Ba...baha....BAHAHAHAHAHAHAHAHA HOLY **** MAN!

Smiley: laughSmiley: laughSmiley: laughSmiley: laughSmiley: laughSmiley: laughSmiley: laughSmiley: laugh
#28 Sep 20 2011 at 7:53 PM Rating: Good
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Yeah, I'm not sure if I should laugh or facedesk right now.
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#29 Sep 20 2011 at 9:14 PM Rating: Default
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Please, feel free to let me in on the "joke".
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#30 Sep 21 2011 at 9:39 AM Rating: Decent
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Have they actually ever said they were going to redesign the zones, or just redo the maps? I haven't been paying close attention lately, but all I remember seeing was about the 'maps'. Redoing the maps could be as simple as putting legible font on the maps, allowing us to put markers on them, zooming in/out... it doesn't necessarily mean a redesign of the zone.
#31 Sep 21 2011 at 9:59 AM Rating: Good
No. They actually plan on reworking the zones themselves. Yoshi-P stated that he wanted to add some landmarks or something like that to make it feel less repetitive or something. Forgive me as I cannot site a reference to his original post(s) in which he discussed it. Maybe someone else can provide some links.

Edited, Sep 21st 2011 11:59am by StateAlchemist
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#32 Sep 21 2011 at 2:21 PM Rating: Decent
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AshlarThePaladin wrote:
Have they actually ever said they were going to redesign the zones, or just redo the maps? I haven't been paying close attention lately, but all I remember seeing was about the 'maps'. Redoing the maps could be as simple as putting legible font on the maps, allowing us to put markers on them, zooming in/out... it doesn't necessarily mean a redesign of the zone.


It was clear he meant the terrain, it was unclear to what degree they were intending to redesign them.
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