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#52 Sep 29 2011 at 11:13 PM Rating: Decent
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Coyohma wrote:
KaneKitty wrote:
Glad to see SE is balancing the economy a little bit, then.

For sure.. What I wonder is exactly how often they want players buying materials from NPC? Do they actually mean it to be a significant source (and finally take some gil out of the economy), along with gatherers, or do they just mean for it to keep prices of materials from DoL where they want them?

Edited, Sep 30th 2011 12:46am by Coyohma


The ideal is never for raw materials to be purchased from NPCs, they exist mostly as a ceiling for the price of the item from other players. The npc price adjustments certainly will prevent adding significantly more gil into the economy, or at least slow it down. And I can see more people using NPC vendors to buy things when they're in a hurry and just need one part, and NPC repairs from now on.
#53 Sep 29 2011 at 11:29 PM Rating: Good
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RamseySylph wrote:
The ideal is never for raw materials to be purchased from NPCs, they exist mostly as a ceiling for the price of the item from other players. The npc price adjustments certainly will prevent adding significantly more gil into the economy, or at least slow it down. And I can see more people using NPC vendors to buy things when they're in a hurry and just need one part, and NPC repairs from now on.

That's what I would think normally, but here we have a game with way too much gil in it, no gil sinks, and now some very low prices from NPC.

Say people are barely undercutting the 1.5k per ore, and you're in Limsa.. Would you rather use anima to get to Ul'dah's wards and pay 1,450 each, or stay where you are and pay 1,500? I could see instances where some people would buy from NPC in bulk.. There's just so much gil in circulation, and the prices they're introducing are very low.

Edit - I bet saving anima may not even be needed in my example.. It may be just a matter of walking less, or not having to use the wards at all.. Having it be simpler, if the difference in price is paper thin.

Edited, Sep 30th 2011 1:43am by Coyohma
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#54 Sep 29 2011 at 11:33 PM Rating: Decent
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Coyohma wrote:
RamseySylph wrote:
The ideal is never for raw materials to be purchased from NPCs, they exist mostly as a ceiling for the price of the item from other players. The npc price adjustments certainly will prevent adding significantly more gil into the economy, or at least slow it down. And I can see more people using NPC vendors to buy things when they're in a hurry and just need one part, and NPC repairs from now on.

That's what I would think normally, but here we have a game with way too much gil in it, no gil sinks, and now some very low prices from NPC.

Say people are barely undercutting the 1.5k per ore, and you're in Limsa.. Would you rather use anima to get to Ul'dah's wards and pay 1,450 each, or stay where you are and pay 1,500? I could see instances where some people would buy from NPC in bulk.. There's just so much gil in circulation, and the prices they're introducing are very low.


It's already way less than 1500 gil for a piece of ore, and with less junk drops from mining, meaning more ore per run, the likelihood is that the prices will drop or remain the same for NQ ore. It's certainly more likely to encourage sickeningly lazy people ( or people sitting on tens of millions of gil ) to buy from NPCs and thus sink some gil, but it can't be intended to be a major gil sink.
#55 Sep 30 2011 at 1:01 AM Rating: Good
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RamseySylph wrote:
It's already way less than 1500 gil for a piece of ore...

"Way less" than 1.5k per silver ore? Even with server differences, I don't know how that's possible.

Anyway, I just thought this was worth considering.. Whether they intend it or not, I think it's fair to say that some lazy/rich players will buy some things in bulk from NPC (like you said).. The question is how far will that scale slide towards the more typical player.
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#56 Sep 30 2011 at 1:58 AM Rating: Decent
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Coyohma wrote:
RamseySylph wrote:
It's already way less than 1500 gil for a piece of ore...

"Way less" than 1.5k per silver ore? Even with server differences, I don't know how that's possible.

Anyway, I just thought this was worth considering.. Whether they intend it or not, I think it's fair to say that some lazy/rich players will buy some things in bulk from NPC (like you said).. The question is how far will that scale slide towards the more typical player.


Sorry you didn't specify which ore, and for some reason (mostly lack of sleep) I assumed you meant iron. I don't buy silver much, so I think it's probably currently around 1000-1300 last I checked, maybe... I don't buy silver much!

I think the reality is, the prices were definitely lowered on purpose, and my initial response was probably not quite on the nose. What I believe they are intending to do is sink some gil in the interim, but in the long term these prices should only act as ceilings. As people realize ore for instance, is in much higher abundance, due to no longer getting oysters and other random junk from mining, and as people start to sell more, the price will steady itself below this ceiling, and most normal players would definitely buy bulk in cheaper quantities.

That said, if you need 1 ore and that's it, chances are your lazy but is going to the vendor now, so it's an occasional trickle of gil out. I don't think their intention is to make a lasting gil sink with vendors though, it's counter-intuitive to the game's overarching design.

Also isn't the 1500 gil the price the vendor will now buy silver ore for? Not sell? I'd look but... need to sleep. /runs away from PC.

Edited, Sep 30th 2011 12:59am by RamseySylph
#57 Sep 30 2011 at 2:14 AM Rating: Good
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RamseySylph wrote:
What I believe they are intending to do is sink some gil in the interim, but in the long term these prices should only act as ceilings.

I agree, using NPC to buy mats should be at an all-time high intially, then (they better hope) it decreases over time. Particularly when the PS3 crowd comes in and you have more people gathering and more people crafting who aren't loaded with gil.
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#58 Sep 30 2011 at 3:29 AM Rating: Good
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You bring up an interesting point in my mind. FFXI had caps on how much of each item could be sold per day. Does Eorzea have something similar? I don't think there has ever been enough demand from NPCs to find out.
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#59 Sep 30 2011 at 3:53 AM Rating: Good
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Guilds in XI had limited quantities, and I'm pretty sure XIV echoes this.

Regular vendors sell in unlimited quantity in both games, however. (XI had region control for many products that meant some items could be harder to find for weeks at a time)
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#60 Sep 30 2011 at 5:24 AM Rating: Decent
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RamseySylph wrote:
[quote=Coyohma][quote=RamseySylph]It's already way less than 1500 gil . As people realize ore for instance, is in much higher abundance, due to no longer getting oysters and other random junk from mining,Edited, Sep 30th 2011 12:59am by RamseySylph


Oysters... random junk.. don't you mean MIN will no longer get the most profitable item for their class?
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#61 Sep 30 2011 at 11:40 AM Rating: Excellent
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1,083 posts
RamseySylph wrote:
Coyohma wrote:
RamseySylph wrote:
It's already way less than 1500 gil for a piece of ore...

"Way less" than 1.5k per silver ore? Even with server differences, I don't know how that's possible.

Anyway, I just thought this was worth considering.. Whether they intend it or not, I think it's fair to say that some lazy/rich players will buy some things in bulk from NPC (like you said).. The question is how far will that scale slide towards the more typical player.


Sorry you didn't specify which ore, and for some reason (mostly lack of sleep) I assumed you meant iron. I don't buy silver much, so I think it's probably currently around 1000-1300 last I checked, maybe... I don't buy silver much!

I think the reality is, the prices were definitely lowered on purpose, and my initial response was probably not quite on the nose. What I believe they are intending to do is sink some gil in the interim, but in the long term these prices should only act as ceilings. As people realize ore for instance, is in much higher abundance, due to no longer getting oysters and other random junk from mining, and as people start to sell more, the price will steady itself below this ceiling, and most normal players would definitely buy bulk in cheaper quantities.


I'm not sure I get it. I've been selling silver ore for about 5-7k each and nuggets for 2.5k each. I'm a Miner / Goldsmith. I make a steady income with this but I'm not tied to it. I just don't understand how its worth it to gather anymore.

So now the ore I gather is worth 1.5k max? I might as well hang my pickaxe up. Where do you get solid info that ore is going to be much higher in abundance? My take is a slight increase.... I already get tons of ore so unless I'm going to be getting more than 3 ores per strike I don't really see how this is going to work very well in any gatherer's favor. People will just buy silver from NPC.... won't be worth it for me to gather it. 100k per ore stack makes me laugh....worthless. Not to mention, gathering is boring enough already without watering it down further.
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