StateAlchemist of Amestris wrote:
I can't imagine that anyone cares more about anything else than fun and enjoyment when pertaining to seeking some form of entertainment. Even a ********* would still care more about fun and enjoyment, even if that fun and enjoyment meant pain and suffering. As you said...subjective. But from a completely neutral standpoint its all the same.
My point is that defining fun and enjoyment, is impossible, because it changes for everyone.
A hardcore player may find it enjoyable to get to X point and obtain Y prestigious item/skill, and do a lot of things they actually do not find to be fun or enjoyable in their own right, and thus, their idea of what is good or bad for a patch, may be more focused on efficiency, etc.
Meanwhile, there are players like yourself who are keenly aware of activities that provide immediate "fun" for them, and that provide utility. Weighing how important the idea of fun, utility, convenience, etc. is to the overall player base, is something I am sure the development team is constantly wrestling with.
They're in such a tough position because, every move they make is being closely scrutinized to the point that something added that is potentially fun for one group of players, and does not impact those who would not find it fun, is looked down upon because it took away development time from things deemed more important. Edited, Sep 17th 2011 8:08pm by RamseySylph