Forum Settings
       
This thread is locked

1.19 patch notes (9/30/2011)Follow

#1 Sep 30 2011 at 8:05 AM Rating: Excellent
***
1,566 posts
Too massive to copy and paste all those tables on my phone ao link only for now:

http://forum.square-enix.com/ffxiv/threads/24910

Edited, Sep 30th 2011 11:58am by StateAlchemist Lock Thread: Already had 1.19 patch note thread being worked on. No hard feelings! ^^

Edited, Sep 30th 2011 2:09pm by StateAlchemist
#2 Sep 30 2011 at 8:06 AM Rating: Good
A tie! You and State going to have to duke it out for which thread stays.
#3 Sep 30 2011 at 8:42 AM Rating: Good
*****
16,959 posts
God **** that is a lot of information.

Overall, looks pretty nice, but I shed a tear with the change to Multishot Smiley: crymore
(Buffs no longer provide a static boost to each nocked arrow, their effects get evenly spread)
Which makes sense, really.
____________________________
MyAnimeList FFXIV Krystal Spoonless
#4 Sep 30 2011 at 8:52 AM Rating: Good
Avatar
**
569 posts
Holy Jesus is that update or 1/2 of a new game.. wow just wow
I am happy from what i see, can't wait.
____________________________
99th paper cut, and the grain of salt.
#5 Sep 30 2011 at 9:00 AM Rating: Good
I'm with you. That IS half of a new game.
#6 Sep 30 2011 at 9:26 AM Rating: Good
Sage
**
551 posts
SmashingtonWho wrote:
I'm with you. That IS half of a new game.


More like an 1/8 at most. But definitely a good step forward.
____________________________



#7 Sep 30 2011 at 9:33 AM Rating: Good
***
1,083 posts
I wonder if I'll be forced to ally myself with a company to get my 3000 seals for the whistle -- since I already used up all my other seals >.>
____________________________
Wada: "There may be some areas of testing that were lacking or too rigid."
#8 Sep 30 2011 at 9:35 AM Rating: Good
Sage
**
551 posts
rikkuotaku wrote:
I wonder if I'll be forced to ally myself with a company to get my 3000 seals for the whistle -- since I already used up all my other seals >.>


Um, you have to be allied in order to meet the requirement of being Private third Class anyway. You want a chocobo, you have to choose, and commit to, a Company first.
____________________________



#9 Sep 30 2011 at 9:38 AM Rating: Decent
***
3,962 posts
I'm happy about most things... but...

Quote:
Players will not automatically recover HP and MP when incurring enmity.
HP and MP will automatically recover only while the player is stationary, regardless of whether or not he/she is engaged in battle. The amount of HP and MP recovered will increase based on the amount of time a player remains stationary.


This really seems like a stupid idea, the genius part of the old system was that it worked great for the flow of levequests, you could pretty much be in the action non stop, because you'd recover between targets. Now that won't be the case anymore.

Also, if you're in battle, you're now discouraged from moving as much as possible, which is frustrating considering in a lot of fights movement is required. Not sure how I feel about this...
#10 Sep 30 2011 at 9:42 AM Rating: Decent
**
941 posts
I agree about the HP/MP thing - seems like a step backwards - especially since it resets when you take damage as well as any accidental movement.

HOWEVER...

Casting in Passive Mode = awesome.
#11 Sep 30 2011 at 9:43 AM Rating: Decent
Sage
**
551 posts
RamseySylph wrote:
I'm happy about most things... but...

Quote:
Players will not automatically recover HP and MP when incurring enmity.
HP and MP will automatically recover only while the player is stationary, regardless of whether or not he/she is engaged in battle. The amount of HP and MP recovered will increase based on the amount of time a player remains stationary.


This really seems like a stupid idea, the genius part of the old system was that it worked great for the flow of levequests, you could pretty much be in the action non stop, because you'd recover between targets. Now that won't be the case anymore.

Also, if you're in battle, you're now discouraged from moving as much as possible, which is frustrating considering in a lot of fights movement is required. Not sure how I feel about this...


The out-of-combat isn't really any different than it is now. Right now, I stand still after every battle so the regen is faster.

However, I agree with you the in-combat requirement seems just a bit stupid.
____________________________



#12 Sep 30 2011 at 9:50 AM Rating: Good
***
3,530 posts
RamseySylph wrote:
I'm happy about most things... but...

Quote:
Players will not automatically recover HP and MP when incurring enmity.
HP and MP will automatically recover only while the player is stationary, regardless of whether or not he/she is engaged in battle. The amount of HP and MP recovered will increase based on the amount of time a player remains stationary.


This really seems like a stupid idea, the genius part of the old system was that it worked great for the flow of levequests, you could pretty much be in the action non stop, because you'd recover between targets. Now that won't be the case anymore.

Also, if you're in battle, you're now discouraged from moving as much as possible, which is frustrating considering in a lot of fights movement is required. Not sure how I feel about this...


I actually embrace this change, Ramsey, so I hope this doesn't turn into too much of an internet argument! >_<

I thought the old system was simply too easy precisely because "you could pretty much be in the action non stop" - I felt invincible, and there was no strategy, no resource management, that carried over from [monster one] to [monster two]; it felt to me like I was only rushing through things, and I think the fact that I would never even use up 10 out of 30 minutes on my timer was an indication that things were too easy.

Before, it felt like a constant solo-zerg to me - attack attack attack and dash to the next monster, fully healed - so I'm happy that SE has essentially increased the difficulty of facing multiple opponents and of timed events with these changes.
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#13 Sep 30 2011 at 9:58 AM Rating: Excellent
I have the patch note details in process of being physically posted in the other thread so I am locking this one. You can find the info here.
____________________________
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Data Center: Primal; Server: Ultros; Free Company: The Kraken Club; Grand Company: The Maelstrom; Chocobo: Kweh
This thread is locked
This Forum is Read Only!
Recent Visitors: 22 All times are in CST
Anonymous Guests (22)