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Chocobo video!Follow

#52 Sep 17 2011 at 5:00 PM Rating: Good
It wouldn't be a challenge then, as shown in this video:

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#53 Sep 17 2011 at 6:38 PM Rating: Excellent
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Post #13 StateAlchemist of Amestris wrote:
The only part about the Chocobo I care about is how fast it gets me from point A to point B. In fact I don't even care if it looks like a Chocobo, as long as it is a faster than walking.


Post #35 StateAlchemist of Amestris wrote:
What's wrong with taking stroll through Thanalan with my Chocobo by my side? Sounds like just the thing to do when I want a little break from crafting. ^^ I'd be fine with it even if it never went anywhere.


Such polarized opinions on this thread - I'd sure hate to see the fights that would occur if these two ever met IRL! Smiley: sly
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#54 Sep 17 2011 at 6:53 PM Rating: Good
KaneKitty wrote:
Post #13 StateAlchemist of Amestris wrote:
The only part about the Chocobo I care about is how fast it gets me from point A to point B. In fact I don't even care if it looks like a Chocobo, as long as it is a faster than walking.
Post #35 StateAlchemist of Amestris wrote:
What's wrong with taking stroll through Thanalan with my Chocobo by my side? Sounds like just the thing to do when I want a little break from crafting. ^^ I'd be fine with it even if it never went anywhere.
Such polarized opinions on this thread - I'd sure hate to see the fights that would occur if these two ever met IRL! Smiley: sly
Not really. Like I said, the only aspect of implementing chocobos that I care about is the speed of travel. Caring about something, and thinking something would be fun or enjoyable, are two different things. I could give a very good example, but it would be explicit, so I will refrain from doing so.

Besides, if you re-read this line here:
Quote:
I'd be fine with it even if it never went anywhere.
...you will see that obviously I don't really care too much about it. Smiley: smile
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#55 Sep 17 2011 at 7:25 PM Rating: Good
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StateAlchemist of Amestris wrote:
Caring about something, and thinking something would be fun or enjoyable, are two different things. I could give a very good example, but it would be explicit, so I will refrain from doing so.

What about caring about things that are fun and enjoyable? This is probably the reason a lot of people don't care for XIV.
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#56 Sep 17 2011 at 7:31 PM Rating: Good
What I am saying is that the transitive property of equality doesn't apply here. Just because I care about something doesn't mean it is fun and enjoyable. Just because I think something is fun and enjoyable doesn't mean I care about it. That doesn't mean you can't care about something AND think it is fun and enjoyable.Smiley: dubious

And plenty of people care about things that are fun and enjoyable...otherwise FFXIV would have been a smashing success from day one. Smiley: lol
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#57 Sep 17 2011 at 8:06 PM Rating: Good
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StateAlchemist of Amestris wrote:
Just because I think something is fun and enjoyable doesn't mean I care about it. That doesn't mean you can't care about something AND think it is fun and enjoyable.Smiley: dubious

I understand. Just pointing out that when talking about a videogame, the main purpose of which is entertainment, fun and enjoyable are what most people care about^^
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cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#58 Sep 17 2011 at 8:20 PM Rating: Default
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Those was the slowest chocobos I've ever seen, at this point in the game I want a dirt bike ,speed skates or get shot from city to city by cannon that was always cool. This world is to small for horse birds. If anything we should ride a big mutant rat squirrels the main mob in this game. My botanist runs faster than whats in this video.
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#59 Sep 17 2011 at 8:36 PM Rating: Good
Warmech wrote:
Those was the slowest chocobos I've ever seen, at this point in the game I want a dirt bike ,speed skates or get shot from city to city by cannon that was always cool. This world is to small for horse birds. If anything we should ride a big mutant rat squirrels the main mob in this game. My botanist runs faster than whats in this video.

It takes almost the same amount of time to run from Gridania to the Ferry, and cross the water to Limsa Lominsa (with no speed boosts) as it does to walk from Windurst to San d'Oria(FFXI).

The walk from Ul'dah to Gridania takes approximately 30 minutes, similar in time it takes to run from Windurst to Jeuno(FFXI).

The world isn't small, it is just deceptively small due to no active zoning.
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#60 Sep 17 2011 at 8:51 PM Rating: Good
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FilthMcNasty wrote:
StateAlchemist of Amestris wrote:
Just because I think something is fun and enjoyable doesn't mean I care about it. That doesn't mean you can't care about something AND think it is fun and enjoyable.Smiley: dubious

I understand. Just pointing out that when talking about a videogame, the main purpose of which is entertainment, fun and enjoyable are what most people care about^^


Would you like to define those two words for me?

The problem is that those are extremely subjective words. What is fun and enjoyable to one person, is not to another. Some people even enjoy doing things they acknowledge are not fun, pretty crazy isn't it?
#61 Sep 17 2011 at 9:00 PM Rating: Good
I can't imagine that anyone cares more about anything else than fun and enjoyment when pertaining to seeking some form of entertainment. Even a ********* would still care more about fun and enjoyment, even if that fun and enjoyment meant pain and suffering. As you said...subjective. But from a completely neutral standpoint its all the same.
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#62 Sep 17 2011 at 9:07 PM Rating: Decent
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StateAlchemist of Amestris wrote:
I can't imagine that anyone cares more about anything else than fun and enjoyment when pertaining to seeking some form of entertainment. Even a ********* would still care more about fun and enjoyment, even if that fun and enjoyment meant pain and suffering. As you said...subjective. But from a completely neutral standpoint its all the same.


My point is that defining fun and enjoyment, is impossible, because it changes for everyone.

A hardcore player may find it enjoyable to get to X point and obtain Y prestigious item/skill, and do a lot of things they actually do not find to be fun or enjoyable in their own right, and thus, their idea of what is good or bad for a patch, may be more focused on efficiency, etc.

Meanwhile, there are players like yourself who are keenly aware of activities that provide immediate "fun" for them, and that provide utility. Weighing how important the idea of fun, utility, convenience, etc. is to the overall player base, is something I am sure the development team is constantly wrestling with.

They're in such a tough position because, every move they make is being closely scrutinized to the point that something added that is potentially fun for one group of players, and does not impact those who would not find it fun, is looked down upon because it took away development time from things deemed more important.

Edited, Sep 17th 2011 8:08pm by RamseySylph
#63 Sep 17 2011 at 9:12 PM Rating: Good
RamseySylph wrote:
My point is that defining fun and enjoyment, is impossible, because it changes for everyone.

Defining fun and enjoyment is absolutely possible and has already been done. (See a dictionary.)
What you are trying to say is this:
Defining something as fun and enjoyable is impossible because it changes for everyone.

I understand what you're saying however.
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#64 Sep 17 2011 at 9:27 PM Rating: Decent
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StateAlchemist of Amestris wrote:
RamseySylph wrote:
My point is that defining fun and enjoyment, is impossible, because it changes for everyone.

Defining fun and enjoyment is absolutely possible and has already been done. (See a dictionary.)
What you are trying to say is this:
Defining something as fun and enjoyable is impossible because it changes for everyone.

I understand what you're saying however.


Just because a dictionary has a definition for a word doesn't mean it's correct, especially not in all contexts. I suppose I could revise my statement if you'd like, a practical definition of fun that is widely accepted in the context of game design, does not exist.

Everyone has their own.

If you're familiar with the academic concept of a "point" in geometry, you'd know that there is no formal academic definition within that field, for what a point is. (Dictionary definitions being irrelevant.)

"Fun" is the "point" of game design, one of the field's "undefined" terms.

(Though game design is a field with more than a few of these, considering it's only been thought about academically for a very short period of time, despite the fact that we've been making and playing games for eons.)

Edited, Sep 17th 2011 8:32pm by RamseySylph
#65 Sep 17 2011 at 9:32 PM Rating: Good
Quote:
a practical definition of fun that is widely accepted in the context of game design, does not exist

I couldn't agree more.
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#66 Sep 18 2011 at 12:06 AM Rating: Decent
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RamseySylph wrote:


Just because a dictionary has a definition for a word doesn't mean it's correct




****, you had to get all zen on us.

afk, meditating on that one.
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#67 Sep 18 2011 at 12:12 AM Rating: Decent
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RamseySylph wrote:
FilthMcNasty wrote:
StateAlchemist of Amestris wrote:
Just because I think something is fun and enjoyable doesn't mean I care about it. That doesn't mean you can't care about something AND think it is fun and enjoyable.Smiley: dubious

I understand. Just pointing out that when talking about a videogame, the main purpose of which is entertainment, fun and enjoyable are what most people care about^^


Would you like to define those two words for me?

You don't know what fun and enjoyable means? Perhaps it's time for you to move on to a new game :P

I know you love to post here lately, and I have had some lengthy discussions with you about all kinds of things... but the subjective definitions of fun, enjoyment and caring is not an avenue I'm prepared to travel. Looks like StateAlchemist has that covered though ; ;
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#68 Sep 18 2011 at 12:24 AM Rating: Decent
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FilthMcNasty wrote:
RamseySylph wrote:
FilthMcNasty wrote:
StateAlchemist of Amestris wrote:
Just because I think something is fun and enjoyable doesn't mean I care about it. That doesn't mean you can't care about something AND think it is fun and enjoyable.Smiley: dubious

I understand. Just pointing out that when talking about a videogame, the main purpose of which is entertainment, fun and enjoyable are what most people care about^^


Would you like to define those two words for me?

You don't know what fun and enjoyable means? Perhaps it's time for you to move on to a new game :P

I know you love to post here lately, and I have had some lengthy discussions with you about all kinds of things... but the subjective definitions of fun, enjoyment and caring is not an avenue I'm prepared to travel. Looks like StateAlchemist has that covered though ; ;


I have had huge periods of on/off time frequently on ZAM over many years, seems like lately has been one of those "on" times where I happen to be posting abundantly. It's never something I set out to do, I suppose a lot of it has to do with whether there is anything interesting to discuss.

I definitely don't want to turn this into a discussion about what either of those words mean. (Though it certainly doesn't hurt anyone to try to define them, that's how we grow and develop.) I also don't have a problem with an intrinsic understanding of what they mean to me. It's just relevant to the conversation (about chocobos), that neither can truly be defined in terms of game design, and mechanics.

#69 Sep 18 2011 at 3:05 AM Rating: Good
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StateAlchemist of Amestris wrote:
Warmech wrote:
Those was the slowest chocobos I've ever seen, at this point in the game I want a dirt bike ,speed skates or get shot from city to city by cannon that was always cool. This world is to small for horse birds. If anything we should ride a big mutant rat squirrels the main mob in this game. My botanist runs faster than whats in this video.

It takes almost the same amount of time to run from Gridania to the Ferry, and cross the water to Limsa Lominsa (with no speed boosts) as it does to walk from Windurst to San d'Oria(FFXI).

The walk from Ul'dah to Gridania takes approximately 30 minutes, similar in time it takes to run from Windurst to Jeuno(FFXI).

The world isn't small, it is just deceptively small due to no active zoning.


For me at least no zoning gives me the feel that the world is bigger, what makes it feel small is all the "aerthytes" that you can teleport to in an instant. If I had to run everywhere like I did in XI in the beginning I am pretty sure the XIV world would have felt a lot bigger.
#70 Sep 18 2011 at 10:13 AM Rating: Decent
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Belcrono wrote:
no zoning gives me the feel that the world is bigger, what makes it feel small is all the "aerthytes" that you can teleport to in an instant.


This. Aetherites suck; they're random crystals scattered about a nearly empty and copy-pasted map that serve only as a reminder that everything, anywhere, can be reached in an instant, and that there's nothing to explore in this game.
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#71 Sep 18 2011 at 10:50 AM Rating: Good
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Belcrono wrote:
what makes it feel small is all the "aerthytes" that you can teleport to in an instant. If I had to run everywhere like I did in XI in the beginning I am pretty sure the XIV world would have felt a lot bigger.


This!
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#72 Sep 18 2011 at 11:45 AM Rating: Decent
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KaneKitty wrote:
Belcrono wrote:
no zoning gives me the feel that the world is bigger, what makes it feel small is all the "aerthytes" that you can teleport to in an instant.


This. Aetherites suck; they're random crystals scattered about a nearly empty and copy-pasted map that serve only as a reminder that everything, anywhere, can be reached in an instant, and that there's nothing to explore in this game.



Seems nobody remembers the crags, warps, teleports, outpost warps and other instant methods in FFXI...

Edited, Sep 18th 2011 1:46pm by RdeLeo

Can't understand people. First they complain it takes forever to get everywhere, then they complain about chocobos animations and they not being fast, just from watchin a 1 minute video of something we still don't know it's gonna be like that, then about world being too small, so if it's that small, why complain about taking it forever to go everywhere..., now about aetherytes cause you can use them to instantly go everywhere... what a nice circle of complains in there... can't win on this...

Edited, Sep 18th 2011 2:08pm by RdeLeo
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#73 Sep 18 2011 at 1:06 PM Rating: Good
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RdeLeo wrote:
KaneKitty wrote:
Belcrono wrote:
no zoning gives me the feel that the world is bigger, what makes it feel small is all the "aerthytes" that you can teleport to in an instant.


This. Aetherites suck; they're random crystals scattered about a nearly empty and copy-pasted map that serve only as a reminder that everything, anywhere, can be reached in an instant, and that there's nothing to explore in this game.


Seems nobody remembers the crags, warps, teleports, outpost warps and other instant methods in FFXI...

Can't understand people. First they complain it takes forever to get everywhere, then they complain about chocobos animations and they not being fast, just from watchin a 1 minute video of something we still don't know it's gonna be like that, then about world being too small, so if it's that small, why complain about taking it forever to go everywhere..., now about aetherytes cause you can use them to instantly go everywhere... what a nice circle of complains in there... can't win on this...


Well, those "instant methods" you mentioned from FFXI were all difficult to acquire (or continue to access) in one way or another, which meant you either had to work hard to earn them all or had to work with others (like a WHM) to access them. That's a huge difference that should not be ignored.

With regard to your invective against "people," have you ever considered that the "people" who complain about fast travel are not necessarily the same "people" who complain about not having fast travel? You're acting like anytime someone posts a complaint it has to accord with what some amorphous collective has said in the past. Additionally, some people who wish for faster travel options may find that instant access to any camp in the world from anywhere at any time is overdoing it, even though they did want some fast travel options.

I believe that you "can't understand people" because you're coming from the perspective that they're all the same person! XD
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

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#74 Sep 20 2011 at 10:10 AM Rating: Good
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RdeLeo wrote:
Seems nobody remembers the crags, warps, teleports, outpost warps and other instant methods in FFXI...


To be fair, they weren't instant. Not in the same sense that XIV's are 99% instant. Almost anything you want to do is initiated at or very near to a port location in XIV. In XI, you could port and still have a 15 minute run ahead of you.
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#75 Sep 20 2011 at 12:06 PM Rating: Good
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I know it's a little off topic, but in regards to the aetheryte discussion, I think that teleporting to places you haven't been to yet is a very stupid idea. I hope they change it in the future, or when they revamp the map. ****, even wipe the crystals afterward and make us explore and get them after the map revamp.

That's my only gripe about the whole instant teleport thing.
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#76 Sep 20 2011 at 4:52 PM Rating: Excellent
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Teeny Chocobo Q&A

http://forum.square-enix.com/ffxiv/threads/23840-Chocobo-Trailer!?p=346181#post346181

Bayonne wrote:

Hey everybody! Foxclon was able to field a few questions on the upcoming personal chocobo system and I wanted to pass along those answers to you all.

Foxclon wrote:

Details about acquiring personal chocobos will be announced soon on Topics, but I will answer a few other questions in the meantime.


About the upcoming "Chocobo Growth" system, I want to ride around on the fastest chocobo! Please allow us to increase our chocobo's speed through training!
The current plan is to implement the ability to battle alongside chocobos in the future, so the growth system is being planned to train chocobos in preparation for battle.

We also plan on implementing other mounts in the future, so we will look into chocobo speed in conjunction with the other mounts.


Can we choose between male and female chocobos?
The personal chocobos being implemented this time will all be male.


Will there be color variations for chocobos?
The personal chocobos being implemented this time will all be yellow. We are looking into whether or not we will implement additional colors in the future, so please stay tuned for future updates.

Once patch 1.19 is implemented, and players begin to use chocobos, I'm sure there will be various other comments and requests. We look forward to receiving your feedback!


Edited, Sep 20th 2011 6:52pm by Magnesium02
#77 Sep 20 2011 at 5:25 PM Rating: Decent
Edited by bsphil
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Foxclon wrote:
Can we choose between male and female chocobos?
The personal chocobos being implemented this time will all be male.
Only SE could decide that a temporarily meaningless boolean for male/female would take too long to be implemented.
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#78 Sep 20 2011 at 5:45 PM Rating: Good
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bsphil wrote:
Foxclon wrote:
Can we choose between male and female chocobos?
The personal chocobos being implemented this time will all be male.
Only SE could decide that a temporarily meaningless boolean for male/female would take too long to be implemented.


I'm betting it has a lot more to do with actually displaying this information and taking it into account, than the feasibility of making them have a gender. If they currently don't have any sort of pet/mount menu, the information is useless, even if it's being stored.
#79 Sep 20 2011 at 6:26 PM Rating: Decent
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yay chocos!
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#80 Sep 20 2011 at 6:32 PM Rating: Excellent
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bsphil wrote:
Foxclon wrote:
Can we choose between male and female chocobos?
The personal chocobos being implemented this time will all be male.
Only SE could decide that a temporarily meaningless boolean for male/female would take too long to be implemented.


Could you imagine if you were riding a female chocobo when it went into heat and you are in a city surrounded by male chocobos? It will make the Goobue stampede at the '10 flower festival seem like a cute-ceañera.
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